; RUN: %lli -force-interpreter=true %s > /dev/null define i32 @main() { zext <2 x i1> <i1 true,i1 true> to <2 x i8> zext <3 x i1> <i1 true,i1 true,i1 true> to <3 x i8> zext <2 x i1> <i1 true,i1 true> to <2 x i16> zext <3 x i1> <i1 true,i1 true,i1 true> to <3 x i16> zext <2 x i1> <i1 true,i1 true> to <2 x i32> zext <3 x i1> <i1 true,i1 true,i1 true> to <3 x i32> zext <2 x i1> <i1 true,i1 true> to <2 x i64> zext <3 x i1> <i1 true,i1 true,i1 true> to <3 x i64> zext <3 x i8> <i8 4, i8 4, i8 4> to <3 x i16> zext <2 x i8> <i8 -4, i8 -4> to <2 x i16> zext <3 x i8> <i8 4, i8 4, i8 4> to <3 x i32> zext <2 x i8> <i8 -4, i8 -4> to <2 x i32> zext <3 x i8> <i8 4, i8 4, i8 4> to <3 x i64> zext <2 x i8> <i8 -4, i8 -4> to <2 x i64> zext <3 x i16> <i16 4, i16 4, i16 4> to <3 x i32> zext <2 x i16> <i16 -4, i16 -4> to <2 x i32> zext <3 x i16> <i16 4, i16 4, i16 4> to <3 x i64> zext <2 x i16> <i16 -4, i16 -4> to <2 x i64> zext <3 x i32> <i32 4, i32 4, i32 4> to <3 x i64> zext <2 x i32> <i32 -4, i32 -4> to <2 x i64> sext <2 x i1> <i1 true,i1 true> to <2 x i8> sext <3 x i1> <i1 true,i1 false,i1 true> to <3 x i8> sext <2 x i1> <i1 true,i1 true> to <2 x i16> sext <3 x i1> <i1 true,i1 false,i1 true> to <3 x i16> sext <2 x i1> <i1 true,i1 true> to <2 x i32> sext <3 x i1> <i1 true,i1 false,i1 true> to <3 x i32> sext <2 x i1> <i1 true,i1 true> to <2 x i64> sext <3 x i1> <i1 true,i1 false,i1 true> to <3 x i64> sext <3 x i8> <i8 -4, i8 0, i8 4> to <3 x i16> sext <2 x i8> <i8 -4, i8 4> to <2 x i16> sext <3 x i8> <i8 -4, i8 0, i8 4> to <3 x i32> sext <2 x i8> <i8 -4, i8 4> to <2 x i32> sext <3 x i8> <i8 -4, i8 0, i8 4> to <3 x i64> sext <2 x i8> <i8 -4, i8 4> to <2 x i64> sext <3 x i16> <i16 -4, i16 0, i16 4> to <3 x i32> sext <2 x i16> <i16 -4, i16 4> to <2 x i32> sext <3 x i16> <i16 -4, i16 0, i16 4> to <3 x i64> sext <2 x i16> <i16 -4, i16 4> to <2 x i64> sext <3 x i32> <i32 -4, i32 0, i32 4> to <3 x i64> sext <2 x i32> <i32 -4, i32 4> to <2 x i64> uitofp <3 x i1> <i1 true,i1 false,i1 true> to <3 x float> uitofp <2 x i1> <i1 true,i1 true> to <2 x double> uitofp <3 x i8> <i8 -4,i8 0,i8 4> to <3 x float> uitofp <2 x i8> <i8 -4,i8 4> to <2 x double> uitofp <3 x i16> <i16 -4,i16 0,i16 4> to <3 x float> uitofp <2 x i16> <i16 -4,i16 4> to <2 x double> uitofp <3 x i32> <i32 -4,i32 0,i32 4> to <3 x float> uitofp <2 x i32> <i32 -4,i32 4> to <2 x double> uitofp <3 x i64> <i64 -4,i64 0,i64 4> to <3 x float> uitofp <2 x i64> <i64 -4,i64 4> to <2 x double> sitofp <3 x i1> <i1 true,i1 false,i1 true> to <3 x float> sitofp <2 x i1> <i1 true,i1 true> to <2 x double> sitofp <3 x i8> <i8 -4,i8 0,i8 4> to <3 x float> sitofp <2 x i8> <i8 -4,i8 4> to <2 x double> sitofp <3 x i16> <i16 -4,i16 0,i16 4> to <3 x float> sitofp <2 x i16> <i16 -4,i16 4> to <2 x double> sitofp <3 x i32> <i32 -4,i32 0,i32 4> to <3 x float> sitofp <2 x i32> <i32 -4,i32 4> to <2 x double> sitofp <3 x i64> <i64 -4,i64 0,i64 4> to <3 x float> sitofp <2 x i64> <i64 -4,i64 4> to <2 x double> trunc <2 x i16> <i16 -6, i16 6> to <2 x i8> trunc <3 x i16> <i16 -6, i16 6, i16 0> to <3 x i8> trunc <2 x i32> <i32 -6, i32 6> to <2 x i8> trunc <3 x i32> <i32 -6, i32 6, i32 0> to <3 x i8> trunc <2 x i32> <i32 -6, i32 6> to <2 x i16> trunc <3 x i32> <i32 -6, i32 6, i32 0> to <3 x i16> trunc <2 x i64> <i64 -6, i64 6> to <2 x i8> trunc <3 x i64> <i64 -6, i64 6, i64 0> to <3 x i8> trunc <2 x i64> <i64 -6, i64 6> to <2 x i16> trunc <3 x i64> <i64 -6, i64 6, i64 0> to <3 x i16> trunc <2 x i64> <i64 -6, i64 6> to <2 x i32> trunc <3 x i64> <i64 -6, i64 6, i64 0> to <3 x i32> fpext <2 x float> < float 0.000000e+00, float 1.0> to <2 x double> fpext <3 x float> < float 0.000000e+00, float -1.0, float 1.0> to <3 x double> fptosi <2 x double> < double 0.000000e+00, double 1.0> to <2 x i8> fptosi <3 x double> < double 0.000000e+00, double 1.0, double -1.0> to <3 x i8> fptosi <2 x double> < double 0.000000e+00, double 1.0> to <2 x i16> fptosi <3 x double> < double 0.000000e+00, double 1.0, double -1.0> to <3 x i16> fptosi <2 x double> < double 0.000000e+00, double 1.0> to <2 x i32> fptosi <3 x double> < double 0.000000e+00, double 1.0, double -1.0> to <3 x i32> fptosi <2 x double> < double 0.000000e+00, double 1.0> to <2 x i64> fptosi <3 x double> < double 0.000000e+00, double 1.0, double -1.0> to <3 x i64> fptoui <2 x double> < double 0.000000e+00, double 1.0> to <2 x i8> fptoui <3 x double> < double 0.000000e+00, double 1.0, double -1.0> to <3 x i8> fptoui <2 x double> < double 0.000000e+00, double 1.0> to <2 x i16> fptoui <3 x double> < double 0.000000e+00, double 1.0, double -1.0> to <3 x i16> fptoui <2 x double> < double 0.000000e+00, double 1.0> to <2 x i32> fptoui <3 x double> < double 0.000000e+00, double 1.0, double -1.0> to <3 x i32> fptoui <2 x double> < double 0.000000e+00, double 1.0> to <2 x i64> fptoui <3 x double> < double 0.000000e+00, double 1.0, double -1.0> to <3 x i64> fptrunc <2 x double> < double 0.000000e+00, double 1.0> to <2 x float> fptrunc <3 x double> < double 0.000000e+00, double 1.0, double -1.0> to <3 x float> bitcast <8 x i8> <i8 0, i8 -1, i8 2, i8 -3, i8 4, i8 -5, i8 6, i8 -7> to <4 x i16> bitcast <8 x i8> <i8 0, i8 -1, i8 2, i8 -3, i8 4, i8 -5, i8 6, i8 -7> to <2 x i32> bitcast <8 x i8> <i8 0, i8 -1, i8 2, i8 -3, i8 4, i8 -5, i8 6, i8 -7> to i64 bitcast <8 x i8> <i8 0, i8 -1, i8 2, i8 -3, i8 4, i8 -5, i8 6, i8 -7> to <2 x float> bitcast <8 x i8> <i8 0, i8 -1, i8 2, i8 -3, i8 4, i8 -5, i8 6, i8 -7> to double bitcast <4 x i16> <i16 0, i16 -1, i16 2, i16 -3> to <8 x i8> bitcast <4 x i16> <i16 0, i16 -1, i16 2, i16 -3> to <2 x i32> bitcast <4 x i16> <i16 0, i16 -1, i16 2, i16 -3> to i64 bitcast <4 x i16> <i16 0, i16 -1, i16 2, i16 -3> to <2 x float> bitcast <4 x i16> <i16 0, i16 -1, i16 2, i16 -3> to double bitcast <2 x i32> <i32 1, i32 -1> to <8 x i8> bitcast <2 x i32> <i32 1, i32 -1> to <4 x i16> bitcast <2 x i32> <i32 1, i32 -1> to i64 bitcast <2 x i32> <i32 1, i32 -1> to <2 x float> bitcast <2 x i32> <i32 1, i32 -1> to double bitcast i64 1 to <8 x i8> bitcast i64 1 to <4 x i16> bitcast i64 1 to <2 x i32> bitcast i64 1 to <2 x float> bitcast i64 1 to double bitcast <2 x float> <float 1.0, float -1.0> to <8 x i8> bitcast <2 x float> <float 1.0, float -1.0> to <4 x i16> bitcast <2 x float> <float 1.0, float -1.0> to i64 bitcast <2 x float> <float 1.0, float -1.0> to <2 x i32> bitcast <2 x float> <float 1.0, float -1.0> to double bitcast double 1.0 to <8 x i8> bitcast double 1.0 to <4 x i16> bitcast double 1.0 to <2 x i32> bitcast double 1.0 to <2 x float> bitcast double 1.0 to i64 ret i32 0 }