// Copyright 2014 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #ifndef XFA_FDE_CFDE_TEXTOUT_H_ #define XFA_FDE_CFDE_TEXTOUT_H_ #include <deque> #include <memory> #include <vector> #include "core/fxcrt/cfx_char.h" #include "core/fxge/cfx_defaultrenderdevice.h" #include "core/fxge/cfx_renderdevice.h" #include "core/fxge/fx_dib.h" #include "xfa/fde/cfde_data.h" class CFDE_RenderDevice; class CFGAS_GEFont; class CFX_RenderDevice; class CFX_TxtBreak; class CFDE_TextOut { public: static bool DrawString(CFX_RenderDevice* device, FX_ARGB color, const RetainPtr<CFGAS_GEFont>& pFont, FXTEXT_CHARPOS* pCharPos, int32_t iCount, float fFontSize, const CFX_Matrix* pMatrix); CFDE_TextOut(); ~CFDE_TextOut(); void SetFont(const RetainPtr<CFGAS_GEFont>& pFont); void SetFontSize(float fFontSize); void SetTextColor(FX_ARGB color) { m_TxtColor = color; } void SetStyles(const FDE_TextStyle& dwStyles); void SetAlignment(FDE_TextAlignment iAlignment); void SetLineSpace(float fLineSpace); void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; } void SetLineBreakTolerance(float fTolerance); void CalcLogicSize(const WideString& str, CFX_SizeF& size); void CalcLogicSize(const WideString& str, CFX_RectF& rect); void DrawLogicText(CFX_RenderDevice* device, const WideStringView& str, const CFX_RectF& rect); int32_t GetTotalLines() const { return m_iTotalLines; } private: class CFDE_TTOLine { public: CFDE_TTOLine(); CFDE_TTOLine(const CFDE_TTOLine& ttoLine); ~CFDE_TTOLine(); bool GetNewReload() const { return m_bNewReload; } void SetNewReload(bool reload) { m_bNewReload = reload; } int32_t AddPiece(int32_t index, const FDE_TTOPIECE& ttoPiece); int32_t GetSize() const; FDE_TTOPIECE* GetPtrAt(int32_t index); void RemoveLast(int32_t iCount); private: bool m_bNewReload; std::deque<FDE_TTOPIECE> m_pieces; }; bool RetrieveLineWidth(CFX_BreakType dwBreakStatus, float& fStartPos, float& fWidth, float& fHeight); void LoadText(const WideString& str, const CFX_RectF& rect); void Reload(const CFX_RectF& rect); void ReloadLinePiece(CFDE_TTOLine* pLine, const CFX_RectF& rect); bool RetrievePieces(CFX_BreakType dwBreakStatus, int32_t& iStartChar, int32_t& iPieceWidths, bool bReload, const CFX_RectF& rect); void AppendPiece(const FDE_TTOPIECE& ttoPiece, bool bNeedReload, bool bEnd); void DoAlignment(const CFX_RectF& rect); int32_t GetDisplayPos(FDE_TTOPIECE* pPiece); std::unique_ptr<CFX_TxtBreak> m_pTxtBreak; RetainPtr<CFGAS_GEFont> m_pFont; float m_fFontSize; float m_fLineSpace; float m_fLinePos; float m_fTolerance; FDE_TextAlignment m_iAlignment; FDE_TextStyle m_Styles; std::vector<int32_t> m_CharWidths; FX_ARGB m_TxtColor; uint32_t m_dwTxtBkStyles; WideString m_wsText; CFX_Matrix m_Matrix; std::deque<CFDE_TTOLine> m_ttoLines; int32_t m_iCurLine; int32_t m_iCurPiece; int32_t m_iTotalLines; std::vector<FXTEXT_CHARPOS> m_CharPos; }; #endif // XFA_FDE_CFDE_TEXTOUT_H_