// The increased timeout is especially needed with larger binaries // like in the debug/gpu build jasmine.DEFAULT_TIMEOUT_INTERVAL = 20000; describe('Debugger\'s Startup Behavior', function() { // Note, don't try to print the CanvasKit object - it can cause Karma/Jasmine to lock up. var Debugger = null; const LoadDebugger = new Promise(function(resolve, reject) { if (Debugger) { resolve(); } else { DebuggerInit({ locateFile: (file) => '/debugger/bin/'+file, }).ready().then((_Debugger) => { Debugger = _Debugger; resolve(); }); } }); let container = document.createElement('div'); document.body.appendChild(container); container.innerHTML = `<canvas id=debugger_view width=720 height=1280></canvas>`; it('can load and draw a skp file', function(done) { LoadDebugger.then(catchException(done, () => { const surface = Debugger.MakeSWCanvasSurface('debugger_view'); const player = new Debugger.SkpDebugPlayer(); fetch('/debugger/sample.skp').then(function(response) { // Load test file if (!response.ok) { throw new Error("HTTP error, status = " + response.status); } response.arrayBuffer().then(function(buffer) { let fileContents = new Uint8Array(buffer); console.log('fetched /debugger/sample.skp'); const size = fileContents.byteLength; expect(size).toEqual(662976); // Allocate memory in wasm to hold the skp file selected by the user. const fileMemPtr = Debugger._malloc(size); // Make a typed array view of that memory let fileMem = new Uint8Array(Debugger.buffer, fileMemPtr, size); // Copy the file into it fileMem.set(fileContents); // Hand off pointer to wasm player.loadSkp(fileMemPtr, size); // Draw picture player.drawTo(surface, 789); // number of commands in sample file surface.flush(); console.log('drew picture to canvas element'); done(); }); }); })); }); });