/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrRenderTargetContext.h" #include "../private/GrAuditTrail.h" #include "../private/SkShadowFlags.h" #include "GrAppliedClip.h" #include "GrBackendSemaphore.h" #include "GrBlurUtils.h" #include "GrCaps.h" #include "GrColor.h" #include "GrContextPriv.h" #include "GrDrawingManager.h" #include "GrFixedClip.h" #include "GrGpuResourcePriv.h" #include "GrMemoryPool.h" #include "GrOpList.h" #include "GrPathRenderer.h" #include "GrQuad.h" #include "GrRecordingContext.h" #include "GrRecordingContextPriv.h" #include "GrRenderTarget.h" #include "GrRenderTargetContextPriv.h" #include "GrResourceProvider.h" #include "GrShape.h" #include "GrStencilAttachment.h" #include "GrStyle.h" #include "GrTracing.h" #include "SkDrawable.h" #include "SkDrawShadowInfo.h" #include "SkGlyphRunPainter.h" #include "SkGr.h" #include "SkLatticeIter.h" #include "SkMatrixPriv.h" #include "SkRRectPriv.h" #include "SkShadowUtils.h" #include "SkSurfacePriv.h" #include "effects/GrRRectEffect.h" #include "effects/GrTextureDomain.h" #include "ops/GrAtlasTextOp.h" #include "ops/GrClearOp.h" #include "ops/GrClearStencilClipOp.h" #include "ops/GrDebugMarkerOp.h" #include "ops/GrDrawableOp.h" #include "ops/GrDrawAtlasOp.h" #include "ops/GrDrawOp.h" #include "ops/GrDrawVerticesOp.h" #include "ops/GrFillRectOp.h" #include "ops/GrAAFillRRectOp.h" #include "ops/GrLatticeOp.h" #include "ops/GrOp.h" #include "ops/GrOvalOpFactory.h" #include "ops/GrRegionOp.h" #include "ops/GrSemaphoreOp.h" #include "ops/GrShadowRRectOp.h" #include "ops/GrStencilPathOp.h" #include "ops/GrStrokeRectOp.h" #include "ops/GrTextureOp.h" #include "text/GrTextContext.h" #include "text/GrTextTarget.h" class GrRenderTargetContext::TextTarget : public GrTextTarget { public: TextTarget(GrRenderTargetContext* renderTargetContext) : GrTextTarget(renderTargetContext->width(), renderTargetContext->height(), renderTargetContext->colorSpaceInfo()) , fRenderTargetContext(renderTargetContext) , fGlyphPainter{*renderTargetContext}{} void addDrawOp(const GrClip& clip, std::unique_ptr<GrAtlasTextOp> op) override { fRenderTargetContext->addDrawOp(clip, std::move(op)); } void drawShape(const GrClip& clip, const SkPaint& paint, const SkMatrix& viewMatrix, const GrShape& shape) override { GrBlurUtils::drawShapeWithMaskFilter(fRenderTargetContext->fContext, fRenderTargetContext, clip, paint, viewMatrix, shape); } void makeGrPaint(GrMaskFormat maskFormat, const SkPaint& skPaint, const SkMatrix& viewMatrix, GrPaint* grPaint) override { auto context = fRenderTargetContext->fContext; const GrColorSpaceInfo& colorSpaceInfo = fRenderTargetContext->colorSpaceInfo(); if (kARGB_GrMaskFormat == maskFormat) { SkPaintToGrPaintWithPrimitiveColor(context, colorSpaceInfo, skPaint, grPaint); } else { SkPaintToGrPaint(context, colorSpaceInfo, skPaint, viewMatrix, grPaint); } } GrRecordingContext* getContext() override { return fRenderTargetContext->fContext; } SkGlyphRunListPainter* glyphPainter() override { return &fGlyphPainter; } private: GrRenderTargetContext* fRenderTargetContext; SkGlyphRunListPainter fGlyphPainter; }; #define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this->drawingManager()->getContext()) #define ASSERT_SINGLE_OWNER \ SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(this->singleOwner());) #define ASSERT_SINGLE_OWNER_PRIV \ SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fRenderTargetContext->singleOwner());) #define RETURN_IF_ABANDONED if (fContext->priv().abandoned()) { return; } #define RETURN_IF_ABANDONED_PRIV if (fRenderTargetContext->fContext->priv().abandoned()) { return; } #define RETURN_FALSE_IF_ABANDONED if (fContext->priv().abandoned()) { return false; } #define RETURN_FALSE_IF_ABANDONED_PRIV if (fRenderTargetContext->fContext->priv().abandoned()) { return false; } #define RETURN_NULL_IF_ABANDONED if (fContext->priv().abandoned()) { return nullptr; } ////////////////////////////////////////////////////////////////////////////// GrAAType GrChooseAAType(GrAA aa, GrFSAAType fsaaType, GrAllowMixedSamples allowMixedSamples, const GrCaps& caps) { if (GrAA::kNo == aa) { // On some devices we cannot disable MSAA if it is enabled so we make the AA type reflect // that. if (fsaaType == GrFSAAType::kUnifiedMSAA && !caps.multisampleDisableSupport()) { return GrAAType::kMSAA; } return GrAAType::kNone; } switch (fsaaType) { case GrFSAAType::kNone: return GrAAType::kCoverage; case GrFSAAType::kUnifiedMSAA: return GrAAType::kMSAA; case GrFSAAType::kMixedSamples: return GrAllowMixedSamples::kYes == allowMixedSamples ? GrAAType::kMixedSamples : GrAAType::kCoverage; } SK_ABORT("Unexpected fsaa type"); return GrAAType::kNone; } ////////////////////////////////////////////////////////////////////////////// class AutoCheckFlush { public: AutoCheckFlush(GrDrawingManager* drawingManager) : fDrawingManager(drawingManager) { SkASSERT(fDrawingManager); } ~AutoCheckFlush() { fDrawingManager->flushIfNecessary(); } private: GrDrawingManager* fDrawingManager; }; // In MDB mode the reffing of the 'getLastOpList' call's result allows in-progress // GrOpLists to be picked up and added to by renderTargetContexts lower in the call // stack. When this occurs with a closed GrOpList, a new one will be allocated // when the renderTargetContext attempts to use it (via getOpList). GrRenderTargetContext::GrRenderTargetContext(GrRecordingContext* context, sk_sp<GrRenderTargetProxy> rtp, sk_sp<SkColorSpace> colorSpace, const SkSurfaceProps* surfaceProps, bool managedOpList) : GrSurfaceContext(context, rtp->config(), std::move(colorSpace)) , fRenderTargetProxy(std::move(rtp)) , fOpList(sk_ref_sp(fRenderTargetProxy->getLastRenderTargetOpList())) , fSurfaceProps(SkSurfacePropsCopyOrDefault(surfaceProps)) , fManagedOpList(managedOpList) { if (!context->priv().explicitlyAllocateGPUResources()) { // MDB TODO: to ensure all resources still get allocated in the correct order in the hybrid // world we need to get the correct opList here so that it, in turn, can grab and hold // its rendertarget. this->getRTOpList(); } fTextTarget.reset(new TextTarget(this)); SkDEBUGCODE(this->validate();) } #ifdef SK_DEBUG void GrRenderTargetContext::validate() const { SkASSERT(fRenderTargetProxy); fRenderTargetProxy->validate(fContext); if (fOpList && !fOpList->isClosed()) { SkASSERT(fRenderTargetProxy->getLastOpList() == fOpList.get()); } } #endif GrRenderTargetContext::~GrRenderTargetContext() { ASSERT_SINGLE_OWNER } GrTextureProxy* GrRenderTargetContext::asTextureProxy() { return fRenderTargetProxy->asTextureProxy(); } const GrTextureProxy* GrRenderTargetContext::asTextureProxy() const { return fRenderTargetProxy->asTextureProxy(); } sk_sp<GrTextureProxy> GrRenderTargetContext::asTextureProxyRef() { return sk_ref_sp(fRenderTargetProxy->asTextureProxy()); } GrMipMapped GrRenderTargetContext::mipMapped() const { if (const GrTextureProxy* proxy = this->asTextureProxy()) { return proxy->mipMapped(); } return GrMipMapped::kNo; } GrRenderTargetOpList* GrRenderTargetContext::getRTOpList() { ASSERT_SINGLE_OWNER SkDEBUGCODE(this->validate();) if (!fOpList || fOpList->isClosed()) { fOpList = this->drawingManager()->newRTOpList(fRenderTargetProxy.get(), fManagedOpList); } return fOpList.get(); } GrOpList* GrRenderTargetContext::getOpList() { return this->getRTOpList(); } void GrRenderTargetContext::drawGlyphRunList( const GrClip& clip, const SkMatrix& viewMatrix, const SkGlyphRunList& blob) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawGlyphRunList", fContext); // Drawing text can cause us to do inline uploads. This is not supported for wrapped vulkan // secondary command buffers because it would require stopping and starting a render pass which // we don't have access to. if (this->wrapsVkSecondaryCB()) { return; } GrTextContext* atlasTextContext = this->drawingManager()->getTextContext(); atlasTextContext->drawGlyphRunList(fContext, fTextTarget.get(), clip, viewMatrix, fSurfaceProps, blob); } void GrRenderTargetContext::discard() { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "discard", fContext); AutoCheckFlush acf(this->drawingManager()); this->getRTOpList()->discard(); } void GrRenderTargetContext::clear(const SkIRect* rect, const SkPMColor4f& color, CanClearFullscreen canClearFullscreen) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "clear", fContext); AutoCheckFlush acf(this->drawingManager()); this->internalClear(rect ? GrFixedClip(*rect) : GrFixedClip::Disabled(), color, canClearFullscreen); } void GrRenderTargetContextPriv::clear(const GrFixedClip& clip, const SkPMColor4f& color, CanClearFullscreen canClearFullscreen) { ASSERT_SINGLE_OWNER_PRIV RETURN_IF_ABANDONED_PRIV SkDEBUGCODE(fRenderTargetContext->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContextPriv", "clear", fRenderTargetContext->fContext); AutoCheckFlush acf(fRenderTargetContext->drawingManager()); fRenderTargetContext->internalClear(clip, color, canClearFullscreen); } static void clear_to_grpaint(const SkPMColor4f& color, GrPaint* paint) { paint->setColor4f(color); if (color.isOpaque()) { // Can just rely on the src-over blend mode to do the right thing paint->setPorterDuffXPFactory(SkBlendMode::kSrcOver); } else { // A clear overwrites the prior color, so even if it's transparent, it behaves as if it // were src blended paint->setPorterDuffXPFactory(SkBlendMode::kSrc); } } void GrRenderTargetContext::internalClear(const GrFixedClip& clip, const SkPMColor4f& color, CanClearFullscreen canClearFullscreen) { bool isFull = false; if (!clip.hasWindowRectangles()) { isFull = !clip.scissorEnabled() || (CanClearFullscreen::kYes == canClearFullscreen && this->caps()->preferFullscreenClears()) || clip.scissorRect().contains(SkIRect::MakeWH(this->width(), this->height())); } if (isFull) { if (this->getRTOpList()->resetForFullscreenClear() && !this->caps()->performColorClearsAsDraws()) { // The op list was emptied and native clears are allowed, so just use the load op this->getRTOpList()->setColorLoadOp(GrLoadOp::kClear, color); return; } else { // Will use an op for the clear, reset the load op to discard since the op will // blow away the color buffer contents this->getRTOpList()->setColorLoadOp(GrLoadOp::kDiscard); } // Must add an op to the list (either because we couldn't use a load op, or because the // clear load op isn't supported) if (this->caps()->performColorClearsAsDraws()) { SkRect rtRect = SkRect::MakeWH(this->width(), this->height()); GrPaint paint; clear_to_grpaint(color, &paint); this->addDrawOp(GrFixedClip::Disabled(), GrFillRectOp::Make(fContext, std::move(paint), GrAAType::kNone, SkMatrix::I(), rtRect)); } else { this->getRTOpList()->addOp(GrClearOp::Make(fContext, SkIRect::MakeEmpty(), color, /* fullscreen */ true), *this->caps()); } } else { if (this->caps()->performPartialClearsAsDraws()) { // performPartialClearsAsDraws() also returns true if any clear has to be a draw. SkRect scissor = SkRect::Make(clip.scissorRect()); GrPaint paint; clear_to_grpaint(color, &paint); this->addDrawOp(clip, GrFillRectOp::Make(fContext, std::move(paint), GrAAType::kNone, SkMatrix::I(), scissor)); } else { std::unique_ptr<GrOp> op(GrClearOp::Make(fContext, clip, color, this->asSurfaceProxy())); // This version of the clear op factory can return null if the clip doesn't intersect // with the surface proxy's boundary if (!op) { return; } this->getRTOpList()->addOp(std::move(op), *this->caps()); } } } void GrRenderTargetContextPriv::absClear(const SkIRect* clearRect, const SkPMColor4f& color) { ASSERT_SINGLE_OWNER_PRIV RETURN_IF_ABANDONED_PRIV SkDEBUGCODE(fRenderTargetContext->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContextPriv", "absClear", fRenderTargetContext->fContext); AutoCheckFlush acf(fRenderTargetContext->drawingManager()); SkIRect rtRect = SkIRect::MakeWH(fRenderTargetContext->fRenderTargetProxy->worstCaseWidth(), fRenderTargetContext->fRenderTargetProxy->worstCaseHeight()); if (clearRect) { if (clearRect->contains(rtRect)) { clearRect = nullptr; // full screen } else { if (!rtRect.intersect(*clearRect)) { return; } } } // TODO: in a post-MDB world this should be handled at the OpList level. // This makes sure to always add an op to the list, instead of marking the clear as a load op. // This code follows very similar logic to internalClear() below, but critical differences are // highlighted in line related to absClear()'s unique behavior. if (clearRect) { if (fRenderTargetContext->caps()->performPartialClearsAsDraws()) { GrPaint paint; clear_to_grpaint(color, &paint); // Use the disabled clip; the rect geometry already matches the clear rectangle and // if it were added to a scissor, that would be intersected with the logical surface // bounds and not the worst case dimensions required here. fRenderTargetContext->addDrawOp(GrFixedClip::Disabled(), GrFillRectOp::Make(fRenderTargetContext->fContext, std::move(paint), GrAAType::kNone, SkMatrix::I(), SkRect::Make(rtRect))); } else { // Must use the ClearOp factory that takes a boolean (false) instead of a surface // proxy. The surface proxy variant would intersect the clip rect with its logical // bounds, which is not desired in this special case. fRenderTargetContext->getRTOpList()->addOp( GrClearOp::Make(fRenderTargetContext->fContext, rtRect, color, /* fullscreen */ false), *fRenderTargetContext->caps()); } } else { // Reset the oplist like in internalClear(), but do not rely on a load op for the clear fRenderTargetContext->getRTOpList()->resetForFullscreenClear(); fRenderTargetContext->getRTOpList()->setColorLoadOp(GrLoadOp::kDiscard); if (fRenderTargetContext->caps()->performColorClearsAsDraws()) { // This draws a quad covering the worst case dimensions instead of just the logical // width and height like in internalClear(). GrPaint paint; clear_to_grpaint(color, &paint); fRenderTargetContext->addDrawOp(GrFixedClip::Disabled(), GrFillRectOp::Make(fRenderTargetContext->fContext, std::move(paint), GrAAType::kNone, SkMatrix::I(), SkRect::Make(rtRect))); } else { // Nothing special about this path in absClear compared to internalClear() fRenderTargetContext->getRTOpList()->addOp( GrClearOp::Make(fRenderTargetContext->fContext, SkIRect::MakeEmpty(), color, /* fullscreen */ true), *fRenderTargetContext->caps()); } } } void GrRenderTargetContext::drawPaint(const GrClip& clip, GrPaint&& paint, const SkMatrix& viewMatrix) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawPaint", fContext); // set rect to be big enough to fill the space, but not super-huge, so we // don't overflow fixed-point implementations SkRect r = fRenderTargetProxy->getBoundsRect(); // Check if we can optimize a clipped drawPaint(). We only do the transformation when there are // no fragment processors because they may depend on having correct local coords and this path // draws in device space without a local matrix. It currently handles converting clipRRect() // to drawRRect() and solid colors to screen-filling drawRects() (which are then converted into // clears if possible in drawRect). if (!paint.numTotalFragmentProcessors()) { SkRRect rrect; GrAA aa = GrAA::kNo; if (clip.isRRect(r, &rrect, &aa)) { if (rrect.isRect()) { // Use drawFilledRect() with no clip and the reduced rectangle this->drawFilledRect(GrNoClip(), std::move(paint), aa, SkMatrix::I(), rrect.rect()); } else { // Use drawRRect() with no clip this->drawRRect(GrNoClip(), std::move(paint), aa, SkMatrix::I(), rrect, GrStyle::SimpleFill()); } } else { // Use drawFilledRect() with no view matrix to draw a fullscreen quad, but preserve // the clip. Since the paint has no FPs we can drop the view matrix without worrying // about local coordinates. If the clip is simple, drawFilledRect() will turn this into // a clear or a scissored clear. this->drawFilledRect(clip, std::move(paint), aa, SkMatrix::I(), r); } return; } // Since the paint is not trivial, there's no way at this point drawRect() could have converted // this drawPaint() into an optimized clear. drawRect() would then use GrFillRectOp without // a local matrix, so we can simplify things and use the local matrix variant to draw a screen // filling rect with the inverse view matrix for local coords, which works for all matrix // conditions. SkMatrix localMatrix; if (!viewMatrix.invert(&localMatrix)) { return; } AutoCheckFlush acf(this->drawingManager()); std::unique_ptr<GrDrawOp> op = GrFillRectOp::MakeWithLocalMatrix( fContext, std::move(paint), GrAAType::kNone, SkMatrix::I(), localMatrix, r); this->addDrawOp(clip, std::move(op)); } static inline bool rect_contains_inclusive(const SkRect& rect, const SkPoint& point) { return point.fX >= rect.fLeft && point.fX <= rect.fRight && point.fY >= rect.fTop && point.fY <= rect.fBottom; } // Attempts to crop a rect and optional local rect to the clip boundaries. // Returns false if the draw can be skipped entirely. static bool crop_filled_rect(int width, int height, const GrClip& clip, const SkMatrix& viewMatrix, SkRect* rect, SkRect* localRect = nullptr) { if (!viewMatrix.rectStaysRect()) { return true; } SkIRect clipDevBounds; SkRect clipBounds; clip.getConservativeBounds(width, height, &clipDevBounds); if (!SkMatrixPriv::InverseMapRect(viewMatrix, &clipBounds, SkRect::Make(clipDevBounds))) { return false; } if (localRect) { if (!rect->intersects(clipBounds)) { return false; } const SkScalar dx = localRect->width() / rect->width(); const SkScalar dy = localRect->height() / rect->height(); if (clipBounds.fLeft > rect->fLeft) { localRect->fLeft += (clipBounds.fLeft - rect->fLeft) * dx; rect->fLeft = clipBounds.fLeft; } if (clipBounds.fTop > rect->fTop) { localRect->fTop += (clipBounds.fTop - rect->fTop) * dy; rect->fTop = clipBounds.fTop; } if (clipBounds.fRight < rect->fRight) { localRect->fRight -= (rect->fRight - clipBounds.fRight) * dx; rect->fRight = clipBounds.fRight; } if (clipBounds.fBottom < rect->fBottom) { localRect->fBottom -= (rect->fBottom - clipBounds.fBottom) * dy; rect->fBottom = clipBounds.fBottom; } return true; } return rect->intersect(clipBounds); } bool GrRenderTargetContext::drawFilledRectAsClear(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRect& rect) { // Rules for a filled rect to become a clear [+scissor]: // 1. The paint is a constant blend color with no other FPs // 2. The view matrix maps rectangles to rectangles, or the transformed quad fully covers // the render target (or clear region in #3). // 3. The clip is an intersection of rectangles, so the clear region will be the // intersection of the clip and the provided rect. // 4. The clear region aligns with pixel bounds // 5. There are no user stencil settings (and since the clip was IOR, the clip won't need // to use the stencil either). // If all conditions pass, the filled rect can either be a fullscreen clear (if it's big // enough), or the rectangle geometry will be used as the scissor clip on the clear. // If everything passes but rule #4, this submits a simplified fill rect op instead so that the // rounding differences between clip and draws don't fight each other. // NOTE: we route draws into clear() regardless of performColorClearsAsDraws() since the // clear call is allowed to reset the oplist even when it also happens to use a GrFillRectOp. SkPMColor4f clearColor; if (paint.numCoverageFragmentProcessors() > 0 || !paint.isConstantBlendedColor(&clearColor)) { return false; } const SkRect rtRect = fRenderTargetProxy->getBoundsRect(); // Will be the intersection of render target, clip, and quad SkRect combinedRect = rtRect; SkRRect clipRRect; GrAA clipAA; if (!clip.quickContains(rtRect)) { // If the clip is an rrect with no rounding, then it can replace the full RT bounds as the // limiting region, although we will have to worry about AA. If the clip is anything // more complicated, just punt to the regular fill rect op. if (!clip.isRRect(rtRect, &clipRRect, &clipAA) || !clipRRect.isRect()) { return false; } combinedRect = clipRRect.rect(); } else { // The clip is outside the render target, so the clip can be ignored clipAA = GrAA::kNo; } if (viewMatrix.rectStaysRect()) { // Skip the extra overhead of inverting the view matrix to see if rtRect is contained in the // drawn rectangle, and instead just intersect rtRect with the transformed rect. It will be // the new clear region. if (!combinedRect.intersect(viewMatrix.mapRect(rect))) { // No intersection means nothing should be drawn, so return true but don't add an op return true; } } else { // If the transformed rectangle does not contain the combined rt and clip, the draw is too // complex to be implemented as a clear SkMatrix invM; if (!viewMatrix.invert(&invM)) { return false; } // The clip region in the rect's local space, so the test becomes the local rect containing // the quad's points. GrQuad quad = GrQuad::MakeFromRect(rtRect, invM); if (!rect_contains_inclusive(rect, quad.point(0)) || !rect_contains_inclusive(rect, quad.point(1)) || !rect_contains_inclusive(rect, quad.point(2)) || !rect_contains_inclusive(rect, quad.point(3))) { // No containment, so rtRect can't be filled by a solid color return false; } // combinedRect can be filled by a solid color but doesn't need to be modified since it's // inside the quad to be drawn. } // Almost every condition is met; now it requires that the combined rect align with pixel // boundaries in order for it to become a scissor-clear. Ignore the AA status in this case // since non-AA with partial-pixel coordinates can be rounded differently on the GPU, // leading to unexpected differences between a scissor test and a rasterized quad. // Also skip very small rectangles since the scissor+clear doesn't by us much then. if (combinedRect.contains(rtRect)) { // Full screen clear this->clear(nullptr, clearColor, CanClearFullscreen::kYes); return true; } else if (GrClip::IsPixelAligned(combinedRect) && combinedRect.width() > 256 && combinedRect.height() > 256) { // Scissor + clear (round shouldn't do anything since we are pixel aligned) SkIRect scissorRect; combinedRect.round(&scissorRect); this->clear(&scissorRect, clearColor, CanClearFullscreen::kNo); return true; } // If we got here, we can't use a scissor + clear, but combinedRect represents the correct // geometry combination of quad + clip so we can perform a simplified fill rect op. We do this // mostly to avoid mismatches in rounding logic on the CPU vs. the GPU, which frequently appears // when drawing and clipping something to the same non-AA rect that never-the-less has // non-integer coordinates. // For AA, use non-AA only when both clip and draw are non-AA. if (clipAA == GrAA::kYes) { aa = GrAA::kYes; } GrAAType aaType = this->chooseAAType(aa, GrAllowMixedSamples::kNo); this->addDrawOp(GrFixedClip::Disabled(), GrFillRectOp::Make(fContext, std::move(paint), aaType, SkMatrix::I(), combinedRect)); return true; } void GrRenderTargetContext::drawFilledRect(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRect& rect, const GrUserStencilSettings* ss) { if (!ss) { if (this->drawFilledRectAsClear(clip, std::move(paint), aa, viewMatrix, rect)) { return; } // Fall through to fill rect op assert_alive(paint); } SkRect croppedRect = rect; if (!crop_filled_rect(this->width(), this->height(), clip, viewMatrix, &croppedRect)) { // The rectangle would not be drawn, so no need to add a draw op to the list return; } GrAAType aaType = this->chooseAAType(aa, GrAllowMixedSamples::kNo); this->addDrawOp(clip, GrFillRectOp::Make(fContext, std::move(paint), aaType, viewMatrix, croppedRect, ss)); } void GrRenderTargetContext::drawRect(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRect& rect, const GrStyle* style) { if (!style) { style = &GrStyle::SimpleFill(); } ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawRect", fContext); // Path effects should've been devolved to a path in SkGpuDevice SkASSERT(!style->pathEffect()); AutoCheckFlush acf(this->drawingManager()); const SkStrokeRec& stroke = style->strokeRec(); if (stroke.getStyle() == SkStrokeRec::kFill_Style) { this->drawFilledRect(clip, std::move(paint), aa, viewMatrix, rect); return; } else if (stroke.getStyle() == SkStrokeRec::kStroke_Style || stroke.getStyle() == SkStrokeRec::kHairline_Style) { if ((!rect.width() || !rect.height()) && SkStrokeRec::kHairline_Style != stroke.getStyle()) { SkScalar r = stroke.getWidth() / 2; // TODO: Move these stroke->fill fallbacks to GrShape? switch (stroke.getJoin()) { case SkPaint::kMiter_Join: this->drawRect( clip, std::move(paint), aa, viewMatrix, {rect.fLeft - r, rect.fTop - r, rect.fRight + r, rect.fBottom + r}, &GrStyle::SimpleFill()); return; case SkPaint::kRound_Join: // Raster draws nothing when both dimensions are empty. if (rect.width() || rect.height()){ SkRRect rrect = SkRRect::MakeRectXY(rect.makeOutset(r, r), r, r); this->drawRRect(clip, std::move(paint), aa, viewMatrix, rrect, GrStyle::SimpleFill()); return; } case SkPaint::kBevel_Join: if (!rect.width()) { this->drawRect(clip, std::move(paint), aa, viewMatrix, {rect.fLeft - r, rect.fTop, rect.fRight + r, rect.fBottom}, &GrStyle::SimpleFill()); } else { this->drawRect(clip, std::move(paint), aa, viewMatrix, {rect.fLeft, rect.fTop - r, rect.fRight, rect.fBottom + r}, &GrStyle::SimpleFill()); } return; } } std::unique_ptr<GrDrawOp> op; GrAAType aaType = this->chooseAAType(aa, GrAllowMixedSamples::kNo); op = GrStrokeRectOp::Make(fContext, std::move(paint), aaType, viewMatrix, rect, stroke); // op may be null if the stroke is not supported or if using coverage aa and the view matrix // does not preserve rectangles. if (op) { this->addDrawOp(clip, std::move(op)); return; } } assert_alive(paint); this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix, GrShape(rect, *style)); } void GrRenderTargetContext::drawQuadSet(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const QuadSetEntry quads[], int cnt) { GrAAType aaType = this->chooseAAType(aa, GrAllowMixedSamples::kNo); this->addDrawOp(clip, GrFillRectOp::MakeSet(fContext, std::move(paint), aaType, viewMatrix, quads, cnt)); } int GrRenderTargetContextPriv::maxWindowRectangles() const { return fRenderTargetContext->fRenderTargetProxy->maxWindowRectangles( *fRenderTargetContext->caps()); } void GrRenderTargetContextPriv::clearStencilClip(const GrFixedClip& clip, bool insideStencilMask) { ASSERT_SINGLE_OWNER_PRIV RETURN_IF_ABANDONED_PRIV SkDEBUGCODE(fRenderTargetContext->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContextPriv", "clearStencilClip", fRenderTargetContext->fContext); AutoCheckFlush acf(fRenderTargetContext->drawingManager()); fRenderTargetContext->internalStencilClear(clip, insideStencilMask); } void GrRenderTargetContext::internalStencilClear(const GrFixedClip& clip, bool insideStencilMask) { if (this->caps()->performStencilClearsAsDraws()) { const GrUserStencilSettings* ss = GrStencilSettings::SetClipBitSettings(insideStencilMask); SkRect rtRect = SkRect::MakeWH(this->width(), this->height()); // Configure the paint to have no impact on the color buffer GrPaint paint; paint.setColor4f({0.f, 0.f, 0.f, 0.f}); paint.setPorterDuffXPFactory(SkBlendMode::kSrcOver); // Mark stencil usage here before addDrawOp() so that it doesn't try to re-call // internalStencilClear() just because the op has stencil settings. this->setNeedsStencil(); this->addDrawOp(clip, GrFillRectOp::Make(fContext, std::move(paint), GrAAType::kNone, SkMatrix::I(), rtRect, ss)); } else { std::unique_ptr<GrOp> op(GrClearStencilClipOp::Make(fContext, clip, insideStencilMask, fRenderTargetProxy.get())); if (!op) { return; } this->getRTOpList()->addOp(std::move(op), *this->caps()); } } void GrRenderTargetContextPriv::stencilPath(const GrHardClip& clip, GrAAType aaType, const SkMatrix& viewMatrix, const GrPath* path) { ASSERT_SINGLE_OWNER_PRIV RETURN_IF_ABANDONED_PRIV SkDEBUGCODE(fRenderTargetContext->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContextPriv", "stencilPath", fRenderTargetContext->fContext); SkASSERT(aaType != GrAAType::kCoverage); bool useHWAA = GrAATypeIsHW(aaType); // TODO: extract portions of checkDraw that are relevant to path stenciling. SkASSERT(path); SkASSERT(fRenderTargetContext->caps()->shaderCaps()->pathRenderingSupport()); // FIXME: Use path bounds instead of this WAR once // https://bugs.chromium.org/p/skia/issues/detail?id=5640 is resolved. SkRect bounds = SkRect::MakeIWH(fRenderTargetContext->width(), fRenderTargetContext->height()); // Setup clip GrAppliedHardClip appliedClip; if (!clip.apply(fRenderTargetContext->width(), fRenderTargetContext->height(), &appliedClip, &bounds)) { return; } fRenderTargetContext->setNeedsStencil(); std::unique_ptr<GrOp> op = GrStencilPathOp::Make(fRenderTargetContext->fContext, viewMatrix, useHWAA, path->getFillType(), appliedClip.hasStencilClip(), appliedClip.scissorState(), path); if (!op) { return; } op->setClippedBounds(bounds); fRenderTargetContext->getRTOpList()->addOp(std::move(op), *fRenderTargetContext->caps()); } void GrRenderTargetContextPriv::stencilRect(const GrHardClip& clip, const GrUserStencilSettings* ss, GrAAType aaType, const SkMatrix& viewMatrix, const SkRect& rect) { ASSERT_SINGLE_OWNER_PRIV RETURN_IF_ABANDONED_PRIV SkDEBUGCODE(fRenderTargetContext->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContextPriv", "stencilRect", fRenderTargetContext->fContext); SkASSERT(GrAAType::kCoverage != aaType); AutoCheckFlush acf(fRenderTargetContext->drawingManager()); GrPaint paint; paint.setXPFactory(GrDisableColorXPFactory::Get()); std::unique_ptr<GrDrawOp> op = GrFillRectOp::Make( fRenderTargetContext->fContext, std::move(paint), aaType, viewMatrix, rect, ss); fRenderTargetContext->addDrawOp(clip, std::move(op)); } bool GrRenderTargetContextPriv::drawAndStencilRect(const GrHardClip& clip, const GrUserStencilSettings* ss, SkRegion::Op op, bool invert, GrAA aa, const SkMatrix& viewMatrix, const SkRect& rect) { ASSERT_SINGLE_OWNER_PRIV RETURN_FALSE_IF_ABANDONED_PRIV SkDEBUGCODE(fRenderTargetContext->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContextPriv", "drawAndStencilRect", fRenderTargetContext->fContext); AutoCheckFlush acf(fRenderTargetContext->drawingManager()); GrPaint paint; paint.setCoverageSetOpXPFactory(op, invert); // This will always succeed to draw a rectangle fRenderTargetContext->drawFilledRect(clip, std::move(paint), aa, viewMatrix, rect, ss); return true; } void GrRenderTargetContext::fillRectWithEdgeAA(const GrClip& clip, GrPaint&& paint, GrAA aa, GrQuadAAFlags edgeAA, const SkMatrix& viewMatrix, const SkRect& rect, const SkRect* localRect) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "fillRectWithEdgeAA", fContext); GrAAType aaType = this->chooseAAType(aa, GrAllowMixedSamples::kNo); std::unique_ptr<GrDrawOp> op; if (localRect) { // If local coordinates are provided, skip the optimization check to go through // drawFilledRect, and also calculate clipped local coordinates SkRect croppedRect = rect; SkRect croppedLocalRect = *localRect; if (!crop_filled_rect(this->width(), this->height(), clip, viewMatrix, &croppedRect, &croppedLocalRect)) { return; } op = GrFillRectOp::MakePerEdgeWithLocalRect(fContext, std::move(paint), aaType, edgeAA, viewMatrix, croppedRect, croppedLocalRect); } else { // If aaType turns into MSAA, make sure to keep quads with no AA edges as MSAA. Sending // those to drawFilledRect() would have it turn off MSAA in that case, which breaks seaming // with any partial AA edges that kept MSAA. if (aaType != GrAAType::kMSAA && (edgeAA == GrQuadAAFlags::kNone || edgeAA == GrQuadAAFlags::kAll)) { // This is equivalent to a regular filled rect draw, so route through there to take // advantage of draw->clear optimizations this->drawFilledRect(clip, std::move(paint), GrAA(edgeAA == GrQuadAAFlags::kAll), viewMatrix, rect); return; } SkRect croppedRect = rect; if (!crop_filled_rect(this->width(), this->height(), clip, viewMatrix, &croppedRect)) { return; } op = GrFillRectOp::MakePerEdge(fContext, std::move(paint), aaType, edgeAA, viewMatrix, croppedRect); } AutoCheckFlush acf(this->drawingManager()); this->addDrawOp(clip, std::move(op)); } void GrRenderTargetContext::fillQuadWithEdgeAA(const GrClip& clip, GrPaint&& paint, GrAA aa, GrQuadAAFlags edgeAA, const SkMatrix& viewMatrix, const SkPoint quad[4], const SkPoint localQuad[4]) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "fillQuadWithEdgeAA", fContext); GrAAType aaType = this->chooseAAType(aa, GrAllowMixedSamples::kNo); AutoCheckFlush acf(this->drawingManager()); // MakePerEdgeQuad automatically does the right thing if localQuad is null or not this->addDrawOp(clip, GrFillRectOp::MakePerEdgeQuad(fContext, std::move(paint), aaType, edgeAA, viewMatrix, quad, localQuad)); } // Creates a paint for GrFillRectOp that matches behavior of GrTextureOp static void draw_texture_to_grpaint(sk_sp<GrTextureProxy> proxy, const SkRect* domain, GrSamplerState::Filter filter, SkBlendMode mode, const SkPMColor4f& color, sk_sp<GrColorSpaceXform> csXform, GrPaint* paint) { paint->setColor4f(color); paint->setXPFactory(SkBlendMode_AsXPFactory(mode)); std::unique_ptr<GrFragmentProcessor> fp; if (domain) { SkRect correctedDomain = *domain; if (filter == GrSamplerState::Filter::kBilerp) { // Inset by 1/2 pixel, which GrTextureOp and GrTextureAdjuster handle automatically correctedDomain.inset(0.5f, 0.5f); } fp = GrTextureDomainEffect::Make(std::move(proxy), SkMatrix::I(), correctedDomain, GrTextureDomain::kClamp_Mode, filter); } else { fp = GrSimpleTextureEffect::Make(std::move(proxy), SkMatrix::I(), filter); } fp = GrColorSpaceXformEffect::Make(std::move(fp), csXform); paint->addColorFragmentProcessor(std::move(fp)); } void GrRenderTargetContext::drawTexture(const GrClip& clip, sk_sp<GrTextureProxy> proxy, GrSamplerState::Filter filter, SkBlendMode mode, const SkPMColor4f& color, const SkRect& srcRect, const SkRect& dstRect, GrAA aa, GrQuadAAFlags aaFlags, SkCanvas::SrcRectConstraint constraint, const SkMatrix& viewMatrix, sk_sp<GrColorSpaceXform> textureColorSpaceXform) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawTexture", fContext); if (constraint == SkCanvas::kStrict_SrcRectConstraint && srcRect.contains(proxy->getWorstCaseBoundsRect())) { constraint = SkCanvas::kFast_SrcRectConstraint; } GrAAType aaType = this->chooseAAType(aa, GrAllowMixedSamples::kNo); SkRect clippedDstRect = dstRect; SkRect clippedSrcRect = srcRect; if (!crop_filled_rect(this->width(), this->height(), clip, viewMatrix, &clippedDstRect, &clippedSrcRect)) { return; } AutoCheckFlush acf(this->drawingManager()); std::unique_ptr<GrDrawOp> op; if (mode != SkBlendMode::kSrcOver) { // Emulation mode with GrPaint and GrFillRectOp if (filter != GrSamplerState::Filter::kNearest && !GrTextureOp::GetFilterHasEffect(viewMatrix, clippedSrcRect, clippedDstRect)) { filter = GrSamplerState::Filter::kNearest; } GrPaint paint; draw_texture_to_grpaint(std::move(proxy), constraint == SkCanvas::kStrict_SrcRectConstraint ? &srcRect : nullptr, filter, mode, color, std::move(textureColorSpaceXform), &paint); op = GrFillRectOp::MakePerEdgeWithLocalRect(fContext, std::move(paint), aaType, aaFlags, viewMatrix, clippedDstRect, clippedSrcRect); } else { // Can use a lighter weight op that can chain across proxies op = GrTextureOp::Make(fContext, std::move(proxy), filter, color, clippedSrcRect, clippedDstRect, aaType, aaFlags, constraint, viewMatrix, std::move(textureColorSpaceXform)); } this->addDrawOp(clip, std::move(op)); } void GrRenderTargetContext::drawTextureQuad(const GrClip& clip, sk_sp<GrTextureProxy> proxy, GrSamplerState::Filter filter, SkBlendMode mode, const SkPMColor4f& color, const SkPoint srcQuad[4], const SkPoint dstQuad[4], GrAA aa, GrQuadAAFlags aaFlags, const SkRect* domain, const SkMatrix& viewMatrix, sk_sp<GrColorSpaceXform> texXform) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawTextureQuad", fContext); if (domain && domain->contains(proxy->getWorstCaseBoundsRect())) { domain = nullptr; } GrAAType aaType = this->chooseAAType(aa, GrAllowMixedSamples::kNo); // Unlike drawTexture(), don't bother cropping or optimizing the filter type since we're // sampling an arbitrary quad of the texture. AutoCheckFlush acf(this->drawingManager()); std::unique_ptr<GrDrawOp> op; if (mode != SkBlendMode::kSrcOver) { // Emulation mode, but don't bother converting to kNearest filter since it's an arbitrary // quad that is being drawn, which makes the tests too expensive here GrPaint paint; draw_texture_to_grpaint( std::move(proxy), domain, filter, mode, color, std::move(texXform), &paint); op = GrFillRectOp::MakePerEdgeQuad(fContext, std::move(paint), aaType, aaFlags, viewMatrix, dstQuad, srcQuad); } else { // Use lighter weight GrTextureOp op = GrTextureOp::MakeQuad(fContext, std::move(proxy), filter, color, srcQuad, dstQuad, aaType, aaFlags, domain, viewMatrix, std::move(texXform)); } this->addDrawOp(clip, std::move(op)); } void GrRenderTargetContext::drawTextureSet(const GrClip& clip, const TextureSetEntry set[], int cnt, GrSamplerState::Filter filter, SkBlendMode mode, GrAA aa, const SkMatrix& viewMatrix, sk_sp<GrColorSpaceXform> texXform) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawTextureSet", fContext); if (mode != SkBlendMode::kSrcOver || !fContext->priv().caps()->dynamicStateArrayGeometryProcessorTextureSupport()) { // Draw one at a time with GrFillRectOp and a GrPaint that emulates what GrTextureOp does SkMatrix ctm; for (int i = 0; i < cnt; ++i) { float alpha = set[i].fAlpha; ctm = viewMatrix; if (set[i].fPreViewMatrix) { ctm.preConcat(*set[i].fPreViewMatrix); } if (set[i].fDstClipQuad == nullptr) { // Stick with original rectangles, which allows the ops to know more about what's // being drawn. this->drawTexture(clip, set[i].fProxy, filter, mode, {alpha, alpha, alpha, alpha}, set[i].fSrcRect, set[i].fDstRect, aa, set[i].fAAFlags, SkCanvas::kFast_SrcRectConstraint, ctm, texXform); } else { // Generate interpolated texture coordinates to match the dst clip SkPoint srcQuad[4]; GrMapRectPoints(set[i].fDstRect, set[i].fSrcRect, set[i].fDstClipQuad, srcQuad, 4); // Don't send srcRect as the domain, since the normal case doesn't use a constraint // with the entire srcRect, so sampling into dstRect outside of dstClip will just // keep seams look more correct. this->drawTextureQuad(clip, set[i].fProxy, filter, mode, {alpha, alpha, alpha, alpha}, srcQuad, set[i].fDstClipQuad, aa, set[i].fAAFlags, nullptr, ctm, texXform); } } } else { // Can use a single op, avoiding GrPaint creation, and can batch across proxies AutoCheckFlush acf(this->drawingManager()); GrAAType aaType = this->chooseAAType(aa, GrAllowMixedSamples::kNo); auto op = GrTextureOp::MakeSet(fContext, set, cnt, filter, aaType, viewMatrix, std::move(texXform)); this->addDrawOp(clip, std::move(op)); } } void GrRenderTargetContext::fillRectWithLocalMatrix(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRect& rectToDraw, const SkMatrix& localMatrix) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "fillRectWithLocalMatrix", fContext); SkRect croppedRect = rectToDraw; if (!crop_filled_rect(this->width(), this->height(), clip, viewMatrix, &croppedRect)) { return; } AutoCheckFlush acf(this->drawingManager()); GrAAType aaType = this->chooseAAType(aa, GrAllowMixedSamples::kNo); this->addDrawOp(clip, GrFillRectOp::MakeWithLocalMatrix(fContext, std::move(paint), aaType, viewMatrix, localMatrix, croppedRect)); } void GrRenderTargetContext::drawVertices(const GrClip& clip, GrPaint&& paint, const SkMatrix& viewMatrix, sk_sp<SkVertices> vertices, const SkVertices::Bone bones[], int boneCount, GrPrimitiveType* overridePrimType) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawVertices", fContext); AutoCheckFlush acf(this->drawingManager()); SkASSERT(vertices); GrAAType aaType = this->chooseAAType(GrAA::kNo, GrAllowMixedSamples::kNo); std::unique_ptr<GrDrawOp> op = GrDrawVerticesOp::Make( fContext, std::move(paint), std::move(vertices), bones, boneCount, viewMatrix, aaType, this->colorSpaceInfo().refColorSpaceXformFromSRGB(), overridePrimType); this->addDrawOp(clip, std::move(op)); } /////////////////////////////////////////////////////////////////////////////// void GrRenderTargetContext::drawAtlas(const GrClip& clip, GrPaint&& paint, const SkMatrix& viewMatrix, int spriteCount, const SkRSXform xform[], const SkRect texRect[], const SkColor colors[]) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawAtlas", fContext); AutoCheckFlush acf(this->drawingManager()); GrAAType aaType = this->chooseAAType(GrAA::kNo, GrAllowMixedSamples::kNo); std::unique_ptr<GrDrawOp> op = GrDrawAtlasOp::Make(fContext, std::move(paint), viewMatrix, aaType, spriteCount, xform, texRect, colors); this->addDrawOp(clip, std::move(op)); } /////////////////////////////////////////////////////////////////////////////// void GrRenderTargetContext::drawRRect(const GrClip& origClip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRRect& rrect, const GrStyle& style) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawRRect", fContext); const SkStrokeRec& stroke = style.strokeRec(); if (stroke.getStyle() == SkStrokeRec::kFill_Style && rrect.isEmpty()) { return; } GrNoClip noclip; const GrClip* clip = &origClip; #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK // The Android framework frequently clips rrects to themselves where the clip is non-aa and the // draw is aa. Since our lower level clip code works from op bounds, which are SkRects, it // doesn't detect that the clip can be ignored (modulo antialiasing). The following test // attempts to mitigate the stencil clip cost but will only help when the entire clip stack // can be ignored. We'd prefer to fix this in the framework by removing the clips calls. This // only works for filled rrects since the stroke width outsets beyond the rrect itself. SkRRect devRRect; if (stroke.getStyle() == SkStrokeRec::kFill_Style && rrect.transform(viewMatrix, &devRRect) && clip->quickContains(devRRect)) { clip = &noclip; } #endif SkASSERT(!style.pathEffect()); // this should've been devolved to a path in SkGpuDevice AutoCheckFlush acf(this->drawingManager()); GrAAType aaType = this->chooseAAType(aa, GrAllowMixedSamples::kNo); if (GrAAType::kCoverage == aaType) { std::unique_ptr<GrDrawOp> op; if (style.isSimpleFill()) { op = GrAAFillRRectOp::Make(fContext, viewMatrix, rrect, *this->caps(), std::move(paint)); } if (!op) { assert_alive(paint); op = GrOvalOpFactory::MakeRRectOp(fContext, std::move(paint), viewMatrix, rrect, stroke, this->caps()->shaderCaps()); } if (op) { this->addDrawOp(*clip, std::move(op)); return; } } assert_alive(paint); this->drawShapeUsingPathRenderer(*clip, std::move(paint), aa, viewMatrix, GrShape(rrect, style)); } /////////////////////////////////////////////////////////////////////////////// static SkPoint3 map(const SkMatrix& m, const SkPoint3& pt) { SkPoint3 result; m.mapXY(pt.fX, pt.fY, (SkPoint*)&result.fX); result.fZ = pt.fZ; return result; } bool GrRenderTargetContext::drawFastShadow(const GrClip& clip, const SkMatrix& viewMatrix, const SkPath& path, const SkDrawShadowRec& rec) { ASSERT_SINGLE_OWNER if (fContext->priv().abandoned()) { return true; } SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawFastShadow", fContext); // check z plane bool tiltZPlane = SkToBool(!SkScalarNearlyZero(rec.fZPlaneParams.fX) || !SkScalarNearlyZero(rec.fZPlaneParams.fY)); bool skipAnalytic = SkToBool(rec.fFlags & SkShadowFlags::kGeometricOnly_ShadowFlag); if (tiltZPlane || skipAnalytic || !viewMatrix.rectStaysRect() || !viewMatrix.isSimilarity()) { return false; } SkRRect rrect; SkRect rect; // we can only handle rects, circles, and rrects with circular corners bool isRRect = path.isRRect(&rrect) && SkRRectPriv::IsSimpleCircular(rrect) && rrect.radii(SkRRect::kUpperLeft_Corner).fX > SK_ScalarNearlyZero; if (!isRRect && path.isOval(&rect) && SkScalarNearlyEqual(rect.width(), rect.height()) && rect.width() > SK_ScalarNearlyZero) { rrect.setOval(rect); isRRect = true; } if (!isRRect && path.isRect(&rect)) { rrect.setRect(rect); isRRect = true; } if (!isRRect) { return false; } if (rrect.isEmpty()) { return true; } AutoCheckFlush acf(this->drawingManager()); // transform light SkPoint3 devLightPos = map(viewMatrix, rec.fLightPos); // 1/scale SkScalar devToSrcScale = viewMatrix.isScaleTranslate() ? SkScalarInvert(viewMatrix[SkMatrix::kMScaleX]) : sk_float_rsqrt(viewMatrix[SkMatrix::kMScaleX] * viewMatrix[SkMatrix::kMScaleX] + viewMatrix[SkMatrix::kMSkewX] * viewMatrix[SkMatrix::kMSkewX]); SkScalar occluderHeight = rec.fZPlaneParams.fZ; bool transparent = SkToBool(rec.fFlags & SkShadowFlags::kTransparentOccluder_ShadowFlag); if (SkColorGetA(rec.fAmbientColor) > 0) { SkScalar devSpaceInsetWidth = SkDrawShadowMetrics::AmbientBlurRadius(occluderHeight); const SkScalar umbraRecipAlpha = SkDrawShadowMetrics::AmbientRecipAlpha(occluderHeight); const SkScalar devSpaceAmbientBlur = devSpaceInsetWidth * umbraRecipAlpha; // Outset the shadow rrect to the border of the penumbra SkScalar ambientPathOutset = devSpaceInsetWidth * devToSrcScale; SkRRect ambientRRect; SkRect outsetRect = rrect.rect().makeOutset(ambientPathOutset, ambientPathOutset); // If the rrect was an oval then its outset will also be one. // We set it explicitly to avoid errors. if (rrect.isOval()) { ambientRRect = SkRRect::MakeOval(outsetRect); } else { SkScalar outsetRad = SkRRectPriv::GetSimpleRadii(rrect).fX + ambientPathOutset; ambientRRect = SkRRect::MakeRectXY(outsetRect, outsetRad, outsetRad); } GrColor ambientColor = SkColorToPremulGrColor(rec.fAmbientColor); if (transparent) { // set a large inset to force a fill devSpaceInsetWidth = ambientRRect.width(); } std::unique_ptr<GrDrawOp> op = GrShadowRRectOp::Make(fContext, ambientColor, viewMatrix, ambientRRect, devSpaceAmbientBlur, devSpaceInsetWidth); SkASSERT(op); this->addDrawOp(clip, std::move(op)); } if (SkColorGetA(rec.fSpotColor) > 0) { SkScalar devSpaceSpotBlur; SkScalar spotScale; SkVector spotOffset; SkDrawShadowMetrics::GetSpotParams(occluderHeight, devLightPos.fX, devLightPos.fY, devLightPos.fZ, rec.fLightRadius, &devSpaceSpotBlur, &spotScale, &spotOffset); // handle scale of radius due to CTM const SkScalar srcSpaceSpotBlur = devSpaceSpotBlur * devToSrcScale; // Adjust translate for the effect of the scale. spotOffset.fX += spotScale*viewMatrix[SkMatrix::kMTransX]; spotOffset.fY += spotScale*viewMatrix[SkMatrix::kMTransY]; // This offset is in dev space, need to transform it into source space. SkMatrix ctmInverse; if (viewMatrix.invert(&ctmInverse)) { ctmInverse.mapPoints(&spotOffset, 1); } else { // Since the matrix is a similarity, this should never happen, but just in case... SkDebugf("Matrix is degenerate. Will not render spot shadow correctly!\n"); SkASSERT(false); } // Compute the transformed shadow rrect SkRRect spotShadowRRect; SkMatrix shadowTransform; shadowTransform.setScaleTranslate(spotScale, spotScale, spotOffset.fX, spotOffset.fY); rrect.transform(shadowTransform, &spotShadowRRect); SkScalar spotRadius = SkRRectPriv::GetSimpleRadii(spotShadowRRect).fX; // Compute the insetWidth SkScalar blurOutset = srcSpaceSpotBlur; SkScalar insetWidth = blurOutset; if (transparent) { // If transparent, just do a fill insetWidth += spotShadowRRect.width(); } else { // For shadows, instead of using a stroke we specify an inset from the penumbra // border. We want to extend this inset area so that it meets up with the caster // geometry. The inset geometry will by default already be inset by the blur width. // // We compare the min and max corners inset by the radius between the original // rrect and the shadow rrect. The distance between the two plus the difference // between the scaled radius and the original radius gives the distance from the // transformed shadow shape to the original shape in that corner. The max // of these gives the maximum distance we need to cover. // // Since we are outsetting by 1/2 the blur distance, we just add the maxOffset to // that to get the full insetWidth. SkScalar maxOffset; if (rrect.isRect()) { // Manhattan distance works better for rects maxOffset = SkTMax(SkTMax(SkTAbs(spotShadowRRect.rect().fLeft - rrect.rect().fLeft), SkTAbs(spotShadowRRect.rect().fTop - rrect.rect().fTop)), SkTMax(SkTAbs(spotShadowRRect.rect().fRight - rrect.rect().fRight), SkTAbs(spotShadowRRect.rect().fBottom - rrect.rect().fBottom))); } else { SkScalar dr = spotRadius - SkRRectPriv::GetSimpleRadii(rrect).fX; SkPoint upperLeftOffset = SkPoint::Make(spotShadowRRect.rect().fLeft - rrect.rect().fLeft + dr, spotShadowRRect.rect().fTop - rrect.rect().fTop + dr); SkPoint lowerRightOffset = SkPoint::Make(spotShadowRRect.rect().fRight - rrect.rect().fRight - dr, spotShadowRRect.rect().fBottom - rrect.rect().fBottom - dr); maxOffset = SkScalarSqrt(SkTMax(SkPointPriv::LengthSqd(upperLeftOffset), SkPointPriv::LengthSqd(lowerRightOffset))) + dr; } insetWidth += SkTMax(blurOutset, maxOffset); } // Outset the shadow rrect to the border of the penumbra SkRect outsetRect = spotShadowRRect.rect().makeOutset(blurOutset, blurOutset); if (spotShadowRRect.isOval()) { spotShadowRRect = SkRRect::MakeOval(outsetRect); } else { SkScalar outsetRad = spotRadius + blurOutset; spotShadowRRect = SkRRect::MakeRectXY(outsetRect, outsetRad, outsetRad); } GrColor spotColor = SkColorToPremulGrColor(rec.fSpotColor); std::unique_ptr<GrDrawOp> op = GrShadowRRectOp::Make(fContext, spotColor, viewMatrix, spotShadowRRect, 2.0f * devSpaceSpotBlur, insetWidth); SkASSERT(op); this->addDrawOp(clip, std::move(op)); } return true; } /////////////////////////////////////////////////////////////////////////////// bool GrRenderTargetContext::drawFilledDRRect(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRRect& origOuter, const SkRRect& origInner) { SkASSERT(!origInner.isEmpty()); SkASSERT(!origOuter.isEmpty()); SkTCopyOnFirstWrite<SkRRect> inner(origInner), outer(origOuter); GrAAType aaType = this->chooseAAType(aa, GrAllowMixedSamples::kNo); if (GrAAType::kMSAA == aaType) { return false; } if (GrAAType::kCoverage == aaType && SkRRectPriv::IsCircle(*inner) && SkRRectPriv::IsCircle(*outer)) { auto outerR = outer->width() / 2.f; auto innerR = inner->width() / 2.f; auto cx = outer->getBounds().fLeft + outerR; auto cy = outer->getBounds().fTop + outerR; if (SkScalarNearlyEqual(cx, inner->getBounds().fLeft + innerR) && SkScalarNearlyEqual(cy, inner->getBounds().fTop + innerR)) { auto avgR = (innerR + outerR) / 2.f; auto circleBounds = SkRect::MakeLTRB(cx - avgR, cy - avgR, cx + avgR, cy + avgR); SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); stroke.setStrokeStyle(outerR - innerR); auto op = GrOvalOpFactory::MakeOvalOp(fContext, std::move(paint), viewMatrix, circleBounds, GrStyle(stroke, nullptr), this->caps()->shaderCaps()); if (op) { this->addDrawOp(clip, std::move(op)); return true; } assert_alive(paint); } } GrClipEdgeType innerEdgeType, outerEdgeType; if (GrAAType::kCoverage == aaType) { innerEdgeType = GrClipEdgeType::kInverseFillAA; outerEdgeType = GrClipEdgeType::kFillAA; } else { innerEdgeType = GrClipEdgeType::kInverseFillBW; outerEdgeType = GrClipEdgeType::kFillBW; } SkMatrix inverseVM; if (!viewMatrix.isIdentity()) { if (!origInner.transform(viewMatrix, inner.writable())) { return false; } if (!origOuter.transform(viewMatrix, outer.writable())) { return false; } if (!viewMatrix.invert(&inverseVM)) { return false; } } else { inverseVM.reset(); } const auto& caps = *this->caps()->shaderCaps(); // TODO these need to be a geometry processors auto innerEffect = GrRRectEffect::Make(innerEdgeType, *inner, caps); if (!innerEffect) { return false; } auto outerEffect = GrRRectEffect::Make(outerEdgeType, *outer, caps); if (!outerEffect) { return false; } paint.addCoverageFragmentProcessor(std::move(innerEffect)); paint.addCoverageFragmentProcessor(std::move(outerEffect)); SkRect bounds = outer->getBounds(); if (GrAAType::kCoverage == aaType) { bounds.outset(SK_ScalarHalf, SK_ScalarHalf); } this->fillRectWithLocalMatrix(clip, std::move(paint), GrAA::kNo, SkMatrix::I(), bounds, inverseVM); return true; } void GrRenderTargetContext::drawDRRect(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRRect& outer, const SkRRect& inner) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawDRRect", fContext); SkASSERT(!outer.isEmpty()); SkASSERT(!inner.isEmpty()); AutoCheckFlush acf(this->drawingManager()); if (this->drawFilledDRRect(clip, std::move(paint), aa, viewMatrix, outer, inner)) { return; } assert_alive(paint); SkPath path; path.setIsVolatile(true); path.addRRect(inner); path.addRRect(outer); path.setFillType(SkPath::kEvenOdd_FillType); this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix, GrShape(path)); } /////////////////////////////////////////////////////////////////////////////// void GrRenderTargetContext::drawRegion(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRegion& region, const GrStyle& style, const GrUserStencilSettings* ss) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawRegion", fContext); if (GrAA::kYes == aa) { // GrRegionOp performs no antialiasing but is much faster, so here we check the matrix // to see whether aa is really required. if (!SkToBool(viewMatrix.getType() & ~(SkMatrix::kTranslate_Mask)) && SkScalarIsInt(viewMatrix.getTranslateX()) && SkScalarIsInt(viewMatrix.getTranslateY())) { aa = GrAA::kNo; } } bool complexStyle = !style.isSimpleFill(); if (complexStyle || GrAA::kYes == aa) { SkPath path; region.getBoundaryPath(&path); path.setIsVolatile(true); return this->drawPath(clip, std::move(paint), aa, viewMatrix, path, style); } GrAAType aaType = this->chooseAAType(GrAA::kNo, GrAllowMixedSamples::kNo); std::unique_ptr<GrDrawOp> op = GrRegionOp::Make(fContext, std::move(paint), viewMatrix, region, aaType, ss); this->addDrawOp(clip, std::move(op)); } void GrRenderTargetContext::drawOval(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRect& oval, const GrStyle& style) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawOval", fContext); const SkStrokeRec& stroke = style.strokeRec(); if (oval.isEmpty() && !style.pathEffect()) { if (stroke.getStyle() == SkStrokeRec::kFill_Style) { return; } this->drawRect(clip, std::move(paint), aa, viewMatrix, oval, &style); return; } AutoCheckFlush acf(this->drawingManager()); GrAAType aaType = this->chooseAAType(aa, GrAllowMixedSamples::kNo); if (GrAAType::kCoverage == aaType) { std::unique_ptr<GrDrawOp> op; // GrAAFillRRectOp has special geometry and a fragment-shader branch to conditionally // evaluate the arc equation. This same special geometry and fragment branch also turn out // to be a substantial optimization for drawing ovals (namely, by not evaluating the arc // equation inside the oval's inner diamond). Given these optimizations, it's a clear win to // draw ovals the exact same way we do round rects. // // However, we still don't draw true circles as round rects, because it can cause perf // regressions on some platforms as compared to the dedicated circle Op. if (style.isSimpleFill() && oval.height() != oval.width()) { op = GrAAFillRRectOp::Make(fContext, viewMatrix, SkRRect::MakeOval(oval), *this->caps(), std::move(paint)); } if (!op) { assert_alive(paint); op = GrOvalOpFactory::MakeOvalOp(fContext, std::move(paint), viewMatrix, oval, style, this->caps()->shaderCaps()); } if (op) { this->addDrawOp(clip, std::move(op)); return; } } assert_alive(paint); this->drawShapeUsingPathRenderer( clip, std::move(paint), aa, viewMatrix, GrShape(SkRRect::MakeOval(oval), SkPath::kCW_Direction, 2, false, style)); } void GrRenderTargetContext::drawArc(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle, bool useCenter, const GrStyle& style) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawArc", fContext); AutoCheckFlush acf(this->drawingManager()); GrAAType aaType = this->chooseAAType(aa, GrAllowMixedSamples::kNo); if (GrAAType::kCoverage == aaType) { const GrShaderCaps* shaderCaps = this->caps()->shaderCaps(); std::unique_ptr<GrDrawOp> op = GrOvalOpFactory::MakeArcOp(fContext, std::move(paint), viewMatrix, oval, startAngle, sweepAngle, useCenter, style, shaderCaps); if (op) { this->addDrawOp(clip, std::move(op)); return; } assert_alive(paint); } this->drawShapeUsingPathRenderer( clip, std::move(paint), aa, viewMatrix, GrShape::MakeArc(oval, startAngle, sweepAngle, useCenter, style)); } void GrRenderTargetContext::drawImageLattice(const GrClip& clip, GrPaint&& paint, const SkMatrix& viewMatrix, sk_sp<GrTextureProxy> image, sk_sp<GrColorSpaceXform> csxf, GrSamplerState::Filter filter, std::unique_ptr<SkLatticeIter> iter, const SkRect& dst) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawImageLattice", fContext); AutoCheckFlush acf(this->drawingManager()); std::unique_ptr<GrDrawOp> op = GrLatticeOp::MakeNonAA(fContext, std::move(paint), viewMatrix, std::move(image), std::move(csxf), filter, std::move(iter), dst); this->addDrawOp(clip, std::move(op)); } void GrRenderTargetContext::drawDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler> drawable, const SkRect& bounds) { std::unique_ptr<GrOp> op(GrDrawableOp::Make(fContext, std::move(drawable), bounds)); SkASSERT(op); this->getRTOpList()->addOp(std::move(op), *this->caps()); } GrSemaphoresSubmitted GrRenderTargetContext::prepareForExternalIO( SkSurface::BackendSurfaceAccess access, GrFlushFlags flags, int numSemaphores, GrBackendSemaphore backendSemaphores[], GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) { ASSERT_SINGLE_OWNER if (fContext->priv().abandoned()) { return GrSemaphoresSubmitted::kNo; } SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "prepareForExternalIO", fContext); return this->drawingManager()->prepareSurfaceForExternalIO(fRenderTargetProxy.get(), access, flags, numSemaphores, backendSemaphores, finishedProc, finishedContext); } bool GrRenderTargetContext::waitOnSemaphores(int numSemaphores, const GrBackendSemaphore waitSemaphores[]) { ASSERT_SINGLE_OWNER RETURN_FALSE_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "waitOnSemaphores", fContext); AutoCheckFlush acf(this->drawingManager()); if (numSemaphores && !this->caps()->fenceSyncSupport()) { return false; } auto direct = fContext->priv().asDirectContext(); if (!direct) { return false; } auto resourceProvider = direct->priv().resourceProvider(); for (int i = 0; i < numSemaphores; ++i) { sk_sp<GrSemaphore> sema = resourceProvider->wrapBackendSemaphore( waitSemaphores[i], GrResourceProvider::SemaphoreWrapType::kWillWait, kAdopt_GrWrapOwnership); std::unique_ptr<GrOp> waitOp(GrSemaphoreOp::MakeWait(fContext, std::move(sema), fRenderTargetProxy.get())); this->getRTOpList()->addWaitOp(std::move(waitOp), *this->caps()); } return true; } void GrRenderTargetContext::insertEventMarker(const SkString& str) { std::unique_ptr<GrOp> op(GrDebugMarkerOp::Make(fContext, fRenderTargetProxy.get(), str)); this->getRTOpList()->addOp(std::move(op), *this->caps()); } const GrCaps* GrRenderTargetContext::caps() const { return fContext->priv().caps(); } void GrRenderTargetContext::drawPath(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkPath& path, const GrStyle& style) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawPath", fContext); GrShape shape(path, style); this->drawShape(clip, std::move(paint), aa, viewMatrix, shape); } void GrRenderTargetContext::drawShape(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const GrShape& shape) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "drawShape", fContext); if (shape.isEmpty()) { if (shape.inverseFilled()) { this->drawPaint(clip, std::move(paint), viewMatrix); } return; } AutoCheckFlush acf(this->drawingManager()); if (!shape.style().hasPathEffect()) { GrAAType aaType = this->chooseAAType(aa, GrAllowMixedSamples::kNo); SkRRect rrect; // We can ignore the starting point and direction since there is no path effect. bool inverted; if (shape.asRRect(&rrect, nullptr, nullptr, &inverted) && !inverted) { if (rrect.isRect()) { this->drawRect(clip, std::move(paint), aa, viewMatrix, rrect.rect(), &shape.style()); return; } else if (rrect.isOval()) { this->drawOval(clip, std::move(paint), aa, viewMatrix, rrect.rect(), shape.style()); return; } this->drawRRect(clip, std::move(paint), aa, viewMatrix, rrect, shape.style()); return; } else if (GrAAType::kCoverage == aaType && shape.style().isSimpleFill() && viewMatrix.rectStaysRect()) { // TODO: the rectStaysRect restriction could be lifted if we were willing to apply // the matrix to all the points individually rather than just to the rect SkRect rects[2]; if (shape.asNestedRects(rects)) { // Concave AA paths are expensive - try to avoid them for special cases std::unique_ptr<GrDrawOp> op = GrStrokeRectOp::MakeNested( fContext, std::move(paint), viewMatrix, rects); if (op) { this->addDrawOp(clip, std::move(op)); } // Returning here indicates that there is nothing to draw in this case. return; } } } this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix, shape); } bool GrRenderTargetContextPriv::drawAndStencilPath(const GrHardClip& clip, const GrUserStencilSettings* ss, SkRegion::Op op, bool invert, GrAA aa, const SkMatrix& viewMatrix, const SkPath& path) { ASSERT_SINGLE_OWNER_PRIV RETURN_FALSE_IF_ABANDONED_PRIV SkDEBUGCODE(fRenderTargetContext->validate();) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContextPriv", "drawAndStencilPath", fRenderTargetContext->fContext); if (path.isEmpty() && path.isInverseFillType()) { this->drawAndStencilRect(clip, ss, op, invert, GrAA::kNo, SkMatrix::I(), SkRect::MakeIWH(fRenderTargetContext->width(), fRenderTargetContext->height())); return true; } AutoCheckFlush acf(fRenderTargetContext->drawingManager()); // An Assumption here is that path renderer would use some form of tweaking // the src color (either the input alpha or in the frag shader) to implement // aa. If we have some future driver-mojo path AA that can do the right // thing WRT to the blend then we'll need some query on the PR. GrAAType aaType = fRenderTargetContext->chooseAAType(aa, GrAllowMixedSamples::kNo); bool hasUserStencilSettings = !ss->isUnused(); SkIRect clipConservativeBounds; clip.getConservativeBounds(fRenderTargetContext->width(), fRenderTargetContext->height(), &clipConservativeBounds, nullptr); GrShape shape(path, GrStyle::SimpleFill()); GrPathRenderer::CanDrawPathArgs canDrawArgs; canDrawArgs.fCaps = fRenderTargetContext->caps(); canDrawArgs.fViewMatrix = &viewMatrix; canDrawArgs.fShape = &shape; canDrawArgs.fClipConservativeBounds = &clipConservativeBounds; canDrawArgs.fAAType = aaType; SkASSERT(!fRenderTargetContext->wrapsVkSecondaryCB()); canDrawArgs.fTargetIsWrappedVkSecondaryCB = false; canDrawArgs.fHasUserStencilSettings = hasUserStencilSettings; // Don't allow the SW renderer GrPathRenderer* pr = fRenderTargetContext->drawingManager()->getPathRenderer( canDrawArgs, false, GrPathRendererChain::DrawType::kStencilAndColor); if (!pr) { return false; } GrPaint paint; paint.setCoverageSetOpXPFactory(op, invert); GrPathRenderer::DrawPathArgs args{fRenderTargetContext->drawingManager()->getContext(), std::move(paint), ss, fRenderTargetContext, &clip, &clipConservativeBounds, &viewMatrix, &shape, aaType, fRenderTargetContext->colorSpaceInfo().isLinearlyBlended()}; pr->drawPath(args); return true; } SkBudgeted GrRenderTargetContextPriv::isBudgeted() const { ASSERT_SINGLE_OWNER_PRIV if (fRenderTargetContext->fContext->priv().abandoned()) { return SkBudgeted::kNo; } SkDEBUGCODE(fRenderTargetContext->validate();) return fRenderTargetContext->fRenderTargetProxy->isBudgeted(); } void GrRenderTargetContext::drawShapeUsingPathRenderer(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const GrShape& originalShape) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "internalDrawPath", fContext); if (!viewMatrix.isFinite() || !originalShape.bounds().isFinite()) { return; } SkIRect clipConservativeBounds; clip.getConservativeBounds(this->width(), this->height(), &clipConservativeBounds, nullptr); GrShape tempShape; // NVPR cannot handle hairlines, so this would get picked up by a different stencil and // cover path renderer (i.e. default path renderer). The hairline renderer produces much // smoother hairlines than MSAA. GrAllowMixedSamples allowMixedSamples = originalShape.style().isSimpleHairline() ? GrAllowMixedSamples::kNo : GrAllowMixedSamples::kYes; GrAAType aaType = this->chooseAAType(aa, allowMixedSamples); GrPathRenderer::CanDrawPathArgs canDrawArgs; canDrawArgs.fCaps = this->caps(); canDrawArgs.fViewMatrix = &viewMatrix; canDrawArgs.fShape = &originalShape; canDrawArgs.fClipConservativeBounds = &clipConservativeBounds; canDrawArgs.fTargetIsWrappedVkSecondaryCB = this->wrapsVkSecondaryCB(); canDrawArgs.fHasUserStencilSettings = false; GrPathRenderer* pr; static constexpr GrPathRendererChain::DrawType kType = GrPathRendererChain::DrawType::kColor; if (originalShape.isEmpty() && !originalShape.inverseFilled()) { return; } canDrawArgs.fAAType = aaType; // Try a 1st time without applying any of the style to the geometry (and barring sw) pr = this->drawingManager()->getPathRenderer(canDrawArgs, false, kType); SkScalar styleScale = GrStyle::MatrixToScaleFactor(viewMatrix); if (!pr && originalShape.style().pathEffect()) { // It didn't work above, so try again with the path effect applied. tempShape = originalShape.applyStyle(GrStyle::Apply::kPathEffectOnly, styleScale); if (tempShape.isEmpty()) { return; } canDrawArgs.fShape = &tempShape; pr = this->drawingManager()->getPathRenderer(canDrawArgs, false, kType); } if (!pr) { if (canDrawArgs.fShape->style().applies()) { tempShape = canDrawArgs.fShape->applyStyle(GrStyle::Apply::kPathEffectAndStrokeRec, styleScale); if (tempShape.isEmpty()) { return; } canDrawArgs.fShape = &tempShape; // This time, allow SW renderer pr = this->drawingManager()->getPathRenderer(canDrawArgs, true, kType); } else { pr = this->drawingManager()->getSoftwarePathRenderer(); } } if (!pr) { #ifdef SK_DEBUG SkDebugf("Unable to find path renderer compatible with path.\n"); #endif return; } GrPathRenderer::DrawPathArgs args{this->drawingManager()->getContext(), std::move(paint), &GrUserStencilSettings::kUnused, this, &clip, &clipConservativeBounds, &viewMatrix, canDrawArgs.fShape, aaType, this->colorSpaceInfo().isLinearlyBlended()}; pr->drawPath(args); } static void op_bounds(SkRect* bounds, const GrOp* op) { *bounds = op->bounds(); if (op->hasZeroArea()) { if (op->hasAABloat()) { bounds->outset(0.5f, 0.5f); } else { // We don't know which way the particular GPU will snap lines or points at integer // coords. So we ensure that the bounds is large enough for either snap. SkRect before = *bounds; bounds->roundOut(bounds); if (bounds->fLeft == before.fLeft) { bounds->fLeft -= 1; } if (bounds->fTop == before.fTop) { bounds->fTop -= 1; } if (bounds->fRight == before.fRight) { bounds->fRight += 1; } if (bounds->fBottom == before.fBottom) { bounds->fBottom += 1; } } } } void GrRenderTargetContext::addDrawOp(const GrClip& clip, std::unique_ptr<GrDrawOp> op, const std::function<WillAddOpFn>& willAddFn) { ASSERT_SINGLE_OWNER if (fContext->priv().abandoned()) { fContext->priv().opMemoryPool()->release(std::move(op)); return; } SkDEBUGCODE(this->validate();) SkDEBUGCODE(op->fAddDrawOpCalled = true;) GR_CREATE_TRACE_MARKER_CONTEXT("GrRenderTargetContext", "addDrawOp", fContext); // Setup clip SkRect bounds; op_bounds(&bounds, op.get()); GrAppliedClip appliedClip; GrDrawOp::FixedFunctionFlags fixedFunctionFlags = op->fixedFunctionFlags(); if (!clip.apply(fContext, this, fixedFunctionFlags & GrDrawOp::FixedFunctionFlags::kUsesHWAA, fixedFunctionFlags & GrDrawOp::FixedFunctionFlags::kUsesStencil, &appliedClip, &bounds)) { fContext->priv().opMemoryPool()->release(std::move(op)); return; } if (fixedFunctionFlags & GrDrawOp::FixedFunctionFlags::kUsesStencil || appliedClip.hasStencilClip()) { if (this->caps()->performStencilClearsAsDraws()) { // Must use an op to perform the clear of the stencil buffer before this op, but only // have to clear the first time any draw needs it (this also ensures we don't loop // forever when the internal stencil clear adds a draw op that has stencil settings). if (!fRenderTargetProxy->needsStencil()) { // Send false so that the stencil buffer is fully cleared to 0 this->internalStencilClear(GrFixedClip::Disabled(), /* inside mask */ false); } } else { // Just make sure the stencil buffer is cleared before the draw op, easy to do it as // a load at the start this->getRTOpList()->setStencilLoadOp(GrLoadOp::kClear); } this->setNeedsStencil(); } GrClampType clampType = GrPixelConfigClampType(this->colorSpaceInfo().config()); GrXferProcessor::DstProxy dstProxy; GrProcessorSet::Analysis analysis = op->finalize( *this->caps(), &appliedClip, this->fsaaType(), clampType); if (analysis.requiresDstTexture()) { if (!this->setupDstProxy(this->asRenderTargetProxy(), clip, *op, &dstProxy)) { fContext->priv().opMemoryPool()->release(std::move(op)); return; } } op->setClippedBounds(bounds); auto opList = this->getRTOpList(); if (willAddFn) { willAddFn(op.get(), opList->uniqueID()); } opList->addDrawOp(std::move(op), analysis, std::move(appliedClip), dstProxy, *this->caps()); } bool GrRenderTargetContext::setupDstProxy(GrRenderTargetProxy* rtProxy, const GrClip& clip, const GrOp& op, GrXferProcessor::DstProxy* dstProxy) { // If we are wrapping a vulkan secondary command buffer, we can't make a dst copy because we // don't actually have a VkImage to make a copy of. Additionally we don't have the power to // start and stop the render pass in order to make the copy. if (rtProxy->wrapsVkSecondaryCB()) { return false; } if (this->caps()->textureBarrierSupport()) { if (GrTextureProxy* texProxy = rtProxy->asTextureProxy()) { // The render target is a texture, so we can read from it directly in the shader. The XP // will be responsible to detect this situation and request a texture barrier. dstProxy->setProxy(sk_ref_sp(texProxy)); dstProxy->setOffset(0, 0); return true; } } SkIRect copyRect = SkIRect::MakeWH(rtProxy->width(), rtProxy->height()); SkIRect clippedRect; clip.getConservativeBounds(rtProxy->width(), rtProxy->height(), &clippedRect); SkRect opBounds = op.bounds(); // If the op has aa bloating or is a infinitely thin geometry (hairline) outset the bounds by // 0.5 pixels. if (op.hasAABloat() || op.hasZeroArea()) { opBounds.outset(0.5f, 0.5f); // An antialiased/hairline draw can sometimes bleed outside of the clips bounds. For // performance we may ignore the clip when the draw is entirely inside the clip is float // space but will hit pixels just outside the clip when actually rasterizing. clippedRect.outset(1, 1); clippedRect.intersect(SkIRect::MakeWH(rtProxy->width(), rtProxy->height())); } SkIRect opIBounds; opBounds.roundOut(&opIBounds); if (!clippedRect.intersect(opIBounds)) { #ifdef SK_DEBUG GrCapsDebugf(this->caps(), "setupDstTexture: Missed an early reject bailing on draw."); #endif return false; } // MSAA consideration: When there is support for reading MSAA samples in the shader we could // have per-sample dst values by making the copy multisampled. GrSurfaceDesc desc; bool rectsMustMatch = false; bool disallowSubrect = false; GrSurfaceOrigin origin; if (!this->caps()->initDescForDstCopy(rtProxy, &desc, &origin, &rectsMustMatch, &disallowSubrect)) { desc.fFlags = kRenderTarget_GrSurfaceFlag; desc.fConfig = rtProxy->config(); origin = rtProxy->origin(); } if (!disallowSubrect) { copyRect = clippedRect; } SkIPoint dstPoint, dstOffset; SkBackingFit fit; if (rectsMustMatch) { desc.fWidth = rtProxy->width(); desc.fHeight = rtProxy->height(); dstPoint = {copyRect.fLeft, copyRect.fTop}; dstOffset = {0, 0}; fit = SkBackingFit::kExact; } else { desc.fWidth = copyRect.width(); desc.fHeight = copyRect.height(); dstPoint = {0, 0}; dstOffset = {copyRect.fLeft, copyRect.fTop}; fit = SkBackingFit::kApprox; } SkASSERT(rtProxy->backendFormat().textureType() == GrTextureType::k2D); const GrBackendFormat& format = rtProxy->backendFormat(); sk_sp<GrSurfaceContext> sContext = fContext->priv().makeDeferredSurfaceContext( format, desc, origin, GrMipMapped::kNo, fit, SkBudgeted::kYes, sk_ref_sp(this->colorSpaceInfo().colorSpace())); if (!sContext) { SkDebugf("setupDstTexture: surfaceContext creation failed.\n"); return false; } if (!sContext->copy(rtProxy, copyRect, dstPoint)) { SkDebugf("setupDstTexture: copy failed.\n"); return false; } dstProxy->setProxy(sContext->asTextureProxyRef()); dstProxy->setOffset(dstOffset); return true; }