SkAutoCanvasRestore Reference === <a name='SkAutoCanvasRestore'></a> --- <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> class <a href='SkAutoCanvasRestore_Reference#SkAutoCanvasRestore'>SkAutoCanvasRestore</a> { <a href='#SkAutoCanvasRestore_SkCanvas_star'>SkAutoCanvasRestore</a>(<a href='SkCanvas_Reference#SkCanvas'>SkCanvas</a>* <a href='SkCanvas_Reference#Canvas'>canvas</a>, bool doSave); <a href='#SkAutoCanvasRestore_destructor'>~SkAutoCanvasRestore()</a>; void <a href='#SkAutoCanvasRestore_restore'>restore()</a>; }; </pre> Stack helper class calls <a href='SkCanvas_Reference#SkCanvas'>SkCanvas</a>::<a href='#SkCanvas_restoreToCount'>restoreToCount</a> when <a href='SkAutoCanvasRestore_Reference#SkAutoCanvasRestore'>SkAutoCanvasRestore</a> goes out of scope. Use this to guarantee that the <a href='SkCanvas_Reference#Canvas'>canvas</a> is restored to a known state. <a name='SkAutoCanvasRestore_SkCanvas_star'></a> --- <pre style="padding: 1em 1em 1em 1em; width: 62.5em;background-color: #f0f0f0"> <a href='#SkAutoCanvasRestore_SkCanvas_star'>SkAutoCanvasRestore</a>(<a href='SkCanvas_Reference#SkCanvas'>SkCanvas</a>* <a href='SkCanvas_Reference#Canvas'>canvas</a>, bool doSave) </pre> Preserves <a href='SkCanvas_Reference#SkCanvas'>SkCanvas</a>::<a href='#SkCanvas_save'>save()</a> count. Optionally saves <a href='SkCanvas_Reference#SkCanvas'>SkCanvas</a> clip and <a href='SkCanvas_Reference#SkCanvas'>SkCanvas</a> <a href='SkMatrix_Reference#Matrix'>matrix</a>. ### Parameters <table> <tr> <td><a name='SkAutoCanvasRestore_SkCanvas_star_canvas'><code><strong>canvas</strong></code></a></td> <td><a href='SkCanvas_Reference#SkCanvas'>SkCanvas</a> to guard</td> </tr> <tr> <td><a name='SkAutoCanvasRestore_SkCanvas_star_doSave'><code><strong>doSave</strong></code></a></td> <td>call <a href='SkCanvas_Reference#SkCanvas'>SkCanvas</a>::<a href='#SkCanvas_save'>save()</a></td> </tr> </table> ### Return Value utility to restore <a href='SkCanvas_Reference#SkCanvas'>SkCanvas</a> state on destructor ### Example <div><fiddle-embed name="466ef576b88e29d7252422db7adeed1c"></fiddle-embed></div> ### See Also <a href='SkCanvas_Reference#SkCanvas'>SkCanvas</a>::<a href='#SkCanvas_save'>save</a> <a href='SkCanvas_Reference#SkCanvas'>SkCanvas</a>::<a href='#SkCanvas_restore'>restore</a> <a name='SkAutoCanvasRestore_destructor'></a> --- <pre style="padding: 1em 1em 1em 1em; width: 62.5em;background-color: #f0f0f0"> <a href='#SkAutoCanvasRestore_destructor'>~SkAutoCanvasRestore()</a> </pre> Restores <a href='SkCanvas_Reference#SkCanvas'>SkCanvas</a> to saved state. Destructor is called when container goes out of scope. ### See Also <a href='SkCanvas_Reference#SkCanvas'>SkCanvas</a>::<a href='#SkCanvas_save'>save</a> <a href='SkCanvas_Reference#SkCanvas'>SkCanvas</a>::<a href='#SkCanvas_restore'>restore</a> <a name='SkAutoCanvasRestore_restore'></a> --- <pre style="padding: 1em 1em 1em 1em; width: 62.5em;background-color: #f0f0f0"> void <a href='#SkAutoCanvasRestore_restore'>restore()</a> </pre> Restores <a href='SkCanvas_Reference#SkCanvas'>SkCanvas</a> to saved state immediately. Subsequent calls and <a href='#SkAutoCanvasRestore_destructor'>~SkAutoCanvasRestore()</a> have no effect. ### Example <div><fiddle-embed name="9f459b218ec079c1ada23f4412968f9a"> #### Example Output ~~~~ saveCanvas: false before restore: 2 saveCanvas: false after restore: 2 saveCanvas: true before restore: 2 saveCanvas: true after restore: 2 saveCanvas: false before restore: 2 saveCanvas: false after restore: 1 saveCanvas: true before restore: 2 saveCanvas: true after restore: 1 final count: 1 ~~~~ </fiddle-embed></div> ### See Also <a href='SkCanvas_Reference#SkCanvas'>SkCanvas</a>::<a href='#SkCanvas_save'>save</a> <a href='SkCanvas_Reference#SkCanvas'>SkCanvas</a>::<a href='#SkCanvas_restore'>restore</a>