/* * Copyright 2014 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef FRUIT_ARENA_ALLOCATOR_DEFN_H #define FRUIT_ARENA_ALLOCATOR_DEFN_H #include <fruit/impl/data_structures/arena_allocator.h> namespace fruit { namespace impl { template <typename T> inline ArenaAllocator<T>::ArenaAllocator(MemoryPool& memory_pool) : pool(&memory_pool) {} template <typename T> template <typename U> inline ArenaAllocator<T>::ArenaAllocator(const ArenaAllocator<U>& other) : pool(other.pool) {} template <typename T> inline T* ArenaAllocator<T>::allocate(std::size_t n) { return pool->allocate<T>(n); } template <typename T> void ArenaAllocator<T>::deallocate(T*, std::size_t) { // Intentionally empty, the memory will be deallocated when the MemoryPool is destroyed. } template <class T, class U> bool operator==(const ArenaAllocator<T>& x, const ArenaAllocator<U>& y) { return x.pool == y.pool; } template <class T, class U> bool operator!=(const ArenaAllocator<T>& x, const ArenaAllocator<U>& y) { return x.pool != y.pool; } } // namespace impl } // namespace fruit #endif // FRUIT_ARENA_ALLOCATOR_DEFN_H