; RUN: opt < %s -O3 -mcpu=knl -S | FileCheck %s -check-prefix=AVX512 ;AVX1-NOT: llvm.masked target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-pc_linux" ; The source code: ; ;void foo1(float * __restrict__ in, float * __restrict__ out, int * __restrict__ trigger, int * __restrict__ index) { ; ; for (int i=0; i < SIZE; ++i) { ; if (trigger[i] > 0) { ; out[i] = in[index[i]] + (float) 0.5; ; } ; } ;} ;AVX512-LABEL: @foo1 ;AVX512: llvm.masked.load.v16i32 ;AVX512: llvm.masked.gather.v16f32 ;AVX512: llvm.masked.store.v16f32 ;AVX512: ret void ; Function Attrs: nounwind uwtable define void @foo1(float* noalias %in, float* noalias %out, i32* noalias %trigger, i32* noalias %index) { entry: %in.addr = alloca float*, align 8 %out.addr = alloca float*, align 8 %trigger.addr = alloca i32*, align 8 %index.addr = alloca i32*, align 8 %i = alloca i32, align 4 store float* %in, float** %in.addr, align 8 store float* %out, float** %out.addr, align 8 store i32* %trigger, i32** %trigger.addr, align 8 store i32* %index, i32** %index.addr, align 8 store i32 0, i32* %i, align 4 br label %for.cond for.cond: ; preds = %for.inc, %entry %0 = load i32, i32* %i, align 4 %cmp = icmp slt i32 %0, 4096 br i1 %cmp, label %for.body, label %for.end for.body: ; preds = %for.cond %1 = load i32, i32* %i, align 4 %idxprom = sext i32 %1 to i64 %2 = load i32*, i32** %trigger.addr, align 8 %arrayidx = getelementptr inbounds i32, i32* %2, i64 %idxprom %3 = load i32, i32* %arrayidx, align 4 %cmp1 = icmp sgt i32 %3, 0 br i1 %cmp1, label %if.then, label %if.end if.then: ; preds = %for.body %4 = load i32, i32* %i, align 4 %idxprom2 = sext i32 %4 to i64 %5 = load i32*, i32** %index.addr, align 8 %arrayidx3 = getelementptr inbounds i32, i32* %5, i64 %idxprom2 %6 = load i32, i32* %arrayidx3, align 4 %idxprom4 = sext i32 %6 to i64 %7 = load float*, float** %in.addr, align 8 %arrayidx5 = getelementptr inbounds float, float* %7, i64 %idxprom4 %8 = load float, float* %arrayidx5, align 4 %add = fadd float %8, 5.000000e-01 %9 = load i32, i32* %i, align 4 %idxprom6 = sext i32 %9 to i64 %10 = load float*, float** %out.addr, align 8 %arrayidx7 = getelementptr inbounds float, float* %10, i64 %idxprom6 store float %add, float* %arrayidx7, align 4 br label %if.end if.end: ; preds = %if.then, %for.body br label %for.inc for.inc: ; preds = %if.end %11 = load i32, i32* %i, align 4 %inc = add nsw i32 %11, 1 store i32 %inc, i32* %i, align 4 br label %for.cond for.end: ; preds = %for.cond ret void } ; The source code ;void foo2 (In * __restrict__ in, float * __restrict__ out, int * __restrict__ trigger) { ; ; for (int i=0; i<SIZE; ++i) { ; if (trigger[i] > 0) { ; out[i] = in[i].b + (float) 0.5; ; } ; } ;} %struct.In = type { float, float } ;AVX512-LABEL: @foo2 ;AVX512: getelementptr inbounds %struct.In, %struct.In* %in, <16 x i64> %{{.*}}, i32 1 ;AVX512: llvm.masked.gather.v16f32 ;AVX512: llvm.masked.store.v16f32 ;AVX512: ret void define void @foo2(%struct.In* noalias %in, float* noalias %out, i32* noalias %trigger, i32* noalias %index) #0 { entry: %in.addr = alloca %struct.In*, align 8 %out.addr = alloca float*, align 8 %trigger.addr = alloca i32*, align 8 %index.addr = alloca i32*, align 8 %i = alloca i32, align 4 store %struct.In* %in, %struct.In** %in.addr, align 8 store float* %out, float** %out.addr, align 8 store i32* %trigger, i32** %trigger.addr, align 8 store i32* %index, i32** %index.addr, align 8 store i32 0, i32* %i, align 4 br label %for.cond for.cond: ; preds = %for.inc, %entry %0 = load i32, i32* %i, align 4 %cmp = icmp slt i32 %0, 4096 br i1 %cmp, label %for.body, label %for.end for.body: ; preds = %for.cond %1 = load i32, i32* %i, align 4 %idxprom = sext i32 %1 to i64 %2 = load i32*, i32** %trigger.addr, align 8 %arrayidx = getelementptr inbounds i32, i32* %2, i64 %idxprom %3 = load i32, i32* %arrayidx, align 4 %cmp1 = icmp sgt i32 %3, 0 br i1 %cmp1, label %if.then, label %if.end if.then: ; preds = %for.body %4 = load i32, i32* %i, align 4 %idxprom2 = sext i32 %4 to i64 %5 = load %struct.In*, %struct.In** %in.addr, align 8 %arrayidx3 = getelementptr inbounds %struct.In, %struct.In* %5, i64 %idxprom2 %b = getelementptr inbounds %struct.In, %struct.In* %arrayidx3, i32 0, i32 1 %6 = load float, float* %b, align 4 %add = fadd float %6, 5.000000e-01 %7 = load i32, i32* %i, align 4 %idxprom4 = sext i32 %7 to i64 %8 = load float*, float** %out.addr, align 8 %arrayidx5 = getelementptr inbounds float, float* %8, i64 %idxprom4 store float %add, float* %arrayidx5, align 4 br label %if.end if.end: ; preds = %if.then, %for.body br label %for.inc for.inc: ; preds = %if.end %9 = load i32, i32* %i, align 4 %inc = add nsw i32 %9, 1 store i32 %inc, i32* %i, align 4 br label %for.cond for.end: ; preds = %for.cond ret void } ; The source code ;struct Out { ; float a; ; float b; ;}; ;void foo3 (In * __restrict__ in, Out * __restrict__ out, int * __restrict__ trigger) { ; ; for (int i=0; i<SIZE; ++i) { ; if (trigger[i] > 0) { ; out[i].b = in[i].b + (float) 0.5; ; } ; } ;} ;AVX512-LABEL: @foo3 ;AVX512: getelementptr inbounds %struct.In, %struct.In* %in, <16 x i64> %{{.*}}, i32 1 ;AVX512: llvm.masked.gather.v16f32 ;AVX512: fadd <16 x float> ;AVX512: getelementptr inbounds %struct.Out, %struct.Out* %out, <16 x i64> %{{.*}}, i32 1 ;AVX512: llvm.masked.scatter.v16f32 ;AVX512: ret void %struct.Out = type { float, float } define void @foo3(%struct.In* noalias %in, %struct.Out* noalias %out, i32* noalias %trigger) { entry: %in.addr = alloca %struct.In*, align 8 %out.addr = alloca %struct.Out*, align 8 %trigger.addr = alloca i32*, align 8 %i = alloca i32, align 4 store %struct.In* %in, %struct.In** %in.addr, align 8 store %struct.Out* %out, %struct.Out** %out.addr, align 8 store i32* %trigger, i32** %trigger.addr, align 8 store i32 0, i32* %i, align 4 br label %for.cond for.cond: ; preds = %for.inc, %entry %0 = load i32, i32* %i, align 4 %cmp = icmp slt i32 %0, 4096 br i1 %cmp, label %for.body, label %for.end for.body: ; preds = %for.cond %1 = load i32, i32* %i, align 4 %idxprom = sext i32 %1 to i64 %2 = load i32*, i32** %trigger.addr, align 8 %arrayidx = getelementptr inbounds i32, i32* %2, i64 %idxprom %3 = load i32, i32* %arrayidx, align 4 %cmp1 = icmp sgt i32 %3, 0 br i1 %cmp1, label %if.then, label %if.end if.then: ; preds = %for.body %4 = load i32, i32* %i, align 4 %idxprom2 = sext i32 %4 to i64 %5 = load %struct.In*, %struct.In** %in.addr, align 8 %arrayidx3 = getelementptr inbounds %struct.In, %struct.In* %5, i64 %idxprom2 %b = getelementptr inbounds %struct.In, %struct.In* %arrayidx3, i32 0, i32 1 %6 = load float, float* %b, align 4 %add = fadd float %6, 5.000000e-01 %7 = load i32, i32* %i, align 4 %idxprom4 = sext i32 %7 to i64 %8 = load %struct.Out*, %struct.Out** %out.addr, align 8 %arrayidx5 = getelementptr inbounds %struct.Out, %struct.Out* %8, i64 %idxprom4 %b6 = getelementptr inbounds %struct.Out, %struct.Out* %arrayidx5, i32 0, i32 1 store float %add, float* %b6, align 4 br label %if.end if.end: ; preds = %if.then, %for.body br label %for.inc for.inc: ; preds = %if.end %9 = load i32, i32* %i, align 4 %inc = add nsw i32 %9, 1 store i32 %inc, i32* %i, align 4 br label %for.cond for.end: ; preds = %for.cond ret void } declare void @llvm.masked.scatter.v16f32(<16 x float>, <16 x float*>, i32, <16 x i1>)