/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Texture Param State Query tests. *//*--------------------------------------------------------------------*/ #include "es31fTextureStateQueryTests.hpp" #include "glsTextureStateQueryTests.hpp" #include "glsStateQueryUtil.hpp" #include "glwEnums.hpp" namespace deqp { namespace gles31 { namespace Functional { using namespace gls::StateQueryUtil; using namespace gls::TextureStateQueryTests; static const char* getVerifierSuffix (QueryType type) { switch (type) { case QUERY_TEXTURE_PARAM_FLOAT: case QUERY_TEXTURE_PARAM_FLOAT_VEC4: return "_float"; case QUERY_TEXTURE_PARAM_INTEGER: case QUERY_TEXTURE_PARAM_INTEGER_VEC4: return "_integer"; case QUERY_TEXTURE_PARAM_PURE_INTEGER: case QUERY_TEXTURE_PARAM_PURE_INTEGER_VEC4: return "_pure_int"; case QUERY_TEXTURE_PARAM_PURE_UNSIGNED_INTEGER: case QUERY_TEXTURE_PARAM_PURE_UNSIGNED_INTEGER_VEC4: return "_pure_uint"; default: DE_ASSERT(DE_FALSE); return DE_NULL; } } static bool isIsVectorQuery (TesterType tester) { return tester == TESTER_TEXTURE_BORDER_COLOR; } static bool isExtendedParamQuery (TesterType tester) { return tester == TESTER_TEXTURE_WRAP_S_CLAMP_TO_BORDER || tester == TESTER_TEXTURE_WRAP_T_CLAMP_TO_BORDER || tester == TESTER_TEXTURE_WRAP_R_CLAMP_TO_BORDER; } TextureStateQueryTests::TextureStateQueryTests (Context& context) : TestCaseGroup(context, "texture", "Texture State Query tests") { } TextureStateQueryTests::~TextureStateQueryTests (void) { } void TextureStateQueryTests::init (void) { static const QueryType scalarVerifiers[] = { QUERY_TEXTURE_PARAM_INTEGER, QUERY_TEXTURE_PARAM_FLOAT, QUERY_TEXTURE_PARAM_PURE_INTEGER, QUERY_TEXTURE_PARAM_PURE_UNSIGNED_INTEGER, }; static const QueryType nonPureVerifiers[] = { QUERY_TEXTURE_PARAM_INTEGER, QUERY_TEXTURE_PARAM_FLOAT, }; static const QueryType vec4Verifiers[] = { QUERY_TEXTURE_PARAM_INTEGER_VEC4, QUERY_TEXTURE_PARAM_FLOAT_VEC4, QUERY_TEXTURE_PARAM_PURE_INTEGER_VEC4, QUERY_TEXTURE_PARAM_PURE_UNSIGNED_INTEGER_VEC4, }; #define FOR_EACH_VERIFIER(VERIFIERS, X) \ for (int verifierNdx = 0; verifierNdx < DE_LENGTH_OF_ARRAY(VERIFIERS); ++verifierNdx) \ { \ const char* verifierSuffix = getVerifierSuffix((VERIFIERS)[verifierNdx]); \ const QueryType verifier = (VERIFIERS)[verifierNdx]; \ targetGroup->addChild(X); \ } static const struct { const char* name; glw::GLenum target; bool newInGLES31; } textureTargets[] = { { "texture_2d", GL_TEXTURE_2D, false, }, { "texture_3d", GL_TEXTURE_3D, false, }, { "texture_2d_array", GL_TEXTURE_2D_ARRAY, false, }, { "texture_cube_map", GL_TEXTURE_CUBE_MAP, false, }, { "texture_2d_multisample", GL_TEXTURE_2D_MULTISAMPLE, true, }, { "texture_2d_multisample_array", GL_TEXTURE_2D_MULTISAMPLE_ARRAY, true, }, // GL_OES_texture_storage_multisample_2d_array { "texture_buffer", GL_TEXTURE_BUFFER, true, }, // GL_EXT_texture_buffer { "texture_cube_array", GL_TEXTURE_CUBE_MAP_ARRAY, true, }, // GL_EXT_texture_cube_map_array }; static const struct { const char* name; const char* desc; TesterType tester; bool newInGLES31; } states[] = { { "texture_swizzle_r", "TEXTURE_SWIZZLE_R", TESTER_TEXTURE_SWIZZLE_R, false }, { "texture_swizzle_g", "TEXTURE_SWIZZLE_G", TESTER_TEXTURE_SWIZZLE_G, false }, { "texture_swizzle_b", "TEXTURE_SWIZZLE_B", TESTER_TEXTURE_SWIZZLE_B, false }, { "texture_swizzle_a", "TEXTURE_SWIZZLE_A", TESTER_TEXTURE_SWIZZLE_A, false }, { "texture_wrap_s", "TEXTURE_WRAP_S", TESTER_TEXTURE_WRAP_S, false }, { "texture_wrap_t", "TEXTURE_WRAP_T", TESTER_TEXTURE_WRAP_T, false }, { "texture_wrap_r", "TEXTURE_WRAP_R", TESTER_TEXTURE_WRAP_R, false }, { "texture_mag_filter", "TEXTURE_MAG_FILTER", TESTER_TEXTURE_MAG_FILTER, false }, { "texture_min_filter", "TEXTURE_MIN_FILTER", TESTER_TEXTURE_MIN_FILTER, false }, { "texture_min_lod", "TEXTURE_MIN_LOD", TESTER_TEXTURE_MIN_LOD, false }, { "texture_max_lod", "TEXTURE_MAX_LOD", TESTER_TEXTURE_MAX_LOD, false }, { "texture_base_level", "TEXTURE_BASE_LEVEL", TESTER_TEXTURE_BASE_LEVEL, false }, { "texture_max_level", "TEXTURE_MAX_LEVEL", TESTER_TEXTURE_MAX_LEVEL, false }, { "texture_compare_mode", "TEXTURE_COMPARE_MODE", TESTER_TEXTURE_COMPARE_MODE, false }, { "texture_compare_func", "TEXTURE_COMPARE_FUNC", TESTER_TEXTURE_COMPARE_FUNC, false }, { "texture_immutable_levels", "TEXTURE_IMMUTABLE_LEVELS", TESTER_TEXTURE_IMMUTABLE_LEVELS, false }, { "texture_immutable_format", "TEXTURE_IMMUTABLE_FORMAT", TESTER_TEXTURE_IMMUTABLE_FORMAT, false }, { "depth_stencil_mode", "DEPTH_STENCIL_TEXTURE_MODE", TESTER_DEPTH_STENCIL_TEXTURE_MODE, true }, { "texture_srgb_decode", "TEXTURE_SRGB_DECODE_EXT", TESTER_TEXTURE_SRGB_DECODE_EXT, true }, { "texture_border_color", "TEXTURE_BORDER_COLOR", TESTER_TEXTURE_BORDER_COLOR, true }, { "texture_wrap_s_clamp_to_border", "TEXTURE_WRAP_S_CLAMP_TO_BORDER", TESTER_TEXTURE_WRAP_S_CLAMP_TO_BORDER, true }, { "texture_wrap_t_clamp_to_border", "TEXTURE_WRAP_T_CLAMP_TO_BORDER", TESTER_TEXTURE_WRAP_T_CLAMP_TO_BORDER, true }, { "texture_wrap_r_clamp_to_border", "TEXTURE_WRAP_R_CLAMP_TO_BORDER", TESTER_TEXTURE_WRAP_R_CLAMP_TO_BORDER, true }, }; static const struct { const char* name; const char* desc; QueryType verifier; } pureSetters[] = { { "set_pure_int", "Set state with pure int", QUERY_TEXTURE_PARAM_PURE_INTEGER }, { "set_pure_uint", "Set state with pure unsigned int", QUERY_TEXTURE_PARAM_PURE_UNSIGNED_INTEGER }, }; static const struct { const char* name; const char* desc; TesterType intTester; TesterType uintTester; } pureStates[] = { { "texture_swizzle_r", "TEXTURE_SWIZZLE_R", TESTER_TEXTURE_SWIZZLE_R_SET_PURE_INT, TESTER_TEXTURE_SWIZZLE_R_SET_PURE_UINT }, { "texture_swizzle_g", "TEXTURE_SWIZZLE_G", TESTER_TEXTURE_SWIZZLE_G_SET_PURE_INT, TESTER_TEXTURE_SWIZZLE_G_SET_PURE_UINT }, { "texture_swizzle_b", "TEXTURE_SWIZZLE_B", TESTER_TEXTURE_SWIZZLE_B_SET_PURE_INT, TESTER_TEXTURE_SWIZZLE_B_SET_PURE_UINT }, { "texture_swizzle_a", "TEXTURE_SWIZZLE_A", TESTER_TEXTURE_SWIZZLE_A_SET_PURE_INT, TESTER_TEXTURE_SWIZZLE_A_SET_PURE_UINT }, { "texture_wrap_s", "TEXTURE_WRAP_S", TESTER_TEXTURE_WRAP_S_SET_PURE_INT, TESTER_TEXTURE_WRAP_S_SET_PURE_UINT }, { "texture_wrap_t", "TEXTURE_WRAP_T", TESTER_TEXTURE_WRAP_T_SET_PURE_INT, TESTER_TEXTURE_WRAP_T_SET_PURE_UINT }, { "texture_wrap_r", "TEXTURE_WRAP_R", TESTER_TEXTURE_WRAP_R_SET_PURE_INT, TESTER_TEXTURE_WRAP_R_SET_PURE_UINT }, { "texture_mag_filter", "TEXTURE_MAG_FILTER", TESTER_TEXTURE_MAG_FILTER_SET_PURE_INT, TESTER_TEXTURE_MAG_FILTER_SET_PURE_UINT }, { "texture_min_filter", "TEXTURE_MIN_FILTER", TESTER_TEXTURE_MIN_FILTER_SET_PURE_INT, TESTER_TEXTURE_MIN_FILTER_SET_PURE_UINT }, { "texture_min_lod", "TEXTURE_MIN_LOD", TESTER_TEXTURE_MIN_LOD_SET_PURE_INT, TESTER_TEXTURE_MIN_LOD_SET_PURE_UINT }, { "texture_max_lod", "TEXTURE_MAX_LOD", TESTER_TEXTURE_MAX_LOD_SET_PURE_INT, TESTER_TEXTURE_MAX_LOD_SET_PURE_UINT }, { "texture_base_level", "TEXTURE_BASE_LEVEL", TESTER_TEXTURE_BASE_LEVEL_SET_PURE_INT, TESTER_TEXTURE_BASE_LEVEL_SET_PURE_UINT }, { "texture_max_level", "TEXTURE_MAX_LEVEL", TESTER_TEXTURE_MAX_LEVEL_SET_PURE_INT, TESTER_TEXTURE_MAX_LEVEL_SET_PURE_UINT }, { "texture_compare_mode", "TEXTURE_COMPARE_MODE", TESTER_TEXTURE_COMPARE_MODE_SET_PURE_INT, TESTER_TEXTURE_COMPARE_MODE_SET_PURE_UINT }, { "texture_compare_func", "TEXTURE_COMPARE_FUNC", TESTER_TEXTURE_COMPARE_FUNC_SET_PURE_INT, TESTER_TEXTURE_COMPARE_FUNC_SET_PURE_UINT }, // \note texture_immutable_levels is not settable // \note texture_immutable_format is not settable { "depth_stencil_mode", "DEPTH_STENCIL_TEXTURE_MODE", TESTER_DEPTH_STENCIL_TEXTURE_MODE_SET_PURE_INT, TESTER_DEPTH_STENCIL_TEXTURE_MODE_SET_PURE_UINT }, { "texture_srgb_decode", "TEXTURE_SRGB_DECODE_EXT", TESTER_TEXTURE_SRGB_DECODE_EXT_SET_PURE_INT, TESTER_TEXTURE_SRGB_DECODE_EXT_SET_PURE_UINT }, // \note texture_border_color is already checked // \note texture_wrap_*_clamp_to_border brings no additional coverage }; for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(textureTargets); ++targetNdx) { tcu::TestCaseGroup* const targetGroup = new tcu::TestCaseGroup(m_testCtx, textureTargets[targetNdx].name, textureTargets[targetNdx].name); addChild(targetGroup); if (textureTargets[targetNdx].newInGLES31) { targetGroup->addChild(createIsTextureTest(m_testCtx, m_context.getRenderContext(), "is_texture", "IsTexture", textureTargets[targetNdx].target)); } for (int stateNdx = 0; stateNdx < DE_LENGTH_OF_ARRAY(states); ++stateNdx) { if (!isLegalTesterForTarget(textureTargets[targetNdx].target, states[stateNdx].tester)) continue; // for old targets, check only new states if (!textureTargets[targetNdx].newInGLES31 && !states[stateNdx].newInGLES31) continue; if (isExtendedParamQuery(states[stateNdx].tester)) { // no need to cover for all getters if the only thing new is the param name FOR_EACH_VERIFIER(nonPureVerifiers, createTexParamTest(m_testCtx, m_context.getRenderContext(), std::string() + states[stateNdx].name + verifierSuffix, states[stateNdx].desc, verifier, textureTargets[targetNdx].target, states[stateNdx].tester)); } else if (isIsVectorQuery(states[stateNdx].tester)) { FOR_EACH_VERIFIER(vec4Verifiers, createTexParamTest(m_testCtx, m_context.getRenderContext(), std::string() + states[stateNdx].name + verifierSuffix, states[stateNdx].desc, verifier, textureTargets[targetNdx].target, states[stateNdx].tester)); } else { FOR_EACH_VERIFIER(scalarVerifiers, createTexParamTest(m_testCtx, m_context.getRenderContext(), std::string() + states[stateNdx].name + verifierSuffix, states[stateNdx].desc, verifier, textureTargets[targetNdx].target, states[stateNdx].tester)); } } } #undef FOR_EACH_VERIFIER // set_pure_uint // set_pure_int for (int setterNdx = 0; setterNdx < DE_LENGTH_OF_ARRAY(pureSetters); ++setterNdx) { tcu::TestCaseGroup* const targetGroup = new tcu::TestCaseGroup(m_testCtx, pureSetters[setterNdx].name, pureSetters[setterNdx].desc); addChild(targetGroup); for (int stateNdx = 0; stateNdx < DE_LENGTH_OF_ARRAY(pureStates); ++stateNdx) { const TesterType tester = (pureSetters[setterNdx].verifier == QUERY_TEXTURE_PARAM_PURE_INTEGER) ? (pureStates[stateNdx].intTester) : (pureSetters[setterNdx].verifier == QUERY_TEXTURE_PARAM_PURE_UNSIGNED_INTEGER) ? (pureStates[stateNdx].uintTester) : (TESTER_LAST); // need 3d texture to test R wrap const glw::GLenum target = (pureStates[stateNdx].intTester == TESTER_TEXTURE_WRAP_R_SET_PURE_INT) ? (GL_TEXTURE_3D) : (GL_TEXTURE_2D); targetGroup->addChild(createTexParamTest(m_testCtx, m_context.getRenderContext(), std::string() + pureStates[stateNdx].name, pureStates[stateNdx].desc, pureSetters[setterNdx].verifier, target, tester)); } } } } // Functional } // gles31 } // deqp