/* Author: Toby Dickenson <htrd90@zepler.org> * * Copyright (c) 1999 Toby Dickenson * * Permission to use this software in any way is granted without * fee, provided that the copyright notice above appears in all * copies. This software is provided "as is" without any warranty. */ /* Modified by Guido van Rossum */ /* Beep added by Mark Hammond */ /* Win9X Beep and platform identification added by Uncle Timmy */ /* Example: import winsound import time # Play wav file winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME) # Play sound from control panel settings winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS) # Play wav file from memory data=open('c:/windows/media/Chimes.wav',"rb").read() winsound.PlaySound(data, winsound.SND_MEMORY) # Start playing the first bit of wav file asynchronously winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME|winsound.SND_ASYNC) # But don't let it go for too long... time.sleep(0.1) # ...Before stopping it winsound.PlaySound(None, 0) */ #include <Python.h> #include <windows.h> #include <mmsystem.h> PyDoc_STRVAR(sound_module_doc, "PlaySound(sound, flags) - play a sound\n" "SND_FILENAME - sound is a wav file name\n" "SND_ALIAS - sound is a registry sound association name\n" "SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n" "SND_MEMORY - sound is a memory image of a wav file\n" "SND_PURGE - stop all instances of the specified sound\n" "SND_ASYNC - PlaySound returns immediately\n" "SND_NODEFAULT - Do not play a default beep if the sound can not be found\n" "SND_NOSTOP - Do not interrupt any sounds currently playing\n" // Raising RuntimeError if needed "SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors "\n" "Beep(frequency, duration) - Make a beep through the PC speaker.\n" "MessageBeep(type) - Call Windows MessageBeep."); /*[clinic input] module winsound [clinic start generated code]*/ /*[clinic end generated code: output=da39a3ee5e6b4b0d input=a18401142d97b8d5]*/ #include "clinic/winsound.c.h" /*[clinic input] winsound.PlaySound sound: object The sound to play; a filename, data, or None. flags: int Flag values, ored together. See module documentation. A wrapper around the Windows PlaySound API. [clinic start generated code]*/ static PyObject * winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags) /*[clinic end generated code: output=49a0fd16a372ebeb input=c63e1f2d848da2f2]*/ { int ok; wchar_t *wsound; Py_buffer view = {NULL, NULL}; if (sound == Py_None) { wsound = NULL; } else if (flags & SND_MEMORY) { if (flags & SND_ASYNC) { /* Sidestep reference counting headache; unfortunately this also prevent SND_LOOP from memory. */ PyErr_SetString(PyExc_RuntimeError, "Cannot play asynchronously from memory"); return NULL; } if (PyObject_GetBuffer(sound, &view, PyBUF_SIMPLE) < 0) { return NULL; } wsound = (wchar_t *)view.buf; } else { if (!PyUnicode_Check(sound)) { PyErr_Format(PyExc_TypeError, "'sound' must be str or None, not '%s'", Py_TYPE(sound)->tp_name); return NULL; } wsound = PyUnicode_AsWideCharString(sound, NULL); if (wsound == NULL) { return NULL; } } Py_BEGIN_ALLOW_THREADS ok = PlaySoundW(wsound, NULL, flags); Py_END_ALLOW_THREADS if (view.obj) { PyBuffer_Release(&view); } else if (sound != Py_None) { PyMem_Free(wsound); } if (!ok) { PyErr_SetString(PyExc_RuntimeError, "Failed to play sound"); return NULL; } Py_RETURN_NONE; } /*[clinic input] winsound.Beep frequency: int Frequency of the sound in hertz. Must be in the range 37 through 32,767. duration: int How long the sound should play, in milliseconds. A wrapper around the Windows Beep API. [clinic start generated code]*/ static PyObject * winsound_Beep_impl(PyObject *module, int frequency, int duration) /*[clinic end generated code: output=f32382e52ee9b2fb input=40e360cfa00a5cf0]*/ { BOOL ok; if (frequency < 37 || frequency > 32767) { PyErr_SetString(PyExc_ValueError, "frequency must be in 37 thru 32767"); return NULL; } Py_BEGIN_ALLOW_THREADS ok = Beep(frequency, duration); Py_END_ALLOW_THREADS if (!ok) { PyErr_SetString(PyExc_RuntimeError,"Failed to beep"); return NULL; } Py_RETURN_NONE; } /*[clinic input] winsound.MessageBeep type: int(c_default="MB_OK") = MB_OK Call Windows MessageBeep(x). x defaults to MB_OK. [clinic start generated code]*/ static PyObject * winsound_MessageBeep_impl(PyObject *module, int type) /*[clinic end generated code: output=120875455121121f input=db185f741ae21401]*/ { BOOL ok; Py_BEGIN_ALLOW_THREADS ok = MessageBeep(type); Py_END_ALLOW_THREADS if (!ok) { PyErr_SetExcFromWindowsErr(PyExc_RuntimeError, 0); return NULL; } Py_RETURN_NONE; } static struct PyMethodDef sound_methods[] = { WINSOUND_PLAYSOUND_METHODDEF WINSOUND_BEEP_METHODDEF WINSOUND_MESSAGEBEEP_METHODDEF {NULL, NULL} }; static void add_define(PyObject *dict, const char *key, long value) { PyObject *k = PyUnicode_FromString(key); PyObject *v = PyLong_FromLong(value); if (v && k) { PyDict_SetItem(dict, k, v); } Py_XDECREF(k); Py_XDECREF(v); } #define ADD_DEFINE(tok) add_define(dict,#tok,tok) static struct PyModuleDef winsoundmodule = { PyModuleDef_HEAD_INIT, "winsound", sound_module_doc, -1, sound_methods, NULL, NULL, NULL, NULL }; PyMODINIT_FUNC PyInit_winsound(void) { PyObject *dict; PyObject *module = PyModule_Create(&winsoundmodule); if (module == NULL) return NULL; dict = PyModule_GetDict(module); ADD_DEFINE(SND_ASYNC); ADD_DEFINE(SND_NODEFAULT); ADD_DEFINE(SND_NOSTOP); ADD_DEFINE(SND_NOWAIT); ADD_DEFINE(SND_ALIAS); ADD_DEFINE(SND_FILENAME); ADD_DEFINE(SND_MEMORY); ADD_DEFINE(SND_PURGE); ADD_DEFINE(SND_LOOP); ADD_DEFINE(SND_APPLICATION); ADD_DEFINE(MB_OK); ADD_DEFINE(MB_ICONASTERISK); ADD_DEFINE(MB_ICONEXCLAMATION); ADD_DEFINE(MB_ICONHAND); ADD_DEFINE(MB_ICONQUESTION); return module; }