/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkMatrixPriv.h" #include "SkReader32.h" #include "SkString.h" #include "SkTo.h" #include "SkWriter32.h" void SkWriter32::writeMatrix(const SkMatrix& matrix) { size_t size = SkMatrixPriv::WriteToMemory(matrix, nullptr); SkASSERT(SkAlign4(size) == size); SkMatrixPriv::WriteToMemory(matrix, this->reserve(size)); } /* * Strings are stored as: length[4-bytes] + string_data + '\0' + pad_to_mul_4 */ const char* SkReader32::readString(size_t* outLen) { size_t len = this->readU32(); const void* ptr = this->peek(); // skip over the string + '\0' and then pad to a multiple of 4 size_t alignedSize = SkAlign4(len + 1); this->skip(alignedSize); if (outLen) { *outLen = len; } return (const char*)ptr; } size_t SkReader32::readIntoString(SkString* copy) { size_t len; const char* ptr = this->readString(&len); if (copy) { copy->set(ptr, len); } return len; } void SkWriter32::writeString(const char str[], size_t len) { if (nullptr == str) { str = ""; len = 0; } if ((long)len < 0) { len = strlen(str); } // [ 4 byte len ] [ str ... ] [1 - 4 \0s] uint32_t* ptr = this->reservePad(sizeof(uint32_t) + len + 1); *ptr = SkToU32(len); char* chars = (char*)(ptr + 1); memcpy(chars, str, len); chars[len] = '\0'; } size_t SkWriter32::WriteStringSize(const char* str, size_t len) { if ((long)len < 0) { SkASSERT(str); len = strlen(str); } const size_t lenBytes = 4; // we use 4 bytes to record the length // add 1 since we also write a terminating 0 return SkAlign4(lenBytes + len + 1); } void SkWriter32::growToAtLeast(size_t size) { const bool wasExternal = (fExternal != nullptr) && (fData == fExternal); fCapacity = 4096 + SkTMax(size, fCapacity + (fCapacity / 2)); fInternal.realloc(fCapacity); fData = fInternal.get(); if (wasExternal) { // we were external, so copy in the data memcpy(fData, fExternal, fUsed); } } sk_sp<SkData> SkWriter32::snapshotAsData() const { return SkData::MakeWithCopy(fData, fUsed); }