// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #ifndef CORE_FXGE_CFX_RENDERDEVICE_H_ #define CORE_FXGE_CFX_RENDERDEVICE_H_ #include <memory> #include "core/fxcrt/unowned_ptr.h" #include "core/fxge/cfx_color.h" #include "core/fxge/fx_dib.h" class CFX_DIBitmap; class CFX_Font; class CFX_GraphStateData; class CFX_ImageRenderer; class IFX_PauseIndicator; class IFX_RenderDeviceDriver; #define FXDC_DEVICE_CLASS 1 #define FXDC_PIXEL_WIDTH 2 #define FXDC_PIXEL_HEIGHT 3 #define FXDC_BITS_PIXEL 4 #define FXDC_HORZ_SIZE 5 #define FXDC_VERT_SIZE 6 #define FXDC_RENDER_CAPS 7 #define FXDC_DISPLAY 1 #define FXDC_PRINTER 2 #define FXRC_GET_BITS 0x01 #define FXRC_BIT_MASK 0x02 #define FXRC_ALPHA_PATH 0x10 #define FXRC_ALPHA_IMAGE 0x20 #define FXRC_ALPHA_OUTPUT 0x40 #define FXRC_BLEND_MODE 0x80 #define FXRC_SOFT_CLIP 0x100 #define FXRC_CMYK_OUTPUT 0x200 #define FXRC_BITMASK_OUTPUT 0x400 #define FXRC_BYTEMASK_OUTPUT 0x800 #define FXRENDER_IMAGE_LOSSY 0x1000 #define FXRC_FILLSTROKE_PATH 0x2000 #define FXRC_SHADING 0x4000 #define FXFILL_ALTERNATE 1 #define FXFILL_WINDING 2 #define FXFILL_FULLCOVER 4 #define FXFILL_RECT_AA 8 #define FX_FILL_STROKE 16 #define FX_STROKE_ADJUST 32 #define FX_STROKE_TEXT_MODE 64 #define FX_FILL_TEXT_MODE 128 #define FX_ZEROAREA_FILL 256 #define FXFILL_NOPATHSMOOTH 512 #define FXTEXT_CLEARTYPE 0x01 #define FXTEXT_BGR_STRIPE 0x02 #define FXTEXT_PRINTGRAPHICTEXT 0x04 #define FXTEXT_NO_NATIVETEXT 0x08 #define FXTEXT_PRINTIMAGETEXT 0x10 #define FXTEXT_NOSMOOTH 0x20 class CFX_PathData; enum class FXPT_TYPE : uint8_t { LineTo, BezierTo, MoveTo }; class FXTEXT_CHARPOS { public: FXTEXT_CHARPOS(); FXTEXT_CHARPOS(const FXTEXT_CHARPOS&); ~FXTEXT_CHARPOS(); float m_AdjustMatrix[4]; CFX_PointF m_Origin; uint32_t m_Unicode; uint32_t m_GlyphIndex; int32_t m_FontCharWidth; #if _FX_PLATFORM_ == _FX_PLATFORM_APPLE_ uint32_t m_ExtGID; #endif int32_t m_FallbackFontPosition; bool m_bGlyphAdjust; bool m_bFontStyle; }; class CFX_RenderDevice { public: class StateRestorer { public: explicit StateRestorer(CFX_RenderDevice* pDevice); ~StateRestorer(); private: UnownedPtr<CFX_RenderDevice> m_pDevice; }; CFX_RenderDevice(); virtual ~CFX_RenderDevice(); // Take ownership of |pDriver|. void SetDeviceDriver(std::unique_ptr<IFX_RenderDeviceDriver> pDriver); IFX_RenderDeviceDriver* GetDeviceDriver() const { return m_pDeviceDriver.get(); } void SaveState(); void RestoreState(bool bKeepSaved); int GetWidth() const { return m_Width; } int GetHeight() const { return m_Height; } int GetDeviceClass() const { return m_DeviceClass; } int GetRenderCaps() const { return m_RenderCaps; } int GetDeviceCaps(int id) const; CFX_Matrix GetCTM() const; RetainPtr<CFX_DIBitmap> GetBitmap() const; void SetBitmap(const RetainPtr<CFX_DIBitmap>& pBitmap); bool CreateCompatibleBitmap(const RetainPtr<CFX_DIBitmap>& pDIB, int width, int height) const; const FX_RECT& GetClipBox() const { return m_ClipBox; } bool SetClip_PathFill(const CFX_PathData* pPathData, const CFX_Matrix* pObject2Device, int fill_mode); bool SetClip_Rect(const CFX_RectF& pRect); bool SetClip_Rect(const FX_RECT& pRect); bool SetClip_PathStroke(const CFX_PathData* pPathData, const CFX_Matrix* pObject2Device, const CFX_GraphStateData* pGraphState); bool DrawPath(const CFX_PathData* pPathData, const CFX_Matrix* pObject2Device, const CFX_GraphStateData* pGraphState, uint32_t fill_color, uint32_t stroke_color, int fill_mode) { return DrawPathWithBlend(pPathData, pObject2Device, pGraphState, fill_color, stroke_color, fill_mode, FXDIB_BLEND_NORMAL); } bool DrawPathWithBlend(const CFX_PathData* pPathData, const CFX_Matrix* pObject2Device, const CFX_GraphStateData* pGraphState, uint32_t fill_color, uint32_t stroke_color, int fill_mode, int blend_type); bool FillRect(const FX_RECT* pRect, uint32_t color) { return FillRectWithBlend(pRect, color, FXDIB_BLEND_NORMAL); } RetainPtr<CFX_DIBitmap> GetBackDrop(); bool GetDIBits(const RetainPtr<CFX_DIBitmap>& pBitmap, int left, int top); bool SetDIBits(const RetainPtr<CFX_DIBSource>& pBitmap, int left, int top) { return SetDIBitsWithBlend(pBitmap, left, top, FXDIB_BLEND_NORMAL); } bool SetDIBitsWithBlend(const RetainPtr<CFX_DIBSource>& pBitmap, int left, int top, int blend_type); bool StretchDIBits(const RetainPtr<CFX_DIBSource>& pBitmap, int left, int top, int dest_width, int dest_height) { return StretchDIBitsWithFlagsAndBlend(pBitmap, left, top, dest_width, dest_height, 0, FXDIB_BLEND_NORMAL); } bool StretchDIBitsWithFlagsAndBlend(const RetainPtr<CFX_DIBSource>& pBitmap, int left, int top, int dest_width, int dest_height, uint32_t flags, int blend_type); bool SetBitMask(const RetainPtr<CFX_DIBSource>& pBitmap, int left, int top, uint32_t color); bool StretchBitMask(const RetainPtr<CFX_DIBSource>& pBitmap, int left, int top, int dest_width, int dest_height, uint32_t color); bool StretchBitMaskWithFlags(const RetainPtr<CFX_DIBSource>& pBitmap, int left, int top, int dest_width, int dest_height, uint32_t color, uint32_t flags); bool StartDIBits(const RetainPtr<CFX_DIBSource>& pBitmap, int bitmap_alpha, uint32_t color, const CFX_Matrix* pMatrix, uint32_t flags, std::unique_ptr<CFX_ImageRenderer>* handle) { return StartDIBitsWithBlend(pBitmap, bitmap_alpha, color, pMatrix, flags, handle, FXDIB_BLEND_NORMAL); } bool StartDIBitsWithBlend(const RetainPtr<CFX_DIBSource>& pBitmap, int bitmap_alpha, uint32_t color, const CFX_Matrix* pMatrix, uint32_t flags, std::unique_ptr<CFX_ImageRenderer>* handle, int blend_type); bool ContinueDIBits(CFX_ImageRenderer* handle, IFX_PauseIndicator* pPause); bool DrawNormalText(int nChars, const FXTEXT_CHARPOS* pCharPos, CFX_Font* pFont, float font_size, const CFX_Matrix* pText2Device, uint32_t fill_color, uint32_t text_flags); bool DrawTextPath(int nChars, const FXTEXT_CHARPOS* pCharPos, CFX_Font* pFont, float font_size, const CFX_Matrix* pText2User, const CFX_Matrix* pUser2Device, const CFX_GraphStateData* pGraphState, uint32_t fill_color, uint32_t stroke_color, CFX_PathData* pClippingPath, int nFlag); void DrawFillRect(const CFX_Matrix* pUser2Device, const CFX_FloatRect& rect, const CFX_Color& color, int32_t nTransparency); void DrawFillRect(const CFX_Matrix* pUser2Device, const CFX_FloatRect& rect, const FX_COLORREF& color); void DrawStrokeRect(const CFX_Matrix* pUser2Device, const CFX_FloatRect& rect, const FX_COLORREF& color, float fWidth); void DrawStrokeLine(const CFX_Matrix* pUser2Device, const CFX_PointF& ptMoveTo, const CFX_PointF& ptLineTo, const FX_COLORREF& color, float fWidth); void DrawBorder(const CFX_Matrix* pUser2Device, const CFX_FloatRect& rect, float fWidth, const CFX_Color& color, const CFX_Color& crLeftTop, const CFX_Color& crRightBottom, BorderStyle nStyle, int32_t nTransparency); void DrawFillArea(const CFX_Matrix* pUser2Device, const CFX_PointF* pPts, int32_t nCount, const FX_COLORREF& color); void DrawShadow(const CFX_Matrix* pUser2Device, bool bVertical, bool bHorizontal, CFX_FloatRect rect, int32_t nTransparency, int32_t nStartGray, int32_t nEndGray); #ifdef _SKIA_SUPPORT_ virtual void DebugVerifyBitmapIsPreMultiplied() const; virtual bool SetBitsWithMask(const RetainPtr<CFX_DIBSource>& pBitmap, const RetainPtr<CFX_DIBSource>& pMask, int left, int top, int bitmap_alpha, int blend_type); #endif #if defined _SKIA_SUPPORT_ || defined _SKIA_SUPPORT_PATHS_ void Flush(bool release); #endif private: void InitDeviceInfo(); void UpdateClipBox(); bool DrawFillStrokePath(const CFX_PathData* pPathData, const CFX_Matrix* pObject2Device, const CFX_GraphStateData* pGraphState, uint32_t fill_color, uint32_t stroke_color, int fill_mode, int blend_type); bool DrawCosmeticLine(const CFX_PointF& ptMoveTo, const CFX_PointF& ptLineTo, uint32_t color, int fill_mode, int blend_type); bool FillRectWithBlend(const FX_RECT* pRect, uint32_t color, int blend_type); RetainPtr<CFX_DIBitmap> m_pBitmap; int m_Width; int m_Height; int m_bpp; int m_RenderCaps; int m_DeviceClass; FX_RECT m_ClipBox; std::unique_ptr<IFX_RenderDeviceDriver> m_pDeviceDriver; }; #endif // CORE_FXGE_CFX_RENDERDEVICE_H_