/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkArenaAlloc_DEFINED #define SkArenaAlloc_DEFINED #include "../private/SkTFitsIn.h" #include <cassert> #include <cstddef> #include <cstdint> #include <cstdlib> #include <cstring> #include <limits> #include <new> #include <type_traits> #include <utility> #include <vector> // SkArenaAlloc allocates object and destroys the allocated objects when destroyed. It's designed // to minimize the number of underlying block allocations. SkArenaAlloc allocates first out of an // (optional) user-provided block of memory, and when that's exhausted it allocates on the heap, // starting with an allocation of firstHeapAllocation bytes. If your data (plus a small overhead) // fits in the user-provided block, SkArenaAlloc never uses the heap, and if it fits in // firstHeapAllocation bytes, it'll use the heap only once. If 0 is specified for // firstHeapAllocation, then blockSize is used unless that too is 0, then 1024 is used. // // Examples: // // char block[mostCasesSize]; // SkArenaAlloc arena(block, mostCasesSize); // // If mostCasesSize is too large for the stack, you can use the following pattern. // // std::unique_ptr<char[]> block{new char[mostCasesSize]}; // SkArenaAlloc arena(block.get(), mostCasesSize, almostAllCasesSize); // // If the program only sometimes allocates memory, use the following pattern. // // SkArenaAlloc arena(nullptr, 0, almostAllCasesSize); // // The storage does not necessarily need to be on the stack. Embedding the storage in a class also // works. // // class Foo { // char storage[mostCasesSize]; // SkArenaAlloc arena (storage, mostCasesSize); // }; // // In addition, the system is optimized to handle POD data including arrays of PODs (where // POD is really data with no destructors). For POD data it has zero overhead per item, and a // typical per block overhead of 8 bytes. For non-POD objects there is a per item overhead of 4 // bytes. For arrays of non-POD objects there is a per array overhead of typically 8 bytes. There // is an addition overhead when switching from POD data to non-POD data of typically 8 bytes. // // If additional blocks are needed they are increased exponentially. This strategy bounds the // recursion of the RunDtorsOnBlock to be limited to O(log size-of-memory). Block size grow using // the Fibonacci sequence which means that for 2^32 memory there are 48 allocations, and for 2^48 // there are 71 allocations. class SkArenaAlloc { public: SkArenaAlloc(char* block, size_t blockSize, size_t firstHeapAllocation); explicit SkArenaAlloc(size_t firstHeapAllocation) : SkArenaAlloc(nullptr, 0, firstHeapAllocation) {} ~SkArenaAlloc(); template <typename T, typename... Args> T* make(Args&&... args) { uint32_t size = ToU32(sizeof(T)); uint32_t alignment = ToU32(alignof(T)); char* objStart; if (std::is_trivially_destructible<T>::value) { objStart = this->allocObject(size, alignment); fCursor = objStart + size; } else { objStart = this->allocObjectWithFooter(size + sizeof(Footer), alignment); // Can never be UB because max value is alignof(T). uint32_t padding = ToU32(objStart - fCursor); // Advance to end of object to install footer. fCursor = objStart + size; FooterAction* releaser = [](char* objEnd) { char* objStart = objEnd - (sizeof(T) + sizeof(Footer)); ((T*)objStart)->~T(); return objStart; }; this->installFooter(releaser, padding); } // This must be last to make objects with nested use of this allocator work. return new(objStart) T(std::forward<Args>(args)...); } template <typename T> T* makeArrayDefault(size_t count) { AssertRelease(SkTFitsIn<uint32_t>(count)); uint32_t safeCount = ToU32(count); T* array = (T*)this->commonArrayAlloc<T>(safeCount); // If T is primitive then no initialization takes place. for (size_t i = 0; i < safeCount; i++) { new (&array[i]) T; } return array; } template <typename T> T* makeArray(size_t count) { AssertRelease(SkTFitsIn<uint32_t>(count)); uint32_t safeCount = ToU32(count); T* array = (T*)this->commonArrayAlloc<T>(safeCount); // If T is primitive then the memory is initialized. For example, an array of chars will // be zeroed. for (size_t i = 0; i < safeCount; i++) { new (&array[i]) T(); } return array; } // Only use makeBytesAlignedTo if none of the typed variants are impractical to use. void* makeBytesAlignedTo(size_t size, size_t align) { AssertRelease(SkTFitsIn<uint32_t>(size)); auto objStart = this->allocObject(ToU32(size), ToU32(align)); fCursor = objStart + size; return objStart; } // Destroy all allocated objects, free any heap allocations. void reset(); private: static void AssertRelease(bool cond) { if (!cond) { ::abort(); } } static uint32_t ToU32(size_t v) { assert(SkTFitsIn<uint32_t>(v)); return (uint32_t)v; } using Footer = int64_t; using FooterAction = char* (char*); static char* SkipPod(char* footerEnd); static void RunDtorsOnBlock(char* footerEnd); static char* NextBlock(char* footerEnd); void installFooter(FooterAction* releaser, uint32_t padding); void installUint32Footer(FooterAction* action, uint32_t value, uint32_t padding); void installPtrFooter(FooterAction* action, char* ptr, uint32_t padding); void ensureSpace(uint32_t size, uint32_t alignment); char* allocObject(uint32_t size, uint32_t alignment) { uintptr_t mask = alignment - 1; uintptr_t alignedOffset = (~reinterpret_cast<uintptr_t>(fCursor) + 1) & mask; uintptr_t totalSize = size + alignedOffset; AssertRelease(totalSize >= size); if (totalSize > static_cast<uintptr_t>(fEnd - fCursor)) { this->ensureSpace(size, alignment); alignedOffset = (~reinterpret_cast<uintptr_t>(fCursor) + 1) & mask; } return fCursor + alignedOffset; } char* allocObjectWithFooter(uint32_t sizeIncludingFooter, uint32_t alignment); template <typename T> char* commonArrayAlloc(uint32_t count) { char* objStart; AssertRelease(count <= std::numeric_limits<uint32_t>::max() / sizeof(T)); uint32_t arraySize = ToU32(count * sizeof(T)); uint32_t alignment = ToU32(alignof(T)); if (std::is_trivially_destructible<T>::value) { objStart = this->allocObject(arraySize, alignment); fCursor = objStart + arraySize; } else { constexpr uint32_t overhead = sizeof(Footer) + sizeof(uint32_t); AssertRelease(arraySize <= std::numeric_limits<uint32_t>::max() - overhead); uint32_t totalSize = arraySize + overhead; objStart = this->allocObjectWithFooter(totalSize, alignment); // Can never be UB because max value is alignof(T). uint32_t padding = ToU32(objStart - fCursor); // Advance to end of array to install footer.? fCursor = objStart + arraySize; this->installUint32Footer( [](char* footerEnd) { char* objEnd = footerEnd - (sizeof(Footer) + sizeof(uint32_t)); uint32_t count; memmove(&count, objEnd, sizeof(uint32_t)); char* objStart = objEnd - count * sizeof(T); T* array = (T*) objStart; for (uint32_t i = 0; i < count; i++) { array[i].~T(); } return objStart; }, ToU32(count), padding); } return objStart; } char* fDtorCursor; char* fCursor; char* fEnd; char* const fFirstBlock; const uint32_t fFirstSize; const uint32_t fFirstHeapAllocationSize; // Use the Fibonacci sequence as the growth factor for block size. The size of the block // allocated is fFib0 * fFirstHeapAllocationSize. Using 2 ^ n * fFirstHeapAllocationSize // had too much slop for Android. uint32_t fFib0 {1}, fFib1 {1}; }; // Helper for defining allocators with inline/reserved storage. // For argument declarations, stick to the base type (SkArenaAlloc). template <size_t InlineStorageSize> class SkSTArenaAlloc : public SkArenaAlloc { public: explicit SkSTArenaAlloc(size_t firstHeapAllocation = InlineStorageSize) : INHERITED(fInlineStorage, InlineStorageSize, firstHeapAllocation) {} private: char fInlineStorage[InlineStorageSize]; using INHERITED = SkArenaAlloc; }; #endif // SkArenaAlloc_DEFINED