/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Benchmark.h" #include "SkBitmap.h" #include "SkCanvas.h" #include "SkGradientShader.h" #include "SkPaint.h" #include "SkPath.h" #include "SkString.h" enum ColorPattern { kWhite_ColorPattern, kBlue_ColorPattern, kOpaqueBitmap_ColorPattern, kAlphaBitmap_ColorPattern, }; static const struct ColorPatternData{ SkColor fColor; bool fIsBitmap; const char* fName; } gColorPatterns[] = { // Keep this in same order as ColorPattern enum { SK_ColorWHITE, false, "white" }, // kWhite_ColorPattern { SK_ColorBLUE, false, "blue" }, // kBlue_ColorPattern { SK_ColorWHITE, true, "obaqueBitMap" }, // kOpaqueBitmap_ColorPattern { 0x10000000, true, "alphaBitmap" }, // kAlphaBitmap_ColorPattern }; enum DrawType { kRect_DrawType, kPath_DrawType, }; static void makebm(SkBitmap* bm, int w, int h) { bm->allocN32Pixels(w, h); bm->eraseColor(SK_ColorTRANSPARENT); SkCanvas canvas(*bm); SkScalar s = SkIntToScalar(SkMin32(w, h)); static const SkPoint kPts0[] = { { 0, 0 }, { s, s } }; static const SkPoint kPts1[] = { { s/2, 0 }, { s/2, s } }; static const SkScalar kPos[] = { 0, SK_Scalar1/2, SK_Scalar1 }; static const SkColor kColors0[] = {0x80F00080, 0xF0F08000, 0x800080F0 }; static const SkColor kColors1[] = {0xF08000F0, 0x8080F000, 0xF000F080 }; SkPaint paint; paint.setShader(SkGradientShader::MakeLinear(kPts0, kColors0, kPos, SK_ARRAY_COUNT(kColors0), SkShader::kClamp_TileMode)); canvas.drawPaint(paint); paint.setShader(SkGradientShader::MakeLinear(kPts1, kColors1, kPos, SK_ARRAY_COUNT(kColors1), SkShader::kClamp_TileMode)); canvas.drawPaint(paint); } /** * This bench draws a grid of either rects or filled paths, with two alternating color patterns. * This color patterns are passed in as enums to the class. The options are: * 1) solid white color * 2) solid blue color * 3) opaque bitmap * 4) partial alpha bitmap * The same color pattern can be set for both arguments to create a uniform pattern on all draws. * * The bench is used to test a few things. First it can test any optimizations made for a specific * color pattern (for example drawing an opaque bitmap versus one with partial alpha). Also it can * be used to test the cost of program switching and/or GrDrawOp combining when alternating between * different patterns when on the gpu. */ class AlternatingColorPatternBench : public Benchmark { public: enum { NX = 5, NY = 5, NUM_DRAWS = NX * NY, }; sk_sp<SkShader> fBmShader; SkPath fPaths[NUM_DRAWS]; SkRect fRects[NUM_DRAWS]; SkColor fColors[NUM_DRAWS]; sk_sp<SkShader> fShaders[NUM_DRAWS]; SkString fName; ColorPatternData fPattern1; ColorPatternData fPattern2; DrawType fDrawType; SkBitmap fBmp; AlternatingColorPatternBench(ColorPattern pattern1, ColorPattern pattern2, DrawType drawType) { fPattern1 = gColorPatterns[pattern1]; fPattern2 = gColorPatterns[pattern2]; fName.printf("colorPattern_%s_%s_%s", fPattern1.fName, fPattern2.fName, kRect_DrawType == drawType ? "rect" : "path"); fDrawType = drawType; } protected: const char* onGetName() override { return fName.c_str(); } void onDelayedSetup() override { int w = 40; int h = 40; makebm(&fBmp, w, h); fBmShader = SkShader::MakeBitmapShader(fBmp, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); int offset = 2; int count = 0; for (int j = 0; j < NY; ++j) { for (int i = 0; i < NX; ++i) { int x = (w + offset) * i; int y = (h * offset) * j; if (kRect_DrawType == fDrawType) { fRects[count].set(SkIntToScalar(x), SkIntToScalar(y), SkIntToScalar(x + w), SkIntToScalar(y + h)); } else { fPaths[count].moveTo(SkIntToScalar(x), SkIntToScalar(y)); fPaths[count].rLineTo(SkIntToScalar(w), 0); fPaths[count].rLineTo(0, SkIntToScalar(h)); fPaths[count].rLineTo(SkIntToScalar(-w + 1), 0); } if (0 == count % 2) { fColors[count] = fPattern1.fColor; fShaders[count] = fPattern1.fIsBitmap ? fBmShader : nullptr; } else { fColors[count] = fPattern2.fColor; fShaders[count] = fPattern2.fIsBitmap ? fBmShader : nullptr; } ++count; } } } void onDraw(int loops, SkCanvas* canvas) override { SkPaint paint; paint.setAntiAlias(false); paint.setFilterQuality(kLow_SkFilterQuality); for (int i = 0; i < loops; ++i) { for (int j = 0; j < NUM_DRAWS; ++j) { paint.setColor(fColors[j]); paint.setShader(fShaders[j]); if (kRect_DrawType == fDrawType) { canvas->drawRect(fRects[j], paint); } else { canvas->drawPath(fPaths[j], paint); } } } } private: typedef Benchmark INHERITED; }; DEF_BENCH(return new AlternatingColorPatternBench(kWhite_ColorPattern, kWhite_ColorPattern, kPath_DrawType);) DEF_BENCH(return new AlternatingColorPatternBench(kBlue_ColorPattern, kBlue_ColorPattern, kPath_DrawType);) DEF_BENCH(return new AlternatingColorPatternBench(kWhite_ColorPattern, kBlue_ColorPattern, kPath_DrawType);) DEF_BENCH(return new AlternatingColorPatternBench(kOpaqueBitmap_ColorPattern, kOpaqueBitmap_ColorPattern, kPath_DrawType);) DEF_BENCH(return new AlternatingColorPatternBench(kAlphaBitmap_ColorPattern, kAlphaBitmap_ColorPattern, kPath_DrawType);) DEF_BENCH(return new AlternatingColorPatternBench(kOpaqueBitmap_ColorPattern, kAlphaBitmap_ColorPattern, kPath_DrawType);) DEF_BENCH(return new AlternatingColorPatternBench(kOpaqueBitmap_ColorPattern, kOpaqueBitmap_ColorPattern, kRect_DrawType);) DEF_BENCH(return new AlternatingColorPatternBench(kAlphaBitmap_ColorPattern, kAlphaBitmap_ColorPattern, kRect_DrawType);) DEF_BENCH(return new AlternatingColorPatternBench(kOpaqueBitmap_ColorPattern, kAlphaBitmap_ColorPattern, kRect_DrawType);)