<!DOCTYPE html> <title>PathKit (Skia's Geometry + asm.js)</title> <meta charset="utf-8" /> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <style> svg, canvas { border: 1px dashed #AAA; } canvas { width: 200px; height: 200px; } canvas.big { width: 300px; height: 300px; } </style> <h2> Can output to an SVG Path, a Canvas, or a Path2D object </h2> <svg id=svg1 xmlns='http://www.w3.org/2000/svg' width=200 height=200></svg> <canvas id=canvas1></canvas> <canvas id=canvas2></canvas> <h2> Interact with NewPath() just like a Path2D Object </h2> <canvas class=big id=canvas3></canvas> <canvas class=big id=canvas4></canvas> <h2> Has various Path Effects </h2> <canvas class=big id=canvas5></canvas> <canvas class=big id=canvas6></canvas> <canvas class=big id=canvas7></canvas> <canvas class=big id=canvas8></canvas> <canvas class=big id=canvas9></canvas> <canvas class=big id=canvas10></canvas> <canvas class=big id=canvas11></canvas> <canvas class=big id=canvasTransform></canvas> <h2> Supports fill-rules of nonzero and evenodd </h2> <svg id=svg2 xmlns='http://www.w3.org/2000/svg' width=200 height=200></svg> <svg id=svg3 xmlns='http://www.w3.org/2000/svg' width=200 height=200></svg> <h2> Solves Cubics for Y given X </h2> <canvas class=big id=cubics></canvas> <script type="text/javascript" src="/node_modules/pathkit-asmjs/bin/pathkit.js"></script> <script type="text/javascript" charset="utf-8"> PathKitInit({ locateFile: (file) => '/node_modules/pathkit-asmjs/bin/'+file, }).ready().then((PathKit) => { window.PathKit = PathKit; OutputsExample(PathKit); Path2DExample(PathKit); PathEffectsExample(PathKit); MatrixTransformExample(PathKit); FilledSVGExample(PathKit); CubicSolverExample(PathKit); }); function setCanvasSize(ctx, width, height) { ctx.canvas.width = width; ctx.canvas.height = height; } function OutputsExample(PathKit) { let firstPath = PathKit.FromSVGString('M11.99 2C6.47 2 2 6.48 2 12s4.47 10 9.99 10C17.52 22 22 17.52 22 12S17.52 2 11.99 2zM12 20c-4.42 0-8-3.58-8-8s3.58-8 8-8 8 3.58 8 8-3.58 8-8 8zm.5-13H11v6l5.25 3.15.75-1.23-4.5-2.67z'); let secondPath = PathKit.NewPath(); // Acts somewhat like the Canvas API, except can be chained secondPath.moveTo(1, 1) .lineTo(20, 1) .lineTo(10, 30) .closePath(); // Join the two paths together (mutating firstPath in the process) firstPath.op(secondPath, PathKit.PathOp.INTERSECT); let simpleStr = firstPath.toSVGString(); let newSVG = document.createElementNS('http://www.w3.org/2000/svg', 'path'); newSVG.setAttribute('stroke', 'rgb(0,0,200)'); newSVG.setAttribute('fill', 'white'); newSVG.setAttribute('transform', 'scale(8,8)'); newSVG.setAttribute('d', simpleStr); document.getElementById('svg1').appendChild(newSVG); // Draw directly to Canvas let ctx = document.getElementById('canvas1').getContext('2d'); setCanvasSize(ctx, 200, 200); ctx.strokeStyle = 'green'; ctx.fillStyle = 'white'; ctx.scale(8, 8); ctx.beginPath(); firstPath.toCanvas(ctx); ctx.stroke(); // create Path2D object and use it in a Canvas. let path2D = firstPath.toPath2D(); ctx = document.getElementById('canvas2').getContext('2d'); setCanvasSize(ctx, 200, 200); ctx.canvas.width = 200 ctx.scale(8, 8); ctx.fillStyle = 'purple'; ctx.strokeStyle = 'orange'; ctx.fill(path2D); ctx.stroke(path2D); // clean up memory and call destructors in the c++ code (if any). // See http://kripken.github.io/emscripten-site/docs/porting/connecting_cpp_and_javascript/embind.html?highlight=memory#memory-management firstPath.delete(); secondPath.delete(); } function Path2DExample(PathKit) { let objs = [new Path2D(), PathKit.NewPath(), new Path2D(), PathKit.NewPath()]; let canvases = [ document.getElementById('canvas3').getContext('2d'), document.getElementById('canvas4').getContext('2d') ]; for (i = 0; i <= 1; i++) { let path = objs[i]; path.moveTo(20, 5); path.lineTo(30, 20); path.lineTo(40, 10); path.lineTo(50, 20); path.lineTo(60, 0); path.lineTo(20, 5); path.moveTo(20, 80); path.bezierCurveTo(90, 10, 160, 150, 190, 10); path.moveTo(36, 148); path.quadraticCurveTo(66, 188, 120, 136); path.lineTo(36, 148); path.rect(5, 170, 20, 20); path.moveTo(150, 180); path.arcTo(150, 100, 50, 200, 20); path.lineTo(160, 160); path.moveTo(20, 120); path.arc(20, 120, 18, 0, 1.75 * Math.PI); path.lineTo(20, 120); let secondPath = objs[i+2]; secondPath.ellipse(130, 25, 30, 10, -1*Math.PI/8, Math.PI/6, 1.5*Math.PI, false); path.addPath(secondPath); let m = document.createElementNS('http://www.w3.org/2000/svg', 'svg').createSVGMatrix(); m.a = 1; m.b = 0; m.c = 0; m.d = 1; m.e = 0; m.f = 20.5; path.addPath(secondPath, m); // With PathKit, one can also just provide the 6 params as floats, to avoid // the overhead of making an SVGMatrix // path.addPath(secondPath, 1, 0, 0, 1, 0, 20.5); canvasCtx = canvases[i]; canvasCtx.fillStyle = 'blue'; setCanvasSize(canvasCtx, 300, 300); canvasCtx.scale(1.5, 1.5); if (path.toPath2D) { canvasCtx.stroke(path.toPath2D()); } else { canvasCtx.stroke(path); } } objs[1].delete(); } // see https://fiddle.skia.org/c/@discrete_path function drawStar(path) { let R = 115.2, C = 128.0; path.moveTo(C + R + 22, C); for (let i = 1; i < 8; i++) { let a = 2.6927937 * i; path.lineTo(C + R * Math.cos(a) + 22, C + R * Math.sin(a)); } path.closePath(); return path; } function PathEffectsExample(PathKit) { let effects = [ // no-op (path) => path, // dash (path, counter) => path.dash(10, 3, counter/5), // trim (takes optional 3rd param for returning the trimmed part // or the complement) (path, counter) => path.trim((counter/100) % 1, 0.8, false), // simplify (path) => path.simplify(), // stroke (path, counter) => path.stroke({ width: 10 * (Math.sin(counter/30) + 1), join: PathKit.StrokeJoin.BEVEL, cap: PathKit.StrokeCap.BUTT, miter_limit: 1, }), // "offset effect", that is, making a border around the shape. (path, counter) => { let orig = path.copy(); path.stroke({ width: 10 + (counter / 4) % 50, join: PathKit.StrokeJoin.ROUND, cap: PathKit.StrokeCap.SQUARE, }) .op(orig, PathKit.PathOp.DIFFERENCE); orig.delete(); }, (path, counter) => { let simplified = path.simplify().copy(); path.stroke({ width: 2 + (counter / 2) % 100, join: PathKit.StrokeJoin.BEVEL, cap: PathKit.StrokeCap.BUTT, }) .op(simplified, PathKit.PathOp.REVERSE_DIFFERENCE); simplified.delete(); } ]; let names = ["(plain)", "Dash", "Trim", "Simplify", "Stroke", "Grow", "Shrink"]; let counter = 0; function frame() { counter++; for (let i = 0; i < effects.length; i++) { let path = PathKit.NewPath(); drawStar(path); // The transforms apply directly to the path. effects[i](path, counter); let ctx = document.getElementById(`canvas${i+5}`).getContext('2d'); setCanvasSize(ctx, 300, 300); ctx.strokeStyle = '#3c597a'; ctx.fillStyle = '#3c597a'; if (i >=4 ) { ctx.fill(path.toPath2D(), path.getFillTypeString()); } else { ctx.stroke(path.toPath2D()); } ctx.font = '42px monospace'; let x = 150-ctx.measureText(names[i]).width/2; ctx.strokeText(names[i], x, 290); path.delete(); } window.requestAnimationFrame(frame); } window.requestAnimationFrame(frame); } function MatrixTransformExample(PathKit) { // Creates an animated star that twists and moves. let ctx = document.getElementById('canvasTransform').getContext('2d'); setCanvasSize(ctx, 300, 300); ctx.strokeStyle = '#3c597a'; let path = drawStar(PathKit.NewPath()); // TODO(kjlubick): Perhaps expose some matrix helper functions to allow // clients to build their own matrices like this? // These matrices represent a 2 degree rotation and a 1% scale factor. let scaleUp = [1.0094, -0.0352, 3.1041, 0.0352, 1.0094, -6.4885, 0 , 0 , 1]; let scaleDown = [ 0.9895, 0.0346, -2.8473, -0.0346, 0.9895, 6.5276, 0 , 0 , 1]; let i = 0; function frame(){ i++; if (Math.round(i/100) % 2) { path.transform(scaleDown); } else { path.transform(scaleUp); } ctx.clearRect(0, 0, 300, 300); ctx.stroke(path.toPath2D()); ctx.font = '42px monospace'; let x = 150-ctx.measureText('Transform').width/2; ctx.strokeText('Transform', x, 290); window.requestAnimationFrame(frame); } window.requestAnimationFrame(frame); } function FilledSVGExample(PathKit) { let innerRect = PathKit.NewPath(); innerRect.rect(80, 100, 40, 40); let outerRect = PathKit.NewPath(); outerRect.rect(50, 10, 100, 100) .op(innerRect, PathKit.PathOp.XOR); let str = outerRect.toSVGString(); let diffSVG = document.createElementNS('http://www.w3.org/2000/svg', 'path'); diffSVG.setAttribute('stroke', 'red'); diffSVG.setAttribute('fill', 'black'); // force fill-rule to nonzero to demonstrate difference diffSVG.setAttribute('fill-rule', 'nonzero'); diffSVG.setAttribute('d', str); document.getElementById('svg2').appendChild(diffSVG); let unionSVG = document.createElementNS('http://www.w3.org/2000/svg', 'path'); unionSVG.setAttribute('stroke', 'red'); unionSVG.setAttribute('fill', 'black'); // ask what the path thinks fill-rule should be ('evenodd') // SVG and Canvas both use the same keys ('nonzero' and 'evenodd') and both // default to 'nonzero', so one call supports both. unionSVG.setAttribute('fill-rule', outerRect.getFillTypeString()); unionSVG.setAttribute('d', str); document.getElementById('svg3').appendChild(unionSVG); outerRect.delete(); innerRect.delete(); } function CubicSolverExample(PathKit) { let ctx = document.getElementById('cubics').getContext('2d'); setCanvasSize(ctx, 300, 300); // Draw lines between cp0 (0, 0) and cp1 and then cp2 and cp3 (1, 1) // scaled up to be on a 300x300 grid instead of unit square ctx.strokeStyle = 'black'; ctx.beginPath(); ctx.moveTo(0, 0); ctx.lineTo(0.1 * 300, 0.5*300); ctx.moveTo(0.5 * 300, 0.1*300); ctx.lineTo(300, 300); ctx.stroke(); ctx.strokeStyle = 'green'; ctx.beginPath(); for (let x = 0; x < 300; x++) { // scale X into unit square let y = PathKit.cubicYFromX(0.1, 0.5, 0.5, 0.1, x/300); ctx.arc(x, y*300, 2, 0, 2*Math.PI); } ctx.stroke(); } </script>