<?xml version="1.0"?> <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> <!-- Note: no GLX protocol info yet. --> <OpenGLAPI> <category name="4.0"> <enum name="SAMPLE_SHADING" value="0x8C36"/> <enum name="MIN_SAMPLE_SHADING_VALUE" value="0x8C37"/> <function name="MinSampleShading" es2="3.2" no_error="true"> <param name="value" type="GLfloat"/> </function> <function name="BlendFunci" alias="BlendFunciARB" es2="3.2"> <param name="buf" type="GLuint"/> <param name="sfactor" type="GLenum"/> <param name="dfactor" type="GLenum"/> </function> <function name="BlendFuncSeparatei" alias="BlendFuncSeparateiARB" es2="3.2"> <param name="buf" type="GLuint"/> <param name="sfactorRGB" type="GLenum"/> <param name="dfactorRGB" type="GLenum"/> <param name="sfactorAlpha" type="GLenum"/> <param name="dfactorAlpha" type="GLenum"/> </function> <function name="BlendEquationi" alias="BlendEquationiARB" es2="3.2"> <param name="buf" type="GLuint"/> <param name="mode" type="GLenum"/> </function> <function name="BlendEquationSeparatei" alias="BlendEquationSeparateiARB" es2="3.2"> <param name="buf" type="GLuint"/> <param name="modeRGB" type="GLenum"/> <param name="modeA" type="GLenum"/> </function> </category> <category name="4.3"> <enum name="SHADER_STORAGE_BARRIER_BIT" value="0x2000" /> <enum name="NUM_SHADING_LANGUAGE_VERSIONS" value="0x82E9" /> <enum name="MAX_COMBINED_SHADER_OUTPUT_RESOURCES" value="0x8F39" /> <enum name="SHADER_STORAGE_BUFFER" value="0x90D2"/> <enum name="SHADER_STORAGE_BUFFER_BINDING" value="0x90D3"/> <enum name="SHADER_STORAGE_BUFFER_START" value="0x90D4"/> <enum name="SHADER_STORAGE_BUFFER_SIZE" value="0x90D5"/> <enum name="MAX_VERTEX_SHADER_STORAGE_BLOCKS" value="0x90D6" /> <enum name="MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" value="0x90D7" /> <enum name="MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" value="0x90D8" /> <enum name="MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" value="0x90D9" /> <enum name="MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" value="0x90DA" /> <enum name="MAX_COMPUTE_SHADER_STORAGE_BLOCKS" value="0x90DB" /> <enum name="MAX_COMBINED_SHADER_STORAGE_BLOCKS" value="0x90DC" /> <enum name="MAX_SHADER_STORAGE_BUFFER_BINDINGS" value="0x90DD" /> <enum name="MAX_SHADER_STORAGE_BLOCK_SIZE" value="0x90DE" /> <enum name="SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" value="0x90DF" /> <enum name="DEPTH_STENCIL_TEXTURE_MODE" value="0x90EA"/> </category> <category name="4.5"> <function name="MemoryBarrierByRegion" es2="3.1" no_error="true"> <param name="barriers" type="GLbitfield"/> </function> </category> <category name="4.6"> <enum name="PARAMETER_BUFFER" value="0x80EE"/> <enum name="PARAMETER_BUFFER_BINDING" value="0x80EF"/> <enum name="POLYGON_OFFSET_CLAMP" value="0x8E1B"/> <enum name="SHADER_BINARY_FORMAT_SPIR_V" value="0x9551"/> <enum name="SPIR_V_BINARY" value="0x9552"/> <!-- This function aliases one from GL_EXT_polygon_offset_clamp --> <function name="PolygonOffsetClamp" alias="PolygonOffsetClampEXT"> <param name="factor" type="GLfloat"/> <param name="units" type="GLfloat"/> <param name="clamp" type="GLfloat"/> </function> <!-- This function aliases one from GL_ARB_gl_spirv --> <function name="SpecializeShader" alias="SpecializeShaderARB"> <param name="shader" type="GLuint"/> <param name="pEntryPoint" type="const GLchar *"/> <param name="numSpecializationConstants" type="GLuint"/> <param name="pConstantIndex" type="const GLuint *"/> <param name="pConstantValue" type="const GLuint *"/> </function> <!-- These functions alias ones from GL_ARB_indirect_parameters --> <function name="MultiDrawArraysIndirectCount" alias="MultiDrawArraysIndirectCountARB"> <param name="mode" type="GLenum"/> <param name="indirect" type="GLintptr"/> <param name="drawcount" type="GLintptr"/> <param name="maxdrawcount" type="GLsizei"/> <param name="stride" type="GLsizei"/> </function> <function name="MultiDrawElementsIndirectCount" alias="MultiDrawElementsIndirectCountARB"> <param name="mode" type="GLenum"/> <param name="type" type="GLenum"/> <param name="indirect" type="GLintptr"/> <param name="drawcount" type="GLintptr"/> <param name="maxdrawcount" type="GLsizei"/> <param name="stride" type="GLsizei"/> </function> </category> </OpenGLAPI>