// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/geometry/vector2d.h" #include <cmath> #include "base/numerics/clamped_math.h" #include "base/strings/stringprintf.h" namespace gfx { bool Vector2d::IsZero() const { return x_ == 0 && y_ == 0; } void Vector2d::Add(const Vector2d& other) { x_ = base::ClampAdd(other.x_, x_); y_ = base::ClampAdd(other.y_, y_); } void Vector2d::Subtract(const Vector2d& other) { x_ = base::ClampSub(x_, other.x_); y_ = base::ClampSub(y_, other.y_); } int64_t Vector2d::LengthSquared() const { return static_cast<int64_t>(x_) * x_ + static_cast<int64_t>(y_) * y_; } float Vector2d::Length() const { return static_cast<float>(std::sqrt(static_cast<double>(LengthSquared()))); } std::string Vector2d::ToString() const { return base::StringPrintf("[%d %d]", x_, y_); } } // namespace gfx