/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkSVGRenderContext.h" #include "SkSVGShape.h" SkSVGShape::SkSVGShape(SkSVGTag t) : INHERITED(t) {} void SkSVGShape::onRender(const SkSVGRenderContext& ctx) const { const auto fillType = ctx.presentationContext().fInherited.fFillRule.get()->asFillType(); // TODO: this approach forces duplicate geometry resolution in onDraw(); refactor to avoid. if (const SkPaint* fillPaint = ctx.fillPaint()) { this->onDraw(ctx.canvas(), ctx.lengthContext(), *fillPaint, fillType); } if (const SkPaint* strokePaint = ctx.strokePaint()) { this->onDraw(ctx.canvas(), ctx.lengthContext(), *strokePaint, fillType); } } void SkSVGShape::appendChild(sk_sp<SkSVGNode>) { SkDebugf("cannot append child nodes to an SVG shape.\n"); }