<?xml version="1.0"?> <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> <OpenGLAPI> <category name="GL_ARB_direct_state_access" number="164"> <enum name="TEXTURE_TARGET" value="0x1006"/> <enum name="QUERY_TARGET" value="0x82EA"/> <!-- Transform Feedback object functions --> <function name="CreateTransformFeedbacks"> <param name="n" type="GLsizei" /> <param name="ids" type="GLuint *" /> </function> <function name="TransformFeedbackBufferBase"> <param name="xfb" type="GLuint" /> <param name="index" type="GLuint" /> <param name="buffer" type="GLuint" /> </function> <function name="TransformFeedbackBufferRange"> <param name="xfb" type="GLuint" /> <param name="index" type="GLuint" /> <param name="buffer" type="GLuint" /> <param name="offset" type="GLintptr" /> <param name="size" type="GLsizeiptr" /> </function> <function name="GetTransformFeedbackiv"> <param name="xfb" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="param" type="GLint *" /> </function> <function name="GetTransformFeedbacki_v"> <param name="xfb" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="index" type="GLuint" /> <param name="param" type="GLint *" /> </function> <function name="GetTransformFeedbacki64_v"> <param name="xfb" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="index" type="GLuint" /> <param name="param" type="GLint64 *" /> </function> <!-- Buffer object functions --> <function name="CreateBuffers" no_error="true"> <param name="n" type="GLsizei" /> <param name="buffers" type="GLuint *" /> </function> <function name="NamedBufferStorage" no_error="true"> <param name="buffer" type="GLuint" /> <param name="size" type="GLsizeiptr" /> <param name="data" type="const GLvoid *" /> <param name="flags" type="GLbitfield" /> </function> <function name="NamedBufferData" marshal="custom" no_error="true"> <param name="buffer" type="GLuint" /> <param name="size" type="GLsizeiptr" /> <param name="data" type="const GLvoid *" /> <param name="usage" type="GLenum" /> </function> <function name="NamedBufferSubData" no_error="true" marshal="custom"> <param name="buffer" type="GLuint" /> <param name="offset" type="GLintptr" /> <param name="size" type="GLsizeiptr" /> <param name="data" type="const GLvoid *" /> </function> <function name="CopyNamedBufferSubData" no_error="true"> <param name="readBuffer" type="GLuint" /> <param name="writeBuffer" type="GLuint" /> <param name="readOffset" type="GLintptr" /> <param name="writeOffset" type="GLintptr" /> <param name="size" type="GLsizeiptr" /> </function> <function name="ClearNamedBufferData" no_error="true"> <param name="buffer" type="GLuint" /> <param name="internalformat" type="GLenum" /> <param name="format" type="GLenum" /> <param name="type" type="GLenum" /> <param name="data" type="const GLvoid *" /> </function> <function name="ClearNamedBufferSubData" no_error="true"> <param name="buffer" type="GLuint" /> <param name="internalformat" type="GLenum" /> <param name="offset" type="GLintptr" /> <param name="size" type="GLsizeiptr" /> <param name="format" type="GLenum" /> <param name="type" type="GLenum" /> <param name="data" type="const GLvoid *" /> </function> <function name="MapNamedBuffer" no_error="true"> <return type="GLvoid *" /> <param name="buffer" type="GLuint" /> <param name="access" type="GLenum" /> </function> <function name="MapNamedBufferRange" no_error="true"> <return type="GLvoid *" /> <param name="buffer" type="GLuint" /> <param name="offset" type="GLintptr" /> <param name="length" type="GLsizeiptr" /> <param name="access" type="GLbitfield" /> </function> <function name="UnmapNamedBuffer" no_error="true"> <return type="GLboolean" /> <param name="buffer" type="GLuint" /> </function> <function name="FlushMappedNamedBufferRange" no_error="true"> <param name="buffer" type="GLuint" /> <param name="offset" type="GLintptr" /> <param name="length" type="GLsizeiptr" /> </function> <function name="GetNamedBufferParameteriv"> <param name="buffer" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="params" type="GLint *" /> </function> <function name="GetNamedBufferParameteri64v"> <param name="buffer" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="params" type="GLint64 *" /> </function> <function name="GetNamedBufferPointerv"> <param name="buffer" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="params" type="GLvoid **" /> </function> <function name="GetNamedBufferSubData"> <param name="buffer" type="GLuint" /> <param name="offset" type="GLintptr" /> <param name="size" type="GLsizeiptr" /> <param name="data" type="GLvoid *" /> </function> <!-- Framebuffer object functions --> <function name="CreateFramebuffers"> <param name="n" type="GLsizei" /> <param name="framebuffers" type="GLuint *" /> </function> <function name="NamedFramebufferRenderbuffer" no_error="true"> <param name="framebuffer" type="GLuint" /> <param name="attachment" type="GLenum" /> <param name="renderbuffertarget" type="GLenum" /> <param name="renderbuffer" type="GLuint" /> </function> <function name="NamedFramebufferParameteri"> <param name="framebuffer" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="param" type="GLint" /> </function> <function name="NamedFramebufferTexture" no_error="true"> <param name="framebuffer" type="GLuint" /> <param name="attachment" type="GLenum" /> <param name="texture" type="GLuint" /> <param name="level" type="GLint" /> </function> <function name="NamedFramebufferTextureLayer" no_error="true"> <param name="framebuffer" type="GLuint" /> <param name="attachment" type="GLenum" /> <param name="texture" type="GLuint" /> <param name="level" type="GLint" /> <param name="layer" type="GLint" /> </function> <function name="NamedFramebufferDrawBuffer" no_error="true"> <param name="framebuffer" type="GLuint" /> <param name="buf" type="GLenum" /> </function> <function name="NamedFramebufferDrawBuffers" no_error="true"> <param name="framebuffer" type="GLuint" /> <param name="n" type="GLsizei" /> <param name="bufs" type="const GLenum *" /> </function> <function name="NamedFramebufferReadBuffer" no_error="true"> <param name="framebuffer" type="GLuint" /> <param name="buf" type="GLenum" /> </function> <function name="InvalidateNamedFramebufferData"> <param name="framebuffer" type="GLuint" /> <param name="numAttachments" type="GLsizei" /> <param name="attachments" type="const GLenum *" /> </function> <function name="InvalidateNamedFramebufferSubData"> <param name="framebuffer" type="GLuint" /> <param name="numAttachments" type="GLsizei" /> <param name="attachments" type="const GLenum *" /> <param name="x" type="GLint" /> <param name="y" type="GLint" /> <param name="width" type="GLsizei" /> <param name="height" type="GLsizei" /> </function> <function name="ClearNamedFramebufferiv"> <param name="framebuffer" type="GLuint" /> <param name="buffer" type="GLenum" /> <param name="drawbuffer" type="GLint" /> <param name="value" type="const GLint *" /> </function> <function name="ClearNamedFramebufferuiv"> <param name="framebuffer" type="GLuint" /> <param name="buffer" type="GLenum" /> <param name="drawbuffer" type="GLint" /> <param name="value" type="const GLuint *" /> </function> <function name="ClearNamedFramebufferfv"> <param name="framebuffer" type="GLuint" /> <param name="buffer" type="GLenum" /> <param name="drawbuffer" type="GLint" /> <param name="value" type="const GLfloat *" /> </function> <function name="ClearNamedFramebufferfi"> <param name="framebuffer" type="GLuint" /> <param name="buffer" type="GLenum" /> <param name="drawbuffer" type="GLint" /> <param name="depth" type="GLfloat" /> <param name="stencil" type="GLint" /> </function> <function name="BlitNamedFramebuffer" no_error="true"> <param name="readFramebuffer" type="GLuint" /> <param name="drawFramebuffer" type="GLuint" /> <param name="srcX0" type="GLint" /> <param name="srcY0" type="GLint" /> <param name="srcX1" type="GLint" /> <param name="srcY1" type="GLint" /> <param name="dstX0" type="GLint" /> <param name="dstY0" type="GLint" /> <param name="dstX1" type="GLint" /> <param name="dstY1" type="GLint" /> <param name="mask" type="GLbitfield" /> <param name="filter" type="GLenum" /> </function> <function name="CheckNamedFramebufferStatus"> <return type="GLenum" /> <param name="framebuffer" type="GLuint" /> <param name="target" type="GLenum" /> </function> <function name="GetNamedFramebufferParameteriv"> <param name="framebuffer" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="param" type="GLint *" /> </function> <function name="GetNamedFramebufferAttachmentParameteriv"> <param name="framebuffer" type="GLuint" /> <param name="attachment" type="GLenum" /> <param name="pname" type="GLenum" /> <param name="params" type="GLint *" /> </function> <!-- Renderbuffer object functions --> <function name="CreateRenderbuffers" no_error="true"> <param name="n" type="GLsizei" /> <param name="renderbuffers" type="GLuint *" /> </function> <function name="NamedRenderbufferStorage"> <param name="renderbuffer" type="GLuint" /> <param name="internalformat" type="GLenum" /> <param name="width" type="GLsizei" /> <param name="height" type="GLsizei" /> </function> <function name="NamedRenderbufferStorageMultisample"> <param name="renderbuffer" type="GLuint" /> <param name="samples" type="GLsizei" /> <param name="internalformat" type="GLenum" /> <param name="width" type="GLsizei" /> <param name="height" type="GLsizei" /> </function> <function name="GetNamedRenderbufferParameteriv"> <param name="renderbuffer" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="params" type="GLint *" /> </function> <!-- Texture object functions --> <function name="CreateTextures" no_error="true"> <param name="target" type="GLenum" /> <param name="n" type="GLsizei" /> <param name="textures" type="GLuint *" /> </function> <function name="TextureBuffer"> <param name="texture" type="GLuint" /> <param name="internalformat" type="GLenum" /> <param name="buffer" type="GLuint" /> </function> <function name="TextureBufferRange"> <param name="texture" type="GLuint" /> <param name="internalformat" type="GLenum" /> <param name="buffer" type="GLuint" /> <param name="offset" type="GLintptr" /> <param name="size" type="GLsizeiptr" /> </function> <function name="TextureStorage1D" no_error="true"> <param name="texture" type="GLuint" /> <param name="levels" type="GLsizei" /> <param name="internalformat" type="GLenum" /> <param name="width" type="GLsizei" /> </function> <function name="TextureStorage2D" no_error="true"> <param name="texture" type="GLuint" /> <param name="levels" type="GLsizei" /> <param name="internalformat" type="GLenum" /> <param name="width" type="GLsizei" /> <param name="height" type="GLsizei" /> </function> <function name="TextureStorage3D" no_error="true"> <param name="texture" type="GLuint" /> <param name="levels" type="GLsizei" /> <param name="internalformat" type="GLenum" /> <param name="width" type="GLsizei" /> <param name="height" type="GLsizei" /> <param name="depth" type="GLsizei" /> </function> <function name="TextureStorage2DMultisample"> <param name="texture" type="GLuint" /> <param name="samples" type="GLsizei" /> <param name="internalformat" type="GLenum" /> <param name="width" type="GLsizei" /> <param name="height" type="GLsizei" /> <param name="fixedsamplelocations" type="GLboolean" /> </function> <function name="TextureStorage3DMultisample"> <param name="texture" type="GLuint" /> <param name="samples" type="GLsizei" /> <param name="internalformat" type="GLenum" /> <param name="width" type="GLsizei" /> <param name="height" type="GLsizei" /> <param name="depth" type="GLsizei" /> <param name="fixedsamplelocations" type="GLboolean" /> </function> <function name="TextureSubImage1D" no_error="true"> <param name="texture" type="GLuint" /> <param name="level" type="GLint" /> <param name="xoffset" type="GLint" /> <param name="width" type="GLsizei" /> <param name="format" type="GLenum" /> <param name="type" type="GLenum" /> <param name="pixels" type="const GLvoid *" /> </function> <function name="TextureSubImage2D" no_error="true"> <param name="texture" type="GLuint" /> <param name="level" type="GLint" /> <param name="xoffset" type="GLint" /> <param name="yoffset" type="GLint" /> <param name="width" type="GLsizei" /> <param name="height" type="GLsizei" /> <param name="format" type="GLenum" /> <param name="type" type="GLenum" /> <param name="pixels" type="const GLvoid *" /> </function> <function name="TextureSubImage3D" no_error="true"> <param name="texture" type="GLuint" /> <param name="level" type="GLint" /> <param name="xoffset" type="GLint" /> <param name="yoffset" type="GLint" /> <param name="zoffset" type="GLint" /> <param name="width" type="GLsizei" /> <param name="height" type="GLsizei" /> <param name="depth" type="GLsizei" /> <param name="format" type="GLenum" /> <param name="type" type="GLenum" /> <param name="pixels" type="const GLvoid *" /> </function> <function name="CompressedTextureSubImage1D" no_error="true"> <param name="texture" type="GLuint" /> <param name="level" type="GLint" /> <param name="xoffset" type="GLint" /> <param name="width" type="GLsizei" /> <param name="format" type="GLenum" /> <param name="imageSize" type="GLsizei" /> <param name="data" type="const GLvoid *" /> </function> <function name="CompressedTextureSubImage2D" no_error="true"> <param name="texture" type="GLuint" /> <param name="level" type="GLint" /> <param name="xoffset" type="GLint" /> <param name="yoffset" type="GLint" /> <param name="width" type="GLsizei" /> <param name="height" type="GLsizei" /> <param name="format" type="GLenum" /> <param name="imageSize" type="GLsizei" /> <param name="data" type="const GLvoid *" /> </function> <function name="CompressedTextureSubImage3D" no_error="true"> <param name="texture" type="GLuint" /> <param name="level" type="GLint" /> <param name="xoffset" type="GLint" /> <param name="yoffset" type="GLint" /> <param name="zoffset" type="GLint" /> <param name="width" type="GLsizei" /> <param name="height" type="GLsizei" /> <param name="depth" type="GLsizei" /> <param name="format" type="GLenum" /> <param name="imageSize" type="GLsizei" /> <param name="data" type="const GLvoid *" /> </function> <function name="CopyTextureSubImage1D" no_error="true"> <param name="texture" type="GLuint" /> <param name="level" type="GLint" /> <param name="xoffset" type="GLint" /> <param name="x" type="GLint" /> <param name="y" type="GLint" /> <param name="width" type="GLsizei" /> </function> <function name="CopyTextureSubImage2D" no_error="true"> <param name="texture" type="GLuint" /> <param name="level" type="GLint" /> <param name="xoffset" type="GLint" /> <param name="yoffset" type="GLint" /> <param name="x" type="GLint" /> <param name="y" type="GLint" /> <param name="width" type="GLsizei" /> <param name="height" type="GLsizei" /> </function> <function name="CopyTextureSubImage3D" no_error="true"> <param name="texture" type="GLuint" /> <param name="level" type="GLint" /> <param name="xoffset" type="GLint" /> <param name="yoffset" type="GLint" /> <param name="zoffset" type="GLint" /> <param name="x" type="GLint" /> <param name="y" type="GLint" /> <param name="width" type="GLsizei" /> <param name="height" type="GLsizei" /> </function> <function name="TextureParameterf"> <param name="texture" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="param" type="GLfloat" /> </function> <function name="TextureParameterfv"> <param name="texture" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="param" type="const GLfloat *" /> </function> <function name="TextureParameteri"> <param name="texture" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="param" type="GLint" /> </function> <function name="TextureParameterIiv"> <param name="texture" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="params" type="const GLint *" /> </function> <function name="TextureParameterIuiv"> <param name="texture" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="params" type="const GLuint *" /> </function> <function name="TextureParameteriv"> <param name="texture" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="param" type="const GLint *" /> </function> <function name="GenerateTextureMipmap" no_error="true"> <param name="texture" type="GLuint" /> </function> <function name="BindTextureUnit" no_error="true"> <param name="unit" type="GLuint" /> <param name="texture" type="GLuint" /> </function> <function name="GetTextureImage"> <param name="texture" type="GLuint" /> <param name="level" type="GLint" /> <param name="format" type="GLenum" /> <param name="type" type="GLenum" /> <param name="bufSize" type="GLsizei" /> <param name="pixels" type="GLvoid *" /> </function> <function name="GetCompressedTextureImage"> <param name="texture" type="GLuint" /> <param name="level" type="GLint" /> <param name="bufSize" type="GLsizei" /> <param name="pixels" type="GLvoid *" /> </function> <function name="GetTextureLevelParameterfv"> <param name="texture" type="GLuint" /> <param name="level" type="GLint" /> <param name="pname" type="GLenum" /> <param name="params" type="GLfloat *" /> </function> <function name="GetTextureLevelParameteriv"> <param name="texture" type="GLuint" /> <param name="level" type="GLint" /> <param name="pname" type="GLenum" /> <param name="params" type="GLint *" /> </function> <function name="GetTextureParameterfv"> <param name="texture" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="params" type="GLfloat *" /> </function> <function name="GetTextureParameterIiv"> <param name="texture" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="params" type="GLint *" /> </function> <function name="GetTextureParameterIuiv"> <param name="texture" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="params" type="GLuint *" /> </function> <function name="GetTextureParameteriv"> <param name="texture" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="params" type="GLint *" /> </function> <!-- Vertex Array object functions --> <function name="CreateVertexArrays" no_error="true"> <param name="n" type="GLsizei" /> <param name="arrays" type="GLuint *" /> </function> <function name="DisableVertexArrayAttrib" no_error="true"> <param name="vaobj" type="GLuint" /> <param name="index" type="GLuint" /> </function> <function name="EnableVertexArrayAttrib" no_error="true"> <param name="vaobj" type="GLuint" /> <param name="index" type="GLuint" /> </function> <function name="VertexArrayElementBuffer" no_error="true"> <param name="vaobj" type="GLuint" /> <param name="buffer" type="GLuint" /> </function> <function name="VertexArrayVertexBuffer" no_error="true"> <param name="vaobj" type="GLuint" /> <param name="bindingindex" type="GLuint" /> <param name="buffer" type="GLuint" /> <param name="offset" type="GLintptr" /> <param name="stride" type="GLsizei" /> </function> <function name="VertexArrayVertexBuffers" no_error="true"> <param name="vaobj" type="GLuint" /> <param name="first" type="GLuint" /> <param name="count" type="GLsizei" /> <param name="buffers" type="const GLuint *" /> <param name="offsets" type="const GLintptr *" /> <param name="strides" type="const GLsizei *" /> </function> <function name="VertexArrayAttribFormat"> <param name="vaobj" type="GLuint" /> <param name="attribindex" type="GLuint" /> <param name="size" type="GLint" /> <param name="type" type="GLenum" /> <param name="normalized" type="GLboolean" /> <param name="relativeoffset" type="GLuint" /> </function> <function name="VertexArrayAttribIFormat"> <param name="vaobj" type="GLuint" /> <param name="attribindex" type="GLuint" /> <param name="size" type="GLint" /> <param name="type" type="GLenum" /> <param name="relativeoffset" type="GLuint" /> </function> <function name="VertexArrayAttribLFormat"> <param name="vaobj" type="GLuint" /> <param name="attribindex" type="GLuint" /> <param name="size" type="GLint" /> <param name="type" type="GLenum" /> <param name="relativeoffset" type="GLuint" /> </function> <function name="VertexArrayAttribBinding" no_error="true"> <param name="vaobj" type="GLuint" /> <param name="attribindex" type="GLuint" /> <param name="bindingindex" type="GLuint" /> </function> <function name="VertexArrayBindingDivisor" no_error="true"> <param name="vaobj" type="GLuint" /> <param name="bindingindex" type="GLuint" /> <param name="divisor" type="GLuint" /> </function> <function name="GetVertexArrayiv"> <param name="vaobj" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="param" type="GLint *" /> </function> <function name="GetVertexArrayIndexediv"> <param name="vaobj" type="GLuint" /> <param name="index" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="param" type="GLint *" /> </function> <function name="GetVertexArrayIndexed64iv"> <param name="vaobj" type="GLuint" /> <param name="index" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="param" type="GLint64 *" /> </function> <!-- Sampler object functions --> <function name="CreateSamplers" no_error="true"> <param name="n" type="GLsizei" /> <param name="samplers" type="GLuint *" /> </function> <!-- Program Pipeline object functions --> <function name="CreateProgramPipelines" no_error="true"> <param name="n" type="GLsizei" /> <param name="pipelines" type="GLuint *" /> </function> <!-- Query object functions --> <function name="CreateQueries"> <param name="target" type="GLenum" /> <param name="n" type="GLsizei" /> <param name="ids" type="GLuint *" /> </function> <function name="GetQueryBufferObjectiv"> <param name="id" type="GLuint" /> <param name="buffer" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="offset" type="GLintptr" /> </function> <function name="GetQueryBufferObjectuiv"> <param name="id" type="GLuint" /> <param name="buffer" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="offset" type="GLintptr" /> </function> <function name="GetQueryBufferObjecti64v"> <param name="id" type="GLuint" /> <param name="buffer" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="offset" type="GLintptr" /> </function> <function name="GetQueryBufferObjectui64v"> <param name="id" type="GLuint" /> <param name="buffer" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="offset" type="GLintptr" /> </function> </category> </OpenGLAPI>