/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkAnalyticEdge.h" #include "SkEdge.h" #include "SkEdgeBuilder.h" #include "SkEdgeClipper.h" #include "SkGeometry.h" #include "SkLineClipper.h" #include "SkPath.h" #include "SkPathPriv.h" #include "SkSafeMath.h" #include "SkTo.h" SkEdgeBuilder::Combine SkBasicEdgeBuilder::combineVertical(const SkEdge* edge, SkEdge* last) { if (last->fCurveCount || last->fDX || edge->fX != last->fX) { return kNo_Combine; } if (edge->fWinding == last->fWinding) { if (edge->fLastY + 1 == last->fFirstY) { last->fFirstY = edge->fFirstY; return kPartial_Combine; } if (edge->fFirstY == last->fLastY + 1) { last->fLastY = edge->fLastY; return kPartial_Combine; } return kNo_Combine; } if (edge->fFirstY == last->fFirstY) { if (edge->fLastY == last->fLastY) { return kTotal_Combine; } if (edge->fLastY < last->fLastY) { last->fFirstY = edge->fLastY + 1; return kPartial_Combine; } last->fFirstY = last->fLastY + 1; last->fLastY = edge->fLastY; last->fWinding = edge->fWinding; return kPartial_Combine; } if (edge->fLastY == last->fLastY) { if (edge->fFirstY > last->fFirstY) { last->fLastY = edge->fFirstY - 1; return kPartial_Combine; } last->fLastY = last->fFirstY - 1; last->fFirstY = edge->fFirstY; last->fWinding = edge->fWinding; return kPartial_Combine; } return kNo_Combine; } SkEdgeBuilder::Combine SkAnalyticEdgeBuilder::combineVertical(const SkAnalyticEdge* edge, SkAnalyticEdge* last) { auto approximately_equal = [](SkFixed a, SkFixed b) { return SkAbs32(a - b) < 0x100; }; if (last->fCurveCount || last->fDX || edge->fX != last->fX) { return kNo_Combine; } if (edge->fWinding == last->fWinding) { if (edge->fLowerY == last->fUpperY) { last->fUpperY = edge->fUpperY; last->fY = last->fUpperY; return kPartial_Combine; } if (approximately_equal(edge->fUpperY, last->fLowerY)) { last->fLowerY = edge->fLowerY; return kPartial_Combine; } return kNo_Combine; } if (approximately_equal(edge->fUpperY, last->fUpperY)) { if (approximately_equal(edge->fLowerY, last->fLowerY)) { return kTotal_Combine; } if (edge->fLowerY < last->fLowerY) { last->fUpperY = edge->fLowerY; last->fY = last->fUpperY; return kPartial_Combine; } last->fUpperY = last->fLowerY; last->fY = last->fUpperY; last->fLowerY = edge->fLowerY; last->fWinding = edge->fWinding; return kPartial_Combine; } if (approximately_equal(edge->fLowerY, last->fLowerY)) { if (edge->fUpperY > last->fUpperY) { last->fLowerY = edge->fUpperY; return kPartial_Combine; } last->fLowerY = last->fUpperY; last->fUpperY = edge->fUpperY; last->fY = last->fUpperY; last->fWinding = edge->fWinding; return kPartial_Combine; } return kNo_Combine; } template <typename Edge> static bool is_vertical(const Edge* edge) { return edge->fDX == 0 && edge->fCurveCount == 0; } // TODO: we can deallocate the edge if edge->setFoo() fails // or when we don't use it (kPartial_Combine or kTotal_Combine). void SkBasicEdgeBuilder::addLine(const SkPoint pts[]) { SkEdge* edge = fAlloc.make<SkEdge>(); if (edge->setLine(pts[0], pts[1], fClipShift)) { Combine combine = is_vertical(edge) && !fList.empty() ? this->combineVertical(edge, (SkEdge*)fList.top()) : kNo_Combine; switch (combine) { case kTotal_Combine: fList.pop(); break; case kPartial_Combine: break; case kNo_Combine: fList.push_back(edge); break; } } } void SkAnalyticEdgeBuilder::addLine(const SkPoint pts[]) { SkAnalyticEdge* edge = fAlloc.make<SkAnalyticEdge>(); if (edge->setLine(pts[0], pts[1])) { Combine combine = is_vertical(edge) && !fList.empty() ? this->combineVertical(edge, (SkAnalyticEdge*)fList.top()) : kNo_Combine; switch (combine) { case kTotal_Combine: fList.pop(); break; case kPartial_Combine: break; case kNo_Combine: fList.push_back(edge); break; } } } void SkBezierEdgeBuilder::addLine(const SkPoint pts[]) { SkLine* line = fAlloc.make<SkLine>(); if (line->set(pts)) { fList.push_back(line); } } void SkBasicEdgeBuilder::addQuad(const SkPoint pts[]) { SkQuadraticEdge* edge = fAlloc.make<SkQuadraticEdge>(); if (edge->setQuadratic(pts, fClipShift)) { fList.push_back(edge); } } void SkAnalyticEdgeBuilder::addQuad(const SkPoint pts[]) { SkAnalyticQuadraticEdge* edge = fAlloc.make<SkAnalyticQuadraticEdge>(); if (edge->setQuadratic(pts)) { fList.push_back(edge); } } void SkBezierEdgeBuilder::addQuad(const SkPoint pts[]) { SkQuad* quad = fAlloc.make<SkQuad>(); if (quad->set(pts)) { fList.push_back(quad); } } void SkBasicEdgeBuilder::addCubic(const SkPoint pts[]) { SkCubicEdge* edge = fAlloc.make<SkCubicEdge>(); if (edge->setCubic(pts, fClipShift)) { fList.push_back(edge); } } void SkAnalyticEdgeBuilder::addCubic(const SkPoint pts[]) { SkAnalyticCubicEdge* edge = fAlloc.make<SkAnalyticCubicEdge>(); if (edge->setCubic(pts)) { fList.push_back(edge); } } void SkBezierEdgeBuilder::addCubic(const SkPoint pts[]) { SkCubic* cubic = fAlloc.make<SkCubic>(); if (cubic->set(pts)) { fList.push_back(cubic); } } // TODO: merge addLine() and addPolyLine()? SkEdgeBuilder::Combine SkBasicEdgeBuilder::addPolyLine(SkPoint pts[], char* arg_edge, char** arg_edgePtr) { auto edge = (SkEdge*) arg_edge; auto edgePtr = (SkEdge**)arg_edgePtr; if (edge->setLine(pts[0], pts[1], fClipShift)) { return is_vertical(edge) && edgePtr > (SkEdge**)fEdgeList ? this->combineVertical(edge, edgePtr[-1]) : kNo_Combine; } return SkEdgeBuilder::kPartial_Combine; // A convenient lie. Same do-nothing behavior. } SkEdgeBuilder::Combine SkAnalyticEdgeBuilder::addPolyLine(SkPoint pts[], char* arg_edge, char** arg_edgePtr) { auto edge = (SkAnalyticEdge*) arg_edge; auto edgePtr = (SkAnalyticEdge**)arg_edgePtr; if (edge->setLine(pts[0], pts[1])) { return is_vertical(edge) && edgePtr > (SkAnalyticEdge**)fEdgeList ? this->combineVertical(edge, edgePtr[-1]) : kNo_Combine; } return SkEdgeBuilder::kPartial_Combine; // As above. } SkEdgeBuilder::Combine SkBezierEdgeBuilder::addPolyLine(SkPoint pts[], char* arg_edge, char** arg_edgePtr) { auto edge = (SkLine*)arg_edge; if (edge->set(pts)) { return kNo_Combine; } return SkEdgeBuilder::kPartial_Combine; // As above. } SkRect SkBasicEdgeBuilder::recoverClip(const SkIRect& src) const { return { SkIntToScalar(src.fLeft >> fClipShift), SkIntToScalar(src.fTop >> fClipShift), SkIntToScalar(src.fRight >> fClipShift), SkIntToScalar(src.fBottom >> fClipShift), }; } SkRect SkAnalyticEdgeBuilder::recoverClip(const SkIRect& src) const { return SkRect::Make(src); } SkRect SkBezierEdgeBuilder::recoverClip(const SkIRect& src) const { return SkRect::Make(src); } char* SkBasicEdgeBuilder::allocEdges(size_t n, size_t* size) { *size = sizeof(SkEdge); return (char*)fAlloc.makeArrayDefault<SkEdge>(n); } char* SkAnalyticEdgeBuilder::allocEdges(size_t n, size_t* size) { *size = sizeof(SkAnalyticEdge); return (char*)fAlloc.makeArrayDefault<SkAnalyticEdge>(n); } char* SkBezierEdgeBuilder::allocEdges(size_t n, size_t* size) { *size = sizeof(SkLine); return (char*)fAlloc.makeArrayDefault<SkLine>(n); } // TODO: maybe get rid of buildPoly() entirely? int SkEdgeBuilder::buildPoly(const SkPath& path, const SkIRect* iclip, bool canCullToTheRight) { SkPath::Iter iter(path, true); SkPoint pts[4]; SkPath::Verb verb; size_t maxEdgeCount = path.countPoints(); if (iclip) { // clipping can turn 1 line into (up to) kMaxClippedLineSegments, since // we turn portions that are clipped out on the left/right into vertical // segments. SkSafeMath safe; maxEdgeCount = safe.mul(maxEdgeCount, SkLineClipper::kMaxClippedLineSegments); if (!safe) { return 0; } } size_t edgeSize; char* edge = this->allocEdges(maxEdgeCount, &edgeSize); SkDEBUGCODE(char* edgeStart = edge); char** edgePtr = fAlloc.makeArrayDefault<char*>(maxEdgeCount); fEdgeList = (void**)edgePtr; if (iclip) { SkRect clip = this->recoverClip(*iclip); while ((verb = iter.next(pts, false)) != SkPath::kDone_Verb) { switch (verb) { case SkPath::kMove_Verb: case SkPath::kClose_Verb: // we ignore these, and just get the whole segment from // the corresponding line/quad/cubic verbs break; case SkPath::kLine_Verb: { SkPoint lines[SkLineClipper::kMaxPoints]; int lineCount = SkLineClipper::ClipLine(pts, clip, lines, canCullToTheRight); SkASSERT(lineCount <= SkLineClipper::kMaxClippedLineSegments); for (int i = 0; i < lineCount; i++) { switch( this->addPolyLine(lines + i, edge, edgePtr) ) { case kTotal_Combine: edgePtr--; break; case kPartial_Combine: break; case kNo_Combine: *edgePtr++ = edge; edge += edgeSize; } } break; } default: SkDEBUGFAIL("unexpected verb"); break; } } } else { while ((verb = iter.next(pts, false)) != SkPath::kDone_Verb) { switch (verb) { case SkPath::kMove_Verb: case SkPath::kClose_Verb: // we ignore these, and just get the whole segment from // the corresponding line/quad/cubic verbs break; case SkPath::kLine_Verb: { switch( this->addPolyLine(pts, edge, edgePtr) ) { case kTotal_Combine: edgePtr--; break; case kPartial_Combine: break; case kNo_Combine: *edgePtr++ = edge; edge += edgeSize; } break; } default: SkDEBUGFAIL("unexpected verb"); break; } } } SkASSERT((size_t)(edge - edgeStart) <= maxEdgeCount * edgeSize); SkASSERT((size_t)(edgePtr - (char**)fEdgeList) <= maxEdgeCount); return SkToInt(edgePtr - (char**)fEdgeList); } int SkEdgeBuilder::build(const SkPath& path, const SkIRect* iclip, bool canCullToTheRight) { SkAutoConicToQuads quadder; const SkScalar conicTol = SK_Scalar1 / 4; SkPath::Iter iter(path, true); SkPoint pts[4]; SkPath::Verb verb; bool is_finite = true; if (iclip) { SkRect clip = this->recoverClip(*iclip); SkEdgeClipper clipper(canCullToTheRight); auto apply_clipper = [this, &clipper, &is_finite] { SkPoint pts[4]; SkPath::Verb verb; while ((verb = clipper.next(pts)) != SkPath::kDone_Verb) { const int count = SkPathPriv::PtsInIter(verb); if (!SkScalarsAreFinite(&pts[0].fX, count*2)) { is_finite = false; return; } switch (verb) { case SkPath::kLine_Verb: this->addLine (pts); break; case SkPath::kQuad_Verb: this->addQuad (pts); break; case SkPath::kCubic_Verb: this->addCubic(pts); break; default: break; } } }; while ((verb = iter.next(pts, false)) != SkPath::kDone_Verb) { switch (verb) { case SkPath::kMove_Verb: case SkPath::kClose_Verb: // we ignore these, and just get the whole segment from // the corresponding line/quad/cubic verbs break; case SkPath::kLine_Verb: if (clipper.clipLine(pts[0], pts[1], clip)) { apply_clipper(); } break; case SkPath::kQuad_Verb: if (clipper.clipQuad(pts, clip)) { apply_clipper(); } break; case SkPath::kConic_Verb: { const SkPoint* quadPts = quadder.computeQuads( pts, iter.conicWeight(), conicTol); for (int i = 0; i < quadder.countQuads(); ++i) { if (clipper.clipQuad(quadPts, clip)) { apply_clipper(); } quadPts += 2; } } break; case SkPath::kCubic_Verb: if (clipper.clipCubic(pts, clip)) { apply_clipper(); } break; default: SkDEBUGFAIL("unexpected verb"); break; } } } else { while ((verb = iter.next(pts, false)) != SkPath::kDone_Verb) { auto handle_quad = [this](const SkPoint pts[3]) { SkPoint monoX[5]; int n = SkChopQuadAtYExtrema(pts, monoX); for (int i = 0; i <= n; i++) { this->addQuad(&monoX[i * 2]); } }; switch (verb) { case SkPath::kMove_Verb: case SkPath::kClose_Verb: // we ignore these, and just get the whole segment from // the corresponding line/quad/cubic verbs break; case SkPath::kLine_Verb: this->addLine(pts); break; case SkPath::kQuad_Verb: { handle_quad(pts); break; } case SkPath::kConic_Verb: { const SkPoint* quadPts = quadder.computeQuads( pts, iter.conicWeight(), conicTol); for (int i = 0; i < quadder.countQuads(); ++i) { handle_quad(quadPts); quadPts += 2; } } break; case SkPath::kCubic_Verb: { if (!this->chopCubics()) { this->addCubic(pts); break; } SkPoint monoY[10]; int n = SkChopCubicAtYExtrema(pts, monoY); for (int i = 0; i <= n; i++) { this->addCubic(&monoY[i * 3]); } break; } default: SkDEBUGFAIL("unexpected verb"); break; } } } fEdgeList = fList.begin(); return is_finite ? fList.count() : 0; } int SkEdgeBuilder::buildEdges(const SkPath& path, const SkIRect* shiftedClip) { // If we're convex, then we need both edges, even if the right edge is past the clip. const bool canCullToTheRight = !path.isConvex(); // We can use our buildPoly() optimization if all the segments are lines. // (Edges are homogenous and stored contiguously in memory, no need for indirection.) const int count = SkPath::kLine_SegmentMask == path.getSegmentMasks() ? this->buildPoly(path, shiftedClip, canCullToTheRight) : this->build (path, shiftedClip, canCullToTheRight); SkASSERT(count >= 0); // If we can't cull to the right, we should have count > 1 (or 0), // unless we're in DAA which doesn't need to chop edges at y extrema. // For example, a single cubic edge with a valley shape \_/ is fine for DAA. if (!canCullToTheRight && count == 1) { SkASSERT(!this->chopCubics()); } return count; }