//===-- SafeStackLayout.cpp - SafeStack frame layout -----------*- C++ -*--===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "SafeStackLayout.h" #include "llvm/IR/Instructions.h" #include "llvm/Support/Debug.h" using namespace llvm; using namespace llvm::safestack; #define DEBUG_TYPE "safestacklayout" static cl::opt<bool> ClLayout("safe-stack-layout", cl::desc("enable safe stack layout"), cl::Hidden, cl::init(true)); LLVM_DUMP_METHOD void StackLayout::print(raw_ostream &OS) { OS << "Stack regions:\n"; for (unsigned i = 0; i < Regions.size(); ++i) { OS << " " << i << ": [" << Regions[i].Start << ", " << Regions[i].End << "), range " << Regions[i].Range << "\n"; } OS << "Stack objects:\n"; for (auto &IT : ObjectOffsets) { OS << " at " << IT.getSecond() << ": " << *IT.getFirst() << "\n"; } } void StackLayout::addObject(const Value *V, unsigned Size, unsigned Alignment, const StackColoring::LiveRange &Range) { StackObjects.push_back({V, Size, Alignment, Range}); MaxAlignment = std::max(MaxAlignment, Alignment); } static unsigned AdjustStackOffset(unsigned Offset, unsigned Size, unsigned Alignment) { return alignTo(Offset + Size, Alignment) - Size; } void StackLayout::layoutObject(StackObject &Obj) { if (!ClLayout) { // If layout is disabled, just grab the next aligned address. // This effectively disables stack coloring as well. unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End; unsigned Start = AdjustStackOffset(LastRegionEnd, Obj.Size, Obj.Alignment); unsigned End = Start + Obj.Size; Regions.emplace_back(Start, End, Obj.Range); ObjectOffsets[Obj.Handle] = End; return; } DEBUG(dbgs() << "Layout: size " << Obj.Size << ", align " << Obj.Alignment << ", range " << Obj.Range << "\n"); assert(Obj.Alignment <= MaxAlignment); unsigned Start = AdjustStackOffset(0, Obj.Size, Obj.Alignment); unsigned End = Start + Obj.Size; DEBUG(dbgs() << " First candidate: " << Start << " .. " << End << "\n"); for (const StackRegion &R : Regions) { DEBUG(dbgs() << " Examining region: " << R.Start << " .. " << R.End << ", range " << R.Range << "\n"); assert(End >= R.Start); if (Start >= R.End) { DEBUG(dbgs() << " Does not intersect, skip.\n"); continue; } if (Obj.Range.Overlaps(R.Range)) { // Find the next appropriate location. Start = AdjustStackOffset(R.End, Obj.Size, Obj.Alignment); End = Start + Obj.Size; DEBUG(dbgs() << " Overlaps. Next candidate: " << Start << " .. " << End << "\n"); continue; } if (End <= R.End) { DEBUG(dbgs() << " Reusing region(s).\n"); break; } } unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End; if (End > LastRegionEnd) { // Insert a new region at the end. Maybe two. if (Start > LastRegionEnd) { DEBUG(dbgs() << " Creating gap region: " << LastRegionEnd << " .. " << Start << "\n"); Regions.emplace_back(LastRegionEnd, Start, StackColoring::LiveRange()); LastRegionEnd = Start; } DEBUG(dbgs() << " Creating new region: " << LastRegionEnd << " .. " << End << ", range " << Obj.Range << "\n"); Regions.emplace_back(LastRegionEnd, End, Obj.Range); LastRegionEnd = End; } // Split starting and ending regions if necessary. for (unsigned i = 0; i < Regions.size(); ++i) { StackRegion &R = Regions[i]; if (Start > R.Start && Start < R.End) { StackRegion R0 = R; R.Start = R0.End = Start; Regions.insert(&R, R0); continue; } if (End > R.Start && End < R.End) { StackRegion R0 = R; R0.End = R.Start = End; Regions.insert(&R, R0); break; } } // Update live ranges for all affected regions. for (StackRegion &R : Regions) { if (Start < R.End && End > R.Start) R.Range.Join(Obj.Range); if (End <= R.End) break; } ObjectOffsets[Obj.Handle] = End; } void StackLayout::computeLayout() { // Simple greedy algorithm. // If this is replaced with something smarter, it must preserve the property // that the first object is always at the offset 0 in the stack frame (for // StackProtectorSlot), or handle stack protector in some other way. for (auto &Obj : StackObjects) layoutObject(Obj); DEBUG(print(dbgs())); }