// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/strings/strcat.h" namespace base { namespace { // Reserves an additional amount of size in the given string, growing by at // least 2x. Used by StrAppend(). // // The "at least 2x" growing rule duplicates the exponential growth of // std::string. The problem is that most implementations of reserve() will grow // exactly to the requested amount instead of exponentially growing like would // happen when appending normally. If we didn't do this, an append after the // call to StrAppend() would definitely cause a reallocation, and loops with // StrAppend() calls would have O(n^2) complexity to execute. Instead, we want // StrAppend() to have the same semantics as std::string::append(). // // If the string is empty, we assume that exponential growth is not necessary. template <typename String> void ReserveAdditional(String* str, typename String::size_type additional) { str->reserve(std::max(str->size() + additional, str->size() * 2)); } template <typename DestString, typename InputString> void StrAppendT(DestString* dest, span<const InputString> pieces) { size_t additional_size = 0; for (const auto& cur : pieces) additional_size += cur.size(); ReserveAdditional(dest, additional_size); for (const auto& cur : pieces) dest->append(cur.data(), cur.size()); } } // namespace std::string StrCat(span<const StringPiece> pieces) { std::string result; StrAppendT(&result, pieces); return result; } string16 StrCat(span<const StringPiece16> pieces) { string16 result; StrAppendT(&result, pieces); return result; } std::string StrCat(span<const std::string> pieces) { std::string result; StrAppendT(&result, pieces); return result; } string16 StrCat(span<const string16> pieces) { string16 result; StrAppendT(&result, pieces); return result; } void StrAppend(std::string* dest, span<const StringPiece> pieces) { StrAppendT(dest, pieces); } void StrAppend(string16* dest, span<const StringPiece16> pieces) { StrAppendT(dest, pieces); } void StrAppend(std::string* dest, span<const std::string> pieces) { StrAppendT(dest, pieces); } void StrAppend(string16* dest, span<const string16> pieces) { StrAppendT(dest, pieces); } } // namespace base