<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="../mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="../contents.html"></iframe> <div class="content"> <h1>Mesa 10.3.1 Release Notes / October 12, 2014</h1> <p> Mesa 10.3.1 is a bug fix release which fixes bugs found since the 10.3 release. </p> <p> Mesa 10.3.1 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is <strong>only</strong> available if requested at context creation because compatibility contexts are not supported. </p> <h2>SHA256 checksums</h2> <pre> 155afcbad17be8bb80282c761b957d5cc716c14a1fa16c4f5ee04e76df729c6d MesaLib-10.3.1.tar.gz b081d077d717e5d56f2d59677490856052c41573e50378ff86d6c72456714add MesaLib-10.3.1.tar.bz2 07a14febfed06412d519e091a62d24513fee6745f1a6f8a8f1956bfe04b77d15 MesaLib-10.3.1.zip </pre> <h2>New features</h2> <p>None</p> <h2>Bug fixes</h2> <p>This list is likely incomplete.</p> <ul> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79462">Bug 79462</a> - [NVC0/Codegen] Shader compilation falis in spill logic</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82932">Bug 82932</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex fails</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83506">Bug 83506</a> - [UBO] row_major layout ignored inside structures</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83533">Bug 83533</a> - [UBO] nested structures don't get appropriate padding</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83570">Bug 83570</a> - Glyphy demo throws unhandled Integer division by zero exception</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83741">Bug 83741</a> - [UBO] row_major layout partially ignored for arrays of structures</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84178">Bug 84178</a> - Big glamor regression in Xorg server 1.6.99.1 GIT: x11perf 1.5 Test: PutImage XY 500x500 Square</li> </ul> <h2>Changes</h2> <p>Andreas Pokorny (2):</p> <ul> <li>egl/drm: expose KHR_image_pixmap extension</li> <li>i915: Fix black buffers when importing prime fds</li> </ul> <p>Brian Paul (1):</p> <ul> <li>mesa: fix prog_optimize.c assertions triggered by SWZ opcode</li> </ul> <p>Emil Velikov (2):</p> <ul> <li>docs: Add 10.3 sha256 sums, news item and link release notes</li> <li>Update VERSION to 10.3.1</li> </ul> <p>Ian Romanick (4):</p> <ul> <li>glsl: Make sure fields after small structs have correct padding</li> <li>glsl: Make sure row-major array-of-structure get correct layout</li> <li>glsl: Round struct size up to at least 16 bytes</li> <li>glsl: Strip arrayness from ir_type_dereference_variable too</li> </ul> <p>Ilia Mirkin (5):</p> <ul> <li>nv50/ir: avoid deleting pseudo instructions too early</li> <li>gm107/ir: fix manual TXD for array targets</li> <li>gm107/ir: fix texture argument order</li> <li>gm107/ir: add support for indirect const buffer selection</li> <li>gm107/ir: take relative pfetch offset into account</li> </ul> <p>Keith Packard (1):</p> <ul> <li>glx/dri3: Provide error diagnostics when DRI3 allocation fails</li> </ul> <p>Kenneth Graunke (2):</p> <ul> <li>mesa: Use proper structure for glGet*(GL_TEXTURE_COORD_ARRAY*).</li> <li>mesa: Set correct array element in vbo_exec_vtx_init.</li> </ul> <p>Marek Olšák (3):</p> <ul> <li>radeonsi: release GS rings at context destruction</li> <li>radeonsi: properly destroy the GS copy shader and scratch_bo for compute</li> <li>st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables</li> </ul> <p>Michel Dänzer (1):</p> <ul> <li>st/mesa: Use PIPE_USAGE_STAGING for GL_STATIC/DYNAMIC/STREAM_READ buffers</li> </ul> <p>Richard Sandiford (2):</p> <ul> <li>mesa: Fix alpha component in unpack_R8G8B8X8_SRGB.</li> <li>swrast: Fix handling of MESA_FORMAT_L8A8_SRGB for big-endian</li> </ul> <p>Roland Scheidegger (1):</p> <ul> <li>gallivm: fix idiv</li> </ul> <p>Thomas Hellstrom (1):</p> <ul> <li>st/xa: Fix regression in xa_yuv_planar_blit()</li> </ul> <p>Tom Stellard (2):</p> <ul> <li>clover: Add support to mem objects for multiple destructor callbacks v2</li> <li>configure.ac: Compute LLVM_VERSION_PATCH using llvm-config</li> </ul> <p>Tomasz Figa (3):</p> <ul> <li>util: Include in Android builds</li> <li>st/mesa: Generate format_info.c in Android builds</li> <li>st/mesa: Fix paths used in Android builds</li> </ul> <p>rconde (1):</p> <ul> <li>gallivm,tgsi: fix idiv by zero crash</li> </ul> </div> </body> </html>