/* * Copyright 2019 Google, LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrShaderCaps.h" #include "SkSLCompiler.h" #include "../Fuzz.h" bool FuzzSKSL2GLSL(sk_sp<SkData> bytes) { SkSL::Compiler compiler; SkSL::String output; SkSL::Program::Settings settings; sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default(); settings.fCaps = caps.get(); std::unique_ptr<SkSL::Program> program = compiler.convertProgram( SkSL::Program::kFragment_Kind, SkSL::String((const char*) bytes->data(), bytes->size()), settings); if (!program || !compiler.toGLSL(*program, &output)) { return false; } return true; } #if defined(IS_FUZZING_WITH_LIBFUZZER) extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) { auto bytes = SkData::MakeWithoutCopy(data, size); FuzzSKSL2GLSL(bytes); return 0; } #endif