/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "sk_tool_utils.h" #include "SkGradientShader.h" #include "SkSurface.h" #include "SkSurfaceProps.h" #include "SkTextUtils.h" #define W 200 #define H 100 static sk_sp<SkShader> make_shader() { int a = 0x99; int b = 0xBB; SkPoint pts[] = { { 0, 0 }, { W, H } }; SkColor colors[] = { SkColorSetRGB(a, a, a), SkColorSetRGB(b, b, b) }; return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); } static sk_sp<SkSurface> make_surface(GrContext* ctx, const SkImageInfo& info, SkPixelGeometry geo) { SkSurfaceProps props(0, geo); if (ctx) { return SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info, 0, &props); } else { return SkSurface::MakeRaster(info, &props); } } static void test_draw(SkCanvas* canvas, const char label[]) { SkPaint paint; paint.setAntiAlias(true); paint.setDither(true); paint.setShader(make_shader()); canvas->drawRect(SkRect::MakeWH(W, H), paint); paint.setShader(nullptr); paint.setColor(SK_ColorWHITE); SkFont font(sk_tool_utils::create_portable_typeface(), 32); font.setEdging(SkFont::Edging::kSubpixelAntiAlias); SkTextUtils::DrawString(canvas, label, W / 2, H * 3 / 4, font, paint, SkTextUtils::kCenter_Align); } class SurfacePropsGM : public skiagm::GM { public: SurfacePropsGM() {} protected: SkString onShortName() override { return SkString("surfaceprops"); } SkISize onISize() override { return SkISize::Make(W, H * 5); } void onDraw(SkCanvas* canvas) override { GrContext* ctx = canvas->getGrContext(); // must be opaque to have a hope of testing LCD text const SkImageInfo info = SkImageInfo::MakeN32(W, H, kOpaque_SkAlphaType); const struct { SkPixelGeometry fGeo; const char* fLabel; } recs[] = { { kUnknown_SkPixelGeometry, "Unknown" }, { kRGB_H_SkPixelGeometry, "RGB_H" }, { kBGR_H_SkPixelGeometry, "BGR_H" }, { kRGB_V_SkPixelGeometry, "RGB_V" }, { kBGR_V_SkPixelGeometry, "BGR_V" }, }; SkScalar x = 0; SkScalar y = 0; for (const auto& rec : recs) { auto surface(make_surface(ctx, info, rec.fGeo)); if (!surface) { SkDebugf("failed to create surface! label: %s", rec.fLabel); continue; } test_draw(surface->getCanvas(), rec.fLabel); surface->draw(canvas, x, y, nullptr); y += H; } } private: typedef GM INHERITED; }; DEF_GM( return new SurfacePropsGM ) #ifdef SK_DEBUG static bool equal(const SkSurfaceProps& a, const SkSurfaceProps& b) { return a.flags() == b.flags() && a.pixelGeometry() == b.pixelGeometry(); } #endif class NewSurfaceGM : public skiagm::GM { public: NewSurfaceGM() {} protected: SkString onShortName() override { return SkString("surfacenew"); } SkISize onISize() override { return SkISize::Make(300, 140); } static void drawInto(SkCanvas* canvas) { canvas->drawColor(SK_ColorRED); } void onDraw(SkCanvas* canvas) override { SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100); auto surf(sk_tool_utils::makeSurface(canvas, info, nullptr)); drawInto(surf->getCanvas()); sk_sp<SkImage> image(surf->makeImageSnapshot()); canvas->drawImage(image, 10, 10, nullptr); auto surf2(surf->makeSurface(info)); drawInto(surf2->getCanvas()); // Assert that the props were communicated transitively through the first image SkASSERT(equal(surf->props(), surf2->props())); sk_sp<SkImage> image2(surf2->makeImageSnapshot()); canvas->drawImage(image2.get(), 10 + SkIntToScalar(image->width()) + 10, 10, nullptr); } private: typedef GM INHERITED; }; DEF_GM( return new NewSurfaceGM ) /////////////////////////////////////////////////////////////////////////////////////////////////// DEF_SIMPLE_GM(copy_on_write_retain, canvas, 256, 256) { const SkImageInfo info = SkImageInfo::MakeN32Premul(256, 256); sk_sp<SkSurface> surf = sk_tool_utils::makeSurface(canvas, info); surf->getCanvas()->clear(SK_ColorRED); // its important that image survives longer than the next draw, so the surface will see // an outstanding image, and have to decide if it should retain or discard those pixels sk_sp<SkImage> image = surf->makeImageSnapshot(); // normally a clear+opaque should trigger the discard optimization, but since we have a clip // it should not (we need the previous red pixels). surf->getCanvas()->clipRect(SkRect::MakeWH(128, 256)); surf->getCanvas()->clear(SK_ColorBLUE); // expect to see two rects: blue | red canvas->drawImage(surf->makeImageSnapshot(), 0, 0, nullptr); } DEF_SIMPLE_GM(copy_on_write_savelayer, canvas, 256, 256) { const SkImageInfo info = SkImageInfo::MakeN32Premul(256, 256); sk_sp<SkSurface> surf = sk_tool_utils::makeSurface(canvas, info); surf->getCanvas()->clear(SK_ColorRED); // its important that image survives longer than the next draw, so the surface will see // an outstanding image, and have to decide if it should retain or discard those pixels sk_sp<SkImage> image = surf->makeImageSnapshot(); // now draw into a full-screen layer. This should (a) trigger a copy-on-write, but it should // not trigger discard, even tho its alpha (SK_ColorBLUE) is opaque, since it is in a layer // with a non-opaque paint. SkPaint paint; paint.setAlphaf(0.25f); surf->getCanvas()->saveLayer({0, 0, 256, 256}, &paint); surf->getCanvas()->clear(SK_ColorBLUE); surf->getCanvas()->restore(); // expect to see two rects: blue blended on red canvas->drawImage(surf->makeImageSnapshot(), 0, 0, nullptr); } DEF_SIMPLE_GM(surface_underdraw, canvas, 256, 256) { SkImageInfo info = SkImageInfo::MakeN32Premul(256, 256, nullptr); auto surf = sk_tool_utils::makeSurface(canvas, info); const SkIRect subset = SkIRect::MakeLTRB(180, 0, 256, 256); // noisy background { SkPoint pts[] = {{0, 0}, {40, 50}}; SkColor colors[] = {SK_ColorRED, SK_ColorBLUE}; auto sh = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kRepeat_TileMode); SkPaint paint; paint.setShader(sh); surf->getCanvas()->drawPaint(paint); } // save away the right-hand strip, then clear it sk_sp<SkImage> saveImg = surf->makeImageSnapshot(subset); { SkPaint paint; paint.setBlendMode(SkBlendMode::kClear); surf->getCanvas()->drawRect(SkRect::Make(subset), paint); } // draw the "foreground" { SkPaint paint; paint.setColor(SK_ColorGREEN); SkRect r = { 0, 10, 256, 35 }; while (r.fBottom < 256) { surf->getCanvas()->drawRect(r, paint); r.offset(0, r.height() * 2); } } // apply the "fade" { SkPoint pts[] = {{SkIntToScalar(subset.left()), 0}, {SkIntToScalar(subset.right()), 0}}; SkColor colors[] = {0xFF000000, 0}; auto sh = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); SkPaint paint; paint.setShader(sh); paint.setBlendMode(SkBlendMode::kDstIn); surf->getCanvas()->drawRect(SkRect::Make(subset), paint); } // restore the original strip, drawing it "under" the current foreground { SkPaint paint; paint.setBlendMode(SkBlendMode::kDstOver); surf->getCanvas()->drawImage(saveImg, SkIntToScalar(subset.left()), SkIntToScalar(subset.top()), &paint); } // show it on screen surf->draw(canvas, 0, 0, nullptr); }