// -*- mode: C++ -*- // Copyright (c) 2010, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // Original author: Jim Blandy <jimb@mozilla.com> <jimb@red-bean.com> // test-assembler.h: interface to class for building complex binary streams. // To test the Breakpad symbol dumper and processor thoroughly, for // all combinations of host system and minidump processor // architecture, we need to be able to easily generate complex test // data like debugging information and minidump files. // // For example, if we want our unit tests to provide full code // coverage for stack walking, it may be difficult to persuade the // compiler to generate every possible sort of stack walking // information that we want to support; there are probably DWARF CFI // opcodes that GCC never emits. Similarly, if we want to test our // error handling, we will need to generate damaged minidumps or // debugging information that (we hope) the client or compiler will // never produce on its own. // // google_breakpad::TestAssembler provides a predictable and // (relatively) simple way to generate complex formatted data streams // like minidumps and CFI. Furthermore, because TestAssembler is // portable, developers without access to (say) Visual Studio or a // SPARC assembler can still work on test data for those targets. #ifndef PROCESSOR_TEST_ASSEMBLER_H_ #define PROCESSOR_TEST_ASSEMBLER_H_ #include <list> #include <vector> #include <string> #include "common/using_std_string.h" #include "google_breakpad/common/breakpad_types.h" namespace google_breakpad { using std::list; using std::vector; namespace test_assembler { // A Label represents a value not yet known that we need to store in a // section. As long as all the labels a section refers to are defined // by the time we retrieve its contents as bytes, we can use undefined // labels freely in that section's construction. // // A label can be in one of three states: // - undefined, // - defined as the sum of some other label and a constant, or // - a constant. // // A label's value never changes, but it can accumulate constraints. // Adding labels and integers is permitted, and yields a label. // Subtracting a constant from a label is permitted, and also yields a // label. Subtracting two labels that have some relationship to each // other is permitted, and yields a constant. // // For example: // // Label a; // a's value is undefined // Label b; // b's value is undefined // { // Label c = a + 4; // okay, even though a's value is unknown // b = c + 4; // also okay; b is now a+8 // } // Label d = b - 2; // okay; d == a+6, even though c is gone // d.Value(); // error: d's value is not yet known // d - a; // is 6, even though their values are not known // a = 12; // now b == 20, and d == 18 // d.Value(); // 18: no longer an error // b.Value(); // 20 // d = 10; // error: d is already defined. // // Label objects' lifetimes are unconstrained: notice that, in the // above example, even though a and b are only related through c, and // c goes out of scope, the assignment to a sets b's value as well. In // particular, it's not necessary to ensure that a Label lives beyond // Sections that refer to it. class Label { public: Label(); // An undefined label. Label(uint64_t value); // A label with a fixed value Label(const Label &value); // A label equal to another. ~Label(); // Return this label's value; it must be known. // // Providing this as a cast operator is nifty, but the conversions // happen in unexpected places. In particular, ISO C++ says that // Label + size_t becomes ambigious, because it can't decide whether // to convert the Label to a uint64_t and then to a size_t, or use // the overloaded operator that returns a new label, even though the // former could fail if the label is not yet defined and the latter won't. uint64_t Value() const; Label &operator=(uint64_t value); Label &operator=(const Label &value); Label operator+(uint64_t addend) const; Label operator-(uint64_t subtrahend) const; uint64_t operator-(const Label &subtrahend) const; // We could also provide == and != that work on undefined, but // related, labels. // Return true if this label's value is known. If VALUE_P is given, // set *VALUE_P to the known value if returning true. bool IsKnownConstant(uint64_t *value_p = NULL) const; // Return true if the offset from LABEL to this label is known. If // OFFSET_P is given, set *OFFSET_P to the offset when returning true. // // You can think of l.KnownOffsetFrom(m, &d) as being like 'd = l-m', // except that it also returns a value indicating whether the // subtraction is possible given what we currently know of l and m. // It can be possible even if we don't know l and m's values. For // example: // // Label l, m; // m = l + 10; // l.IsKnownConstant(); // false // m.IsKnownConstant(); // false // uint64_t d; // l.IsKnownOffsetFrom(m, &d); // true, and sets d to -10. // l-m // -10 // m-l // 10 // m.Value() // error: m's value is not known bool IsKnownOffsetFrom(const Label &label, uint64_t *offset_p = NULL) const; private: // A label's value, or if that is not yet known, how the value is // related to other labels' values. A binding may be: // - a known constant, // - constrained to be equal to some other binding plus a constant, or // - unconstrained, and free to take on any value. // // Many labels may point to a single binding, and each binding may // refer to another, so bindings and labels form trees whose leaves // are labels, whose interior nodes (and roots) are bindings, and // where links point from children to parents. Bindings are // reference counted, allowing labels to be lightweight, copyable, // assignable, placed in containers, and so on. class Binding { public: Binding(); Binding(uint64_t addend); ~Binding(); // Increment our reference count. void Acquire() { reference_count_++; }; // Decrement our reference count, and return true if it is zero. bool Release() { return --reference_count_ == 0; } // Set this binding to be equal to BINDING + ADDEND. If BINDING is // NULL, then set this binding to the known constant ADDEND. // Update every binding on this binding's chain to point directly // to BINDING, or to be a constant, with addends adjusted // appropriately. void Set(Binding *binding, uint64_t value); // Return what we know about the value of this binding. // - If this binding's value is a known constant, set BASE to // NULL, and set ADDEND to its value. // - If this binding is not a known constant but related to other // bindings, set BASE to the binding at the end of the relation // chain (which will always be unconstrained), and set ADDEND to the // value to add to that binding's value to get this binding's // value. // - If this binding is unconstrained, set BASE to this, and leave // ADDEND unchanged. void Get(Binding **base, uint64_t *addend); private: // There are three cases: // // - A binding representing a known constant value has base_ NULL, // and addend_ equal to the value. // // - A binding representing a completely unconstrained value has // base_ pointing to this; addend_ is unused. // // - A binding whose value is related to some other binding's // value has base_ pointing to that other binding, and addend_ // set to the amount to add to that binding's value to get this // binding's value. We only represent relationships of the form // x = y+c. // // Thus, the bind_ links form a chain terminating in either a // known constant value or a completely unconstrained value. Most // operations on bindings do path compression: they change every // binding on the chain to point directly to the final value, // adjusting addends as appropriate. Binding *base_; uint64_t addend_; // The number of Labels and Bindings pointing to this binding. // (When a binding points to itself, indicating a completely // unconstrained binding, that doesn't count as a reference.) int reference_count_; }; // This label's value. Binding *value_; }; inline Label operator+(uint64_t a, const Label &l) { return l + a; } // Note that int-Label isn't defined, as negating a Label is not an // operation we support. // Conventions for representing larger numbers as sequences of bytes. enum Endianness { kBigEndian, // Big-endian: the most significant byte comes first. kLittleEndian, // Little-endian: the least significant byte comes first. kUnsetEndian, // used internally }; // A section is a sequence of bytes, constructed by appending bytes // to the end. Sections have a convenient and flexible set of member // functions for appending data in various formats: big-endian and // little-endian signed and unsigned values of different sizes; // LEB128 and ULEB128 values (see below), and raw blocks of bytes. // // If you need to append a value to a section that is not convenient // to compute immediately, you can create a label, append the // label's value to the section, and then set the label's value // later, when it's convenient to do so. Once a label's value is // known, the section class takes care of updating all previously // appended references to it. // // Once all the labels to which a section refers have had their // values determined, you can get a copy of the section's contents // as a string. // // Note that there is no specified "start of section" label. This is // because there are typically several different meanings for "the // start of a section": the offset of the section within an object // file, the address in memory at which the section's content appear, // and so on. It's up to the code that uses the Section class to // keep track of these explicitly, as they depend on the application. class Section { public: Section(Endianness endianness = kUnsetEndian) : endianness_(endianness) { }; // A base class destructor should be either public and virtual, // or protected and nonvirtual. virtual ~Section() { }; // Set the default endianness of this section to ENDIANNESS. This // sets the behavior of the D<N> appending functions. If the // assembler's default endianness was set, this is the void set_endianness(Endianness endianness) { endianness_ = endianness; } // Return the default endianness of this section. Endianness endianness() const { return endianness_; } // Append the SIZE bytes at DATA or the contents of STRING to the // end of this section. Return a reference to this section. Section &Append(const uint8_t *data, size_t size) { contents_.append(reinterpret_cast<const char *>(data), size); return *this; }; Section &Append(const string &data) { contents_.append(data); return *this; }; // Append SIZE copies of BYTE to the end of this section. Return a // reference to this section. Section &Append(size_t size, uint8_t byte) { contents_.append(size, (char) byte); return *this; } // Append NUMBER to this section. ENDIANNESS is the endianness to // use to write the number. SIZE is the length of the number in // bytes. Return a reference to this section. Section &Append(Endianness endianness, size_t size, uint64_t number); Section &Append(Endianness endianness, size_t size, const Label &label); // Append SECTION to the end of this section. The labels SECTION // refers to need not be defined yet. // // Note that this has no effect on any Labels' values, or on // SECTION. If placing SECTION within 'this' provides new // constraints on existing labels' values, then it's up to the // caller to fiddle with those labels as needed. Section &Append(const Section §ion); // Append the contents of DATA as a series of bytes terminated by // a NULL character. Section &AppendCString(const string &data) { Append(data); contents_ += '\0'; return *this; } // Append at most SIZE bytes from DATA; if DATA is less than SIZE bytes // long, pad with '\0' characters. Section &AppendCString(const string &data, size_t size) { contents_.append(data, 0, size); if (data.size() < size) Append(size - data.size(), 0); return *this; } // Append VALUE or LABEL to this section, with the given bit width and // endianness. Return a reference to this section. // // The names of these functions have the form <ENDIANNESS><BITWIDTH>: // <ENDIANNESS> is either 'L' (little-endian, least significant byte first), // 'B' (big-endian, most significant byte first), or // 'D' (default, the section's default endianness) // <BITWIDTH> is 8, 16, 32, or 64. // // Since endianness doesn't matter for a single byte, all the // <BITWIDTH>=8 functions are equivalent. // // These can be used to write both signed and unsigned values, as // the compiler will properly sign-extend a signed value before // passing it to the function, at which point the function's // behavior is the same either way. Section &L8(uint8_t value) { contents_ += value; return *this; } Section &B8(uint8_t value) { contents_ += value; return *this; } Section &D8(uint8_t value) { contents_ += value; return *this; } Section &L16(uint16_t), &L32(uint32_t), &L64(uint64_t), &B16(uint16_t), &B32(uint32_t), &B64(uint64_t), &D16(uint16_t), &D32(uint32_t), &D64(uint64_t); Section &L8(const Label &label), &L16(const Label &label), &L32(const Label &label), &L64(const Label &label), &B8(const Label &label), &B16(const Label &label), &B32(const Label &label), &B64(const Label &label), &D8(const Label &label), &D16(const Label &label), &D32(const Label &label), &D64(const Label &label); // Append VALUE in a signed LEB128 (Little-Endian Base 128) form. // // The signed LEB128 representation of an integer N is a variable // number of bytes: // // - If N is between -0x40 and 0x3f, then its signed LEB128 // representation is a single byte whose value is N. // // - Otherwise, its signed LEB128 representation is (N & 0x7f) | // 0x80, followed by the signed LEB128 representation of N / 128, // rounded towards negative infinity. // // In other words, we break VALUE into groups of seven bits, put // them in little-endian order, and then write them as eight-bit // bytes with the high bit on all but the last. // // Note that VALUE cannot be a Label (we would have to implement // relaxation). Section &LEB128(long long value); // Append VALUE in unsigned LEB128 (Little-Endian Base 128) form. // // The unsigned LEB128 representation of an integer N is a variable // number of bytes: // // - If N is between 0 and 0x7f, then its unsigned LEB128 // representation is a single byte whose value is N. // // - Otherwise, its unsigned LEB128 representation is (N & 0x7f) | // 0x80, followed by the unsigned LEB128 representation of N / // 128, rounded towards negative infinity. // // Note that VALUE cannot be a Label (we would have to implement // relaxation). Section &ULEB128(uint64_t value); // Jump to the next location aligned on an ALIGNMENT-byte boundary, // relative to the start of the section. Fill the gap with PAD_BYTE. // ALIGNMENT must be a power of two. Return a reference to this // section. Section &Align(size_t alignment, uint8_t pad_byte = 0); // Clear the contents of this section. void Clear(); // Return the current size of the section. size_t Size() const { return contents_.size(); } // Return a label representing the start of the section. // // It is up to the user whether this label represents the section's // position in an object file, the section's address in memory, or // what have you; some applications may need both, in which case // this simple-minded interface won't be enough. This class only // provides a single start label, for use with the Here and Mark // member functions. // // Ideally, we'd provide this in a subclass that actually knows more // about the application at hand and can provide an appropriate // collection of start labels. But then the appending member // functions like Append and D32 would return a reference to the // base class, not the derived class, and the chaining won't work. // Since the only value here is in pretty notation, that's a fatal // flaw. Label start() const { return start_; } // Return a label representing the point at which the next Appended // item will appear in the section, relative to start(). Label Here() const { return start_ + Size(); } // Set *LABEL to Here, and return a reference to this section. Section &Mark(Label *label) { *label = Here(); return *this; } // If there are no undefined label references left in this // section, set CONTENTS to the contents of this section, as a // string, and clear this section. Return true on success, or false // if there were still undefined labels. bool GetContents(string *contents); private: // Used internally. A reference to a label's value. struct Reference { Reference(size_t set_offset, Endianness set_endianness, size_t set_size, const Label &set_label) : offset(set_offset), endianness(set_endianness), size(set_size), label(set_label) { } // The offset of the reference within the section. size_t offset; // The endianness of the reference. Endianness endianness; // The size of the reference. size_t size; // The label to which this is a reference. Label label; }; // The default endianness of this section. Endianness endianness_; // The contents of the section. string contents_; // References to labels within those contents. vector<Reference> references_; // A label referring to the beginning of the section. Label start_; }; } // namespace test_assembler } // namespace google_breakpad #endif // PROCESSOR_TEST_ASSEMBLER_H_