/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrColor_DEFINED #define GrColor_DEFINED #include "SkColor.h" #include "SkColorData.h" #include "SkColorPriv.h" #include "SkHalf.h" /** * GrColor is 4 bytes for R, G, B, A, in a specific order defined below. Whether the color is * premultiplied or not depends on the context in which it is being used. */ typedef uint32_t GrColor; // shift amount to assign a component to a GrColor int // These shift values are chosen for compatibility with GL attrib arrays // ES doesn't allow BGRA vertex attrib order so if they were not in this order // we'd have to swizzle in shaders. #ifdef SK_CPU_BENDIAN #define GrColor_SHIFT_R 24 #define GrColor_SHIFT_G 16 #define GrColor_SHIFT_B 8 #define GrColor_SHIFT_A 0 #else #define GrColor_SHIFT_R 0 #define GrColor_SHIFT_G 8 #define GrColor_SHIFT_B 16 #define GrColor_SHIFT_A 24 #endif /** * Pack 4 components (RGBA) into a GrColor int */ static inline GrColor GrColorPackRGBA(unsigned r, unsigned g, unsigned b, unsigned a) { SkASSERT((uint8_t)r == r); SkASSERT((uint8_t)g == g); SkASSERT((uint8_t)b == b); SkASSERT((uint8_t)a == a); return (r << GrColor_SHIFT_R) | (g << GrColor_SHIFT_G) | (b << GrColor_SHIFT_B) | (a << GrColor_SHIFT_A); } // extract a component (byte) from a GrColor int #define GrColorUnpackR(color) (((color) >> GrColor_SHIFT_R) & 0xFF) #define GrColorUnpackG(color) (((color) >> GrColor_SHIFT_G) & 0xFF) #define GrColorUnpackB(color) (((color) >> GrColor_SHIFT_B) & 0xFF) #define GrColorUnpackA(color) (((color) >> GrColor_SHIFT_A) & 0xFF) /** * Since premultiplied means that alpha >= color, we construct a color with * each component==255 and alpha == 0 to be "illegal" */ #define GrColor_ILLEGAL (~(0xFF << GrColor_SHIFT_A)) /** Normalizes and coverts an uint8_t to a float. [0, 255] -> [0.0, 1.0] */ static inline float GrNormalizeByteToFloat(uint8_t value) { static const float ONE_OVER_255 = 1.f / 255.f; return value * ONE_OVER_255; } /** Used to pick vertex attribute types. */ static inline bool SkPMColor4fFitsInBytes(const SkPMColor4f& color) { // Might want to instead check that the components are [0...a] instead of [0...1]? return color.fitsInBytes(); } static inline uint64_t SkPMColor4f_toFP16(const SkPMColor4f& color) { uint64_t halfColor; SkFloatToHalf_finite_ftz(Sk4f::Load(color.vec())).store(&halfColor); return halfColor; } /** * GrVertexColor is a helper for writing colors to a vertex attribute. It stores either GrColor * or four half-float channels, depending on the wideColor parameter. GrVertexWriter will write * the correct amount of data. Note that the GP needs to have been constructed with the correct * attribute type for colors, to match the usage here. */ class GrVertexColor { public: explicit GrVertexColor(const SkPMColor4f& color, bool wideColor) : fWideColor(wideColor) { if (wideColor) { SkFloatToHalf_finite_ftz(Sk4f::Load(color.vec())).store(&fColor); } else { fColor[0] = color.toBytes_RGBA(); } } size_t size() const { return fWideColor ? 8 : 4; } private: friend struct GrVertexWriter; uint32_t fColor[2]; bool fWideColor; }; #endif