/* xf86drmSL.c -- Skip list support * Created: Mon May 10 09:28:13 1999 by faith@precisioninsight.com * * Copyright 1999 Precision Insight, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: Rickard E. (Rik) Faith <faith@valinux.com> * * DESCRIPTION * * This file contains a straightforward skip list implementation.n * * FUTURE ENHANCEMENTS * * REFERENCES * * [Pugh90] William Pugh. Skip Lists: A Probabilistic Alternative to * Balanced Trees. CACM 33(6), June 1990, pp. 668-676. * */ #include <stdio.h> #include <stdlib.h> #include "xf86drm.h" #define SL_LIST_MAGIC 0xfacade00LU #define SL_ENTRY_MAGIC 0x00fab1edLU #define SL_FREED_MAGIC 0xdecea5edLU #define SL_MAX_LEVEL 16 #define SL_RANDOM_SEED 0xc01055a1LU #define SL_RANDOM_DECL static void *state = NULL #define SL_RANDOM_INIT(seed) if (!state) state = drmRandomCreate(seed) #define SL_RANDOM drmRandom(state) typedef struct SLEntry { unsigned long magic; /* SL_ENTRY_MAGIC */ unsigned long key; void *value; int levels; struct SLEntry *forward[1]; /* variable sized array */ } SLEntry, *SLEntryPtr; typedef struct SkipList { unsigned long magic; /* SL_LIST_MAGIC */ int level; int count; SLEntryPtr head; SLEntryPtr p0; /* Position for iteration */ } SkipList, *SkipListPtr; static SLEntryPtr SLCreateEntry(int max_level, unsigned long key, void *value) { SLEntryPtr entry; if (max_level < 0 || max_level > SL_MAX_LEVEL) max_level = SL_MAX_LEVEL; entry = drmMalloc(sizeof(*entry) + (max_level + 1) * sizeof(entry->forward[0])); if (!entry) return NULL; entry->magic = SL_ENTRY_MAGIC; entry->key = key; entry->value = value; entry->levels = max_level + 1; return entry; } static int SLRandomLevel(void) { int level = 1; SL_RANDOM_DECL; SL_RANDOM_INIT(SL_RANDOM_SEED); while ((SL_RANDOM & 0x01) && level < SL_MAX_LEVEL) ++level; return level; } void *drmSLCreate(void) { SkipListPtr list; int i; list = drmMalloc(sizeof(*list)); if (!list) return NULL; list->magic = SL_LIST_MAGIC; list->level = 0; list->head = SLCreateEntry(SL_MAX_LEVEL, 0, NULL); list->count = 0; for (i = 0; i <= SL_MAX_LEVEL; i++) list->head->forward[i] = NULL; return list; } int drmSLDestroy(void *l) { SkipListPtr list = (SkipListPtr)l; SLEntryPtr entry; SLEntryPtr next; if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ for (entry = list->head; entry; entry = next) { if (entry->magic != SL_ENTRY_MAGIC) return -1; /* Bad magic */ next = entry->forward[0]; entry->magic = SL_FREED_MAGIC; drmFree(entry); } list->magic = SL_FREED_MAGIC; drmFree(list); return 0; } static SLEntryPtr SLLocate(void *l, unsigned long key, SLEntryPtr *update) { SkipListPtr list = (SkipListPtr)l; SLEntryPtr entry; int i; if (list->magic != SL_LIST_MAGIC) return NULL; for (i = list->level, entry = list->head; i >= 0; i--) { while (entry->forward[i] && entry->forward[i]->key < key) entry = entry->forward[i]; update[i] = entry; } return entry->forward[0]; } int drmSLInsert(void *l, unsigned long key, void *value) { SkipListPtr list = (SkipListPtr)l; SLEntryPtr entry; SLEntryPtr update[SL_MAX_LEVEL + 1]; int level; int i; if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ entry = SLLocate(list, key, update); if (entry && entry->key == key) return 1; /* Already in list */ level = SLRandomLevel(); if (level > list->level) { level = ++list->level; update[level] = list->head; } entry = SLCreateEntry(level, key, value); /* Fix up forward pointers */ for (i = 0; i <= level; i++) { entry->forward[i] = update[i]->forward[i]; update[i]->forward[i] = entry; } ++list->count; return 0; /* Added to table */ } int drmSLDelete(void *l, unsigned long key) { SkipListPtr list = (SkipListPtr)l; SLEntryPtr update[SL_MAX_LEVEL + 1]; SLEntryPtr entry; int i; if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ entry = SLLocate(list, key, update); if (!entry || entry->key != key) return 1; /* Not found */ /* Fix up forward pointers */ for (i = 0; i <= list->level; i++) { if (update[i]->forward[i] == entry) update[i]->forward[i] = entry->forward[i]; } entry->magic = SL_FREED_MAGIC; drmFree(entry); while (list->level && !list->head->forward[list->level]) --list->level; --list->count; return 0; } int drmSLLookup(void *l, unsigned long key, void **value) { SkipListPtr list = (SkipListPtr)l; SLEntryPtr update[SL_MAX_LEVEL + 1]; SLEntryPtr entry; entry = SLLocate(list, key, update); if (entry && entry->key == key) { *value = entry; return 0; } *value = NULL; return -1; } int drmSLLookupNeighbors(void *l, unsigned long key, unsigned long *prev_key, void **prev_value, unsigned long *next_key, void **next_value) { SkipListPtr list = (SkipListPtr)l; SLEntryPtr update[SL_MAX_LEVEL + 1] = {0}; int retcode = 0; SLLocate(list, key, update); *prev_key = *next_key = key; *prev_value = *next_value = NULL; if (update[0]) { *prev_key = update[0]->key; *prev_value = update[0]->value; ++retcode; if (update[0]->forward[0]) { *next_key = update[0]->forward[0]->key; *next_value = update[0]->forward[0]->value; ++retcode; } } return retcode; } int drmSLNext(void *l, unsigned long *key, void **value) { SkipListPtr list = (SkipListPtr)l; SLEntryPtr entry; if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ entry = list->p0; if (entry) { list->p0 = entry->forward[0]; *key = entry->key; *value = entry->value; return 1; } list->p0 = NULL; return 0; } int drmSLFirst(void *l, unsigned long *key, void **value) { SkipListPtr list = (SkipListPtr)l; if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ list->p0 = list->head->forward[0]; return drmSLNext(list, key, value); } /* Dump internal data structures for debugging. */ void drmSLDump(void *l) { SkipListPtr list = (SkipListPtr)l; SLEntryPtr entry; int i; if (list->magic != SL_LIST_MAGIC) { printf("Bad magic: 0x%08lx (expected 0x%08lx)\n", list->magic, SL_LIST_MAGIC); return; } printf("Level = %d, count = %d\n", list->level, list->count); for (entry = list->head; entry; entry = entry->forward[0]) { if (entry->magic != SL_ENTRY_MAGIC) { printf("Bad magic: 0x%08lx (expected 0x%08lx)\n", list->magic, SL_ENTRY_MAGIC); } printf("\nEntry %p <0x%08lx, %p> has %2d levels\n", entry, entry->key, entry->value, entry->levels); for (i = 0; i < entry->levels; i++) { if (entry->forward[i]) { printf(" %2d: %p <0x%08lx, %p>\n", i, entry->forward[i], entry->forward[i]->key, entry->forward[i]->value); } else { printf(" %2d: %p\n", i, entry->forward[i]); } } } }