// Copyright (c) 2006, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
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// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#ifndef GOOGLE_BREAKPAD_PROCESSOR_STACK_FRAME_H__
#define GOOGLE_BREAKPAD_PROCESSOR_STACK_FRAME_H__

#include <string>

#include "common/using_std_string.h"
#include "google_breakpad/common/breakpad_types.h"

namespace google_breakpad {

class CodeModule;

struct StackFrame {
  // Indicates how well the instruction pointer derived during
  // stack walking is trusted. Since the stack walker can resort to
  // stack scanning, it can wind up with dubious frames.
  // In rough order of "trust metric".
  enum FrameTrust {
    FRAME_TRUST_NONE,      // Unknown
    FRAME_TRUST_SCAN,      // Scanned the stack, found this
    FRAME_TRUST_CFI_SCAN,  // Found while scanning stack using call frame info
    FRAME_TRUST_FP,        // Derived from frame pointer
    FRAME_TRUST_CFI,       // Derived from call frame info
    FRAME_TRUST_PREWALKED, // Explicitly provided by some external stack walker.
    FRAME_TRUST_CONTEXT    // Given as instruction pointer in a context
  };

  StackFrame()
      : instruction(),
        module(NULL),
        function_name(),
        function_base(),
        source_file_name(),
        source_line(),
        source_line_base(),
        trust(FRAME_TRUST_NONE) {}
  virtual ~StackFrame() {}

  // Return a string describing how this stack frame was found
  // by the stackwalker.
  string trust_description() const {
    switch (trust) {
      case StackFrame::FRAME_TRUST_CONTEXT:
        return "given as instruction pointer in context";
      case StackFrame::FRAME_TRUST_PREWALKED:
        return "recovered by external stack walker";
      case StackFrame::FRAME_TRUST_CFI:
        return "call frame info";
      case StackFrame::FRAME_TRUST_CFI_SCAN:
        return "call frame info with scanning";
      case StackFrame::FRAME_TRUST_FP:
        return "previous frame's frame pointer";
      case StackFrame::FRAME_TRUST_SCAN:
        return "stack scanning";
      default:
        return "unknown";
    }
  };

  // Return the actual return address, as saved on the stack or in a
  // register. See the comments for 'instruction', below, for details.
  virtual uint64_t ReturnAddress() const { return instruction; }

  // The program counter location as an absolute virtual address.
  //
  // - For the innermost called frame in a stack, this will be an exact
  //   program counter or instruction pointer value.
  //
  // - For all other frames, this address is within the instruction that
  //   caused execution to branch to this frame's callee (although it may
  //   not point to the exact beginning of that instruction). This ensures
  //   that, when we look up the source code location for this frame, we
  //   get the source location of the call, not of the point at which
  //   control will resume when the call returns, which may be on the next
  //   line. (If the compiler knows the callee never returns, it may even
  //   place the call instruction at the very end of the caller's machine
  //   code, such that the "return address" (which will never be used)
  //   immediately after the call instruction is in an entirely different
  //   function, perhaps even from a different source file.)
  //
  // On some architectures, the return address as saved on the stack or in
  // a register is fine for looking up the point of the call. On others, it
  // requires adjustment. ReturnAddress returns the address as saved by the
  // machine.
  uint64_t instruction;

  // The module in which the instruction resides.
  const CodeModule *module;

  // The function name, may be omitted if debug symbols are not available.
  string function_name;

  // The start address of the function, may be omitted if debug symbols
  // are not available.
  uint64_t function_base;

  // The source file name, may be omitted if debug symbols are not available.
  string source_file_name;

  // The (1-based) source line number, may be omitted if debug symbols are
  // not available.
  int source_line;

  // The start address of the source line, may be omitted if debug symbols
  // are not available.
  uint64_t source_line_base;

  // Amount of trust the stack walker has in the instruction pointer
  // of this frame.
  FrameTrust trust;
};

}  // namespace google_breakpad

#endif  // GOOGLE_BREAKPAD_PROCESSOR_STACK_FRAME_H__