//===--------------------- InterleavedAccessPass.cpp ----------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the Interleaved Access pass, which identifies // interleaved memory accesses and transforms them into target specific // intrinsics. // // An interleaved load reads data from memory into several vectors, with // DE-interleaving the data on a factor. An interleaved store writes several // vectors to memory with RE-interleaving the data on a factor. // // As interleaved accesses are difficult to identified in CodeGen (mainly // because the VECTOR_SHUFFLE DAG node is quite different from the shufflevector // IR), we identify and transform them to intrinsics in this pass so the // intrinsics can be easily matched into target specific instructions later in // CodeGen. // // E.g. An interleaved load (Factor = 2): // %wide.vec = load <8 x i32>, <8 x i32>* %ptr // %v0 = shuffle <8 x i32> %wide.vec, <8 x i32> undef, <0, 2, 4, 6> // %v1 = shuffle <8 x i32> %wide.vec, <8 x i32> undef, <1, 3, 5, 7> // // It could be transformed into a ld2 intrinsic in AArch64 backend or a vld2 // intrinsic in ARM backend. // // E.g. An interleaved store (Factor = 3): // %i.vec = shuffle <8 x i32> %v0, <8 x i32> %v1, // <0, 4, 8, 1, 5, 9, 2, 6, 10, 3, 7, 11> // store <12 x i32> %i.vec, <12 x i32>* %ptr // // It could be transformed into a st3 intrinsic in AArch64 backend or a vst3 // intrinsic in ARM backend. // //===----------------------------------------------------------------------===// #include "llvm/CodeGen/Passes.h" #include "llvm/IR/Dominators.h" #include "llvm/IR/InstIterator.h" #include "llvm/Support/Debug.h" #include "llvm/Support/MathExtras.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Target/TargetLowering.h" #include "llvm/Target/TargetSubtargetInfo.h" using namespace llvm; #define DEBUG_TYPE "interleaved-access" static cl::opt<bool> LowerInterleavedAccesses( "lower-interleaved-accesses", cl::desc("Enable lowering interleaved accesses to intrinsics"), cl::init(true), cl::Hidden); static unsigned MaxFactor; // The maximum supported interleave factor. namespace { class InterleavedAccess : public FunctionPass { public: static char ID; InterleavedAccess(const TargetMachine *TM = nullptr) : FunctionPass(ID), DT(nullptr), TM(TM), TLI(nullptr) { initializeInterleavedAccessPass(*PassRegistry::getPassRegistry()); } const char *getPassName() const override { return "Interleaved Access Pass"; } bool runOnFunction(Function &F) override; void getAnalysisUsage(AnalysisUsage &AU) const override { AU.addRequired<DominatorTreeWrapperPass>(); AU.addPreserved<DominatorTreeWrapperPass>(); } private: DominatorTree *DT; const TargetMachine *TM; const TargetLowering *TLI; /// \brief Transform an interleaved load into target specific intrinsics. bool lowerInterleavedLoad(LoadInst *LI, SmallVector<Instruction *, 32> &DeadInsts); /// \brief Transform an interleaved store into target specific intrinsics. bool lowerInterleavedStore(StoreInst *SI, SmallVector<Instruction *, 32> &DeadInsts); /// \brief Returns true if the uses of an interleaved load by the /// extractelement instructions in \p Extracts can be replaced by uses of the /// shufflevector instructions in \p Shuffles instead. If so, the necessary /// replacements are also performed. bool tryReplaceExtracts(ArrayRef<ExtractElementInst *> Extracts, ArrayRef<ShuffleVectorInst *> Shuffles); }; } // end anonymous namespace. char InterleavedAccess::ID = 0; INITIALIZE_TM_PASS_BEGIN( InterleavedAccess, "interleaved-access", "Lower interleaved memory accesses to target specific intrinsics", false, false) INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass) INITIALIZE_TM_PASS_END( InterleavedAccess, "interleaved-access", "Lower interleaved memory accesses to target specific intrinsics", false, false) FunctionPass *llvm::createInterleavedAccessPass(const TargetMachine *TM) { return new InterleavedAccess(TM); } /// \brief Check if the mask is a DE-interleave mask of the given factor /// \p Factor like: /// <Index, Index+Factor, ..., Index+(NumElts-1)*Factor> static bool isDeInterleaveMaskOfFactor(ArrayRef<int> Mask, unsigned Factor, unsigned &Index) { // Check all potential start indices from 0 to (Factor - 1). for (Index = 0; Index < Factor; Index++) { unsigned i = 0; // Check that elements are in ascending order by Factor. Ignore undef // elements. for (; i < Mask.size(); i++) if (Mask[i] >= 0 && static_cast<unsigned>(Mask[i]) != Index + i * Factor) break; if (i == Mask.size()) return true; } return false; } /// \brief Check if the mask is a DE-interleave mask for an interleaved load. /// /// E.g. DE-interleave masks (Factor = 2) could be: /// <0, 2, 4, 6> (mask of index 0 to extract even elements) /// <1, 3, 5, 7> (mask of index 1 to extract odd elements) static bool isDeInterleaveMask(ArrayRef<int> Mask, unsigned &Factor, unsigned &Index) { if (Mask.size() < 2) return false; // Check potential Factors. for (Factor = 2; Factor <= MaxFactor; Factor++) if (isDeInterleaveMaskOfFactor(Mask, Factor, Index)) return true; return false; } /// \brief Check if the mask is RE-interleave mask for an interleaved store. /// /// I.e. <0, NumSubElts, ... , NumSubElts*(Factor - 1), 1, NumSubElts + 1, ...> /// /// E.g. The RE-interleave mask (Factor = 2) could be: /// <0, 4, 1, 5, 2, 6, 3, 7> static bool isReInterleaveMask(ArrayRef<int> Mask, unsigned &Factor) { unsigned NumElts = Mask.size(); if (NumElts < 4) return false; // Check potential Factors. for (Factor = 2; Factor <= MaxFactor; Factor++) { if (NumElts % Factor) continue; unsigned NumSubElts = NumElts / Factor; if (!isPowerOf2_32(NumSubElts)) continue; // Check whether each element matchs the RE-interleaved rule. Ignore undef // elements. unsigned i = 0; for (; i < NumElts; i++) if (Mask[i] >= 0 && static_cast<unsigned>(Mask[i]) != (i % Factor) * NumSubElts + i / Factor) break; // Find a RE-interleaved mask of current factor. if (i == NumElts) return true; } return false; } bool InterleavedAccess::lowerInterleavedLoad( LoadInst *LI, SmallVector<Instruction *, 32> &DeadInsts) { if (!LI->isSimple()) return false; SmallVector<ShuffleVectorInst *, 4> Shuffles; SmallVector<ExtractElementInst *, 4> Extracts; // Check if all users of this load are shufflevectors. If we encounter any // users that are extractelement instructions, we save them to later check if // they can be modifed to extract from one of the shufflevectors instead of // the load. for (auto UI = LI->user_begin(), E = LI->user_end(); UI != E; UI++) { auto *Extract = dyn_cast<ExtractElementInst>(*UI); if (Extract && isa<ConstantInt>(Extract->getIndexOperand())) { Extracts.push_back(Extract); continue; } ShuffleVectorInst *SVI = dyn_cast<ShuffleVectorInst>(*UI); if (!SVI || !isa<UndefValue>(SVI->getOperand(1))) return false; Shuffles.push_back(SVI); } if (Shuffles.empty()) return false; unsigned Factor, Index; // Check if the first shufflevector is DE-interleave shuffle. if (!isDeInterleaveMask(Shuffles[0]->getShuffleMask(), Factor, Index)) return false; // Holds the corresponding index for each DE-interleave shuffle. SmallVector<unsigned, 4> Indices; Indices.push_back(Index); Type *VecTy = Shuffles[0]->getType(); // Check if other shufflevectors are also DE-interleaved of the same type // and factor as the first shufflevector. for (unsigned i = 1; i < Shuffles.size(); i++) { if (Shuffles[i]->getType() != VecTy) return false; if (!isDeInterleaveMaskOfFactor(Shuffles[i]->getShuffleMask(), Factor, Index)) return false; Indices.push_back(Index); } // Try and modify users of the load that are extractelement instructions to // use the shufflevector instructions instead of the load. if (!tryReplaceExtracts(Extracts, Shuffles)) return false; DEBUG(dbgs() << "IA: Found an interleaved load: " << *LI << "\n"); // Try to create target specific intrinsics to replace the load and shuffles. if (!TLI->lowerInterleavedLoad(LI, Shuffles, Indices, Factor)) return false; for (auto SVI : Shuffles) DeadInsts.push_back(SVI); DeadInsts.push_back(LI); return true; } bool InterleavedAccess::tryReplaceExtracts( ArrayRef<ExtractElementInst *> Extracts, ArrayRef<ShuffleVectorInst *> Shuffles) { // If there aren't any extractelement instructions to modify, there's nothing // to do. if (Extracts.empty()) return true; // Maps extractelement instructions to vector-index pairs. The extractlement // instructions will be modified to use the new vector and index operands. DenseMap<ExtractElementInst *, std::pair<Value *, int>> ReplacementMap; for (auto *Extract : Extracts) { // The vector index that is extracted. auto *IndexOperand = cast<ConstantInt>(Extract->getIndexOperand()); auto Index = IndexOperand->getSExtValue(); // Look for a suitable shufflevector instruction. The goal is to modify the // extractelement instruction (which uses an interleaved load) to use one // of the shufflevector instructions instead of the load. for (auto *Shuffle : Shuffles) { // If the shufflevector instruction doesn't dominate the extract, we // can't create a use of it. if (!DT->dominates(Shuffle, Extract)) continue; // Inspect the indices of the shufflevector instruction. If the shuffle // selects the same index that is extracted, we can modify the // extractelement instruction. SmallVector<int, 4> Indices; Shuffle->getShuffleMask(Indices); for (unsigned I = 0; I < Indices.size(); ++I) if (Indices[I] == Index) { assert(Extract->getOperand(0) == Shuffle->getOperand(0) && "Vector operations do not match"); ReplacementMap[Extract] = std::make_pair(Shuffle, I); break; } // If we found a suitable shufflevector instruction, stop looking. if (ReplacementMap.count(Extract)) break; } // If we did not find a suitable shufflevector instruction, the // extractelement instruction cannot be modified, so we must give up. if (!ReplacementMap.count(Extract)) return false; } // Finally, perform the replacements. IRBuilder<> Builder(Extracts[0]->getContext()); for (auto &Replacement : ReplacementMap) { auto *Extract = Replacement.first; auto *Vector = Replacement.second.first; auto Index = Replacement.second.second; Builder.SetInsertPoint(Extract); Extract->replaceAllUsesWith(Builder.CreateExtractElement(Vector, Index)); Extract->eraseFromParent(); } return true; } bool InterleavedAccess::lowerInterleavedStore( StoreInst *SI, SmallVector<Instruction *, 32> &DeadInsts) { if (!SI->isSimple()) return false; ShuffleVectorInst *SVI = dyn_cast<ShuffleVectorInst>(SI->getValueOperand()); if (!SVI || !SVI->hasOneUse()) return false; // Check if the shufflevector is RE-interleave shuffle. unsigned Factor; if (!isReInterleaveMask(SVI->getShuffleMask(), Factor)) return false; DEBUG(dbgs() << "IA: Found an interleaved store: " << *SI << "\n"); // Try to create target specific intrinsics to replace the store and shuffle. if (!TLI->lowerInterleavedStore(SI, SVI, Factor)) return false; // Already have a new target specific interleaved store. Erase the old store. DeadInsts.push_back(SI); DeadInsts.push_back(SVI); return true; } bool InterleavedAccess::runOnFunction(Function &F) { if (!TM || !LowerInterleavedAccesses) return false; DEBUG(dbgs() << "*** " << getPassName() << ": " << F.getName() << "\n"); DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree(); TLI = TM->getSubtargetImpl(F)->getTargetLowering(); MaxFactor = TLI->getMaxSupportedInterleaveFactor(); // Holds dead instructions that will be erased later. SmallVector<Instruction *, 32> DeadInsts; bool Changed = false; for (auto &I : instructions(F)) { if (LoadInst *LI = dyn_cast<LoadInst>(&I)) Changed |= lowerInterleavedLoad(LI, DeadInsts); if (StoreInst *SI = dyn_cast<StoreInst>(&I)) Changed |= lowerInterleavedStore(SI, DeadInsts); } for (auto I : DeadInsts) I->eraseFromParent(); return Changed; }