// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_SYNCHRONIZATION_LOCK_H_ #define BASE_SYNCHRONIZATION_LOCK_H_ #include "base/base_export.h" #include "base/logging.h" #include "base/macros.h" #include "base/synchronization/lock_impl.h" #include "base/threading/platform_thread.h" #include "build/build_config.h" namespace base { // A convenient wrapper for an OS specific critical section. The only real // intelligence in this class is in debug mode for the support for the // AssertAcquired() method. class BASE_EXPORT Lock { public: #if !DCHECK_IS_ON() // Optimized wrapper implementation Lock() : lock_() {} ~Lock() {} void Acquire() { lock_.Lock(); } void Release() { lock_.Unlock(); } // If the lock is not held, take it and return true. If the lock is already // held by another thread, immediately return false. This must not be called // by a thread already holding the lock (what happens is undefined and an // assertion may fail). bool Try() { return lock_.Try(); } // Null implementation if not debug. void AssertAcquired() const {} #else Lock(); ~Lock(); // NOTE: We do not permit recursive locks and will commonly fire a DCHECK() if // a thread attempts to acquire the lock a second time (while already holding // it). void Acquire() { lock_.Lock(); CheckUnheldAndMark(); } void Release() { CheckHeldAndUnmark(); lock_.Unlock(); } bool Try() { bool rv = lock_.Try(); if (rv) { CheckUnheldAndMark(); } return rv; } void AssertAcquired() const; #endif // DCHECK_IS_ON() // Whether Lock mitigates priority inversion when used from different thread // priorities. static bool HandlesMultipleThreadPriorities() { #if defined(OS_WIN) // Windows mitigates priority inversion by randomly boosting the priority of // ready threads. // https://msdn.microsoft.com/library/windows/desktop/ms684831.aspx return true; #elif defined(OS_POSIX) || defined(OS_FUCHSIA) // POSIX mitigates priority inversion by setting the priority of a thread // holding a Lock to the maximum priority of any other thread waiting on it. return internal::LockImpl::PriorityInheritanceAvailable(); #else #error Unsupported platform #endif } // Both Windows and POSIX implementations of ConditionVariable need to be // able to see our lock and tweak our debugging counters, as they release and // acquire locks inside of their condition variable APIs. friend class ConditionVariable; private: #if DCHECK_IS_ON() // Members and routines taking care of locks assertions. // Note that this checks for recursive locks and allows them // if the variable is set. This is allowed by the underlying implementation // on windows but not on Posix, so we're doing unneeded checks on Posix. // It's worth it to share the code. void CheckHeldAndUnmark(); void CheckUnheldAndMark(); // All private data is implicitly protected by lock_. // Be VERY careful to only access members under that lock. base::PlatformThreadRef owning_thread_ref_; #endif // DCHECK_IS_ON() // Platform specific underlying lock implementation. internal::LockImpl lock_; DISALLOW_COPY_AND_ASSIGN(Lock); }; // A helper class that acquires the given Lock while the AutoLock is in scope. class AutoLock { public: struct AlreadyAcquired {}; explicit AutoLock(Lock& lock) : lock_(lock) { lock_.Acquire(); } AutoLock(Lock& lock, const AlreadyAcquired&) : lock_(lock) { lock_.AssertAcquired(); } ~AutoLock() { lock_.AssertAcquired(); lock_.Release(); } private: Lock& lock_; DISALLOW_COPY_AND_ASSIGN(AutoLock); }; // AutoUnlock is a helper that will Release() the |lock| argument in the // constructor, and re-Acquire() it in the destructor. class AutoUnlock { public: explicit AutoUnlock(Lock& lock) : lock_(lock) { // We require our caller to have the lock. lock_.AssertAcquired(); lock_.Release(); } ~AutoUnlock() { lock_.Acquire(); } private: Lock& lock_; DISALLOW_COPY_AND_ASSIGN(AutoUnlock); }; } // namespace base #endif // BASE_SYNCHRONIZATION_LOCK_H_