//===--- RDFGraph.h -------------------------------------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Target-independent, SSA-based data flow graph for register data flow (RDF) // for a non-SSA program representation (e.g. post-RA machine code). // // // *** Introduction // // The RDF graph is a collection of nodes, each of which denotes some element // of the program. There are two main types of such elements: code and refe- // rences. Conceptually, "code" is something that represents the structure // of the program, e.g. basic block or a statement, while "reference" is an // instance of accessing a register, e.g. a definition or a use. Nodes are // connected with each other based on the structure of the program (such as // blocks, instructions, etc.), and based on the data flow (e.g. reaching // definitions, reached uses, etc.). The single-reaching-definition principle // of SSA is generally observed, although, due to the non-SSA representation // of the program, there are some differences between the graph and a "pure" // SSA representation. // // // *** Implementation remarks // // Since the graph can contain a large number of nodes, memory consumption // was one of the major design considerations. As a result, there is a single // base class NodeBase which defines all members used by all possible derived // classes. The members are arranged in a union, and a derived class cannot // add any data members of its own. Each derived class only defines the // functional interface, i.e. member functions. NodeBase must be a POD, // which implies that all of its members must also be PODs. // Since nodes need to be connected with other nodes, pointers have been // replaced with 32-bit identifiers: each node has an id of type NodeId. // There are mapping functions in the graph that translate between actual // memory addresses and the corresponding identifiers. // A node id of 0 is equivalent to nullptr. // // // *** Structure of the graph // // A code node is always a collection of other nodes. For example, a code // node corresponding to a basic block will contain code nodes corresponding // to instructions. In turn, a code node corresponding to an instruction will // contain a list of reference nodes that correspond to the definitions and // uses of registers in that instruction. The members are arranged into a // circular list, which is yet another consequence of the effort to save // memory: for each member node it should be possible to obtain its owner, // and it should be possible to access all other members. There are other // ways to accomplish that, but the circular list seemed the most natural. // // +- CodeNode -+ // | | <---------------------------------------------------+ // +-+--------+-+ | // |FirstM |LastM | // | +-------------------------------------+ | // | | | // V V | // +----------+ Next +----------+ Next Next +----------+ Next | // | |----->| |-----> ... ----->| |----->-+ // +- Member -+ +- Member -+ +- Member -+ // // The order of members is such that related reference nodes (see below) // should be contiguous on the member list. // // A reference node is a node that encapsulates an access to a register, // in other words, data flowing into or out of a register. There are two // major kinds of reference nodes: defs and uses. A def node will contain // the id of the first reached use, and the id of the first reached def. // Each def and use will contain the id of the reaching def, and also the // id of the next reached def (for def nodes) or use (for use nodes). // The "next node sharing the same reaching def" is denoted as "sibling". // In summary: // - Def node contains: reaching def, sibling, first reached def, and first // reached use. // - Use node contains: reaching def and sibling. // // +-- DefNode --+ // | R2 = ... | <---+--------------------+ // ++---------+--+ | | // |Reached |Reached | | // |Def |Use | | // | | |Reaching |Reaching // | V |Def |Def // | +-- UseNode --+ Sib +-- UseNode --+ Sib Sib // | | ... = R2 |----->| ... = R2 |----> ... ----> 0 // | +-------------+ +-------------+ // V // +-- DefNode --+ Sib // | R2 = ... |----> ... // ++---------+--+ // | | // | | // ... ... // // To get a full picture, the circular lists connecting blocks within a // function, instructions within a block, etc. should be superimposed with // the def-def, def-use links shown above. // To illustrate this, consider a small example in a pseudo-assembly: // foo: // add r2, r0, r1 ; r2 = r0+r1 // addi r0, r2, 1 ; r0 = r2+1 // ret r0 ; return value in r0 // // The graph (in a format used by the debugging functions) would look like: // // DFG dump:[ // f1: Function foo // b2: === BB#0 === preds(0), succs(0): // p3: phi [d4<r0>(,d12,u9):] // p5: phi [d6<r1>(,,u10):] // s7: add [d8<r2>(,,u13):, u9<r0>(d4):, u10<r1>(d6):] // s11: addi [d12<r0>(d4,,u15):, u13<r2>(d8):] // s14: ret [u15<r0>(d12):] // ] // // The f1, b2, p3, etc. are node ids. The letter is prepended to indicate the // kind of the node (i.e. f - function, b - basic block, p - phi, s - state- // ment, d - def, u - use). // The format of a def node is: // dN<R>(rd,d,u):sib, // where // N - numeric node id, // R - register being defined // rd - reaching def, // d - reached def, // u - reached use, // sib - sibling. // The format of a use node is: // uN<R>[!](rd):sib, // where // N - numeric node id, // R - register being used, // rd - reaching def, // sib - sibling. // Possible annotations (usually preceding the node id): // + - preserving def, // ~ - clobbering def, // " - shadow ref (follows the node id), // ! - fixed register (appears after register name). // // The circular lists are not explicit in the dump. // // // *** Node attributes // // NodeBase has a member "Attrs", which is the primary way of determining // the node's characteristics. The fields in this member decide whether // the node is a code node or a reference node (i.e. node's "type"), then // within each type, the "kind" determines what specifically this node // represents. The remaining bits, "flags", contain additional information // that is even more detailed than the "kind". // CodeNode's kinds are: // - Phi: Phi node, members are reference nodes. // - Stmt: Statement, members are reference nodes. // - Block: Basic block, members are instruction nodes (i.e. Phi or Stmt). // - Func: The whole function. The members are basic block nodes. // RefNode's kinds are: // - Use. // - Def. // // Meaning of flags: // - Preserving: applies only to defs. A preserving def is one that can // preserve some of the original bits among those that are included in // the register associated with that def. For example, if R0 is a 32-bit // register, but a def can only change the lower 16 bits, then it will // be marked as preserving. // - Shadow: a reference that has duplicates holding additional reaching // defs (see more below). // - Clobbering: applied only to defs, indicates that the value generated // by this def is unspecified. A typical example would be volatile registers // after function calls. // // // *** Shadow references // // It may happen that a super-register can have two (or more) non-overlapping // sub-registers. When both of these sub-registers are defined and followed // by a use of the super-register, the use of the super-register will not // have a unique reaching def: both defs of the sub-registers need to be // accounted for. In such cases, a duplicate use of the super-register is // added and it points to the extra reaching def. Both uses are marked with // a flag "shadow". Example: // Assume t0 is a super-register of r0 and r1, r0 and r1 do not overlap: // set r0, 1 ; r0 = 1 // set r1, 1 ; r1 = 1 // addi t1, t0, 1 ; t1 = t0+1 // // The DFG: // s1: set [d2<r0>(,,u9):] // s3: set [d4<r1>(,,u10):] // s5: addi [d6<t1>(,,):, u7"<t0>(d2):, u8"<t0>(d4):] // // The statement s5 has two use nodes for t0: u7" and u9". The quotation // mark " indicates that the node is a shadow. // #ifndef RDF_GRAPH_H #define RDF_GRAPH_H #include "llvm/Support/Allocator.h" #include "llvm/Support/Debug.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Support/Timer.h" #include <functional> #include <map> #include <set> #include <vector> namespace llvm { class MachineBasicBlock; class MachineFunction; class MachineInstr; class MachineOperand; class MachineDominanceFrontier; class MachineDominatorTree; class TargetInstrInfo; class TargetRegisterInfo; namespace rdf { typedef uint32_t NodeId; struct NodeAttrs { enum : uint16_t { None = 0x0000, // Nothing // Types: 2 bits TypeMask = 0x0003, Code = 0x0001, // 01, Container Ref = 0x0002, // 10, Reference // Kind: 3 bits KindMask = 0x0007 << 2, Def = 0x0001 << 2, // 001 Use = 0x0002 << 2, // 010 Phi = 0x0003 << 2, // 011 Stmt = 0x0004 << 2, // 100 Block = 0x0005 << 2, // 101 Func = 0x0006 << 2, // 110 // Flags: 5 bits for now FlagMask = 0x001F << 5, Shadow = 0x0001 << 5, // 00001, Has extra reaching defs. Clobbering = 0x0002 << 5, // 00010, Produces unspecified values. PhiRef = 0x0004 << 5, // 00100, Member of PhiNode. Preserving = 0x0008 << 5, // 01000, Def can keep original bits. Fixed = 0x0010 << 5, // 10000, Fixed register. }; static uint16_t type(uint16_t T) { return T & TypeMask; } static uint16_t kind(uint16_t T) { return T & KindMask; } static uint16_t flags(uint16_t T) { return T & FlagMask; } static uint16_t set_type(uint16_t A, uint16_t T) { return (A & ~TypeMask) | T; } static uint16_t set_kind(uint16_t A, uint16_t K) { return (A & ~KindMask) | K; } static uint16_t set_flags(uint16_t A, uint16_t F) { return (A & ~FlagMask) | F; } // Test if A contains B. static bool contains(uint16_t A, uint16_t B) { if (type(A) != Code) return false; uint16_t KB = kind(B); switch (kind(A)) { case Func: return KB == Block; case Block: return KB == Phi || KB == Stmt; case Phi: case Stmt: return type(B) == Ref; } return false; } }; struct BuildOptions { enum : unsigned { None = 0x00, KeepDeadPhis = 0x01, // Do not remove dead phis during build. }; }; template <typename T> struct NodeAddr { NodeAddr() : Addr(nullptr), Id(0) {} NodeAddr(T A, NodeId I) : Addr(A), Id(I) {} NodeAddr(const NodeAddr&) = default; NodeAddr &operator= (const NodeAddr&) = default; bool operator== (const NodeAddr<T> &NA) const { assert((Addr == NA.Addr) == (Id == NA.Id)); return Addr == NA.Addr; } bool operator!= (const NodeAddr<T> &NA) const { return !operator==(NA); } // Type cast (casting constructor). The reason for having this class // instead of std::pair. template <typename S> NodeAddr(const NodeAddr<S> &NA) : Addr(static_cast<T>(NA.Addr)), Id(NA.Id) {} T Addr; NodeId Id; }; struct NodeBase; // Fast memory allocation and translation between node id and node address. // This is really the same idea as the one underlying the "bump pointer // allocator", the difference being in the translation. A node id is // composed of two components: the index of the block in which it was // allocated, and the index within the block. With the default settings, // where the number of nodes per block is 4096, the node id (minus 1) is: // // bit position: 11 0 // +----------------------------+--------------+ // | Index of the block |Index in block| // +----------------------------+--------------+ // // The actual node id is the above plus 1, to avoid creating a node id of 0. // // This method significantly improved the build time, compared to using maps // (std::unordered_map or DenseMap) to translate between pointers and ids. struct NodeAllocator { // Amount of storage for a single node. enum { NodeMemSize = 32 }; NodeAllocator(uint32_t NPB = 4096) : NodesPerBlock(NPB), BitsPerIndex(Log2_32(NPB)), IndexMask((1 << BitsPerIndex)-1), ActiveEnd(nullptr) { assert(isPowerOf2_32(NPB)); } NodeBase *ptr(NodeId N) const { uint32_t N1 = N-1; uint32_t BlockN = N1 >> BitsPerIndex; uint32_t Offset = (N1 & IndexMask) * NodeMemSize; return reinterpret_cast<NodeBase*>(Blocks[BlockN]+Offset); } NodeId id(const NodeBase *P) const; NodeAddr<NodeBase*> New(); void clear(); private: void startNewBlock(); bool needNewBlock(); uint32_t makeId(uint32_t Block, uint32_t Index) const { // Add 1 to the id, to avoid the id of 0, which is treated as "null". return ((Block << BitsPerIndex) | Index) + 1; } const uint32_t NodesPerBlock; const uint32_t BitsPerIndex; const uint32_t IndexMask; char *ActiveEnd; std::vector<char*> Blocks; typedef BumpPtrAllocatorImpl<MallocAllocator, 65536> AllocatorTy; AllocatorTy MemPool; }; struct RegisterRef { unsigned Reg, Sub; // No non-trivial constructors, since this will be a member of a union. RegisterRef() = default; RegisterRef(const RegisterRef &RR) = default; RegisterRef &operator= (const RegisterRef &RR) = default; bool operator== (const RegisterRef &RR) const { return Reg == RR.Reg && Sub == RR.Sub; } bool operator!= (const RegisterRef &RR) const { return !operator==(RR); } bool operator< (const RegisterRef &RR) const { return Reg < RR.Reg || (Reg == RR.Reg && Sub < RR.Sub); } }; typedef std::set<RegisterRef> RegisterSet; struct RegisterAliasInfo { RegisterAliasInfo(const TargetRegisterInfo &tri) : TRI(tri) {} virtual ~RegisterAliasInfo() {} virtual std::vector<RegisterRef> getAliasSet(RegisterRef RR) const; virtual bool alias(RegisterRef RA, RegisterRef RB) const; virtual bool covers(RegisterRef RA, RegisterRef RB) const; virtual bool covers(const RegisterSet &RRs, RegisterRef RR) const; const TargetRegisterInfo &TRI; }; struct TargetOperandInfo { TargetOperandInfo(const TargetInstrInfo &tii) : TII(tii) {} virtual ~TargetOperandInfo() {} virtual bool isPreserving(const MachineInstr &In, unsigned OpNum) const; virtual bool isClobbering(const MachineInstr &In, unsigned OpNum) const; virtual bool isFixedReg(const MachineInstr &In, unsigned OpNum) const; const TargetInstrInfo &TII; }; struct DataFlowGraph; struct NodeBase { public: // Make sure this is a POD. NodeBase() = default; uint16_t getType() const { return NodeAttrs::type(Attrs); } uint16_t getKind() const { return NodeAttrs::kind(Attrs); } uint16_t getFlags() const { return NodeAttrs::flags(Attrs); } NodeId getNext() const { return Next; } uint16_t getAttrs() const { return Attrs; } void setAttrs(uint16_t A) { Attrs = A; } void setFlags(uint16_t F) { setAttrs(NodeAttrs::set_flags(getAttrs(), F)); } // Insert node NA after "this" in the circular chain. void append(NodeAddr<NodeBase*> NA); // Initialize all members to 0. void init() { memset(this, 0, sizeof *this); } void setNext(NodeId N) { Next = N; } protected: uint16_t Attrs; uint16_t Reserved; NodeId Next; // Id of the next node in the circular chain. // Definitions of nested types. Using anonymous nested structs would make // this class definition clearer, but unnamed structs are not a part of // the standard. struct Def_struct { NodeId DD, DU; // Ids of the first reached def and use. }; struct PhiU_struct { NodeId PredB; // Id of the predecessor block for a phi use. }; struct Code_struct { void *CP; // Pointer to the actual code. NodeId FirstM, LastM; // Id of the first member and last. }; struct Ref_struct { NodeId RD, Sib; // Ids of the reaching def and the sibling. union { Def_struct Def; PhiU_struct PhiU; }; union { MachineOperand *Op; // Non-phi refs point to a machine operand. RegisterRef RR; // Phi refs store register info directly. }; }; // The actual payload. union { Ref_struct Ref; Code_struct Code; }; }; // The allocator allocates chunks of 32 bytes for each node. The fact that // each node takes 32 bytes in memory is used for fast translation between // the node id and the node address. static_assert(sizeof(NodeBase) <= NodeAllocator::NodeMemSize, "NodeBase must be at most NodeAllocator::NodeMemSize bytes"); typedef std::vector<NodeAddr<NodeBase*>> NodeList; typedef std::set<NodeId> NodeSet; struct RefNode : public NodeBase { RefNode() = default; RegisterRef getRegRef() const; MachineOperand &getOp() { assert(!(getFlags() & NodeAttrs::PhiRef)); return *Ref.Op; } void setRegRef(RegisterRef RR); void setRegRef(MachineOperand *Op); NodeId getReachingDef() const { return Ref.RD; } void setReachingDef(NodeId RD) { Ref.RD = RD; } NodeId getSibling() const { return Ref.Sib; } void setSibling(NodeId Sib) { Ref.Sib = Sib; } bool isUse() const { assert(getType() == NodeAttrs::Ref); return getKind() == NodeAttrs::Use; } bool isDef() const { assert(getType() == NodeAttrs::Ref); return getKind() == NodeAttrs::Def; } template <typename Predicate> NodeAddr<RefNode*> getNextRef(RegisterRef RR, Predicate P, bool NextOnly, const DataFlowGraph &G); NodeAddr<NodeBase*> getOwner(const DataFlowGraph &G); }; struct DefNode : public RefNode { NodeId getReachedDef() const { return Ref.Def.DD; } void setReachedDef(NodeId D) { Ref.Def.DD = D; } NodeId getReachedUse() const { return Ref.Def.DU; } void setReachedUse(NodeId U) { Ref.Def.DU = U; } void linkToDef(NodeId Self, NodeAddr<DefNode*> DA); }; struct UseNode : public RefNode { void linkToDef(NodeId Self, NodeAddr<DefNode*> DA); }; struct PhiUseNode : public UseNode { NodeId getPredecessor() const { assert(getFlags() & NodeAttrs::PhiRef); return Ref.PhiU.PredB; } void setPredecessor(NodeId B) { assert(getFlags() & NodeAttrs::PhiRef); Ref.PhiU.PredB = B; } }; struct CodeNode : public NodeBase { template <typename T> T getCode() const { return static_cast<T>(Code.CP); } void setCode(void *C) { Code.CP = C; } NodeAddr<NodeBase*> getFirstMember(const DataFlowGraph &G) const; NodeAddr<NodeBase*> getLastMember(const DataFlowGraph &G) const; void addMember(NodeAddr<NodeBase*> NA, const DataFlowGraph &G); void addMemberAfter(NodeAddr<NodeBase*> MA, NodeAddr<NodeBase*> NA, const DataFlowGraph &G); void removeMember(NodeAddr<NodeBase*> NA, const DataFlowGraph &G); NodeList members(const DataFlowGraph &G) const; template <typename Predicate> NodeList members_if(Predicate P, const DataFlowGraph &G) const; }; struct InstrNode : public CodeNode { NodeAddr<NodeBase*> getOwner(const DataFlowGraph &G); }; struct PhiNode : public InstrNode { MachineInstr *getCode() const { return nullptr; } }; struct StmtNode : public InstrNode { MachineInstr *getCode() const { return CodeNode::getCode<MachineInstr*>(); } }; struct BlockNode : public CodeNode { MachineBasicBlock *getCode() const { return CodeNode::getCode<MachineBasicBlock*>(); } void addPhi(NodeAddr<PhiNode*> PA, const DataFlowGraph &G); }; struct FuncNode : public CodeNode { MachineFunction *getCode() const { return CodeNode::getCode<MachineFunction*>(); } NodeAddr<BlockNode*> findBlock(const MachineBasicBlock *BB, const DataFlowGraph &G) const; NodeAddr<BlockNode*> getEntryBlock(const DataFlowGraph &G); }; struct DataFlowGraph { DataFlowGraph(MachineFunction &mf, const TargetInstrInfo &tii, const TargetRegisterInfo &tri, const MachineDominatorTree &mdt, const MachineDominanceFrontier &mdf, const RegisterAliasInfo &rai, const TargetOperandInfo &toi); NodeBase *ptr(NodeId N) const; template <typename T> T ptr(NodeId N) const { return static_cast<T>(ptr(N)); } NodeId id(const NodeBase *P) const; template <typename T> NodeAddr<T> addr(NodeId N) const { return { ptr<T>(N), N }; } NodeAddr<FuncNode*> getFunc() const { return Func; } MachineFunction &getMF() const { return MF; } const TargetInstrInfo &getTII() const { return TII; } const TargetRegisterInfo &getTRI() const { return TRI; } const MachineDominatorTree &getDT() const { return MDT; } const MachineDominanceFrontier &getDF() const { return MDF; } const RegisterAliasInfo &getRAI() const { return RAI; } struct DefStack { DefStack() = default; bool empty() const { return Stack.empty() || top() == bottom(); } private: typedef NodeAddr<DefNode*> value_type; struct Iterator { typedef DefStack::value_type value_type; Iterator &up() { Pos = DS.nextUp(Pos); return *this; } Iterator &down() { Pos = DS.nextDown(Pos); return *this; } value_type operator*() const { assert(Pos >= 1); return DS.Stack[Pos-1]; } const value_type *operator->() const { assert(Pos >= 1); return &DS.Stack[Pos-1]; } bool operator==(const Iterator &It) const { return Pos == It.Pos; } bool operator!=(const Iterator &It) const { return Pos != It.Pos; } private: Iterator(const DefStack &S, bool Top); // Pos-1 is the index in the StorageType object that corresponds to // the top of the DefStack. const DefStack &DS; unsigned Pos; friend struct DefStack; }; public: typedef Iterator iterator; iterator top() const { return Iterator(*this, true); } iterator bottom() const { return Iterator(*this, false); } unsigned size() const; void push(NodeAddr<DefNode*> DA) { Stack.push_back(DA); } void pop(); void start_block(NodeId N); void clear_block(NodeId N); private: friend struct Iterator; typedef std::vector<value_type> StorageType; bool isDelimiter(const StorageType::value_type &P, NodeId N = 0) const { return (P.Addr == nullptr) && (N == 0 || P.Id == N); } unsigned nextUp(unsigned P) const; unsigned nextDown(unsigned P) const; StorageType Stack; }; typedef std::map<RegisterRef,DefStack> DefStackMap; void build(unsigned Options = BuildOptions::None); void pushDefs(NodeAddr<InstrNode*> IA, DefStackMap &DM); void markBlock(NodeId B, DefStackMap &DefM); void releaseBlock(NodeId B, DefStackMap &DefM); NodeAddr<RefNode*> getNextRelated(NodeAddr<InstrNode*> IA, NodeAddr<RefNode*> RA) const; NodeAddr<RefNode*> getNextImp(NodeAddr<InstrNode*> IA, NodeAddr<RefNode*> RA, bool Create); NodeAddr<RefNode*> getNextImp(NodeAddr<InstrNode*> IA, NodeAddr<RefNode*> RA) const; NodeAddr<RefNode*> getNextShadow(NodeAddr<InstrNode*> IA, NodeAddr<RefNode*> RA, bool Create); NodeAddr<RefNode*> getNextShadow(NodeAddr<InstrNode*> IA, NodeAddr<RefNode*> RA) const; NodeList getRelatedRefs(NodeAddr<InstrNode*> IA, NodeAddr<RefNode*> RA) const; void unlinkUse(NodeAddr<UseNode*> UA, bool RemoveFromOwner) { unlinkUseDF(UA); if (RemoveFromOwner) removeFromOwner(UA); } void unlinkDef(NodeAddr<DefNode*> DA, bool RemoveFromOwner) { unlinkDefDF(DA); if (RemoveFromOwner) removeFromOwner(DA); } // Some useful filters. template <uint16_t Kind> static bool IsRef(const NodeAddr<NodeBase*> BA) { return BA.Addr->getType() == NodeAttrs::Ref && BA.Addr->getKind() == Kind; } template <uint16_t Kind> static bool IsCode(const NodeAddr<NodeBase*> BA) { return BA.Addr->getType() == NodeAttrs::Code && BA.Addr->getKind() == Kind; } static bool IsDef(const NodeAddr<NodeBase*> BA) { return BA.Addr->getType() == NodeAttrs::Ref && BA.Addr->getKind() == NodeAttrs::Def; } static bool IsUse(const NodeAddr<NodeBase*> BA) { return BA.Addr->getType() == NodeAttrs::Ref && BA.Addr->getKind() == NodeAttrs::Use; } static bool IsPhi(const NodeAddr<NodeBase*> BA) { return BA.Addr->getType() == NodeAttrs::Code && BA.Addr->getKind() == NodeAttrs::Phi; } private: void reset(); NodeAddr<NodeBase*> newNode(uint16_t Attrs); NodeAddr<NodeBase*> cloneNode(const NodeAddr<NodeBase*> B); NodeAddr<UseNode*> newUse(NodeAddr<InstrNode*> Owner, MachineOperand &Op, uint16_t Flags = NodeAttrs::None); NodeAddr<PhiUseNode*> newPhiUse(NodeAddr<PhiNode*> Owner, RegisterRef RR, NodeAddr<BlockNode*> PredB, uint16_t Flags = NodeAttrs::PhiRef); NodeAddr<DefNode*> newDef(NodeAddr<InstrNode*> Owner, MachineOperand &Op, uint16_t Flags = NodeAttrs::None); NodeAddr<DefNode*> newDef(NodeAddr<InstrNode*> Owner, RegisterRef RR, uint16_t Flags = NodeAttrs::PhiRef); NodeAddr<PhiNode*> newPhi(NodeAddr<BlockNode*> Owner); NodeAddr<StmtNode*> newStmt(NodeAddr<BlockNode*> Owner, MachineInstr *MI); NodeAddr<BlockNode*> newBlock(NodeAddr<FuncNode*> Owner, MachineBasicBlock *BB); NodeAddr<FuncNode*> newFunc(MachineFunction *MF); template <typename Predicate> std::pair<NodeAddr<RefNode*>,NodeAddr<RefNode*>> locateNextRef(NodeAddr<InstrNode*> IA, NodeAddr<RefNode*> RA, Predicate P) const; typedef std::map<NodeId,RegisterSet> BlockRefsMap; void buildStmt(NodeAddr<BlockNode*> BA, MachineInstr &In); void buildBlockRefs(NodeAddr<BlockNode*> BA, BlockRefsMap &RefM); void recordDefsForDF(BlockRefsMap &PhiM, BlockRefsMap &RefM, NodeAddr<BlockNode*> BA); void buildPhis(BlockRefsMap &PhiM, BlockRefsMap &RefM, NodeAddr<BlockNode*> BA); void removeUnusedPhis(); template <typename T> void linkRefUp(NodeAddr<InstrNode*> IA, NodeAddr<T> TA, DefStack &DS); void linkStmtRefs(DefStackMap &DefM, NodeAddr<StmtNode*> SA); void linkBlockRefs(DefStackMap &DefM, NodeAddr<BlockNode*> BA); void unlinkUseDF(NodeAddr<UseNode*> UA); void unlinkDefDF(NodeAddr<DefNode*> DA); void removeFromOwner(NodeAddr<RefNode*> RA) { NodeAddr<InstrNode*> IA = RA.Addr->getOwner(*this); IA.Addr->removeMember(RA, *this); } TimerGroup TimeG; NodeAddr<FuncNode*> Func; NodeAllocator Memory; MachineFunction &MF; const TargetInstrInfo &TII; const TargetRegisterInfo &TRI; const MachineDominatorTree &MDT; const MachineDominanceFrontier &MDF; const RegisterAliasInfo &RAI; const TargetOperandInfo &TOI; }; // struct DataFlowGraph template <typename Predicate> NodeAddr<RefNode*> RefNode::getNextRef(RegisterRef RR, Predicate P, bool NextOnly, const DataFlowGraph &G) { // Get the "Next" reference in the circular list that references RR and // satisfies predicate "Pred". auto NA = G.addr<NodeBase*>(getNext()); while (NA.Addr != this) { if (NA.Addr->getType() == NodeAttrs::Ref) { NodeAddr<RefNode*> RA = NA; if (RA.Addr->getRegRef() == RR && P(NA)) return NA; if (NextOnly) break; NA = G.addr<NodeBase*>(NA.Addr->getNext()); } else { // We've hit the beginning of the chain. assert(NA.Addr->getType() == NodeAttrs::Code); NodeAddr<CodeNode*> CA = NA; NA = CA.Addr->getFirstMember(G); } } // Return the equivalent of "nullptr" if such a node was not found. return NodeAddr<RefNode*>(); } template <typename Predicate> NodeList CodeNode::members_if(Predicate P, const DataFlowGraph &G) const { NodeList MM; auto M = getFirstMember(G); if (M.Id == 0) return MM; while (M.Addr != this) { if (P(M)) MM.push_back(M); M = G.addr<NodeBase*>(M.Addr->getNext()); } return MM; } template <typename T> struct Print; template <typename T> raw_ostream &operator<< (raw_ostream &OS, const Print<T> &P); template <typename T> struct Print { Print(const T &x, const DataFlowGraph &g) : Obj(x), G(g) {} const T &Obj; const DataFlowGraph &G; }; template <typename T> struct PrintNode : Print<NodeAddr<T>> { PrintNode(const NodeAddr<T> &x, const DataFlowGraph &g) : Print<NodeAddr<T>>(x, g) {} }; } // namespace rdf } // namespace llvm #endif // RDF_GRAPH_H