<?xml version="1.0" encoding="UTF-8"?>
<ttFont sfntVersion="\x00\x01\x00\x00">

  <Silf>
    <!-- Attributes starting with _ are informative only -->
    <version compilerVersion="0" compressionScheme="0" version="2.0"/>
    <silf>
      <info direction="1" extraAscent="0" extraDescent="0" flags="4" lbGID="6" maxCompPerLig="0" maxGlyphID="7" numLigComp="0" numUserDefn="0"/>
      <passindexes iBidi="255" iJust="1" iPos="1" iSubst="0"/>
      <contexts maxPostContext="0" maxPreContext="0"/>
      <attributes attCollisions="0" attrBreakWeight="2" attrDirectionality="3" attrMirroring="4" attrPseudo="0" attrSkipPasses="1"/>
      <classes>
        <linearClasses>
          <linear _index="0">
            c
          </linear>
        </linearClasses>
        <nonLinearClasses>
        </nonLinearClasses>
      </classes>
      <passes>
        <pass _index="0">
          <info collisionThreshold="0" flags="0" maxBackup="0" maxRuleContext="3" maxRuleLoop="5" maxRulePreContext="1" minRulePreContext="0"/>
          <fsminfo numColumns="3" numRows="6" numSuccess="2" numTransitional="5"/>
          <colmap>
            .notdef=0 space=0 a=1 b=2 c=0
          </colmap>
          <staterulemap>
            <state number="4" rules="1"/>
            <state number="5" rules="0"/>
          </staterulemap>
          <rules>
            <rule index="0" precontext="0" sortkey="2">
              <action>
                PUT_GLYPH_8BIT_OBS(0)
                ASSOC(0, 1)
                NEXT
                DELETE
                NEXT
                RET_ZERO
              </action>
            </rule>
            <rule index="1" precontext="1" sortkey="2">
              <action>
                PUT_GLYPH_8BIT_OBS(0)
                NEXT
                RET_ZERO
              </action>
            </rule>
          </rules>
          <fsm>
            <starts>0 1</starts>
            <row _i="0">1 1 2</row>
            <row _i="1">0 3 0</row>
            <row _i="2">0 4 0</row>
            <row _i="3">0 0 5</row>
            <row _i="4">0 0 5</row>
          </fsm>
        </pass>
        <pass _index="1">
          <info collisionThreshold="10" flags="0" maxBackup="0" maxRuleContext="2" maxRuleLoop="5" maxRulePreContext="0" minRulePreContext="0"/>
          <fsminfo numColumns="2" numRows="3" numSuccess="1" numTransitional="2"/>
          <colmap>
            a=0 c=1
          </colmap>
          <staterulemap>
            <state number="2" rules="0"/>
          </staterulemap>
          <rules>
            <rule index="0" precontext="0" sortkey="2">
              <action>
                COPY_NEXT
                PUT_COPY(0)
                PUSH_BYTE(-1)
                ATTR_SET_SLOT(2)
                PUSH_BYTE(0)
                ATTR_SET(17)
                PUSH_GLYPH_ATTR_OBS(6, 0)
                ATTR_SET(8)
                PUSH_GLYPH_ATTR_OBS(7, 0)
                ATTR_SET(9)
                PUSH_ATT_TO_GATTR_OBS(6, 0)
                ATTR_SET(3)
                PUSH_ATT_TO_GATTR_OBS(7, 0)
                ATTR_SET(4)
                NEXT
                RET_ZERO
              </action>
            </rule>
          </rules>
          <fsm>
            <starts>0</starts>
            <row _i="0">1 0</row>
            <row _i="1">0 2</row>
          </fsm>
        </pass>
      </passes>
    </silf>
  </Silf>

</ttFont>