/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkBlurImageFilter.h" #include "SkGradientShader.h" #include "SkLiteDL.h" #include "SkLiteRecorder.h" #include "SkPictureRecorder.h" // Make a noisy (with hard-edges) background, so we can see the effect of the blur // static sk_sp<SkShader> make_shader(SkScalar cx, SkScalar cy, SkScalar rad) { const SkColor colors[] = { SK_ColorRED, SK_ColorRED, SK_ColorBLUE, SK_ColorBLUE, SK_ColorGREEN, SK_ColorGREEN, SK_ColorRED, SK_ColorRED, SK_ColorBLUE, SK_ColorBLUE, SK_ColorGREEN, SK_ColorGREEN, }; constexpr int count = SK_ARRAY_COUNT(colors); SkScalar pos[count] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6 }; for (int i = 0; i < count; ++i) { pos[i] *= 1.0f/6; } return SkGradientShader::MakeSweep(cx, cy, colors, pos, count); } static void do_draw(SkCanvas* canvas, bool useClip, bool useHintRect) { SkAutoCanvasRestore acr(canvas, true); canvas->clipRect({0, 0, 256, 256}); const SkScalar cx = 128, cy = 128, rad = 100; SkPaint p; p.setShader(make_shader(cx, cy, rad)); p.setAntiAlias(true); canvas->drawCircle(cx, cy, rad, p); // now setup a saveLayer that will pull in the backdrop and blur it // const SkRect r = {cx-50, cy-50, cx+50, cy+50}; const SkRect* drawrptr = useHintRect ? &r : nullptr; const SkScalar sigma = 10; if (useClip) { canvas->clipRect(r); } auto blur = SkBlurImageFilter::Make(sigma, sigma, nullptr); auto rec = SkCanvas::SaveLayerRec(drawrptr, nullptr, blur.get(), 0); canvas->saveLayer(rec); // draw something inside, just to demonstrate that we don't blur the new contents, // just the backdrop. p.setColor(SK_ColorYELLOW); p.setShader(nullptr); canvas->drawCircle(cx, cy, 30, p); canvas->restore(); } /* * Draws a 3x4 grid of sweep circles. * - for a given row, each col should be identical (canvas, picture, litedl) * - row:0 no-hint-rect no-clip-rect expect big blur (except inner circle) * - row:1 no-hint-rect clip-rect expect small blur (except inner circle) * - row:2 hint-rect no-clip-rect expect big blur (except inner circle) * - row:3 hint-rect clip-rect expect small blur (except inner circle) * * The test is that backdrop effects should be independent of the hint-rect, but should * respect the clip-rect. */ DEF_SIMPLE_GM(backdrop_hintrect_clipping, canvas, 768, 1024) { for (bool useHintRect : {false, true}) { for (bool useClip : {false, true}) { SkAutoCanvasRestore acr(canvas, true); do_draw(canvas, useClip, useHintRect); SkPictureRecorder rec; do_draw(rec.beginRecording(256, 256), useClip, useHintRect); canvas->translate(256, 0); canvas->drawPicture(rec.finishRecordingAsPicture()); SkLiteDL dl; SkLiteRecorder lite; lite.reset(&dl, {0, 0, 256, 256}); do_draw(&lite, useClip, useHintRect); canvas->translate(256, 0); dl.draw(canvas); acr.restore(); canvas->translate(0, 256); } } }