/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkCanvas.h" #include "SkImage.h" #include "SkRandom.h" #include "SkSurface.h" static sk_sp<SkImage> make_image() { const SkImageInfo info = SkImageInfo::MakeN32Premul(319, 52); auto surface(SkSurface::MakeRaster(info)); SkCanvas* canvas = surface->getCanvas(); canvas->drawColor(0xFFF8F8F8); SkPaint paint; paint.setAntiAlias(true); paint.setStyle(SkPaint::kStroke_Style); for (int i = 0; i < 20; ++i) { canvas->drawCircle(-4, 25, 20, paint); canvas->translate(25, 0); } return surface->makeImageSnapshot(); } DEF_SIMPLE_GM(mipmap, canvas, 400, 200) { sk_sp<SkImage> img(make_image());//SkImage::NewFromEncoded(data)); SkPaint paint; const SkRect dst = SkRect::MakeWH(177, 15); SkString str; str.printf("scale %g %g", dst.width() / img->width(), dst.height() / img->height()); // canvas->drawString(str, 300, 100, SkFont(nullptr, 30), paint); canvas->translate(20, 20); for (int i = 0; i < 4; ++i) { paint.setFilterQuality(SkFilterQuality(i)); canvas->drawImageRect(img.get(), dst, &paint); canvas->translate(0, 20); } canvas->drawImage(img.get(), 20, 20, nullptr); } /////////////////////////////////////////////////////////////////////////////////////////////////// // create a circle image computed raw, so we can wrap it as a linear or srgb image static sk_sp<SkImage> make(sk_sp<SkColorSpace> cs) { const int N = 100; SkImageInfo info = SkImageInfo::Make(N, N, kN32_SkColorType, kPremul_SkAlphaType, cs); SkBitmap bm; bm.allocPixels(info); for (int y = 0; y < N; ++y) { for (int x = 0; x < N; ++x) { *bm.getAddr32(x, y) = (x ^ y) & 1 ? 0xFFFFFFFF : 0xFF000000; } } bm.setImmutable(); return SkImage::MakeFromBitmap(bm); } static void show_mips(SkCanvas* canvas, SkImage* img) { SkPaint paint; paint.setFilterQuality(kMedium_SkFilterQuality); // Want to ensure we never draw fractional pixels, so we use an IRect SkIRect dst = SkIRect::MakeWH(img->width(), img->height()); while (dst.width() > 5) { canvas->drawImageRect(img, SkRect::Make(dst), &paint); dst.offset(dst.width() + 10, 0); dst.fRight = dst.fLeft + dst.width()/2; dst.fBottom = dst.fTop + dst.height()/2; } } /* * Ensure that in L32 drawing mode, both images/mips look the same as each other, and * their mips are darker than the original (since the mips should ignore the gamma in L32). * * Ensure that in S32 drawing mode, all images/mips look the same, and look correct (i.e. * the mip levels match the original in brightness). */ DEF_SIMPLE_GM(mipmap_srgb, canvas, 260, 230) { sk_sp<SkImage> limg = make(nullptr); sk_sp<SkImage> simg = make(SkColorSpace::MakeSRGB()); canvas->translate(10, 10); show_mips(canvas, limg.get()); canvas->translate(0, limg->height() + 10.0f); show_mips(canvas, simg.get()); } /////////////////////////////////////////////////////////////////////////////////////////////////// // create a gradient image computed raw, so we can wrap it as a linear or srgb image static sk_sp<SkImage> make_g8_gradient(sk_sp<SkColorSpace> cs) { const int N = 100; SkImageInfo info = SkImageInfo::Make(N, N, kGray_8_SkColorType, kOpaque_SkAlphaType, cs); SkBitmap bm; bm.allocPixels(info); for (int y = 0; y < N; ++y) { for (int x = 0; x < N; ++x) { *bm.getAddr8(x, y) = static_cast<uint8_t>(255.0f * ((x + y) / (2.0f * (N - 1)))); } } bm.setImmutable(); return SkImage::MakeFromBitmap(bm); } static void show_mips_only(SkCanvas* canvas, SkImage* img) { SkPaint paint; paint.setFilterQuality(kMedium_SkFilterQuality); // Want to ensure we never draw fractional pixels, so we use an IRect SkIRect dst = SkIRect::MakeWH(img->width() / 2, img->height() / 2); while (dst.width() > 5) { canvas->drawImageRect(img, SkRect::Make(dst), &paint); dst.offset(dst.width() + 10, 0); dst.fRight = dst.fLeft + dst.width() / 2; dst.fBottom = dst.fTop + dst.height() / 2; } } /* * Ensure that in L32 drawing mode, both images/mips look the same as each other, and * their mips are darker than the original (since the mips should ignore the gamma in L32). * * Ensure that in S32 drawing mode, all images/mips look the same, and look correct (i.e. * the mip levels match the original in brightness). */ DEF_SIMPLE_GM(mipmap_gray8_srgb, canvas, 260, 230) { sk_sp<SkImage> limg = make_g8_gradient(nullptr); sk_sp<SkImage> simg = make_g8_gradient(SkColorSpace::MakeSRGB()); canvas->translate(10, 10); show_mips_only(canvas, limg.get()); canvas->translate(0, limg->height() + 10.0f); show_mips_only(canvas, simg.get()); }