// <auto-generated>
//  automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>

namespace MyGame.Example
{

using global::System;
using global::FlatBuffers;

public struct Referrable : IFlatbufferObject
{
  private Table __p;
  public ByteBuffer ByteBuffer { get { return __p.bb; } }
  public static Referrable GetRootAsReferrable(ByteBuffer _bb) { return GetRootAsReferrable(_bb, new Referrable()); }
  public static Referrable GetRootAsReferrable(ByteBuffer _bb, Referrable obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
  public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
  public Referrable __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }

  public ulong Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
  public bool MutateId(ulong id) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, id); return true; } else { return false; } }

  public static Offset<Referrable> CreateReferrable(FlatBufferBuilder builder,
      ulong id = 0) {
    builder.StartObject(1);
    Referrable.AddId(builder, id);
    return Referrable.EndReferrable(builder);
  }

  public static void StartReferrable(FlatBufferBuilder builder) { builder.StartObject(1); }
  public static void AddId(FlatBufferBuilder builder, ulong id) { builder.AddUlong(0, id, 0); }
  public static Offset<Referrable> EndReferrable(FlatBufferBuilder builder) {
    int o = builder.EndObject();
    return new Offset<Referrable>(o);
  }

  public static VectorOffset CreateSortedVectorOfReferrable(FlatBufferBuilder builder, Offset<Referrable>[] offsets) {
    Array.Sort(offsets, (Offset<Referrable> o1, Offset<Referrable> o2) => builder.DataBuffer.GetUlong(Table.__offset(4, o1.Value, builder.DataBuffer)).CompareTo(builder.DataBuffer.GetUlong(Table.__offset(4, o2.Value, builder.DataBuffer))));
    return builder.CreateVectorOfTables(offsets);
  }

  public static Referrable? __lookup_by_key(int vectorLocation, ulong key, ByteBuffer bb) {
    int span = bb.GetInt(vectorLocation - 4);
    int start = 0;
    while (span != 0) {
      int middle = span / 2;
      int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb);
      int comp = bb.GetUlong(Table.__offset(4, bb.Length - tableOffset, bb)).CompareTo(key);
      if (comp > 0) {
        span = middle;
      } else if (comp < 0) {
        middle++;
        start += middle;
        span -= middle;
      } else {
        return new Referrable().__assign(tableOffset, bb);
      }
    }
    return null;
  }
};


}