/* * Copyright 2008-2013, Haiku, Inc. All Rights Reserved. * Distributed under the terms of the MIT License. * * This header defines BGLView, the base class making up * the Haiku GL Kit. * */ #ifndef BGLVIEW_H #define BGLVIEW_H #include <GL/gl.h> #define BGL_RGB 0 #define BGL_INDEX 1 #define BGL_SINGLE 0 #define BGL_DOUBLE 2 #define BGL_DIRECT 0 #define BGL_INDIRECT 4 #define BGL_ACCUM 8 #define BGL_ALPHA 16 #define BGL_DEPTH 32 #define BGL_OVERLAY 64 #define BGL_UNDERLAY 128 #define BGL_STENCIL 512 #ifdef __cplusplus #include <AppKit.h> #include <Bitmap.h> #include <DirectWindow.h> #include <View.h> #include <Window.h> #include <WindowScreen.h> struct glview_direct_info; class BGLRenderer; class GLRendererRoster; class BGLView : public BView { public: BGLView(BRect rect, const char* name, ulong resizingMode, ulong mode, ulong options); virtual ~BGLView(); void LockGL(); void UnlockGL(); void SwapBuffers(); void SwapBuffers(bool vSync); BView* EmbeddedView(); // deprecated, returns NULL void* GetGLProcAddress(const char* procName); status_t CopyPixelsOut(BPoint source, BBitmap *dest); status_t CopyPixelsIn(BBitmap *source, BPoint dest); // Mesa's GLenum is uint where Be's ones was ulong! virtual void ErrorCallback(unsigned long errorCode); virtual void Draw(BRect updateRect); virtual void AttachedToWindow(); virtual void AllAttached(); virtual void DetachedFromWindow(); virtual void AllDetached(); virtual void FrameResized(float newWidth, float newHeight); virtual status_t Perform(perform_code d, void *arg); virtual status_t Archive(BMessage *data, bool deep = true) const; virtual void MessageReceived(BMessage *message); virtual void SetResizingMode(uint32 mode); virtual void Show(); virtual void Hide(); virtual BHandler* ResolveSpecifier(BMessage *msg, int32 index, BMessage *specifier, int32 form, const char *property); virtual status_t GetSupportedSuites(BMessage *data); void DirectConnected(direct_buffer_info *info); void EnableDirectMode(bool enabled); void* getGC() { return fGc; } // ??? virtual void GetPreferredSize(float* width, float* height); private: virtual void _ReservedGLView1(); virtual void _ReservedGLView2(); virtual void _ReservedGLView3(); virtual void _ReservedGLView4(); virtual void _ReservedGLView5(); virtual void _ReservedGLView6(); virtual void _ReservedGLView7(); virtual void _ReservedGLView8(); BGLView(const BGLView &); BGLView &operator=(const BGLView &); void _DitherFront(); bool _ConfirmDither(); void _Draw(BRect rect); void _CallDirectConnected(); void* fGc; uint32 fOptions; uint32 fDitherCount; BLocker fDrawLock; BLocker fDisplayLock; glview_direct_info* fClipInfo; BGLRenderer* fRenderer; GLRendererRoster* fRoster; BBitmap* fDitherMap; BRect fBounds; int16* fErrorBuffer[2]; uint64 _reserved[8]; void _LockDraw(); void _UnlockDraw(); // BeOS compatibility private: BGLView(BRect rect, char* name, ulong resizingMode, ulong mode, ulong options); }; class BGLScreen : public BWindowScreen { public: BGLScreen(char* name, ulong screenMode, ulong options, status_t *error, bool debug=false); ~BGLScreen(); void LockGL(); void UnlockGL(); void SwapBuffers(); // Mesa's GLenum is uint where Be's ones was ulong! virtual void ErrorCallback(unsigned long errorCode); virtual void ScreenConnected(bool connected); virtual void FrameResized(float width, float height); virtual status_t Perform(perform_code code, void *arg); virtual status_t Archive(BMessage *data, bool deep = true) const; virtual void MessageReceived(BMessage *message); virtual void Show(); virtual void Hide(); virtual BHandler* ResolveSpecifier(BMessage *message, int32 index, BMessage *specifier, int32 form, const char *property); virtual status_t GetSupportedSuites(BMessage *data); private: virtual void _ReservedGLScreen1(); virtual void _ReservedGLScreen2(); virtual void _ReservedGLScreen3(); virtual void _ReservedGLScreen4(); virtual void _ReservedGLScreen5(); virtual void _ReservedGLScreen6(); virtual void _ReservedGLScreen7(); virtual void _ReservedGLScreen8(); BGLScreen(const BGLScreen &); BGLScreen &operator=(const BGLScreen &); void* fGc; long fOptions; BLocker fDrawLock; int32 fColorSpace; uint32 fScreenMode; uint64 _reserved[7]; }; #endif // __cplusplus #endif // BGLVIEW_H