/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief GLSL textureGather[Offset[s]] tests. *//*--------------------------------------------------------------------*/ #include "es31fTextureGatherTests.hpp" #include "glsTextureTestUtil.hpp" #include "gluShaderProgram.hpp" #include "gluTexture.hpp" #include "gluDrawUtil.hpp" #include "gluPixelTransfer.hpp" #include "gluTextureUtil.hpp" #include "gluStrUtil.hpp" #include "gluObjectWrapper.hpp" #include "tcuTextureUtil.hpp" #include "tcuStringTemplate.hpp" #include "tcuSurface.hpp" #include "tcuTestLog.hpp" #include "tcuVectorUtil.hpp" #include "tcuTexLookupVerifier.hpp" #include "tcuTexCompareVerifier.hpp" #include "tcuCommandLine.hpp" #include "deUniquePtr.hpp" #include "deStringUtil.hpp" #include "deRandom.hpp" #include "deString.h" #include "glwEnums.hpp" #include "glwFunctions.hpp" using glu::ShaderProgram; using tcu::ConstPixelBufferAccess; using tcu::PixelBufferAccess; using tcu::TestLog; using tcu::IVec2; using tcu::IVec3; using tcu::IVec4; using tcu::UVec4; using tcu::Vec2; using tcu::Vec3; using tcu::Vec4; using de::MovePtr; using std::string; using std::vector; namespace deqp { using glu::TextureTestUtil::TextureType; using glu::TextureTestUtil::TEXTURETYPE_2D; using glu::TextureTestUtil::TEXTURETYPE_2D_ARRAY; using glu::TextureTestUtil::TEXTURETYPE_CUBE; namespace gles31 { namespace Functional { namespace { static std::string specializeShader(Context& context, const char* code) { const glu::GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(context.getRenderContext().getType()); std::map<std::string, std::string> specializationMap; specializationMap["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glslVersion); if (glu::contextSupports(context.getRenderContext().getType(), glu::ApiType::es(3, 2))) specializationMap["GPU_SHADER5_REQUIRE"] = ""; else specializationMap["GPU_SHADER5_REQUIRE"] = "#extension GL_EXT_gpu_shader5 : require"; return tcu::StringTemplate(code).specialize(specializationMap); } // Round-to-zero int division, because pre-c++11 it's somewhat implementation-defined for negative values. static inline int divRoundToZero (int a, int b) { return de::abs(a) / de::abs(b) * deSign32(a) * deSign32(b); } static void fillWithRandomColorTiles (const PixelBufferAccess& dst, const Vec4& minVal, const Vec4& maxVal, deUint32 seed) { const int numCols = dst.getWidth() >= 7 ? 7 : dst.getWidth(); const int numRows = dst.getHeight() >= 5 ? 5 : dst.getHeight(); de::Random rnd (seed); for (int slice = 0; slice < dst.getDepth(); slice++) for (int row = 0; row < numRows; row++) for (int col = 0; col < numCols; col++) { const int yBegin = (row+0)*dst.getHeight()/numRows; const int yEnd = (row+1)*dst.getHeight()/numRows; const int xBegin = (col+0)*dst.getWidth()/numCols; const int xEnd = (col+1)*dst.getWidth()/numCols; Vec4 color; for (int i = 0; i < 4; i++) color[i] = rnd.getFloat(minVal[i], maxVal[i]); tcu::clear(tcu::getSubregion(dst, xBegin, yBegin, slice, xEnd-xBegin, yEnd-yBegin, 1), color); } } static inline bool isDepthFormat (const tcu::TextureFormat& fmt) { return fmt.order == tcu::TextureFormat::D || fmt.order == tcu::TextureFormat::DS; } static inline bool isUnormFormatType (tcu::TextureFormat::ChannelType type) { return type == tcu::TextureFormat::UNORM_INT8 || type == tcu::TextureFormat::UNORM_INT16 || type == tcu::TextureFormat::UNORM_INT32; } static inline bool isSIntFormatType (tcu::TextureFormat::ChannelType type) { return type == tcu::TextureFormat::SIGNED_INT8 || type == tcu::TextureFormat::SIGNED_INT16 || type == tcu::TextureFormat::SIGNED_INT32; } static inline bool isUIntFormatType (tcu::TextureFormat::ChannelType type) { return type == tcu::TextureFormat::UNSIGNED_INT8 || type == tcu::TextureFormat::UNSIGNED_INT16 || type == tcu::TextureFormat::UNSIGNED_INT32; } static tcu::TextureLevel getPixels (const glu::RenderContext& renderCtx, const IVec2& size, const tcu::TextureFormat& colorBufferFormat) { tcu::TextureLevel result(colorBufferFormat, size.x(), size.y()); // only a few pixel formats are guaranteed to be valid targets for readPixels, convert the rest if (colorBufferFormat.order == tcu::TextureFormat::RGBA && (colorBufferFormat.type == tcu::TextureFormat::UNORM_INT8 || colorBufferFormat.type == tcu::TextureFormat::SIGNED_INT32 || colorBufferFormat.type == tcu::TextureFormat::UNSIGNED_INT32)) { // valid as is glu::readPixels(renderCtx, 0, 0, result.getAccess()); } else if (colorBufferFormat.order == tcu::TextureFormat::RGBA && (isSIntFormatType(colorBufferFormat.type) || isUIntFormatType(colorBufferFormat.type))) { // signed and unsigned integers must be read using 32-bit values const bool isSigned = isSIntFormatType(colorBufferFormat.type); tcu::TextureLevel readResult (tcu::TextureFormat(tcu::TextureFormat::RGBA, (isSigned) ? (tcu::TextureFormat::SIGNED_INT32) : (tcu::TextureFormat::UNSIGNED_INT32)), size.x(), size.y()); glu::readPixels(renderCtx, 0, 0, readResult.getAccess()); tcu::copy(result.getAccess(), readResult.getAccess()); } else { // unreadable format DE_ASSERT(false); } return result; } enum TextureSwizzleComponent { TEXTURESWIZZLECOMPONENT_R = 0, TEXTURESWIZZLECOMPONENT_G, TEXTURESWIZZLECOMPONENT_B, TEXTURESWIZZLECOMPONENT_A, TEXTURESWIZZLECOMPONENT_ZERO, TEXTURESWIZZLECOMPONENT_ONE, TEXTURESWIZZLECOMPONENT_LAST }; static std::ostream& operator<< (std::ostream& stream, TextureSwizzleComponent comp) { switch (comp) { case TEXTURESWIZZLECOMPONENT_R: return stream << "RED"; case TEXTURESWIZZLECOMPONENT_G: return stream << "GREEN"; case TEXTURESWIZZLECOMPONENT_B: return stream << "BLUE"; case TEXTURESWIZZLECOMPONENT_A: return stream << "ALPHA"; case TEXTURESWIZZLECOMPONENT_ZERO: return stream << "ZERO"; case TEXTURESWIZZLECOMPONENT_ONE: return stream << "ONE"; default: DE_ASSERT(false); return stream; } } struct MaybeTextureSwizzle { public: static MaybeTextureSwizzle createNoneTextureSwizzle (void); static MaybeTextureSwizzle createSomeTextureSwizzle (void); bool isSome (void) const; bool isNone (void) const; bool isIdentitySwizzle (void) const; tcu::Vector<TextureSwizzleComponent, 4>& getSwizzle (void); const tcu::Vector<TextureSwizzleComponent, 4>& getSwizzle (void) const; private: MaybeTextureSwizzle (void); tcu::Vector<TextureSwizzleComponent, 4> m_swizzle; bool m_isSome; }; static std::ostream& operator<< (std::ostream& stream, const MaybeTextureSwizzle& comp) { if (comp.isNone()) stream << "[default swizzle state]"; else stream << "(" << comp.getSwizzle()[0] << ", " << comp.getSwizzle()[1] << ", " << comp.getSwizzle()[2] << ", " << comp.getSwizzle()[3] << ")"; return stream; } MaybeTextureSwizzle MaybeTextureSwizzle::createNoneTextureSwizzle (void) { MaybeTextureSwizzle swizzle; swizzle.m_swizzle[0] = TEXTURESWIZZLECOMPONENT_LAST; swizzle.m_swizzle[1] = TEXTURESWIZZLECOMPONENT_LAST; swizzle.m_swizzle[2] = TEXTURESWIZZLECOMPONENT_LAST; swizzle.m_swizzle[3] = TEXTURESWIZZLECOMPONENT_LAST; swizzle.m_isSome = false; return swizzle; } MaybeTextureSwizzle MaybeTextureSwizzle::createSomeTextureSwizzle (void) { MaybeTextureSwizzle swizzle; swizzle.m_swizzle[0] = TEXTURESWIZZLECOMPONENT_R; swizzle.m_swizzle[1] = TEXTURESWIZZLECOMPONENT_G; swizzle.m_swizzle[2] = TEXTURESWIZZLECOMPONENT_B; swizzle.m_swizzle[3] = TEXTURESWIZZLECOMPONENT_A; swizzle.m_isSome = true; return swizzle; } bool MaybeTextureSwizzle::isSome (void) const { return m_isSome; } bool MaybeTextureSwizzle::isNone (void) const { return !m_isSome; } bool MaybeTextureSwizzle::isIdentitySwizzle (void) const { return m_isSome && m_swizzle[0] == TEXTURESWIZZLECOMPONENT_R && m_swizzle[1] == TEXTURESWIZZLECOMPONENT_G && m_swizzle[2] == TEXTURESWIZZLECOMPONENT_B && m_swizzle[3] == TEXTURESWIZZLECOMPONENT_A; } tcu::Vector<TextureSwizzleComponent, 4>& MaybeTextureSwizzle::getSwizzle (void) { return m_swizzle; } const tcu::Vector<TextureSwizzleComponent, 4>& MaybeTextureSwizzle::getSwizzle (void) const { return m_swizzle; } MaybeTextureSwizzle::MaybeTextureSwizzle (void) : m_swizzle (TEXTURESWIZZLECOMPONENT_LAST, TEXTURESWIZZLECOMPONENT_LAST, TEXTURESWIZZLECOMPONENT_LAST, TEXTURESWIZZLECOMPONENT_LAST) , m_isSome (false) { } static deUint32 getGLTextureSwizzleComponent (TextureSwizzleComponent c) { switch (c) { case TEXTURESWIZZLECOMPONENT_R: return GL_RED; case TEXTURESWIZZLECOMPONENT_G: return GL_GREEN; case TEXTURESWIZZLECOMPONENT_B: return GL_BLUE; case TEXTURESWIZZLECOMPONENT_A: return GL_ALPHA; case TEXTURESWIZZLECOMPONENT_ZERO: return GL_ZERO; case TEXTURESWIZZLECOMPONENT_ONE: return GL_ONE; default: DE_ASSERT(false); return (deUint32)-1; } } template <typename T> static inline T swizzleColorChannel (const tcu::Vector<T, 4>& src, TextureSwizzleComponent swizzle) { switch (swizzle) { case TEXTURESWIZZLECOMPONENT_R: return src[0]; case TEXTURESWIZZLECOMPONENT_G: return src[1]; case TEXTURESWIZZLECOMPONENT_B: return src[2]; case TEXTURESWIZZLECOMPONENT_A: return src[3]; case TEXTURESWIZZLECOMPONENT_ZERO: return (T)0; case TEXTURESWIZZLECOMPONENT_ONE: return (T)1; default: DE_ASSERT(false); return (T)-1; } } template <typename T> static inline tcu::Vector<T, 4> swizzleColor (const tcu::Vector<T, 4>& src, const MaybeTextureSwizzle& swizzle) { DE_ASSERT(swizzle.isSome()); tcu::Vector<T, 4> result; for (int i = 0; i < 4; i++) result[i] = swizzleColorChannel(src, swizzle.getSwizzle()[i]); return result; } template <typename T> static void swizzlePixels (const PixelBufferAccess& dst, const ConstPixelBufferAccess& src, const MaybeTextureSwizzle& swizzle) { DE_ASSERT(dst.getWidth() == src.getWidth() && dst.getHeight() == src.getHeight() && dst.getDepth() == src.getDepth()); for (int z = 0; z < src.getDepth(); z++) for (int y = 0; y < src.getHeight(); y++) for (int x = 0; x < src.getWidth(); x++) dst.setPixel(swizzleColor(src.getPixelT<T>(x, y, z), swizzle), x, y, z); } static void swizzlePixels (const PixelBufferAccess& dst, const ConstPixelBufferAccess& src, const MaybeTextureSwizzle& swizzle) { if (isDepthFormat(dst.getFormat())) DE_ASSERT(swizzle.isNone() || swizzle.isIdentitySwizzle()); if (swizzle.isNone() || swizzle.isIdentitySwizzle()) tcu::copy(dst, src); else if (isUnormFormatType(dst.getFormat().type)) swizzlePixels<float>(dst, src, swizzle); else if (isUIntFormatType(dst.getFormat().type)) swizzlePixels<deUint32>(dst, src, swizzle); else if (isSIntFormatType(dst.getFormat().type)) swizzlePixels<deInt32>(dst, src, swizzle); else DE_ASSERT(false); } static void swizzleTexture (tcu::Texture2D& dst, const tcu::Texture2D& src, const MaybeTextureSwizzle& swizzle) { dst = tcu::Texture2D(src.getFormat(), src.getWidth(), src.getHeight()); for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++) { if (src.isLevelEmpty(levelNdx)) continue; dst.allocLevel(levelNdx); swizzlePixels(dst.getLevel(levelNdx), src.getLevel(levelNdx), swizzle); } } static void swizzleTexture (tcu::Texture2DArray& dst, const tcu::Texture2DArray& src, const MaybeTextureSwizzle& swizzle) { dst = tcu::Texture2DArray(src.getFormat(), src.getWidth(), src.getHeight(), src.getNumLayers()); for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++) { if (src.isLevelEmpty(levelNdx)) continue; dst.allocLevel(levelNdx); swizzlePixels(dst.getLevel(levelNdx), src.getLevel(levelNdx), swizzle); } } static void swizzleTexture (tcu::TextureCube& dst, const tcu::TextureCube& src, const MaybeTextureSwizzle& swizzle) { dst = tcu::TextureCube(src.getFormat(), src.getSize()); for (int faceI = 0; faceI < tcu::CUBEFACE_LAST; faceI++) { const tcu::CubeFace face = (tcu::CubeFace)faceI; for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++) { if (src.isLevelEmpty(face, levelNdx)) continue; dst.allocLevel(face, levelNdx); swizzlePixels(dst.getLevelFace(levelNdx, face), src.getLevelFace(levelNdx, face), swizzle); } } } static tcu::Texture2DView getOneLevelSubView (const tcu::Texture2DView& view, int level) { return tcu::Texture2DView(1, view.getLevels() + level); } static tcu::Texture2DArrayView getOneLevelSubView (const tcu::Texture2DArrayView& view, int level) { return tcu::Texture2DArrayView(1, view.getLevels() + level); } static tcu::TextureCubeView getOneLevelSubView (const tcu::TextureCubeView& view, int level) { const tcu::ConstPixelBufferAccess* levels[tcu::CUBEFACE_LAST]; for (int face = 0; face < tcu::CUBEFACE_LAST; face++) levels[face] = view.getFaceLevels((tcu::CubeFace)face) + level; return tcu::TextureCubeView(1, levels); } class PixelOffsets { public: virtual void operator() (const IVec2& pixCoord, IVec2 (&dst)[4]) const = 0; virtual ~PixelOffsets (void) {} }; class MultiplePixelOffsets : public PixelOffsets { public: MultiplePixelOffsets (const IVec2& a, const IVec2& b, const IVec2& c, const IVec2& d) { m_offsets[0] = a; m_offsets[1] = b; m_offsets[2] = c; m_offsets[3] = d; } void operator() (const IVec2& /* pixCoord */, IVec2 (&dst)[4]) const { for (int i = 0; i < DE_LENGTH_OF_ARRAY(dst); i++) dst[i] = m_offsets[i]; } private: IVec2 m_offsets[4]; }; class SinglePixelOffsets : public MultiplePixelOffsets { public: SinglePixelOffsets (const IVec2& offset) : MultiplePixelOffsets(offset + IVec2(0, 1), offset + IVec2(1, 1), offset + IVec2(1, 0), offset + IVec2(0, 0)) { } }; class DynamicSinglePixelOffsets : public PixelOffsets { public: DynamicSinglePixelOffsets (const IVec2& offsetRange) : m_offsetRange(offsetRange) {} void operator() (const IVec2& pixCoord, IVec2 (&dst)[4]) const { const int offsetRangeSize = m_offsetRange.y() - m_offsetRange.x() + 1; SinglePixelOffsets(tcu::mod(pixCoord.swizzle(1,0), IVec2(offsetRangeSize)) + m_offsetRange.x())(IVec2(), dst); } private: IVec2 m_offsetRange; }; template <typename T> static inline T triQuadInterpolate (const T (&values)[4], float xFactor, float yFactor) { if (xFactor + yFactor < 1.0f) return values[0] + (values[2]-values[0])*xFactor + (values[1]-values[0])*yFactor; else return values[3] + (values[1]-values[3])*(1.0f-xFactor) + (values[2]-values[3])*(1.0f-yFactor); } template <int N> static inline void computeTexCoordVecs (const vector<float>& texCoords, tcu::Vector<float, N> (&dst)[4]) { DE_ASSERT((int)texCoords.size() == 4*N); for (int i = 0; i < 4; i++) for (int j = 0; j < N; j++) dst[i][j] = texCoords[i*N + j]; } #if defined(DE_DEBUG) // Whether offsets correspond to the sample offsets used with plain textureGather(). static inline bool isZeroOffsetOffsets (const IVec2 (&offsets)[4]) { IVec2 ref[4]; SinglePixelOffsets(IVec2(0))(IVec2(), ref); return std::equal(DE_ARRAY_BEGIN(offsets), DE_ARRAY_END(offsets), DE_ARRAY_BEGIN(ref)); } #endif template <typename ColorScalarType> static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4]) { return texture.gatherOffsets(sampler, coord.x(), coord.y(), componentNdx, offsets).cast<ColorScalarType>(); } template <typename ColorScalarType> static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4]) { return texture.gatherOffsets(sampler, coord.x(), coord.y(), coord.z(), componentNdx, offsets).cast<ColorScalarType>(); } template <typename ColorScalarType> static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4]) { DE_ASSERT(isZeroOffsetOffsets(offsets)); DE_UNREF(offsets); return texture.gather(sampler, coord.x(), coord.y(), coord.z(), componentNdx).cast<ColorScalarType>(); } static Vec4 gatherOffsetsCompare (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, float refZ, const Vec2& coord, const IVec2 (&offsets)[4]) { return texture.gatherOffsetsCompare(sampler, refZ, coord.x(), coord.y(), offsets); } static Vec4 gatherOffsetsCompare (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4]) { return texture.gatherOffsetsCompare(sampler, refZ, coord.x(), coord.y(), coord.z(), offsets); } static Vec4 gatherOffsetsCompare (const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4]) { DE_ASSERT(isZeroOffsetOffsets(offsets)); DE_UNREF(offsets); return texture.gatherCompare(sampler, refZ, coord.x(), coord.y(), coord.z()); } template <typename PrecType, typename ColorScalarT> static bool isGatherOffsetsResultValid (const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, const PrecType& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const tcu::Vector<ColorScalarT, 4>& result) { DE_ASSERT(isZeroOffsetOffsets(offsets)); DE_UNREF(offsets); return tcu::isGatherResultValid(texture, sampler, prec, coord, componentNdx, result); } static bool isGatherOffsetsCompareResultValid (const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, const tcu::TexComparePrecision& prec, const Vec3& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result) { DE_ASSERT(isZeroOffsetOffsets(offsets)); DE_UNREF(offsets); return tcu::isGatherCompareResultValid(texture, sampler, prec, coord, cmpReference, result); } template <typename ColorScalarType, typename PrecType, typename TexViewT, typename TexCoordT> static bool verifyGatherOffsets (TestLog& log, const ConstPixelBufferAccess& result, const TexViewT& texture, const TexCoordT (&texCoords)[4], const tcu::Sampler& sampler, const PrecType& lookupPrec, int componentNdx, const PixelOffsets& getPixelOffsets) { typedef tcu::Vector<ColorScalarType, 4> ColorVec; const int width = result.getWidth(); const int height = result.getWidth(); tcu::TextureLevel ideal (result.getFormat(), width, height); const PixelBufferAccess idealAccess = ideal.getAccess(); tcu::Surface errorMask (width, height); bool success = true; tcu::clear(errorMask.getAccess(), tcu::RGBA::green().toVec()); for (int py = 0; py < height; py++) for (int px = 0; px < width; px++) { IVec2 offsets[4]; getPixelOffsets(IVec2(px, py), offsets); const Vec2 viewportCoord = (Vec2((float)px, (float)py) + 0.5f) / Vec2((float)width, (float)height); const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); const ColorVec resultPix = result.getPixelT<ColorScalarType>(px, py); const ColorVec idealPix = gatherOffsets<ColorScalarType>(texture, sampler, texCoord, componentNdx, offsets); idealAccess.setPixel(idealPix, px, py); if (tcu::boolAny(tcu::logicalAnd(lookupPrec.colorMask, tcu::greaterThan(tcu::absDiff(resultPix, idealPix), lookupPrec.colorThreshold.template cast<ColorScalarType>())))) { if (!isGatherOffsetsResultValid(texture, sampler, lookupPrec, texCoord, componentNdx, offsets, resultPix)) { errorMask.setPixel(px, py, tcu::RGBA::red()); success = false; } } } log << TestLog::ImageSet("VerifyResult", "Verification result") << TestLog::Image("Rendered", "Rendered image", result); if (!success) { log << TestLog::Image("Reference", "Ideal reference image", ideal) << TestLog::Image("ErrorMask", "Error mask", errorMask); } log << TestLog::EndImageSet; return success; } class PixelCompareRefZ { public: virtual float operator() (const IVec2& pixCoord) const = 0; }; class PixelCompareRefZDefault : public PixelCompareRefZ { public: PixelCompareRefZDefault (const IVec2& renderSize) : m_renderSize(renderSize) {} float operator() (const IVec2& pixCoord) const { return ((float)pixCoord.x() + 0.5f) / (float)m_renderSize.x(); } private: IVec2 m_renderSize; }; template <typename TexViewT, typename TexCoordT> static bool verifyGatherOffsetsCompare (TestLog& log, const ConstPixelBufferAccess& result, const TexViewT& texture, const TexCoordT (&texCoords)[4], const tcu::Sampler& sampler, const tcu::TexComparePrecision& compPrec, const PixelCompareRefZ& getPixelRefZ, const PixelOffsets& getPixelOffsets) { const int width = result.getWidth(); const int height = result.getWidth(); tcu::Surface ideal (width, height); const PixelBufferAccess idealAccess = ideal.getAccess(); tcu::Surface errorMask (width, height); bool success = true; tcu::clear(errorMask.getAccess(), tcu::RGBA::green().toVec()); for (int py = 0; py < height; py++) for (int px = 0; px < width; px++) { IVec2 offsets[4]; getPixelOffsets(IVec2(px, py), offsets); const Vec2 viewportCoord = (Vec2((float)px, (float)py) + 0.5f) / Vec2((float)width, (float)height); const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); const float refZ = getPixelRefZ(IVec2(px, py)); const Vec4 resultPix = result.getPixel(px, py); const Vec4 idealPix = gatherOffsetsCompare(texture, sampler, refZ, texCoord, offsets); idealAccess.setPixel(idealPix, px, py); if (!tcu::boolAll(tcu::equal(resultPix, idealPix))) { if (!isGatherOffsetsCompareResultValid(texture, sampler, compPrec, texCoord, offsets, refZ, resultPix)) { errorMask.setPixel(px, py, tcu::RGBA::red()); success = false; } } } log << TestLog::ImageSet("VerifyResult", "Verification result") << TestLog::Image("Rendered", "Rendered image", result); if (!success) { log << TestLog::Image("Reference", "Ideal reference image", ideal) << TestLog::Image("ErrorMask", "Error mask", errorMask); } log << TestLog::EndImageSet; return success; } static bool verifySingleColored (TestLog& log, const ConstPixelBufferAccess& result, const Vec4& refColor) { const int width = result.getWidth(); const int height = result.getWidth(); tcu::Surface ideal (width, height); const PixelBufferAccess idealAccess = ideal.getAccess(); tcu::Surface errorMask (width, height); bool success = true; tcu::clear(errorMask.getAccess(), tcu::RGBA::green().toVec()); tcu::clear(idealAccess, refColor); for (int py = 0; py < height; py++) for (int px = 0; px < width; px++) { if (result.getPixel(px, py) != refColor) { errorMask.setPixel(px, py, tcu::RGBA::red()); success = false; } } log << TestLog::ImageSet("VerifyResult", "Verification result") << TestLog::Image("Rendered", "Rendered image", result); if (!success) { log << TestLog::Image("Reference", "Ideal reference image", ideal) << TestLog::Image("ErrorMask", "Error mask", errorMask); } log << TestLog::EndImageSet; return success; } enum GatherType { GATHERTYPE_BASIC = 0, GATHERTYPE_OFFSET, GATHERTYPE_OFFSET_DYNAMIC, GATHERTYPE_OFFSETS, GATHERTYPE_LAST }; enum GatherCaseFlags { GATHERCASE_MIPMAP_INCOMPLETE = (1<<0), //!< Excercise special case of sampling mipmap-incomplete texture GATHERCASE_DONT_SAMPLE_CUBE_CORNERS = (1<<1) //!< For cube map cases: do not sample cube corners }; static inline const char* gatherTypeName (GatherType type) { switch (type) { case GATHERTYPE_BASIC: return "basic"; case GATHERTYPE_OFFSET: return "offset"; case GATHERTYPE_OFFSET_DYNAMIC: return "offset_dynamic"; case GATHERTYPE_OFFSETS: return "offsets"; default: DE_ASSERT(false); return DE_NULL; } } static inline const char* gatherTypeDescription (GatherType type) { switch (type) { case GATHERTYPE_BASIC: return "textureGather"; case GATHERTYPE_OFFSET: return "textureGatherOffset"; case GATHERTYPE_OFFSET_DYNAMIC: return "textureGatherOffset with dynamic offsets"; case GATHERTYPE_OFFSETS: return "textureGatherOffsets"; default: DE_ASSERT(false); return DE_NULL; } } static inline bool requireGpuShader5 (GatherType gatherType) { return gatherType == GATHERTYPE_OFFSET_DYNAMIC || gatherType == GATHERTYPE_OFFSETS; } struct GatherArgs { int componentNdx; // If negative, implicit component index 0 is used (i.e. the parameter is not given). IVec2 offsets[4]; // \note Unless GATHERTYPE_OFFSETS is used, only offsets[0] is relevant; also, for GATHERTYPE_OFFSET_DYNAMIC, none are relevant. GatherArgs (void) : componentNdx(-1) { std::fill(DE_ARRAY_BEGIN(offsets), DE_ARRAY_END(offsets), IVec2()); } GatherArgs (int comp, const IVec2& off0 = IVec2(), const IVec2& off1 = IVec2(), const IVec2& off2 = IVec2(), const IVec2& off3 = IVec2()) : componentNdx(comp) { offsets[0] = off0; offsets[1] = off1; offsets[2] = off2; offsets[3] = off3; } }; static MovePtr<PixelOffsets> makePixelOffsetsFunctor (GatherType gatherType, const GatherArgs& gatherArgs, const IVec2& offsetRange) { if (gatherType == GATHERTYPE_BASIC || gatherType == GATHERTYPE_OFFSET) { const IVec2 offset = gatherType == GATHERTYPE_BASIC ? IVec2(0) : gatherArgs.offsets[0]; return MovePtr<PixelOffsets>(new SinglePixelOffsets(offset)); } else if (gatherType == GATHERTYPE_OFFSET_DYNAMIC) { return MovePtr<PixelOffsets>(new DynamicSinglePixelOffsets(offsetRange)); } else if (gatherType == GATHERTYPE_OFFSETS) return MovePtr<PixelOffsets>(new MultiplePixelOffsets(gatherArgs.offsets[0], gatherArgs.offsets[1], gatherArgs.offsets[2], gatherArgs.offsets[3])); else { DE_ASSERT(false); return MovePtr<PixelOffsets>(DE_NULL); } } static inline glu::DataType getSamplerType (TextureType textureType, const tcu::TextureFormat& format) { if (isDepthFormat(format)) { switch (textureType) { case TEXTURETYPE_2D: return glu::TYPE_SAMPLER_2D_SHADOW; case TEXTURETYPE_2D_ARRAY: return glu::TYPE_SAMPLER_2D_ARRAY_SHADOW; case TEXTURETYPE_CUBE: return glu::TYPE_SAMPLER_CUBE_SHADOW; default: DE_ASSERT(false); return glu::TYPE_LAST; } } else { switch (textureType) { case TEXTURETYPE_2D: return glu::getSampler2DType(format); case TEXTURETYPE_2D_ARRAY: return glu::getSampler2DArrayType(format); case TEXTURETYPE_CUBE: return glu::getSamplerCubeType(format); default: DE_ASSERT(false); return glu::TYPE_LAST; } } } static inline glu::DataType getSamplerGatherResultType (glu::DataType samplerType) { switch (samplerType) { case glu::TYPE_SAMPLER_2D_SHADOW: case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW: case glu::TYPE_SAMPLER_CUBE_SHADOW: case glu::TYPE_SAMPLER_2D: case glu::TYPE_SAMPLER_2D_ARRAY: case glu::TYPE_SAMPLER_CUBE: return glu::TYPE_FLOAT_VEC4; case glu::TYPE_INT_SAMPLER_2D: case glu::TYPE_INT_SAMPLER_2D_ARRAY: case glu::TYPE_INT_SAMPLER_CUBE: return glu::TYPE_INT_VEC4; case glu::TYPE_UINT_SAMPLER_2D: case glu::TYPE_UINT_SAMPLER_2D_ARRAY: case glu::TYPE_UINT_SAMPLER_CUBE: return glu::TYPE_UINT_VEC4; default: DE_ASSERT(false); return glu::TYPE_LAST; } } static inline int getNumTextureSamplingDimensions (TextureType type) { switch (type) { case TEXTURETYPE_2D: return 2; case TEXTURETYPE_2D_ARRAY: return 3; case TEXTURETYPE_CUBE: return 3; default: DE_ASSERT(false); return -1; } } static deUint32 getGLTextureType (TextureType type) { switch (type) { case TEXTURETYPE_2D: return GL_TEXTURE_2D; case TEXTURETYPE_2D_ARRAY: return GL_TEXTURE_2D_ARRAY; case TEXTURETYPE_CUBE: return GL_TEXTURE_CUBE_MAP; default: DE_ASSERT(false); return (deUint32)-1; } } enum OffsetSize { OFFSETSIZE_NONE = 0, OFFSETSIZE_MINIMUM_REQUIRED, OFFSETSIZE_IMPLEMENTATION_MAXIMUM, OFFSETSIZE_LAST }; static inline bool isMipmapFilter (tcu::Sampler::FilterMode filter) { switch (filter) { case tcu::Sampler::NEAREST: case tcu::Sampler::LINEAR: return false; case tcu::Sampler::NEAREST_MIPMAP_NEAREST: case tcu::Sampler::NEAREST_MIPMAP_LINEAR: case tcu::Sampler::LINEAR_MIPMAP_NEAREST: case tcu::Sampler::LINEAR_MIPMAP_LINEAR: return true; default: DE_ASSERT(false); return false; } } class TextureGatherCase : public TestCase { public: TextureGatherCase (Context& context, const char* name, const char* description, TextureType textureType, GatherType gatherType, OffsetSize offsetSize, tcu::TextureFormat textureFormat, tcu::Sampler::CompareMode shadowCompareMode, //!< Should be COMPAREMODE_NONE iff textureFormat is a depth format. tcu::Sampler::WrapMode wrapS, tcu::Sampler::WrapMode wrapT, const MaybeTextureSwizzle& texSwizzle, // \note Filter modes have no effect on gather (except when it comes to // texture completeness); these are supposed to test just that. tcu::Sampler::FilterMode minFilter, tcu::Sampler::FilterMode magFilter, int baseLevel, deUint32 flags); void init (void); void deinit (void); IterateResult iterate (void); protected: IVec2 getOffsetRange (void) const; template <typename TexViewT, typename TexCoordT> bool verify (const ConstPixelBufferAccess& rendered, const TexViewT& texture, const TexCoordT (&bottomLeft)[4], const GatherArgs& gatherArgs) const; virtual void generateIterations (void) = 0; virtual void createAndUploadTexture (void) = 0; virtual int getNumIterations (void) const = 0; virtual GatherArgs getGatherArgs (int iterationNdx) const = 0; virtual vector<float> computeQuadTexCoord (int iterationNdx) const = 0; virtual bool verify (int iterationNdx, const ConstPixelBufferAccess& rendered) const = 0; const GatherType m_gatherType; const OffsetSize m_offsetSize; const tcu::TextureFormat m_textureFormat; const tcu::Sampler::CompareMode m_shadowCompareMode; const tcu::Sampler::WrapMode m_wrapS; const tcu::Sampler::WrapMode m_wrapT; const MaybeTextureSwizzle m_textureSwizzle; const tcu::Sampler::FilterMode m_minFilter; const tcu::Sampler::FilterMode m_magFilter; const int m_baseLevel; const deUint32 m_flags; private: enum { SPEC_MAX_MIN_OFFSET = -8, SPEC_MIN_MAX_OFFSET = 7 }; static const IVec2 RENDER_SIZE; glu::VertexSource genVertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput); glu::FragmentSource genFragmentShaderSource (bool requireGpuShader5, int numTexCoordComponents, glu::DataType samplerType, const string& funcCall, bool useNormalizedCoordInput, bool usePixCoord); string genGatherFuncCall (GatherType, const tcu::TextureFormat&, const GatherArgs&, const string& refZExpr, const IVec2& offsetRange, int indentationDepth); glu::ProgramSources genProgramSources (GatherType, TextureType, const tcu::TextureFormat&, const GatherArgs&, const string& refZExpr, const IVec2& offsetRange); const TextureType m_textureType; const tcu::TextureFormat m_colorBufferFormat; MovePtr<glu::Renderbuffer> m_colorBuffer; MovePtr<glu::Framebuffer> m_fbo; int m_currentIteration; MovePtr<ShaderProgram> m_program; }; const IVec2 TextureGatherCase::RENDER_SIZE = IVec2(64, 64); TextureGatherCase::TextureGatherCase (Context& context, const char* name, const char* description, TextureType textureType, GatherType gatherType, OffsetSize offsetSize, tcu::TextureFormat textureFormat, tcu::Sampler::CompareMode shadowCompareMode, //!< Should be COMPAREMODE_NONE iff textureType == TEXTURETYPE_NORMAL. tcu::Sampler::WrapMode wrapS, tcu::Sampler::WrapMode wrapT, const MaybeTextureSwizzle& textureSwizzle, tcu::Sampler::FilterMode minFilter, tcu::Sampler::FilterMode magFilter, int baseLevel, deUint32 flags) : TestCase (context, name, description) , m_gatherType (gatherType) , m_offsetSize (offsetSize) , m_textureFormat (textureFormat) , m_shadowCompareMode (shadowCompareMode) , m_wrapS (wrapS) , m_wrapT (wrapT) , m_textureSwizzle (textureSwizzle) , m_minFilter (minFilter) , m_magFilter (magFilter) , m_baseLevel (baseLevel) , m_flags (flags) , m_textureType (textureType) , m_colorBufferFormat (tcu::TextureFormat(tcu::TextureFormat::RGBA, isDepthFormat(textureFormat) ? tcu::TextureFormat::UNORM_INT8 : textureFormat.type)) , m_currentIteration (0) { DE_ASSERT((m_gatherType == GATHERTYPE_BASIC) == (m_offsetSize == OFFSETSIZE_NONE)); DE_ASSERT((m_shadowCompareMode != tcu::Sampler::COMPAREMODE_NONE) == isDepthFormat(m_textureFormat)); DE_ASSERT(isUnormFormatType(m_colorBufferFormat.type) || m_colorBufferFormat.type == tcu::TextureFormat::UNSIGNED_INT8 || m_colorBufferFormat.type == tcu::TextureFormat::UNSIGNED_INT16 || m_colorBufferFormat.type == tcu::TextureFormat::SIGNED_INT8 || m_colorBufferFormat.type == tcu::TextureFormat::SIGNED_INT16); DE_ASSERT(glu::isGLInternalColorFormatFilterable(glu::getInternalFormat(m_colorBufferFormat)) || (m_magFilter == tcu::Sampler::NEAREST && (m_minFilter == tcu::Sampler::NEAREST || m_minFilter == tcu::Sampler::NEAREST_MIPMAP_NEAREST))); DE_ASSERT(isMipmapFilter(m_minFilter) || !(m_flags & GATHERCASE_MIPMAP_INCOMPLETE)); DE_ASSERT(m_textureType == TEXTURETYPE_CUBE || !(m_flags & GATHERCASE_DONT_SAMPLE_CUBE_CORNERS)); DE_ASSERT(!((m_flags & GATHERCASE_MIPMAP_INCOMPLETE) && isDepthFormat(m_textureFormat))); // It's not clear what shadow textures should return when incomplete. } IVec2 TextureGatherCase::getOffsetRange (void) const { switch (m_offsetSize) { case OFFSETSIZE_NONE: return IVec2(0); break; case OFFSETSIZE_MINIMUM_REQUIRED: // \note Defined by spec. return IVec2(SPEC_MAX_MIN_OFFSET, SPEC_MIN_MAX_OFFSET); break; case OFFSETSIZE_IMPLEMENTATION_MAXIMUM: return IVec2(m_context.getContextInfo().getInt(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET), m_context.getContextInfo().getInt(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET)); break; default: DE_ASSERT(false); return IVec2(-1); } } glu::VertexSource TextureGatherCase::genVertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput) { DE_ASSERT(numTexCoordComponents == 2 || numTexCoordComponents == 3); const string texCoordType = "vec" + de::toString(numTexCoordComponents); std::string vertexSource = "${GLSL_VERSION_DECL}\n" + string(requireGpuShader5 ? "${GPU_SHADER5_REQUIRE}\n" : "") + "\n" "in highp vec2 a_position;\n" "in highp " + texCoordType + " a_texCoord;\n" + (useNormalizedCoordInput ? "in highp vec2 a_normalizedCoord; // (0,0) to (1,1)\n" : "") + "\n" "out highp " + texCoordType + " v_texCoord;\n" + (useNormalizedCoordInput ? "out highp vec2 v_normalizedCoord;\n" : "") + "\n" "void main (void)\n" "{\n" " gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);\n" " v_texCoord = a_texCoord;\n" + (useNormalizedCoordInput ? "\tv_normalizedCoord = a_normalizedCoord;\n" : "") + "}\n"; return glu::VertexSource(specializeShader(m_context, vertexSource.c_str())); } glu::FragmentSource TextureGatherCase::genFragmentShaderSource (bool requireGpuShader5, int numTexCoordComponents, glu::DataType samplerType, const string& funcCall, bool useNormalizedCoordInput, bool usePixCoord) { DE_ASSERT(glu::isDataTypeSampler(samplerType)); DE_ASSERT(de::inRange(numTexCoordComponents, 2, 3)); DE_ASSERT(!usePixCoord || useNormalizedCoordInput); const string texCoordType = "vec" + de::toString(numTexCoordComponents); std::string fragmentSource = "${GLSL_VERSION_DECL}\n" + string(requireGpuShader5 ? "${GPU_SHADER5_REQUIRE}\n" : "") + "\n" "layout (location = 0) out mediump " + glu::getDataTypeName(getSamplerGatherResultType(samplerType)) + " o_color;\n" "\n" "in highp " + texCoordType + " v_texCoord;\n" + (useNormalizedCoordInput ? "in highp vec2 v_normalizedCoord;\n" : "") + "\n" "uniform highp " + string(glu::getDataTypeName(samplerType)) + " u_sampler;\n" + (useNormalizedCoordInput ? "uniform highp vec2 u_viewportSize;\n" : "") + "\n" "void main(void)\n" "{\n" + (usePixCoord ? "\tivec2 pixCoord = ivec2(v_normalizedCoord*u_viewportSize);\n" : "") + " o_color = " + funcCall + ";\n" "}\n"; return glu::FragmentSource(specializeShader(m_context, fragmentSource.c_str())); } string TextureGatherCase::genGatherFuncCall (GatherType gatherType, const tcu::TextureFormat& textureFormat, const GatherArgs& gatherArgs, const string& refZExpr, const IVec2& offsetRange, int indentationDepth) { string result; switch (gatherType) { case GATHERTYPE_BASIC: result += "textureGather"; break; case GATHERTYPE_OFFSET: // \note Fallthrough. case GATHERTYPE_OFFSET_DYNAMIC: result += "textureGatherOffset"; break; case GATHERTYPE_OFFSETS: result += "textureGatherOffsets"; break; default: DE_ASSERT(false); } result += "(u_sampler, v_texCoord"; if (isDepthFormat(textureFormat)) { DE_ASSERT(gatherArgs.componentNdx < 0); result += ", " + refZExpr; } if (gatherType == GATHERTYPE_OFFSET || gatherType == GATHERTYPE_OFFSET_DYNAMIC || gatherType == GATHERTYPE_OFFSETS) { result += ", "; switch (gatherType) { case GATHERTYPE_OFFSET: result += "ivec2" + de::toString(gatherArgs.offsets[0]); break; case GATHERTYPE_OFFSET_DYNAMIC: result += "pixCoord.yx % ivec2(" + de::toString(offsetRange.y() - offsetRange.x() + 1) + ") + " + de::toString(offsetRange.x()); break; case GATHERTYPE_OFFSETS: result += "ivec2[4](\n" + string(indentationDepth, '\t') + "\tivec2" + de::toString(gatherArgs.offsets[0]) + ",\n" + string(indentationDepth, '\t') + "\tivec2" + de::toString(gatherArgs.offsets[1]) + ",\n" + string(indentationDepth, '\t') + "\tivec2" + de::toString(gatherArgs.offsets[2]) + ",\n" + string(indentationDepth, '\t') + "\tivec2" + de::toString(gatherArgs.offsets[3]) + ")\n" + string(indentationDepth, '\t') + "\t"; break; default: DE_ASSERT(false); } } if (gatherArgs.componentNdx >= 0) { DE_ASSERT(gatherArgs.componentNdx < 4); result += ", " + de::toString(gatherArgs.componentNdx); } result += ")"; return result; } // \note If componentNdx for genProgramSources() is -1, component index is not specified. glu::ProgramSources TextureGatherCase::genProgramSources (GatherType gatherType, TextureType textureType, const tcu::TextureFormat& textureFormat, const GatherArgs& gatherArgs, const string& refZExpr, const IVec2& offsetRange) { const bool usePixCoord = gatherType == GATHERTYPE_OFFSET_DYNAMIC; const bool useNormalizedCoord = usePixCoord || isDepthFormat(textureFormat); const bool isDynamicOffset = gatherType == GATHERTYPE_OFFSET_DYNAMIC; const bool isShadow = isDepthFormat(textureFormat); const glu::DataType samplerType = getSamplerType(textureType, textureFormat); const int numDims = getNumTextureSamplingDimensions(textureType); const string funcCall = genGatherFuncCall(gatherType, textureFormat, gatherArgs, refZExpr, offsetRange, 1); return glu::ProgramSources() << genVertexShaderSource(requireGpuShader5(gatherType), numDims, isDynamicOffset || isShadow) << genFragmentShaderSource(requireGpuShader5(gatherType), numDims, samplerType, funcCall, useNormalizedCoord, usePixCoord); } void TextureGatherCase::init (void) { TestLog& log = m_testCtx.getLog(); const glu::RenderContext& renderCtx = m_context.getRenderContext(); const glw::Functions& gl = renderCtx.getFunctions(); const deUint32 texTypeGL = getGLTextureType(m_textureType); const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); // Check prerequisites. if (requireGpuShader5(m_gatherType) && !supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")) throw tcu::NotSupportedError("GL_EXT_gpu_shader5 required"); // Log and check implementation offset limits, if appropriate. if (m_offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM) { const IVec2 offsetRange = getOffsetRange(); log << TestLog::Integer("ImplementationMinTextureGatherOffset", "Implementation's value for GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET", "", QP_KEY_TAG_NONE, offsetRange[0]) << TestLog::Integer("ImplementationMaxTextureGatherOffset", "Implementation's value for GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET", "", QP_KEY_TAG_NONE, offsetRange[1]); TCU_CHECK_MSG(offsetRange[0] <= SPEC_MAX_MIN_OFFSET, ("GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET must be at most " + de::toString((int)SPEC_MAX_MIN_OFFSET)).c_str()); TCU_CHECK_MSG(offsetRange[1] >= SPEC_MIN_MAX_OFFSET, ("GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET must be at least " + de::toString((int)SPEC_MIN_MAX_OFFSET)).c_str()); } // Create rbo and fbo. m_colorBuffer = MovePtr<glu::Renderbuffer>(new glu::Renderbuffer(renderCtx)); gl.bindRenderbuffer(GL_RENDERBUFFER, **m_colorBuffer); gl.renderbufferStorage(GL_RENDERBUFFER, glu::getInternalFormat(m_colorBufferFormat), RENDER_SIZE.x(), RENDER_SIZE.y()); GLU_EXPECT_NO_ERROR(gl.getError(), "Create and setup renderbuffer object"); m_fbo = MovePtr<glu::Framebuffer>(new glu::Framebuffer(renderCtx)); gl.bindFramebuffer(GL_FRAMEBUFFER, **m_fbo); gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, **m_colorBuffer); GLU_EXPECT_NO_ERROR(gl.getError(), "Create and setup framebuffer object"); log << TestLog::Message << "Using a framebuffer object with renderbuffer with format " << glu::getTextureFormatName(glu::getInternalFormat(m_colorBufferFormat)) << " and size " << RENDER_SIZE << TestLog::EndMessage; // Generate subclass-specific iterations. generateIterations(); m_currentIteration = 0; // Initialize texture. createAndUploadTexture(); gl.texParameteri(texTypeGL, GL_TEXTURE_WRAP_S, glu::getGLWrapMode(m_wrapS)); gl.texParameteri(texTypeGL, GL_TEXTURE_WRAP_T, glu::getGLWrapMode(m_wrapT)); gl.texParameteri(texTypeGL, GL_TEXTURE_MIN_FILTER, glu::getGLFilterMode(m_minFilter)); gl.texParameteri(texTypeGL, GL_TEXTURE_MAG_FILTER, glu::getGLFilterMode(m_magFilter)); if (m_baseLevel != 0) gl.texParameteri(texTypeGL, GL_TEXTURE_BASE_LEVEL, m_baseLevel); if (isDepthFormat(m_textureFormat)) { gl.texParameteri(texTypeGL, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); gl.texParameteri(texTypeGL, GL_TEXTURE_COMPARE_FUNC, glu::getGLCompareFunc(m_shadowCompareMode)); } if (m_textureSwizzle.isSome()) { const deUint32 swizzleNamesGL[4] = { GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A }; for (int i = 0; i < 4; i++) { const deUint32 curGLSwizzle = getGLTextureSwizzleComponent(m_textureSwizzle.getSwizzle()[i]); gl.texParameteri(texTypeGL, swizzleNamesGL[i], curGLSwizzle); } } GLU_EXPECT_NO_ERROR(gl.getError(), "Set texture parameters"); log << TestLog::Message << "Texture base level is " << m_baseLevel << TestLog::EndMessage << TestLog::Message << "s and t wrap modes are " << glu::getTextureWrapModeName(glu::getGLWrapMode(m_wrapS)) << " and " << glu::getTextureWrapModeName(glu::getGLWrapMode(m_wrapT)) << ", respectively" << TestLog::EndMessage << TestLog::Message << "Minification and magnification filter modes are " << glu::getTextureFilterName(glu::getGLFilterMode(m_minFilter)) << " and " << glu::getTextureFilterName(glu::getGLFilterMode(m_magFilter)) << ", respectively " << ((m_flags & GATHERCASE_MIPMAP_INCOMPLETE) ? "(note that they cause the texture to be incomplete)" : "(note that they should have no effect on gather result)") << TestLog::EndMessage << TestLog::Message << "Using texture swizzle " << m_textureSwizzle << TestLog::EndMessage; if (m_shadowCompareMode != tcu::Sampler::COMPAREMODE_NONE) log << TestLog::Message << "Using texture compare func " << glu::getCompareFuncName(glu::getGLCompareFunc(m_shadowCompareMode)) << TestLog::EndMessage; } void TextureGatherCase::deinit (void) { m_program = MovePtr<ShaderProgram>(DE_NULL); m_fbo = MovePtr<glu::Framebuffer>(DE_NULL); m_colorBuffer = MovePtr<glu::Renderbuffer>(DE_NULL); } TextureGatherCase::IterateResult TextureGatherCase::iterate (void) { TestLog& log = m_testCtx.getLog(); const tcu::ScopedLogSection iterationSection (log, "Iteration" + de::toString(m_currentIteration), "Iteration " + de::toString(m_currentIteration)); const glu::RenderContext& renderCtx = m_context.getRenderContext(); const glw::Functions& gl = renderCtx.getFunctions(); const GatherArgs& gatherArgs = getGatherArgs(m_currentIteration); const string refZExpr = "v_normalizedCoord.x"; const bool needPixelCoordInShader = m_gatherType == GATHERTYPE_OFFSET_DYNAMIC; const bool needNormalizedCoordInShader = needPixelCoordInShader || isDepthFormat(m_textureFormat); // Generate a program appropriate for this iteration. m_program = MovePtr<ShaderProgram>(new ShaderProgram(renderCtx, genProgramSources(m_gatherType, m_textureType, m_textureFormat, gatherArgs, refZExpr, getOffsetRange()))); if (m_currentIteration == 0) m_testCtx.getLog() << *m_program; else m_testCtx.getLog() << TestLog::Message << "Using a program similar to the previous one, except with a gather function call as follows:\n" << genGatherFuncCall(m_gatherType, m_textureFormat, gatherArgs, refZExpr, getOffsetRange(), 0) << TestLog::EndMessage; if (!m_program->isOk()) { if (m_currentIteration != 0) m_testCtx.getLog() << *m_program; TCU_FAIL("Failed to build program"); } // Render. gl.viewport(0, 0, RENDER_SIZE.x(), RENDER_SIZE.y()); gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); gl.clear(GL_COLOR_BUFFER_BIT); { const float position[4*2] = { -1.0f, -1.0f, -1.0f, +1.0f, +1.0f, -1.0f, +1.0f, +1.0f, }; const float normalizedCoord[4*2] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, }; const vector<float> texCoord = computeQuadTexCoord(m_currentIteration); vector<glu::VertexArrayBinding> attrBindings; attrBindings.push_back(glu::va::Float("a_position", 2, 4, 0, &position[0])); attrBindings.push_back(glu::va::Float("a_texCoord", (int)texCoord.size()/4, 4, 0, &texCoord[0])); if (needNormalizedCoordInShader) attrBindings.push_back(glu::va::Float("a_normalizedCoord", 2, 4, 0, &normalizedCoord[0])); const deUint16 indices[6] = { 0, 1, 2, 2, 1, 3 }; gl.useProgram(m_program->getProgram()); { const int samplerUniformLocation = gl.getUniformLocation(m_program->getProgram(), "u_sampler"); TCU_CHECK(samplerUniformLocation >= 0); gl.uniform1i(samplerUniformLocation, 0); } if (needPixelCoordInShader) { const int viewportSizeUniformLocation = gl.getUniformLocation(m_program->getProgram(), "u_viewportSize"); TCU_CHECK(viewportSizeUniformLocation >= 0); gl.uniform2f(viewportSizeUniformLocation, (float)RENDER_SIZE.x(), (float)RENDER_SIZE.y()); } if (texCoord.size() == 2*4) { Vec2 texCoordVec[4]; computeTexCoordVecs(texCoord, texCoordVec); log << TestLog::Message << "Texture coordinates run from " << texCoordVec[0] << " to " << texCoordVec[3] << TestLog::EndMessage; } else if (texCoord.size() == 3*4) { Vec3 texCoordVec[4]; computeTexCoordVecs(texCoord, texCoordVec); log << TestLog::Message << "Texture coordinates run from " << texCoordVec[0] << " to " << texCoordVec[3] << TestLog::EndMessage; } else DE_ASSERT(false); glu::draw(renderCtx, m_program->getProgram(), (int)attrBindings.size(), &attrBindings[0], glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); } // Verify result. { const tcu::TextureLevel rendered = getPixels(renderCtx, RENDER_SIZE, m_colorBufferFormat); if (!verify(m_currentIteration, rendered.getAccess())) { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Result verification failed"); return STOP; } } m_currentIteration++; if (m_currentIteration == (int)getNumIterations()) { m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); return STOP; } else return CONTINUE; } template <typename TexViewT, typename TexCoordT> bool TextureGatherCase::verify (const ConstPixelBufferAccess& rendered, const TexViewT& texture, const TexCoordT (&texCoords)[4], const GatherArgs& gatherArgs) const { TestLog& log = m_testCtx.getLog(); if (m_flags & GATHERCASE_MIPMAP_INCOMPLETE) { const int componentNdx = de::max(0, gatherArgs.componentNdx); const Vec4 incompleteColor (0.0f, 0.0f, 0.0f, 1.0f); const Vec4 refColor (incompleteColor[componentNdx]); const bool isOk = verifySingleColored(log, rendered, refColor); if (!isOk) log << TestLog::Message << "Note: expected color " << refColor << " for all pixels; " << incompleteColor[componentNdx] << " is component at index " << componentNdx << " in the color " << incompleteColor << ", which is used for incomplete textures" << TestLog::EndMessage; return isOk; } else { DE_ASSERT(m_colorBufferFormat.order == tcu::TextureFormat::RGBA); DE_ASSERT(m_colorBufferFormat.type == tcu::TextureFormat::UNORM_INT8 || m_colorBufferFormat.type == tcu::TextureFormat::UNSIGNED_INT8 || m_colorBufferFormat.type == tcu::TextureFormat::SIGNED_INT8); const MovePtr<PixelOffsets> pixelOffsets = makePixelOffsetsFunctor(m_gatherType, gatherArgs, getOffsetRange()); const tcu::PixelFormat pixelFormat = tcu::PixelFormat(8,8,8,8); const IVec4 colorBits = tcu::max(glu::TextureTestUtil::getBitsVec(pixelFormat) - 1, tcu::IVec4(0)); const IVec3 coordBits = m_textureType == TEXTURETYPE_2D ? IVec3(20,20,0) : m_textureType == TEXTURETYPE_CUBE ? IVec3(10,10,10) : m_textureType == TEXTURETYPE_2D_ARRAY ? IVec3(20,20,20) : IVec3(-1); const IVec3 uvwBits = m_textureType == TEXTURETYPE_2D ? IVec3(7,7,0) : m_textureType == TEXTURETYPE_CUBE ? IVec3(6,6,0) : m_textureType == TEXTURETYPE_2D_ARRAY ? IVec3(7,7,7) : IVec3(-1); tcu::Sampler sampler; sampler.wrapS = m_wrapS; sampler.wrapT = m_wrapT; sampler.compare = m_shadowCompareMode; if (isDepthFormat(m_textureFormat)) { tcu::TexComparePrecision comparePrec; comparePrec.coordBits = coordBits; comparePrec.uvwBits = uvwBits; comparePrec.referenceBits = 16; comparePrec.resultBits = pixelFormat.redBits-1; return verifyGatherOffsetsCompare(log, rendered, texture, texCoords, sampler, comparePrec, PixelCompareRefZDefault(RENDER_SIZE), *pixelOffsets); } else { const int componentNdx = de::max(0, gatherArgs.componentNdx); if (isUnormFormatType(m_textureFormat.type)) { tcu::LookupPrecision lookupPrec; lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(colorBits); lookupPrec.coordBits = coordBits; lookupPrec.uvwBits = uvwBits; lookupPrec.colorMask = glu::TextureTestUtil::getCompareMask(pixelFormat); return verifyGatherOffsets<float>(log, rendered, texture, texCoords, sampler, lookupPrec, componentNdx, *pixelOffsets); } else if (isUIntFormatType(m_textureFormat.type) || isSIntFormatType(m_textureFormat.type)) { tcu::IntLookupPrecision lookupPrec; lookupPrec.colorThreshold = UVec4(0); lookupPrec.coordBits = coordBits; lookupPrec.uvwBits = uvwBits; lookupPrec.colorMask = glu::TextureTestUtil::getCompareMask(pixelFormat); if (isUIntFormatType(m_textureFormat.type)) return verifyGatherOffsets<deUint32>(log, rendered, texture, texCoords, sampler, lookupPrec, componentNdx, *pixelOffsets); else if (isSIntFormatType(m_textureFormat.type)) return verifyGatherOffsets<deInt32>(log, rendered, texture, texCoords, sampler, lookupPrec, componentNdx, *pixelOffsets); else { DE_ASSERT(false); return false; } } else { DE_ASSERT(false); return false; } } } } vector<GatherArgs> generateBasic2DCaseIterations (GatherType gatherType, const tcu::TextureFormat& textureFormat, const IVec2& offsetRange) { const int numComponentCases = isDepthFormat(textureFormat) ? 1 : 4+1; // \note For non-depth textures, test explicit components 0 to 3 and implicit component 0. vector<GatherArgs> result; for (int componentCaseNdx = 0; componentCaseNdx < numComponentCases; componentCaseNdx++) { const int componentNdx = componentCaseNdx - 1; switch (gatherType) { case GATHERTYPE_BASIC: result.push_back(GatherArgs(componentNdx)); break; case GATHERTYPE_OFFSET: { const int min = offsetRange.x(); const int max = offsetRange.y(); const int hmin = divRoundToZero(min, 2); const int hmax = divRoundToZero(max, 2); result.push_back(GatherArgs(componentNdx, IVec2(min, max))); if (componentCaseNdx == 0) // Don't test all offsets variants for all color components (they should be pretty orthogonal). { result.push_back(GatherArgs(componentNdx, IVec2(min, min))); result.push_back(GatherArgs(componentNdx, IVec2(max, min))); result.push_back(GatherArgs(componentNdx, IVec2(max, max))); result.push_back(GatherArgs(componentNdx, IVec2(0, hmax))); result.push_back(GatherArgs(componentNdx, IVec2(hmin, 0))); result.push_back(GatherArgs(componentNdx, IVec2(0, 0))); } break; } case GATHERTYPE_OFFSET_DYNAMIC: result.push_back(GatherArgs(componentNdx)); break; case GATHERTYPE_OFFSETS: { const int min = offsetRange.x(); const int max = offsetRange.y(); const int hmin = divRoundToZero(min, 2); const int hmax = divRoundToZero(max, 2); result.push_back(GatherArgs(componentNdx, IVec2(min, min), IVec2(min, max), IVec2(max, min), IVec2(max, max))); if (componentCaseNdx == 0) // Don't test all offsets variants for all color components (they should be pretty orthogonal). result.push_back(GatherArgs(componentNdx, IVec2(min, hmax), IVec2(hmin, max), IVec2(0, hmax), IVec2(hmax, 0))); break; } default: DE_ASSERT(false); } } return result; } class TextureGather2DCase : public TextureGatherCase { public: TextureGather2DCase (Context& context, const char* name, const char* description, GatherType gatherType, OffsetSize offsetSize, tcu::TextureFormat textureFormat, tcu::Sampler::CompareMode shadowCompareMode, tcu::Sampler::WrapMode wrapS, tcu::Sampler::WrapMode wrapT, const MaybeTextureSwizzle& texSwizzle, tcu::Sampler::FilterMode minFilter, tcu::Sampler::FilterMode magFilter, int baseLevel, deUint32 flags, const IVec2& textureSize) : TextureGatherCase (context, name, description, TEXTURETYPE_2D, gatherType, offsetSize, textureFormat, shadowCompareMode, wrapS, wrapT, texSwizzle, minFilter, magFilter, baseLevel, flags) , m_textureSize (textureSize) , m_swizzledTexture (tcu::TextureFormat(), 1, 1) { } protected: void generateIterations (void); void createAndUploadTexture (void); int getNumIterations (void) const { DE_ASSERT(!m_iterations.empty()); return (int)m_iterations.size(); } GatherArgs getGatherArgs (int iterationNdx) const { return m_iterations[iterationNdx]; } vector<float> computeQuadTexCoord (int iterationNdx) const; bool verify (int iterationNdx, const ConstPixelBufferAccess& rendered) const; private: const IVec2 m_textureSize; MovePtr<glu::Texture2D> m_texture; tcu::Texture2D m_swizzledTexture; vector<GatherArgs> m_iterations; }; vector<float> TextureGather2DCase::computeQuadTexCoord (int /* iterationNdx */) const { vector<float> res; glu::TextureTestUtil::computeQuadTexCoord2D(res, Vec2(-0.3f, -0.4f), Vec2(1.5f, 1.6f)); return res; } void TextureGather2DCase::generateIterations (void) { DE_ASSERT(m_iterations.empty()); m_iterations = generateBasic2DCaseIterations(m_gatherType, m_textureFormat, getOffsetRange()); } void TextureGather2DCase::createAndUploadTexture (void) { const glu::RenderContext& renderCtx = m_context.getRenderContext(); const glw::Functions& gl = renderCtx.getFunctions(); const tcu::TextureFormatInfo texFmtInfo = tcu::getTextureFormatInfo(m_textureFormat); m_texture = MovePtr<glu::Texture2D>(new glu::Texture2D(renderCtx, glu::getInternalFormat(m_textureFormat), m_textureSize.x(), m_textureSize.y())); { tcu::Texture2D& refTexture = m_texture->getRefTexture(); const int levelBegin = m_baseLevel; const int levelEnd = isMipmapFilter(m_minFilter) && !(m_flags & GATHERCASE_MIPMAP_INCOMPLETE) ? refTexture.getNumLevels() : m_baseLevel+1; DE_ASSERT(m_baseLevel < refTexture.getNumLevels()); for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++) { refTexture.allocLevel(levelNdx); const PixelBufferAccess& level = refTexture.getLevel(levelNdx); fillWithRandomColorTiles(level, texFmtInfo.valueMin, texFmtInfo.valueMax, (deUint32)m_testCtx.getCommandLine().getBaseSeed()); m_testCtx.getLog() << TestLog::Image("InputTextureLevel" + de::toString(levelNdx), "Input texture, level " + de::toString(levelNdx), level) << TestLog::Message << "Note: texture level's size is " << IVec2(level.getWidth(), level.getHeight()) << TestLog::EndMessage; } swizzleTexture(m_swizzledTexture, refTexture, m_textureSwizzle); } gl.activeTexture(GL_TEXTURE0); m_texture->upload(); } bool TextureGather2DCase::verify (int iterationNdx, const ConstPixelBufferAccess& rendered) const { Vec2 texCoords[4]; computeTexCoordVecs(computeQuadTexCoord(iterationNdx), texCoords); return TextureGatherCase::verify(rendered, getOneLevelSubView(tcu::Texture2DView(m_swizzledTexture), m_baseLevel), texCoords, m_iterations[iterationNdx]); } class TextureGather2DArrayCase : public TextureGatherCase { public: TextureGather2DArrayCase (Context& context, const char* name, const char* description, GatherType gatherType, OffsetSize offsetSize, tcu::TextureFormat textureFormat, tcu::Sampler::CompareMode shadowCompareMode, tcu::Sampler::WrapMode wrapS, tcu::Sampler::WrapMode wrapT, const MaybeTextureSwizzle& texSwizzle, tcu::Sampler::FilterMode minFilter, tcu::Sampler::FilterMode magFilter, int baseLevel, deUint32 flags, const IVec3& textureSize) : TextureGatherCase (context, name, description, TEXTURETYPE_2D_ARRAY, gatherType, offsetSize, textureFormat, shadowCompareMode, wrapS, wrapT, texSwizzle, minFilter, magFilter, baseLevel, flags) , m_textureSize (textureSize) , m_swizzledTexture (tcu::TextureFormat(), 1, 1, 1) { } protected: void generateIterations (void); void createAndUploadTexture (void); int getNumIterations (void) const { DE_ASSERT(!m_iterations.empty()); return (int)m_iterations.size(); } GatherArgs getGatherArgs (int iterationNdx) const { return m_iterations[iterationNdx].gatherArgs; } vector<float> computeQuadTexCoord (int iterationNdx) const; bool verify (int iterationNdx, const ConstPixelBufferAccess& rendered) const; private: struct Iteration { GatherArgs gatherArgs; int layerNdx; }; const IVec3 m_textureSize; MovePtr<glu::Texture2DArray> m_texture; tcu::Texture2DArray m_swizzledTexture; vector<Iteration> m_iterations; }; vector<float> TextureGather2DArrayCase::computeQuadTexCoord (int iterationNdx) const { vector<float> res; glu::TextureTestUtil::computeQuadTexCoord2DArray(res, m_iterations[iterationNdx].layerNdx, Vec2(-0.3f, -0.4f), Vec2(1.5f, 1.6f)); return res; } void TextureGather2DArrayCase::generateIterations (void) { DE_ASSERT(m_iterations.empty()); const vector<GatherArgs> basicIterations = generateBasic2DCaseIterations(m_gatherType, m_textureFormat, getOffsetRange()); // \note Out-of-bounds layer indices are tested too. for (int layerNdx = -1; layerNdx < m_textureSize.z()+1; layerNdx++) { // Don't duplicate all cases for all layers. if (layerNdx == 0) { for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) { m_iterations.push_back(Iteration()); m_iterations.back().gatherArgs = basicIterations[basicNdx]; m_iterations.back().layerNdx = layerNdx; } } else { // For other layers than 0, only test one component and one set of offsets per layer. for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) { if (isDepthFormat(m_textureFormat) || basicIterations[basicNdx].componentNdx == (layerNdx + 2) % 4) { m_iterations.push_back(Iteration()); m_iterations.back().gatherArgs = basicIterations[basicNdx]; m_iterations.back().layerNdx = layerNdx; break; } } } } } void TextureGather2DArrayCase::createAndUploadTexture (void) { TestLog& log = m_testCtx.getLog(); const glu::RenderContext& renderCtx = m_context.getRenderContext(); const glw::Functions& gl = renderCtx.getFunctions(); const tcu::TextureFormatInfo texFmtInfo = tcu::getTextureFormatInfo(m_textureFormat); m_texture = MovePtr<glu::Texture2DArray>(new glu::Texture2DArray(renderCtx, glu::getInternalFormat(m_textureFormat), m_textureSize.x(), m_textureSize.y(), m_textureSize.z())); { tcu::Texture2DArray& refTexture = m_texture->getRefTexture(); const int levelBegin = m_baseLevel; const int levelEnd = isMipmapFilter(m_minFilter) && !(m_flags & GATHERCASE_MIPMAP_INCOMPLETE) ? refTexture.getNumLevels() : m_baseLevel+1; DE_ASSERT(m_baseLevel < refTexture.getNumLevels()); for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++) { refTexture.allocLevel(levelNdx); const PixelBufferAccess& level = refTexture.getLevel(levelNdx); fillWithRandomColorTiles(level, texFmtInfo.valueMin, texFmtInfo.valueMax, (deUint32)m_testCtx.getCommandLine().getBaseSeed()); log << TestLog::ImageSet("InputTextureLevel", "Input texture, level " + de::toString(levelNdx)); for (int layerNdx = 0; layerNdx < m_textureSize.z(); layerNdx++) log << TestLog::Image("InputTextureLevel" + de::toString(layerNdx) + "Layer" + de::toString(layerNdx), "Layer " + de::toString(layerNdx), tcu::getSubregion(level, 0, 0, layerNdx, level.getWidth(), level.getHeight(), 1)); log << TestLog::EndImageSet << TestLog::Message << "Note: texture level's size is " << IVec3(level.getWidth(), level.getHeight(), level.getDepth()) << TestLog::EndMessage; } swizzleTexture(m_swizzledTexture, refTexture, m_textureSwizzle); } gl.activeTexture(GL_TEXTURE0); m_texture->upload(); } bool TextureGather2DArrayCase::verify (int iterationNdx, const ConstPixelBufferAccess& rendered) const { Vec3 texCoords[4]; computeTexCoordVecs(computeQuadTexCoord(iterationNdx), texCoords); return TextureGatherCase::verify(rendered, getOneLevelSubView(tcu::Texture2DArrayView(m_swizzledTexture), m_baseLevel), texCoords, m_iterations[iterationNdx].gatherArgs); } // \note Cube case always uses just basic textureGather(); offset versions are not defined for cube maps. class TextureGatherCubeCase : public TextureGatherCase { public: TextureGatherCubeCase (Context& context, const char* name, const char* description, tcu::TextureFormat textureFormat, tcu::Sampler::CompareMode shadowCompareMode, tcu::Sampler::WrapMode wrapS, tcu::Sampler::WrapMode wrapT, const MaybeTextureSwizzle& texSwizzle, tcu::Sampler::FilterMode minFilter, tcu::Sampler::FilterMode magFilter, int baseLevel, deUint32 flags, int textureSize) : TextureGatherCase (context, name, description, TEXTURETYPE_CUBE, GATHERTYPE_BASIC, OFFSETSIZE_NONE, textureFormat, shadowCompareMode, wrapS, wrapT, texSwizzle, minFilter, magFilter, baseLevel, flags) , m_textureSize (textureSize) , m_swizzledTexture (tcu::TextureFormat(), 1) { } protected: void generateIterations (void); void createAndUploadTexture (void); int getNumIterations (void) const { DE_ASSERT(!m_iterations.empty()); return (int)m_iterations.size(); } GatherArgs getGatherArgs (int iterationNdx) const { return m_iterations[iterationNdx].gatherArgs; } vector<float> computeQuadTexCoord (int iterationNdx) const; bool verify (int iterationNdx, const ConstPixelBufferAccess& rendered) const; private: struct Iteration { GatherArgs gatherArgs; tcu::CubeFace face; }; const int m_textureSize; MovePtr<glu::TextureCube> m_texture; tcu::TextureCube m_swizzledTexture; vector<Iteration> m_iterations; }; vector<float> TextureGatherCubeCase::computeQuadTexCoord (int iterationNdx) const { const bool corners = (m_flags & GATHERCASE_DONT_SAMPLE_CUBE_CORNERS) == 0; const Vec2 minC = corners ? Vec2(-1.2f) : Vec2(-0.6f, -1.2f); const Vec2 maxC = corners ? Vec2( 1.2f) : Vec2( 0.6f, 1.2f); vector<float> res; glu::TextureTestUtil::computeQuadTexCoordCube(res, m_iterations[iterationNdx].face, minC, maxC); return res; } void TextureGatherCubeCase::generateIterations (void) { DE_ASSERT(m_iterations.empty()); const vector<GatherArgs> basicIterations = generateBasic2DCaseIterations(m_gatherType, m_textureFormat, getOffsetRange()); for (int cubeFaceI = 0; cubeFaceI < tcu::CUBEFACE_LAST; cubeFaceI++) { const tcu::CubeFace cubeFace = (tcu::CubeFace)cubeFaceI; // Don't duplicate all cases for all faces. if (cubeFaceI == 0) { for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) { m_iterations.push_back(Iteration()); m_iterations.back().gatherArgs = basicIterations[basicNdx]; m_iterations.back().face = cubeFace; } } else { // For other faces than first, only test one component per face. for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) { if (isDepthFormat(m_textureFormat) || basicIterations[basicNdx].componentNdx == cubeFaceI % 4) { m_iterations.push_back(Iteration()); m_iterations.back().gatherArgs = basicIterations[basicNdx]; m_iterations.back().face = cubeFace; break; } } } } } void TextureGatherCubeCase::createAndUploadTexture (void) { TestLog& log = m_testCtx.getLog(); const glu::RenderContext& renderCtx = m_context.getRenderContext(); const glw::Functions& gl = renderCtx.getFunctions(); const tcu::TextureFormatInfo texFmtInfo = tcu::getTextureFormatInfo(m_textureFormat); m_texture = MovePtr<glu::TextureCube>(new glu::TextureCube(renderCtx, glu::getInternalFormat(m_textureFormat), m_textureSize)); { tcu::TextureCube& refTexture = m_texture->getRefTexture(); const int levelBegin = m_baseLevel; const int levelEnd = isMipmapFilter(m_minFilter) && !(m_flags & GATHERCASE_MIPMAP_INCOMPLETE) ? refTexture.getNumLevels() : m_baseLevel+1; DE_ASSERT(m_baseLevel < refTexture.getNumLevels()); for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++) { log << TestLog::ImageSet("InputTextureLevel" + de::toString(levelNdx), "Input texture, level " + de::toString(levelNdx)); for (int cubeFaceI = 0; cubeFaceI < tcu::CUBEFACE_LAST; cubeFaceI++) { const tcu::CubeFace cubeFace = (tcu::CubeFace)cubeFaceI; refTexture.allocLevel(cubeFace, levelNdx); const PixelBufferAccess& levelFace = refTexture.getLevelFace(levelNdx, cubeFace); fillWithRandomColorTiles(levelFace, texFmtInfo.valueMin, texFmtInfo.valueMax, (deUint32)m_testCtx.getCommandLine().getBaseSeed() ^ (deUint32)cubeFaceI); m_testCtx.getLog() << TestLog::Image("InputTextureLevel" + de::toString(levelNdx) + "Face" + de::toString((int)cubeFace), de::toString(cubeFace), levelFace); } log << TestLog::EndImageSet << TestLog::Message << "Note: texture level's size is " << refTexture.getLevelFace(levelNdx, tcu::CUBEFACE_NEGATIVE_X).getWidth() << TestLog::EndMessage; } swizzleTexture(m_swizzledTexture, refTexture, m_textureSwizzle); } gl.activeTexture(GL_TEXTURE0); m_texture->upload(); } bool TextureGatherCubeCase::verify (int iterationNdx, const ConstPixelBufferAccess& rendered) const { Vec3 texCoords[4]; computeTexCoordVecs(computeQuadTexCoord(iterationNdx), texCoords); return TextureGatherCase::verify(rendered, getOneLevelSubView(tcu::TextureCubeView(m_swizzledTexture), m_baseLevel), texCoords, m_iterations[iterationNdx].gatherArgs); } static inline TextureGatherCase* makeTextureGatherCase (TextureType textureType, Context& context, const char* name, const char* description, GatherType gatherType, OffsetSize offsetSize, tcu::TextureFormat textureFormat, tcu::Sampler::CompareMode shadowCompareMode, tcu::Sampler::WrapMode wrapS, tcu::Sampler::WrapMode wrapT, const MaybeTextureSwizzle& texSwizzle, tcu::Sampler::FilterMode minFilter, tcu::Sampler::FilterMode magFilter, int baseLevel, const IVec3& textureSize, deUint32 flags = 0) { switch (textureType) { case TEXTURETYPE_2D: return new TextureGather2DCase(context, name, description, gatherType, offsetSize, textureFormat, shadowCompareMode, wrapS, wrapT, texSwizzle, minFilter, magFilter, baseLevel, flags, textureSize.swizzle(0, 1)); case TEXTURETYPE_2D_ARRAY: return new TextureGather2DArrayCase(context, name, description, gatherType, offsetSize, textureFormat, shadowCompareMode, wrapS, wrapT, texSwizzle, minFilter, magFilter, baseLevel, flags, textureSize); case TEXTURETYPE_CUBE: DE_ASSERT(gatherType == GATHERTYPE_BASIC); DE_ASSERT(offsetSize == OFFSETSIZE_NONE); return new TextureGatherCubeCase(context, name, description, textureFormat, shadowCompareMode, wrapS, wrapT, texSwizzle, minFilter, magFilter, baseLevel, flags, textureSize.x()); default: DE_ASSERT(false); return DE_NULL; } } } // anonymous TextureGatherTests::TextureGatherTests (Context& context) : TestCaseGroup(context, "gather", "textureGather* tests") { } static inline const char* compareModeName (tcu::Sampler::CompareMode mode) { switch (mode) { case tcu::Sampler::COMPAREMODE_LESS: return "less"; case tcu::Sampler::COMPAREMODE_LESS_OR_EQUAL: return "less_or_equal"; case tcu::Sampler::COMPAREMODE_GREATER: return "greater"; case tcu::Sampler::COMPAREMODE_GREATER_OR_EQUAL: return "greater_or_equal"; case tcu::Sampler::COMPAREMODE_EQUAL: return "equal"; case tcu::Sampler::COMPAREMODE_NOT_EQUAL: return "not_equal"; case tcu::Sampler::COMPAREMODE_ALWAYS: return "always"; case tcu::Sampler::COMPAREMODE_NEVER: return "never"; default: DE_ASSERT(false); return DE_NULL; } } void TextureGatherTests::init (void) { const struct { const char* name; TextureType type; } textureTypes[] = { { "2d", TEXTURETYPE_2D }, { "2d_array", TEXTURETYPE_2D_ARRAY }, { "cube", TEXTURETYPE_CUBE } }; const struct { const char* name; tcu::TextureFormat format; } formats[] = { { "rgba8", tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8) }, { "rgba8ui", tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT8) }, { "rgba8i", tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT8) }, { "depth32f", tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT) } }; const struct { const char* name; IVec3 size; } textureSizes[] = { { "size_pot", IVec3(64, 64, 3) }, { "size_npot", IVec3(17, 23, 3) } }; const struct { const char* name; tcu::Sampler::WrapMode mode; } wrapModes[] = { { "clamp_to_edge", tcu::Sampler::CLAMP_TO_EDGE }, { "repeat", tcu::Sampler::REPEAT_GL }, { "mirrored_repeat", tcu::Sampler::MIRRORED_REPEAT_GL } }; for (int gatherTypeI = 0; gatherTypeI < GATHERTYPE_LAST; gatherTypeI++) { const GatherType gatherType = (GatherType)gatherTypeI; TestCaseGroup* const gatherTypeGroup = new TestCaseGroup(m_context, gatherTypeName(gatherType), gatherTypeDescription(gatherType)); addChild(gatherTypeGroup); for (int offsetSizeI = 0; offsetSizeI < OFFSETSIZE_LAST; offsetSizeI++) { const OffsetSize offsetSize = (OffsetSize)offsetSizeI; if ((gatherType == GATHERTYPE_BASIC) != (offsetSize == OFFSETSIZE_NONE)) continue; TestCaseGroup* const offsetSizeGroup = offsetSize == OFFSETSIZE_NONE ? gatherTypeGroup : new TestCaseGroup(m_context, offsetSize == OFFSETSIZE_MINIMUM_REQUIRED ? "min_required_offset" : offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM ? "implementation_offset" : DE_NULL, offsetSize == OFFSETSIZE_MINIMUM_REQUIRED ? "Use offsets within GL minimum required range" : offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM ? "Use offsets within the implementation range" : DE_NULL); if (offsetSizeGroup != gatherTypeGroup) gatherTypeGroup->addChild(offsetSizeGroup); for (int textureTypeNdx = 0; textureTypeNdx < DE_LENGTH_OF_ARRAY(textureTypes); textureTypeNdx++) { const TextureType textureType = textureTypes[textureTypeNdx].type; if (textureType == TEXTURETYPE_CUBE && gatherType != GATHERTYPE_BASIC) continue; TestCaseGroup* const textureTypeGroup = new TestCaseGroup(m_context, textureTypes[textureTypeNdx].name, ""); offsetSizeGroup->addChild(textureTypeGroup); for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++) { const tcu::TextureFormat& format = formats[formatNdx].format; TestCaseGroup* const formatGroup = new TestCaseGroup(m_context, formats[formatNdx].name, ""); textureTypeGroup->addChild(formatGroup); for (int noCornersI = 0; noCornersI <= ((textureType == TEXTURETYPE_CUBE)?1:0); noCornersI++) { const bool noCorners = noCornersI!= 0; TestCaseGroup* const cornersGroup = noCorners ? new TestCaseGroup(m_context, "no_corners", "Test case variants that don't sample around cube map corners") : formatGroup; if (formatGroup != cornersGroup) formatGroup->addChild(cornersGroup); for (int textureSizeNdx = 0; textureSizeNdx < DE_LENGTH_OF_ARRAY(textureSizes); textureSizeNdx++) { const IVec3& textureSize = textureSizes[textureSizeNdx].size; TestCaseGroup* const textureSizeGroup = new TestCaseGroup(m_context, textureSizes[textureSizeNdx].name, ""); cornersGroup->addChild(textureSizeGroup); for (int compareModeI = 0; compareModeI < tcu::Sampler::COMPAREMODE_LAST; compareModeI++) { const tcu::Sampler::CompareMode compareMode = (tcu::Sampler::CompareMode)compareModeI; if ((compareMode != tcu::Sampler::COMPAREMODE_NONE) != isDepthFormat(format)) continue; if (compareMode != tcu::Sampler::COMPAREMODE_NONE && compareMode != tcu::Sampler::COMPAREMODE_LESS && compareMode != tcu::Sampler::COMPAREMODE_GREATER) continue; TestCaseGroup* const compareModeGroup = compareMode == tcu::Sampler::COMPAREMODE_NONE ? textureSizeGroup : new TestCaseGroup(m_context, (string() + "compare_" + compareModeName(compareMode)).c_str(), ""); if (compareModeGroup != textureSizeGroup) textureSizeGroup->addChild(compareModeGroup); for (int wrapCaseNdx = 0; wrapCaseNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapCaseNdx++) { const int wrapSNdx = wrapCaseNdx; const int wrapTNdx = (wrapCaseNdx + 1) % DE_LENGTH_OF_ARRAY(wrapModes); const tcu::Sampler::WrapMode wrapS = wrapModes[wrapSNdx].mode; const tcu::Sampler::WrapMode wrapT = wrapModes[wrapTNdx].mode; const string caseName = string() + wrapModes[wrapSNdx].name + "_" + wrapModes[wrapTNdx].name; compareModeGroup->addChild(makeTextureGatherCase(textureType, m_context, caseName.c_str(), "", gatherType, offsetSize, format, compareMode, wrapS, wrapT, MaybeTextureSwizzle::createNoneTextureSwizzle(), tcu::Sampler::NEAREST, tcu::Sampler::NEAREST, 0, textureSize, noCorners ? GATHERCASE_DONT_SAMPLE_CUBE_CORNERS : 0)); } } } } if (offsetSize != OFFSETSIZE_MINIMUM_REQUIRED) // Don't test all features for both offset size types, as they should be rather orthogonal. { if (!isDepthFormat(format)) { TestCaseGroup* const swizzleGroup = new TestCaseGroup(m_context, "texture_swizzle", ""); formatGroup->addChild(swizzleGroup); DE_STATIC_ASSERT(TEXTURESWIZZLECOMPONENT_R == 0); for (int swizzleCaseNdx = 0; swizzleCaseNdx < TEXTURESWIZZLECOMPONENT_LAST; swizzleCaseNdx++) { MaybeTextureSwizzle swizzle = MaybeTextureSwizzle::createSomeTextureSwizzle(); string caseName; for (int i = 0; i < 4; i++) { swizzle.getSwizzle()[i] = (TextureSwizzleComponent)((swizzleCaseNdx + i) % (int)TEXTURESWIZZLECOMPONENT_LAST); caseName += (i > 0 ? "_" : "") + de::toLower(de::toString(swizzle.getSwizzle()[i])); } swizzleGroup->addChild(makeTextureGatherCase(textureType, m_context, caseName.c_str(), "", gatherType, offsetSize, format, tcu::Sampler::COMPAREMODE_NONE, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, swizzle, tcu::Sampler::NEAREST, tcu::Sampler::NEAREST, 0, IVec3(64, 64, 3))); } } { TestCaseGroup* const filterModeGroup = new TestCaseGroup(m_context, "filter_mode", "Test that filter modes have no effect"); formatGroup->addChild(filterModeGroup); const struct { const char* name; tcu::Sampler::FilterMode filter; } magFilters[] = { { "linear", tcu::Sampler::LINEAR }, { "nearest", tcu::Sampler::NEAREST } }; const struct { const char* name; tcu::Sampler::FilterMode filter; } minFilters[] = { // \note Don't test NEAREST here, as it's covered by other cases. { "linear", tcu::Sampler::LINEAR }, { "nearest_mipmap_nearest", tcu::Sampler::NEAREST_MIPMAP_NEAREST }, { "nearest_mipmap_linear", tcu::Sampler::NEAREST_MIPMAP_LINEAR }, { "linear_mipmap_nearest", tcu::Sampler::LINEAR_MIPMAP_NEAREST }, { "linear_mipmap_linear", tcu::Sampler::LINEAR_MIPMAP_LINEAR }, }; for (int minFilterNdx = 0; minFilterNdx < DE_LENGTH_OF_ARRAY(minFilters); minFilterNdx++) for (int magFilterNdx = 0; magFilterNdx < DE_LENGTH_OF_ARRAY(magFilters); magFilterNdx++) { const tcu::Sampler::FilterMode minFilter = minFilters[minFilterNdx].filter; const tcu::Sampler::FilterMode magFilter = magFilters[magFilterNdx].filter; const tcu::Sampler::CompareMode compareMode = isDepthFormat(format) ? tcu::Sampler::COMPAREMODE_LESS : tcu::Sampler::COMPAREMODE_NONE; if ((isUnormFormatType(format.type) || isDepthFormat(format)) && magFilter == tcu::Sampler::NEAREST) continue; // Covered by other cases. if ((isUIntFormatType(format.type) || isSIntFormatType(format.type)) && (magFilter != tcu::Sampler::NEAREST || minFilter != tcu::Sampler::NEAREST_MIPMAP_NEAREST)) continue; const string caseName = string() + "min_" + minFilters[minFilterNdx].name + "_mag_" + magFilters[magFilterNdx].name; filterModeGroup->addChild(makeTextureGatherCase(textureType, m_context, caseName.c_str(), "", gatherType, offsetSize, format, compareMode, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, MaybeTextureSwizzle::createNoneTextureSwizzle(), minFilter, magFilter, 0, IVec3(64, 64, 3))); } } { TestCaseGroup* const baseLevelGroup = new TestCaseGroup(m_context, "base_level", ""); formatGroup->addChild(baseLevelGroup); for (int baseLevel = 1; baseLevel <= 2; baseLevel++) { const string caseName = "level_" + de::toString(baseLevel); const tcu::Sampler::CompareMode compareMode = isDepthFormat(format) ? tcu::Sampler::COMPAREMODE_LESS : tcu::Sampler::COMPAREMODE_NONE; baseLevelGroup->addChild(makeTextureGatherCase(textureType, m_context, caseName.c_str(), "", gatherType, offsetSize, format, compareMode, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, MaybeTextureSwizzle::createNoneTextureSwizzle(), tcu::Sampler::NEAREST, tcu::Sampler::NEAREST, baseLevel, IVec3(64, 64, 3))); } } // What shadow textures should return for incomplete textures is unclear. // Integer and unsigned integer lookups from incomplete textures return undefined values. if (!isDepthFormat(format) && !isSIntFormatType(format.type) && !isUIntFormatType(format.type)) { TestCaseGroup* const incompleteGroup = new TestCaseGroup(m_context, "incomplete", "Test that textureGather* takes components from (0,0,0,1) for incomplete textures"); formatGroup->addChild(incompleteGroup); const tcu::Sampler::CompareMode compareMode = isDepthFormat(format) ? tcu::Sampler::COMPAREMODE_LESS : tcu::Sampler::COMPAREMODE_NONE; incompleteGroup->addChild(makeTextureGatherCase(textureType, m_context, "mipmap_incomplete", "", gatherType, offsetSize, format, compareMode, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, MaybeTextureSwizzle::createNoneTextureSwizzle(), tcu::Sampler::NEAREST_MIPMAP_NEAREST, tcu::Sampler::NEAREST, 0, IVec3(64, 64, 3), GATHERCASE_MIPMAP_INCOMPLETE)); } } } } } } } } // Functional } // gles31 } // deqp