/* * Copyright 2012 Intel Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkBlurDrawLooper.h" #include "SkBlurMask.h" #include "SkColorFilter.h" #include "SkGradientShader.h" #include "SkMaskFilter.h" #include "SkMatrix.h" #include "SkRandom.h" #include "SkTArray.h" namespace skiagm { class CircleGM : public GM { public: CircleGM() { this->setBGColor(0xFF000000); this->makePaints(); this->makeMatrices(); } protected: SkString onShortName() override { return SkString("circles"); } SkISize onISize() override { return SkISize::Make(1200, 900); } void makePaints() { { // no AA SkPaint p; fPaints.push_back(p); } { // AA SkPaint p; p.setAntiAlias(true); fPaints.push_back(p); } { // AA with mask filter SkPaint p; p.setAntiAlias(true); p.setMaskFilter(SkMaskFilter::MakeBlur( kNormal_SkBlurStyle, SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)))); fPaints.push_back(p); } { // AA with radial shader SkPaint p; p.setAntiAlias(true); SkPoint center = SkPoint::Make(SkIntToScalar(40), SkIntToScalar(40)); SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 }; p.setShader(SkGradientShader::MakeRadial(center, 20, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode)); fPaints.push_back(p); } { // AA with blur SkPaint p; p.setAntiAlias(true); p.setLooper(SkBlurDrawLooper::Make(SK_ColorBLUE, SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(10)), SkIntToScalar(5), SkIntToScalar(10))); fPaints.push_back(p); } { // AA with stroke style SkPaint p; p.setAntiAlias(true); p.setStyle(SkPaint::kStroke_Style); p.setStrokeWidth(SkIntToScalar(3)); fPaints.push_back(p); } { // AA with stroke style, width = 0 SkPaint p; p.setAntiAlias(true); p.setStyle(SkPaint::kStroke_Style); fPaints.push_back(p); } { // AA with stroke and fill style SkPaint p; p.setAntiAlias(true); p.setStyle(SkPaint::kStrokeAndFill_Style); p.setStrokeWidth(SkIntToScalar(2)); fPaints.push_back(p); } } void makeMatrices() { { SkMatrix m; m.setScale(SkIntToScalar(2), SkIntToScalar(3)); fMatrices.push_back(m); } { SkMatrix m; m.setScale(SkIntToScalar(2), SkIntToScalar(2)); fMatrices.push_back(m); } { SkMatrix m; m.setSkew(SkIntToScalar(2), SkIntToScalar(3)); fMatrices.push_back(m); } { SkMatrix m; m.setSkew(SkIntToScalar(2), SkIntToScalar(2)); fMatrices.push_back(m); } { SkMatrix m; m.setRotate(SkIntToScalar(30)); fMatrices.push_back(m); } } void onDraw(SkCanvas* canvas) override { // Draw a giant AA circle as the background. SkISize size = this->getISize(); SkScalar giantRadius = SkTMin(SkIntToScalar(size.fWidth), SkIntToScalar(size.fHeight)) / 2.f; SkPoint giantCenter = SkPoint::Make(SkIntToScalar(size.fWidth/2), SkIntToScalar(size.fHeight/2)); SkPaint giantPaint; giantPaint.setAntiAlias(true); giantPaint.setColor(0x80808080); canvas->drawCircle(giantCenter, giantRadius, giantPaint); SkRandom rand; canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1); int i; for (i = 0; i < fPaints.count(); ++i) { canvas->save(); // position the path, and make it at off-integer coords. canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 4, SK_Scalar1 * 200 * (i / 5) + 3 * SK_Scalar1 / 4); SkColor color = rand.nextU(); color |= 0xff000000; fPaints[i].setColor(color); canvas->drawCircle(SkIntToScalar(40), SkIntToScalar(40), SkIntToScalar(20), fPaints[i]); canvas->restore(); } for (int j = 0; j < fMatrices.count(); ++j, ++i) { canvas->save(); canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 4, SK_Scalar1 * 200 * (i / 5) + 3 * SK_Scalar1 / 4); canvas->concat(fMatrices[j]); SkPaint paint; paint.setAntiAlias(true); SkColor color = rand.nextU(); color |= 0xff000000; paint.setColor(color); canvas->drawCircle(SkIntToScalar(40), SkIntToScalar(40), SkIntToScalar(20), paint); canvas->restore(); } } private: typedef GM INHERITED; SkTArray<SkPaint> fPaints; SkTArray<SkMatrix> fMatrices; }; ////////////////////////////////////////////////////////////////////////////// DEF_GM( return new CircleGM; ) }