/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrBufferAllocPool_DEFINED #define GrBufferAllocPool_DEFINED #include "GrCpuBuffer.h" #include "GrNonAtomicRef.h" #include "GrTypesPriv.h" #include "SkNoncopyable.h" #include "SkTArray.h" #include "SkTDArray.h" #include "SkTypes.h" class GrGpu; /** * A pool of geometry buffers tied to a GrGpu. * * The pool allows a client to make space for geometry and then put back excess * space if it over allocated. When a client is ready to draw from the pool * it calls unmap on the pool ensure buffers are ready for drawing. The pool * can be reset after drawing is completed to recycle space. * * At creation time a minimum per-buffer size can be specified. Additionally, * a number of buffers to preallocate can be specified. These will * be allocated at the min size and kept around until the pool is destroyed. */ class GrBufferAllocPool : SkNoncopyable { public: static constexpr size_t kDefaultBufferSize = 1 << 15; /** * A cache object that can be shared by multiple GrBufferAllocPool instances. It caches * cpu buffer allocations to avoid reallocating them. */ class CpuBufferCache : public GrNonAtomicRef<CpuBufferCache> { public: static sk_sp<CpuBufferCache> Make(int maxBuffersToCache); sk_sp<GrCpuBuffer> makeBuffer(size_t size, bool mustBeInitialized); void releaseAll(); private: CpuBufferCache(int maxBuffersToCache); struct Buffer { sk_sp<GrCpuBuffer> fBuffer; bool fCleared = false; }; std::unique_ptr<Buffer[]> fBuffers; int fMaxBuffersToCache = 0; }; /** * Ensures all buffers are unmapped and have all data written to them. * Call before drawing using buffers from the pool. */ void unmap(); /** * Invalidates all the data in the pool, unrefs non-preallocated buffers. */ void reset(); /** * Frees data from makeSpaces in LIFO order. */ void putBack(size_t bytes); protected: /** * Constructor * * @param gpu The GrGpu used to create the buffers. * @param bufferType The type of buffers to create. * @param cpuBufferCache If non-null a cache for client side array buffers * or staging buffers used before data is uploaded to * GPU buffer objects. */ GrBufferAllocPool(GrGpu* gpu, GrGpuBufferType bufferType, sk_sp<CpuBufferCache> cpuBufferCache); virtual ~GrBufferAllocPool(); /** * Returns a block of memory to hold data. A buffer designated to hold the * data is given to the caller. The buffer may or may not be locked. The * returned ptr remains valid until any of the following: * *makeSpace is called again. * *unmap is called. * *reset is called. * *this object is destroyed. * * Once unmap on the pool is called the data is guaranteed to be in the * buffer at the offset indicated by offset. Until that time it may be * in temporary storage and/or the buffer may be locked. * * @param size the amount of data to make space for * @param alignment alignment constraint from start of buffer * @param buffer returns the buffer that will hold the data. * @param offset returns the offset into buffer of the data. * @return pointer to where the client should write the data. */ void* makeSpace(size_t size, size_t alignment, sk_sp<const GrBuffer>* buffer, size_t* offset); /** * Returns a block of memory to hold data. A buffer designated to hold the * data is given to the caller. The buffer may or may not be locked. The * returned ptr remains valid until any of the following: * *makeSpace is called again. * *unmap is called. * *reset is called. * *this object is destroyed. * * Once unmap on the pool is called the data is guaranteed to be in the * buffer at the offset indicated by offset. Until that time it may be * in temporary storage and/or the buffer may be locked. * * The caller requests a minimum number of bytes, but the block may be (much) * larger. Assuming that a new block must be allocated, it will be fallbackSize bytes. * The actual block size is returned in actualSize. * * @param minSize the minimum amount of data to make space for * @param fallbackSize the amount of data to make space for if a new block is needed * @param alignment alignment constraint from start of buffer * @param buffer returns the buffer that will hold the data. * @param offset returns the offset into buffer of the data. * @param actualSize returns the capacity of the block * @return pointer to where the client should write the data. */ void* makeSpaceAtLeast(size_t minSize, size_t fallbackSize, size_t alignment, sk_sp<const GrBuffer>* buffer, size_t* offset, size_t* actualSize); sk_sp<GrBuffer> getBuffer(size_t size); private: struct BufferBlock { size_t fBytesFree; sk_sp<GrBuffer> fBuffer; }; bool createBlock(size_t requestSize); void destroyBlock(); void deleteBlocks(); void flushCpuData(const BufferBlock& block, size_t flushSize); void resetCpuData(size_t newSize); #ifdef SK_DEBUG void validate(bool unusedBlockAllowed = false) const; #endif size_t fBytesInUse = 0; SkTArray<BufferBlock> fBlocks; sk_sp<CpuBufferCache> fCpuBufferCache; sk_sp<GrCpuBuffer> fCpuStagingBuffer; GrGpu* fGpu; GrGpuBufferType fBufferType; void* fBufferPtr = nullptr; }; /** * A GrBufferAllocPool of vertex buffers */ class GrVertexBufferAllocPool : public GrBufferAllocPool { public: /** * Constructor * * @param gpu The GrGpu used to create the vertex buffers. * @param cpuBufferCache If non-null a cache for client side array buffers * or staging buffers used before data is uploaded to * GPU buffer objects. */ GrVertexBufferAllocPool(GrGpu* gpu, sk_sp<CpuBufferCache> cpuBufferCache); /** * Returns a block of memory to hold vertices. A buffer designated to hold * the vertices given to the caller. The buffer may or may not be locked. * The returned ptr remains valid until any of the following: * *makeSpace is called again. * *unmap is called. * *reset is called. * *this object is destroyed. * * Once unmap on the pool is called the vertices are guaranteed to be in * the buffer at the offset indicated by startVertex. Until that time they * may be in temporary storage and/or the buffer may be locked. * * @param vertexSize specifies size of a vertex to allocate space for * @param vertexCount number of vertices to allocate space for * @param buffer returns the vertex buffer that will hold the * vertices. * @param startVertex returns the offset into buffer of the first vertex. * In units of the size of a vertex from layout param. * @return pointer to first vertex. */ void* makeSpace(size_t vertexSize, int vertexCount, sk_sp<const GrBuffer>* buffer, int* startVertex); /** * Returns a block of memory to hold vertices. A buffer designated to hold * the vertices given to the caller. The buffer may or may not be locked. * The returned ptr remains valid until any of the following: * *makeSpace is called again. * *unmap is called. * *reset is called. * *this object is destroyed. * * Once unmap on the pool is called the vertices are guaranteed to be in * the buffer at the offset indicated by startVertex. Until that time they * may be in temporary storage and/or the buffer may be locked. * * The caller requests a minimum number of vertices, but the block may be (much) * larger. Assuming that a new block must be allocated, it will be sized to hold * fallbackVertexCount vertices. The actual block size (in vertices) is returned in * actualVertexCount. * * @param vertexSize specifies size of a vertex to allocate space for * @param minVertexCount minimum number of vertices to allocate space for * @param fallbackVertexCount number of vertices to allocate space for if a new block is needed * @param buffer returns the vertex buffer that will hold the vertices. * @param startVertex returns the offset into buffer of the first vertex. * In units of the size of a vertex from layout param. * @param actualVertexCount returns the capacity of the block (in vertices) * @return pointer to first vertex. */ void* makeSpaceAtLeast(size_t vertexSize, int minVertexCount, int fallbackVertexCount, sk_sp<const GrBuffer>* buffer, int* startVertex, int* actualVertexCount); private: typedef GrBufferAllocPool INHERITED; }; /** * A GrBufferAllocPool of index buffers */ class GrIndexBufferAllocPool : public GrBufferAllocPool { public: /** * Constructor * * @param gpu The GrGpu used to create the index buffers. * @param cpuBufferCache If non-null a cache for client side array buffers * or staging buffers used before data is uploaded to * GPU buffer objects. */ GrIndexBufferAllocPool(GrGpu* gpu, sk_sp<CpuBufferCache> cpuBufferCache); /** * Returns a block of memory to hold indices. A buffer designated to hold * the indices is given to the caller. The buffer may or may not be locked. * The returned ptr remains valid until any of the following: * *makeSpace is called again. * *unmap is called. * *reset is called. * *this object is destroyed. * * Once unmap on the pool is called the indices are guaranteed to be in the * buffer at the offset indicated by startIndex. Until that time they may be * in temporary storage and/or the buffer may be locked. * * @param indexCount number of indices to allocate space for * @param buffer returns the index buffer that will hold the indices. * @param startIndex returns the offset into buffer of the first index. * @return pointer to first index. */ void* makeSpace(int indexCount, sk_sp<const GrBuffer>* buffer, int* startIndex); /** * Returns a block of memory to hold indices. A buffer designated to hold * the indices is given to the caller. The buffer may or may not be locked. * The returned ptr remains valid until any of the following: * *makeSpace is called again. * *unmap is called. * *reset is called. * *this object is destroyed. * * Once unmap on the pool is called the indices are guaranteed to be in the * buffer at the offset indicated by startIndex. Until that time they may be * in temporary storage and/or the buffer may be locked. * * The caller requests a minimum number of indices, but the block may be (much) * larger. Assuming that a new block must be allocated, it will be sized to hold * fallbackIndexCount indices. The actual block size (in indices) is returned in * actualIndexCount. * * @param minIndexCount minimum number of indices to allocate space for * @param fallbackIndexCount number of indices to allocate space for if a new block is needed * @param buffer returns the index buffer that will hold the indices. * @param startIndex returns the offset into buffer of the first index. * @param actualIndexCount returns the capacity of the block (in indices) * @return pointer to first index. */ void* makeSpaceAtLeast(int minIndexCount, int fallbackIndexCount, sk_sp<const GrBuffer>* buffer, int* startIndex, int* actualIndexCount); private: typedef GrBufferAllocPool INHERITED; }; #endif