#ifndef _ES31FPROGRAMINTERFACEDEFINITION_HPP
#define _ES31FPROGRAMINTERFACEDEFINITION_HPP
/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL ES 3.1 Module
 * -------------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Program interface
 *//*--------------------------------------------------------------------*/

#include "tcuDefs.hpp"
#include "tes31TestCase.hpp"
#include "gluShaderUtil.hpp"
#include "gluVarType.hpp"

namespace deqp
{
namespace gles31
{
namespace Functional
{

enum ProgramInterface
{
	PROGRAMINTERFACE_UNIFORM = 0,
	PROGRAMINTERFACE_UNIFORM_BLOCK,
	PROGRAMINTERFACE_ATOMIC_COUNTER_BUFFER,
	PROGRAMINTERFACE_PROGRAM_INPUT,
	PROGRAMINTERFACE_PROGRAM_OUTPUT,
	PROGRAMINTERFACE_TRANSFORM_FEEDBACK_VARYING,
	PROGRAMINTERFACE_BUFFER_VARIABLE,
	PROGRAMINTERFACE_SHADER_STORAGE_BLOCK,

	PROGRAMINTERFACE_LAST
};

namespace ProgramInterfaceDefinition
{

class Program;

struct DefaultBlock
{
	std::vector<glu::VariableDeclaration>	variables;
	std::vector<glu::InterfaceBlock>		interfaceBlocks;
};

class Shader
{
public:
	glu::ShaderType					getType			(void) const	{ return m_shaderType;		}
	glu::GLSLVersion				getVersion		(void) const	{ return m_version;			}
	bool							isValid			(void) const;

	DefaultBlock&					getDefaultBlock	(void)			{ return m_defaultBlock;	}
	const DefaultBlock&				getDefaultBlock	(void) const	{ return m_defaultBlock;	}

private:
									Shader		(glu::ShaderType type, glu::GLSLVersion version);
									~Shader		(void);

									Shader		(const Shader&);
	Shader&							operator=	(const Shader&);

	const glu::ShaderType			m_shaderType;
	const glu::GLSLVersion			m_version;
	DefaultBlock					m_defaultBlock;

	friend class					Program;
};

class Program
{
public:
									Program									(void);
									~Program								(void);

	Shader*							addShader								(glu::ShaderType type, glu::GLSLVersion version);

	void							setSeparable							(bool separable);
	bool							isSeparable								(void) const;

	const std::vector<Shader*>&		getShaders								(void) const;
	glu::ShaderType					getFirstStage							(void) const;
	glu::ShaderType					getLastStage							(void) const;
	bool							hasStage								(glu::ShaderType stage) const;

	void							addTransformFeedbackVarying				(const std::string& varName);
	const std::vector<std::string>&	getTransformFeedbackVaryings			(void) const;
	void							setTransformFeedbackMode				(deUint32 mode);
	deUint32						getTransformFeedbackMode				(void) const;

	deUint32						getGeometryNumOutputVertices			(void) const;
	void							setGeometryNumOutputVertices			(deUint32);
	deUint32						getTessellationNumOutputPatchVertices	(void) const;
	void							setTessellationNumOutputPatchVertices	(deUint32);

	bool							isValid									(void) const;

private:
	Program&						operator=								(const Program&);
									Program									(const Program&);

	bool							m_separable;
	std::vector<Shader*>			m_shaders;
	std::vector<std::string>		m_xfbVaryings;
	deUint32						m_xfbMode;
	deUint32						m_geoNumOutputVertices;
	deUint32						m_tessNumOutputVertices;
};

} // ProgramInterfaceDefinition

} // Functional
} // gles31
} // deqp

#endif // _ES31FPROGRAMINTERFACEDEFINITION_HPP