// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_GEOMETRY_SCROLL_OFFSET_H_ #define UI_GFX_GEOMETRY_SCROLL_OFFSET_H_ #include <iosfwd> #include <string> #include "ui/gfx/geometry/safe_integer_conversions.h" #include "ui/gfx/geometry/vector2d.h" #include "ui/gfx/gfx_export.h" namespace gfx { // TODO(szager): Reconcile terminology with blink. An 'offset' here corresponds // to a 'position' in blink. In blink, 'offset' means something else. See // third_party/WebKit/Source/core/layout/README.md for more information. class GFX_EXPORT ScrollOffset { public: ScrollOffset() : x_(0), y_(0) {} ScrollOffset(float x, float y) : x_(x), y_(y) {} explicit ScrollOffset(const Vector2dF& v) : x_(v.x()), y_(v.y()) {} explicit ScrollOffset(const Vector2d& v) : x_(v.x()), y_(v.y()) {} float x() const { return x_; } void set_x(float x) { x_ = x; } float y() const { return y_; } void set_y(float y) { y_ = y; } // True if both components are 0. bool IsZero() const { return x_ == 0 && y_ == 0; } // Add the components of the |other| ScrollOffset to the current ScrollOffset. void Add(const ScrollOffset& other) { x_ += other.x_; y_ += other.y_; } // Subtract the components of the |other| ScrollOffset from the current // ScrollOffset. void Subtract(const ScrollOffset& other) { x_ -= other.x_; y_ -= other.y_; } Vector2dF DeltaFrom(const ScrollOffset& v) const { return Vector2dF(x_ - v.x(), y_ - v.y()); } void operator+=(const ScrollOffset& other) { Add(other); } void operator-=(const ScrollOffset& other) { Subtract(other); } void SetToMin(const ScrollOffset& other) { x_ = x_ <= other.x_ ? x_ : other.x_; y_ = y_ <= other.y_ ? y_ : other.y_; } void SetToMax(const ScrollOffset& other) { x_ = x_ >= other.x_ ? x_ : other.x_; y_ = y_ >= other.y_ ? y_ : other.y_; } void Scale(float scale) { Scale(scale, scale); } void Scale(float x_scale, float y_scale) { x_ *= x_scale; y_ *= y_scale; } std::string ToString() const; private: float x_; float y_; }; inline bool operator==(const ScrollOffset& lhs, const ScrollOffset& rhs) { return lhs.x() == rhs.x() && lhs.y() == rhs.y(); } inline bool operator!=(const ScrollOffset& lhs, const ScrollOffset& rhs) { return lhs.x() != rhs.x() || lhs.y() != rhs.y(); } inline ScrollOffset operator-(const ScrollOffset& v) { return ScrollOffset(-v.x(), -v.y()); } inline ScrollOffset operator+(const ScrollOffset& lhs, const ScrollOffset& rhs) { ScrollOffset result = lhs; result.Add(rhs); return result; } inline ScrollOffset operator-(const ScrollOffset& lhs, const ScrollOffset& rhs) { ScrollOffset result = lhs; result.Add(-rhs); return result; } inline Vector2d ScrollOffsetToFlooredVector2d(const ScrollOffset& v) { return Vector2d(ToFlooredInt(v.x()), ToFlooredInt(v.y())); } inline Vector2dF ScrollOffsetToVector2dF(const ScrollOffset& v) { return Vector2dF(v.x(), v.y()); } inline ScrollOffset ScrollOffsetWithDelta(const ScrollOffset& offset, const Vector2dF& delta) { return ScrollOffset(offset.x() + delta.x(), offset.y() + delta.y()); } // This is declared here for use in gtest-based unit tests but is defined in // the //ui/gfx:test_support target. Depend on that to use this in your unit // test. This should not be used in production code - call ToString() instead. void PrintTo(const ScrollOffset& scroll_offset, ::std::ostream* os); } // namespace gfx #endif // UI_GFX_GEOMETRY_SCROLL_OFFSET_H_