/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "Sk3D.h" #include "SkFont.h" #include "SkPath.h" #include "SkPoint3.h" #ifdef SK_ENABLE_SKOTTIE #include "SkAnimTimer.h" #include "Resources.h" #include "SkStream.h" #include "Skottie.h" static SkMatrix operator*(const SkMatrix& a, const SkMatrix& b) { SkMatrix44 c; c.setConcat(a, b); return c; } class GM3d : public skiagm::GM { float fNear = 0.5; float fFar = 4; float fAngle = SK_ScalarPI / 4; SkPoint3 fEye { 0, 0, 4 }; SkPoint3 fCOA {0,0,0};//{ 0.5f, 0.5f, 0.5f }; SkPoint3 fUp { 0, 1, 0 }; SkPoint3 fP3[8]; sk_sp<skottie::Animation> fAnim; SkScalar fAnimT = 0; public: GM3d() {} ~GM3d() override {} protected: void onOnceBeforeDraw() override { if (auto stream = GetResourceAsStream("skottie/skottie_sample_2.json")) { fAnim = skottie::Animation::Make(stream.get()); } int index = 0; for (float x = 0; x <= 1; ++x) { for (float y = 0; y <= 1; ++y) { for (float z = 0; z <= 1; ++z) { fP3[index++] = { x, y, z }; } } } } static void draw_viewport(SkCanvas* canvas, const SkMatrix& viewport) { SkPaint p; p.setColor(0x10FF0000); canvas->save(); canvas->concat(viewport); canvas->drawRect({-1, -1, 1, 1}, p); p.setColor(0x80FF0000); canvas->drawLine({-1, -1}, {1, 1}, p); canvas->drawLine({1, -1}, {-1, 1}, p); canvas->restore(); } static void draw_skia(SkCanvas* canvas, const SkMatrix44& m4, const SkMatrix& vp, skottie::Animation* anim) { auto proc = [canvas, vp, anim](SkColor c, const SkMatrix44& m4) { SkPaint p; p.setColor(c); SkRect r = { 0, 0, 1, 1 }; canvas->save(); canvas->concat(vp * SkMatrix(m4)); anim->render(canvas, &r); // canvas->drawRect({0, 0, 1, 1}, p); canvas->restore(); }; SkMatrix44 tmp; proc(0x400000FF, m4); tmp.setTranslate(0, 0, 1); proc(0xC00000FF, m4 * tmp); tmp.setRotateAboutUnit(1, 0, 0, SK_ScalarPI/2); proc(0x4000FF00, m4 * tmp); tmp.postTranslate(0, 1, 0); proc(0xC000FF00, m4 * tmp); tmp.setRotateAboutUnit(0, 1, 0, -SK_ScalarPI/2); proc(0x40FF0000, m4 * tmp); tmp.postTranslate(1, 0, 0); proc(0xC0FF0000, m4 * tmp); } DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override { if (!fAnim) { *errorMsg = "No animation."; return DrawResult::kFail; } SkMatrix44 camera, perspective, mv; SkMatrix viewport; { float w = this->width(); float h = this->height(); float s = std::min(w, h); viewport.setTranslate(1, -1); viewport.postScale(s/2, -s/2); draw_viewport(canvas, viewport); } Sk3Perspective(&perspective, fNear, fFar, fAngle); Sk3LookAt(&camera, fEye, fCOA, fUp); mv.postConcat(camera); mv.postConcat(perspective); SkPoint pts[8]; Sk3MapPts(pts, mv, fP3, 8); viewport.mapPoints(pts, 8); SkPaint paint; paint.setStyle(SkPaint::kStroke_Style); SkFont font; font.setEdging(SkFont::Edging::kAlias); SkPath cube; cube.moveTo(pts[0]); cube.lineTo(pts[2]); cube.lineTo(pts[6]); cube.lineTo(pts[4]); cube.close(); cube.moveTo(pts[1]); cube.lineTo(pts[3]); cube.lineTo(pts[7]); cube.lineTo(pts[5]); cube.close(); cube.moveTo(pts[0]); cube.lineTo(pts[1]); cube.moveTo(pts[2]); cube.lineTo(pts[3]); cube.moveTo(pts[4]); cube.lineTo(pts[5]); cube.moveTo(pts[6]); cube.lineTo(pts[7]); canvas->drawPath(cube, paint); { SkPoint3 src[4] = { { 0, 0, 0 }, { 2, 0, 0 }, { 0, 2, 0 }, { 0, 0, 2 }, }; SkPoint dst[4]; mv.setConcat(perspective, camera); Sk3MapPts(dst, mv, src, 4); viewport.mapPoints(dst, 4); const char* str[3] = { "X", "Y", "Z" }; for (int i = 1; i <= 3; ++i) { canvas->drawLine(dst[0], dst[i], paint); } for (int i = 0; i < 3; ++i) { canvas->drawString(str[i], dst[i + 1].fX, dst[i + 1].fY, font, paint); } } fAnim->seek(fAnimT); draw_skia(canvas, mv, viewport, fAnim.get()); return DrawResult::kOk; } SkISize onISize() override { return { 1024, 768 }; } SkString onShortName() override { return SkString("3dgm"); } bool onAnimate(const SkAnimTimer& timer) override { if (!fAnim) { return false; } SkScalar dur = fAnim->duration(); fAnimT = fmod(timer.secs(), dur) / dur; return true; } bool onHandleKey(SkUnichar uni) override { switch (uni) { case 'a': fEye.fX += 0.125f; return true; case 'd': fEye.fX -= 0.125f; return true; case 'w': fEye.fY += 0.125f; return true; case 's': fEye.fY -= 0.125f; return true; case 'q': fEye.fZ += 0.125f; return true; case 'z': fEye.fZ -= 0.125f; return true; default: break; } return false; } bool onGetControls(SkMetaData*) override { return false; } void onSetControls(const SkMetaData&) override { } }; DEF_GM(return new GM3d;) #endif