<html><body> <style> body, h1, h2, h3, div, span, p, pre, a { margin: 0; padding: 0; border: 0; font-weight: inherit; font-style: inherit; font-size: 100%; font-family: inherit; vertical-align: baseline; } body { font-size: 13px; padding: 1em; } h1 { font-size: 26px; margin-bottom: 1em; } h2 { font-size: 24px; margin-bottom: 1em; } h3 { font-size: 20px; margin-bottom: 1em; margin-top: 1em; } pre, code { line-height: 1.5; font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace; } pre { margin-top: 0.5em; } h1, h2, h3, p { font-family: Arial, sans serif; } h1, h2, h3 { border-bottom: solid #CCC 1px; } .toc_element { margin-top: 0.5em; } .firstline { margin-left: 2 em; } .method { margin-top: 1em; border: solid 1px #CCC; padding: 1em; background: #EEE; } .details { font-weight: bold; font-size: 14px; } </style> <h1><a href="gamesManagement_v1management.html">Google Play Game Services Management API</a> . <a href="gamesManagement_v1management.achievements.html">achievements</a></h1> <h2>Instance Methods</h2> <p class="toc_element"> <code><a href="#reset">reset(achievementId)</a></code></p> <p class="firstline">Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p> <p class="toc_element"> <code><a href="#resetAll">resetAll()</a></code></p> <p class="firstline">Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.</p> <p class="toc_element"> <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers()</a></code></p> <p class="firstline">Resets all draft achievements for all players. This method is only available to user accounts for your developer console.</p> <p class="toc_element"> <code><a href="#resetForAllPlayers">resetForAllPlayers(achievementId)</a></code></p> <p class="firstline">Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.</p> <p class="toc_element"> <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body)</a></code></p> <p class="firstline">Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.</p> <h3>Method Details</h3> <div class="method"> <code class="details" id="reset">reset(achievementId)</code> <pre>Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. Args: achievementId: string, The ID of the achievement used by this method. (required) Returns: An object of the form: { # This is a JSON template for an achievement reset response. "definitionId": "A String", # The ID of an achievement for which player state has been updated. "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse. "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred. "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. # Possible values are: # - "HIDDEN"- Achievement is hidden. # - "REVEALED" - Achievement is revealed. # - "UNLOCKED" - Achievement is unlocked. }</pre> </div> <div class="method"> <code class="details" id="resetAll">resetAll()</code> <pre>Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application. Args: Returns: An object of the form: { # This is a JSON template for achievement reset all response. "kind": "gamesManagement#achievementResetAllResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetAllResponse. "results": [ # The achievement reset results. { # This is a JSON template for an achievement reset response. "definitionId": "A String", # The ID of an achievement for which player state has been updated. "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse. "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred. "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. # Possible values are: # - "HIDDEN"- Achievement is hidden. # - "REVEALED" - Achievement is revealed. # - "UNLOCKED" - Achievement is unlocked. }, ], }</pre> </div> <div class="method"> <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers()</code> <pre>Resets all draft achievements for all players. This method is only available to user accounts for your developer console. Args: </pre> </div> <div class="method"> <code class="details" id="resetForAllPlayers">resetForAllPlayers(achievementId)</code> <pre>Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset. Args: achievementId: string, The ID of the achievement used by this method. (required) </pre> </div> <div class="method"> <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body)</code> <pre>Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset. Args: body: object, The request body. (required) The object takes the form of: { # This is a JSON template for multiple achievements reset all request. "achievement_ids": [ # The IDs of achievements to reset. "A String", ], "kind": "gamesManagement#achievementResetMultipleForAllRequest", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetMultipleForAllRequest. } </pre> </div> </body></html>