/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrImageContext_DEFINED #define GrImageContext_DEFINED #include "GrContext_Base.h" #include "../private/GrSingleOwner.h" class GrImageContextPriv; class GrProxyProvider; class SK_API GrImageContext : public GrContext_Base { public: ~GrImageContext() override; // Provides access to functions that aren't part of the public API. GrImageContextPriv priv(); const GrImageContextPriv priv() const; protected: friend class GrImageContextPriv; // for hidden functions GrImageContext(GrBackendApi, const GrContextOptions&, uint32_t contextID); virtual void abandonContext(); bool abandoned() const; GrProxyProvider* proxyProvider() { return fProxyProvider.get(); } const GrProxyProvider* proxyProvider() const { return fProxyProvider.get(); } /** This is only useful for debug purposes */ GrSingleOwner* singleOwner() const { return &fSingleOwner; } GrImageContext* asImageContext() override { return this; } private: std::unique_ptr<GrProxyProvider> fProxyProvider; bool fAbandoned = false; // In debug builds we guard against improper thread handling // This guard is passed to the GrDrawingManager and, from there to all the // GrRenderTargetContexts. It is also passed to the GrResourceProvider and SkGpuDevice. mutable GrSingleOwner fSingleOwner; typedef GrContext_Base INHERITED; }; #endif