/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkSGMaskEffect.h" #include "SkCanvas.h" namespace sksg { MaskEffect::MaskEffect(sk_sp<RenderNode> child, sk_sp<RenderNode> mask, Mode mode) : INHERITED(std::move(child)) , fMaskNode(std::move(mask)) , fMaskMode(mode) { this->observeInval(fMaskNode); } MaskEffect::~MaskEffect() { this->unobserveInval(fMaskNode); } void MaskEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const { SkAutoCanvasRestore acr(canvas, false); canvas->saveLayer(this->bounds(), nullptr); // Note: the paint overrides in ctx don't apply to the mask. fMaskNode->render(canvas); SkPaint p; p.setBlendMode(fMaskMode == Mode::kNormal ? SkBlendMode::kSrcIn : SkBlendMode::kSrcOut); canvas->saveLayer(this->bounds(), &p); this->INHERITED::onRender(canvas, ctx); } const RenderNode* MaskEffect::onNodeAt(const SkPoint& p) const { const auto mask_hit = (!!fMaskNode->nodeAt(p) == (fMaskMode == Mode::kNormal)); return mask_hit ? this->INHERITED::onNodeAt(p) : nullptr; } SkRect MaskEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { SkASSERT(this->hasInval()); const auto maskBounds = fMaskNode->revalidate(ic, ctm); auto childBounds = this->INHERITED::onRevalidate(ic, ctm); return (fMaskMode == Mode::kInvert || childBounds.intersect(maskBounds)) ? childBounds : SkRect::MakeEmpty(); } } // namespace sksg