/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrMemoryPool_DEFINED #define GrMemoryPool_DEFINED #include "GrTypes.h" #include "SkRefCnt.h" #ifdef SK_DEBUG #include "SkTHash.h" #endif /** * Allocates memory in blocks and parcels out space in the blocks for allocation * requests. It is optimized for allocate / release speed over memory * efficiency. The interface is designed to be used to implement operator new * and delete overrides. All allocations are expected to be released before the * pool's destructor is called. Allocations will be 8-byte aligned. */ class GrMemoryPool { public: /** * Prealloc size is the amount of space to allocate at pool creation * time and keep around until pool destruction. The min alloc size is * the smallest allowed size of additional allocations. Both sizes are * adjusted to ensure that: * 1. they are are 8-byte aligned * 2. minAllocSize >= kSmallestMinAllocSize * 3. preallocSize >= minAllocSize * * Both sizes is what the pool will end up allocating from the system, and * portions of the allocated memory is used for internal bookkeeping. */ GrMemoryPool(size_t preallocSize, size_t minAllocSize); ~GrMemoryPool(); /** * Allocates memory. The memory must be freed with release(). */ void* allocate(size_t size); /** * p must have been returned by allocate() */ void release(void* p); /** * Returns true if there are no unreleased allocations. */ bool isEmpty() const { return fTail == fHead && !fHead->fLiveCount; } /** * Returns the total allocated size of the GrMemoryPool minus any preallocated amount */ size_t size() const { return fSize; } /** * Returns the preallocated size of the GrMemoryPool */ size_t preallocSize() const { return fHead->fSize; } /** * Minimum value of minAllocSize constructor argument. */ constexpr static size_t kSmallestMinAllocSize = 1 << 10; private: struct BlockHeader; static BlockHeader* CreateBlock(size_t size); static void DeleteBlock(BlockHeader* block); void validate(); struct BlockHeader { #ifdef SK_DEBUG uint32_t fBlockSentinal; ///< known value to check for bad back pointers to blocks #endif BlockHeader* fNext; ///< doubly-linked list of blocks. BlockHeader* fPrev; int fLiveCount; ///< number of outstanding allocations in the ///< block. intptr_t fCurrPtr; ///< ptr to the start of blocks free space. intptr_t fPrevPtr; ///< ptr to the last allocation made size_t fFreeSize; ///< amount of free space left in the block. size_t fSize; ///< total allocated size of the block }; static const uint32_t kAssignedMarker = 0xCDCDCDCD; static const uint32_t kFreedMarker = 0xEFEFEFEF; struct AllocHeader { #ifdef SK_DEBUG uint32_t fSentinal; ///< known value to check for memory stomping (e.g., (CD)*) int32_t fID; ///< ID that can be used to track down leaks by clients. #endif BlockHeader* fHeader; ///< pointer back to the block header in which an alloc resides }; size_t fSize; size_t fMinAllocSize; BlockHeader* fHead; BlockHeader* fTail; #ifdef SK_DEBUG int fAllocationCnt; int fAllocBlockCnt; SkTHashSet<int32_t> fAllocatedIDs; #endif protected: enum { // We assume this alignment is good enough for everybody. kAlignment = 8, kHeaderSize = GR_CT_ALIGN_UP(sizeof(BlockHeader), kAlignment), kPerAllocPad = GR_CT_ALIGN_UP(sizeof(AllocHeader), kAlignment), }; }; class GrOp; // DDL TODO: for the DLL use case this could probably be the non-intrinsic-based style of // ref counting class GrOpMemoryPool : public SkRefCnt { public: GrOpMemoryPool(size_t preallocSize, size_t minAllocSize) : fMemoryPool(preallocSize, minAllocSize) { } template <typename Op, typename... OpArgs> std::unique_ptr<Op> allocate(OpArgs&&... opArgs) { char* mem = (char*) fMemoryPool.allocate(sizeof(Op)); return std::unique_ptr<Op>(new (mem) Op(std::forward<OpArgs>(opArgs)...)); } void* allocate(size_t size) { return fMemoryPool.allocate(size); } void release(std::unique_ptr<GrOp> op); bool isEmpty() const { return fMemoryPool.isEmpty(); } private: GrMemoryPool fMemoryPool; }; #endif