// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_RUN_LOOP_H_ #define BASE_RUN_LOOP_H_ #include <utility> #include <vector> #include "base/base_export.h" #include "base/callback.h" #include "base/containers/stack.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "base/observer_list.h" #include "base/sequence_checker.h" #include "base/threading/thread_checker.h" #include "build/build_config.h" namespace base { #if defined(OS_ANDROID) class MessagePumpForUI; #endif #if defined(OS_IOS) class MessagePumpUIApplication; #endif class SingleThreadTaskRunner; // Helper class to run the RunLoop::Delegate associated with the current thread. // A RunLoop::Delegate must have been bound to this thread (ref. // RunLoop::RegisterDelegateForCurrentThread()) prior to using any of RunLoop's // member and static methods unless explicitly indicated otherwise (e.g. // IsRunning/IsNestedOnCurrentThread()). RunLoop::Run can only be called once // per RunLoop lifetime. Create a RunLoop on the stack and call Run/Quit to run // a nested RunLoop but please do not use nested loops in production code! class BASE_EXPORT RunLoop { public: // The type of RunLoop: a kDefault RunLoop at the top-level (non-nested) will // process system and application tasks assigned to its Delegate. When nested // however a kDefault RunLoop will only process system tasks while a // kNestableTasksAllowed RunLoop will continue to process application tasks // even if nested. // // This is relevant in the case of recursive RunLoops. Some unwanted run loops // may occur when using common controls or printer functions. By default, // recursive task processing is disabled. // // In general, nestable RunLoops are to be avoided. They are dangerous and // difficult to get right, so please use with extreme caution. // // A specific example where this makes a difference is: // - The thread is running a RunLoop. // - It receives a task #1 and executes it. // - The task #1 implicitly starts a RunLoop, like a MessageBox in the unit // test. This can also be StartDoc or GetSaveFileName. // - The thread receives a task #2 before or while in this second RunLoop. // - With a kNestableTasksAllowed RunLoop, the task #2 will run right away. // Otherwise, it will get executed right after task #1 completes in the main // RunLoop. enum class Type { kDefault, kNestableTasksAllowed, }; RunLoop(Type type = Type::kDefault); ~RunLoop(); // Run the current RunLoop::Delegate. This blocks until Quit is called. Before // calling Run, be sure to grab the QuitClosure in order to stop the // RunLoop::Delegate asynchronously. void Run(); // Run the current RunLoop::Delegate until it doesn't find any tasks or // messages in its queue (it goes idle). WARNING: This may never return! Only // use this when repeating tasks such as animated web pages have been shut // down. void RunUntilIdle(); bool running() const { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); return running_; } // Quit() quits an earlier call to Run() immediately. QuitWhenIdle() quits an // earlier call to Run() when there aren't any tasks or messages in the queue. // // These methods are thread-safe but note that Quit() is best-effort when // called from another thread (will quit soon but tasks that were already // queued on this RunLoop will get to run first). // // There can be other nested RunLoops servicing the same task queue. Quitting // one RunLoop has no bearing on the others. Quit() and QuitWhenIdle() can be // called before, during or after Run(). If called before Run(), Run() will // return immediately when called. Calling Quit() or QuitWhenIdle() after the // RunLoop has already finished running has no effect. // // WARNING: You must NEVER assume that a call to Quit() or QuitWhenIdle() will // terminate the targetted message loop. If a nested RunLoop continues // running, the target may NEVER terminate. It is very easy to livelock (run // forever) in such a case. void Quit(); void QuitWhenIdle(); // Convenience methods to get a closure that safely calls Quit() or // QuitWhenIdle() (has no effect if the RunLoop instance is gone). // // The resulting Closure is thread-safe (note however that invoking the // QuitClosure() from another thread than this RunLoop's will result in an // asynchronous rather than immediate Quit()). // // Example: // RunLoop run_loop; // PostTask(run_loop.QuitClosure()); // run_loop.Run(); base::Closure QuitClosure(); base::Closure QuitWhenIdleClosure(); // Returns true if there is an active RunLoop on this thread. // Safe to call before RegisterDelegateForCurrentThread(). static bool IsRunningOnCurrentThread(); // Returns true if there is an active RunLoop on this thread and it's nested // within another active RunLoop. // Safe to call before RegisterDelegateForCurrentThread(). static bool IsNestedOnCurrentThread(); // A NestingObserver is notified when a nested RunLoop begins and ends. class BASE_EXPORT NestingObserver { public: // Notified before a nested loop starts running work on the current thread. virtual void OnBeginNestedRunLoop() = 0; // Notified after a nested loop is done running work on the current thread. virtual void OnExitNestedRunLoop() {} protected: virtual ~NestingObserver() = default; }; static void AddNestingObserverOnCurrentThread(NestingObserver* observer); static void RemoveNestingObserverOnCurrentThread(NestingObserver* observer); // A RunLoop::Delegate is a generic interface that allows RunLoop to be // separate from the underlying implementation of the message loop for this // thread. It holds private state used by RunLoops on its associated thread. // One and only one RunLoop::Delegate must be registered on a given thread // via RunLoop::RegisterDelegateForCurrentThread() before RunLoop instances // and RunLoop static methods can be used on it. class BASE_EXPORT Delegate { public: Delegate(); virtual ~Delegate(); // Used by RunLoop to inform its Delegate to Run/Quit. Implementations are // expected to keep on running synchronously from the Run() call until the // eventual matching Quit() call. Upon receiving a Quit() call it should // return from the Run() call as soon as possible without executing // remaining tasks/messages. Run() calls can nest in which case each Quit() // call should result in the topmost active Run() call returning. The only // other trigger for Run() to return is the // |should_quit_when_idle_callback_| which the Delegate should probe before // sleeping when it becomes idle. |application_tasks_allowed| is true if // this is the first Run() call on the stack or it was made from a nested // RunLoop of Type::kNestableTasksAllowed (otherwise this Run() level should // only process system tasks). virtual void Run(bool application_tasks_allowed) = 0; virtual void Quit() = 0; // Invoked right before a RunLoop enters a nested Run() call on this // Delegate iff this RunLoop is of type kNestableTasksAllowed. The Delegate // should ensure that the upcoming Run() call will result in processing // application tasks queued ahead of it without further probing. e.g. // message pumps on some platforms, like Mac, need an explicit request to // process application tasks when nested, otherwise they'll only wait for // system messages. virtual void EnsureWorkScheduled() = 0; protected: // Returns the result of this Delegate's |should_quit_when_idle_callback_|. // "protected" so it can be invoked only by the Delegate itself. bool ShouldQuitWhenIdle(); private: // While the state is owned by the Delegate subclass, only RunLoop can use // it. friend class RunLoop; // A vector-based stack is more memory efficient than the default // deque-based stack as the active RunLoop stack isn't expected to ever // have more than a few entries. using RunLoopStack = base::stack<RunLoop*, std::vector<RunLoop*>>; RunLoopStack active_run_loops_; ObserverList<RunLoop::NestingObserver> nesting_observers_; #if DCHECK_IS_ON() bool allow_running_for_testing_ = true; #endif // True once this Delegate is bound to a thread via // RegisterDelegateForCurrentThread(). bool bound_ = false; // Thread-affine per its use of TLS. THREAD_CHECKER(bound_thread_checker_); DISALLOW_COPY_AND_ASSIGN(Delegate); }; // Registers |delegate| on the current thread. Must be called once and only // once per thread before using RunLoop methods on it. |delegate| is from then // on forever bound to that thread (including its destruction). static void RegisterDelegateForCurrentThread(Delegate* delegate); // Quits the active RunLoop (when idle) -- there must be one. These were // introduced as prefered temporary replacements to the long deprecated // MessageLoop::Quit(WhenIdle)(Closure) methods. Callers should properly plumb // a reference to the appropriate RunLoop instance (or its QuitClosure) // instead of using these in order to link Run()/Quit() to a single RunLoop // instance and increase readability. static void QuitCurrentDeprecated(); static void QuitCurrentWhenIdleDeprecated(); static Closure QuitCurrentWhenIdleClosureDeprecated(); // Run() will DCHECK if called while there's a ScopedDisallowRunningForTesting // in scope on its thread. This is useful to add safety to some test // constructs which allow multiple task runners to share the main thread in // unit tests. While the main thread can be shared by multiple runners to // deterministically fake multi threading, there can still only be a single // RunLoop::Delegate per thread and RunLoop::Run() should only be invoked from // it (or it would result in incorrectly driving TaskRunner A while in // TaskRunner B's context). class BASE_EXPORT ScopedDisallowRunningForTesting { public: ScopedDisallowRunningForTesting(); ~ScopedDisallowRunningForTesting(); private: #if DCHECK_IS_ON() Delegate* current_delegate_; const bool previous_run_allowance_; #endif // DCHECK_IS_ON() DISALLOW_COPY_AND_ASSIGN(ScopedDisallowRunningForTesting); }; private: FRIEND_TEST_ALL_PREFIXES(MessageLoopTypedTest, RunLoopQuitOrderAfter); #if defined(OS_ANDROID) // Android doesn't support the blocking RunLoop::Run, so it calls // BeforeRun and AfterRun directly. friend class base::MessagePumpForUI; #endif #if defined(OS_IOS) // iOS doesn't support the blocking RunLoop::Run, so it calls // BeforeRun directly. friend class base::MessagePumpUIApplication; #endif // Return false to abort the Run. bool BeforeRun(); void AfterRun(); // A copy of RunLoop::Delegate for the thread driven by tis RunLoop for quick // access without using TLS (also allows access to state from another sequence // during Run(), ref. |sequence_checker_| below). Delegate* delegate_; const Type type_; #if DCHECK_IS_ON() bool run_called_ = false; #endif bool quit_called_ = false; bool running_ = false; // Used to record that QuitWhenIdle() was called on this RunLoop, meaning that // the Delegate should quit Run() once it becomes idle (it's responsible for // probing this state via ShouldQuitWhenIdle()). This state is stored here // rather than pushed to Delegate to support nested RunLoops. bool quit_when_idle_received_ = false; // True if use of QuitCurrent*Deprecated() is allowed. Taking a Quit*Closure() // from a RunLoop implicitly sets this to false, so QuitCurrent*Deprecated() // cannot be used while that RunLoop is being Run(). bool allow_quit_current_deprecated_ = true; // RunLoop is not thread-safe. Its state/methods, unless marked as such, may // not be accessed from any other sequence than the thread it was constructed // on. Exception: RunLoop can be safely accessed from one other sequence (or // single parallel task) during Run() -- e.g. to Quit() without having to // plumb ThreatTaskRunnerHandle::Get() throughout a test to repost QuitClosure // to origin thread. SEQUENCE_CHECKER(sequence_checker_); const scoped_refptr<SingleThreadTaskRunner> origin_task_runner_; // WeakPtrFactory for QuitClosure safety. base::WeakPtrFactory<RunLoop> weak_factory_; DISALLOW_COPY_AND_ASSIGN(RunLoop); }; } // namespace base #endif // BASE_RUN_LOOP_H_