/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkFlattenable_DEFINED #define SkFlattenable_DEFINED #include "SkRefCnt.h" class SkData; class SkReadBuffer; class SkWriteBuffer; struct SkSerialProcs; struct SkDeserialProcs; /** \class SkFlattenable SkFlattenable is the base class for objects that need to be flattened into a data stream for either transport or as part of the key to the font cache. */ class SK_API SkFlattenable : public SkRefCnt { public: enum Type { kSkColorFilter_Type, kSkDrawable_Type, kSkDrawLooper_Type, kSkImageFilter_Type, kSkMaskFilter_Type, kSkPathEffect_Type, kSkPixelRef_Type, kSkUnused_Type4, // used to be SkRasterizer kSkShaderBase_Type, kSkUnused_Type, // used to be SkUnitMapper kSkUnused_Type2, kSkNormalSource_Type, }; typedef sk_sp<SkFlattenable> (*Factory)(SkReadBuffer&); SkFlattenable() {} /** Implement this to return a factory function pointer that can be called to recreate your class given a buffer (previously written to by your override of flatten(). */ virtual Factory getFactory() const = 0; /** * Returns the name of the object's class. */ virtual const char* getTypeName() const = 0; static Factory NameToFactory(const char name[]); static const char* FactoryToName(Factory); static void Register(const char name[], Factory); /** * Override this if your subclass needs to record data that it will need to recreate itself * from its CreateProc (returned by getFactory()). * * DEPRECATED public : will move to protected ... use serialize() instead */ virtual void flatten(SkWriteBuffer&) const {} virtual Type getFlattenableType() const = 0; // // public ways to serialize / deserialize // sk_sp<SkData> serialize(const SkSerialProcs* = nullptr) const; size_t serialize(void* memory, size_t memory_size, const SkSerialProcs* = nullptr) const; static sk_sp<SkFlattenable> Deserialize(Type, const void* data, size_t length, const SkDeserialProcs* procs = nullptr); protected: class PrivateInitializer { public: static void InitEffects(); static void InitImageFilters(); }; private: static void RegisterFlattenablesIfNeeded(); static void Finalize(); friend class SkGraphics; typedef SkRefCnt INHERITED; }; #define SK_REGISTER_FLATTENABLE(type) SkFlattenable::Register(#type, type::CreateProc) #define SK_FLATTENABLE_HOOKS(type) \ static sk_sp<SkFlattenable> CreateProc(SkReadBuffer&); \ friend class SkFlattenable::PrivateInitializer; \ Factory getFactory() const override { return type::CreateProc; } \ const char* getTypeName() const override { return #type; } #endif