/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Negative Tessellation tests. *//*--------------------------------------------------------------------*/ #include "es31fNegativeTessellationTests.hpp" #include "gluContextInfo.hpp" #include "gluShaderProgram.hpp" #include "glwDefs.hpp" #include "glwEnums.hpp" #include "tcuStringTemplate.hpp" namespace deqp { using std::string; using std::map; namespace gles31 { namespace Functional { namespace NegativeTestShared { using tcu::TestLog; using namespace glw; static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" "\n" "void main (void)\n" "{\n" " gl_Position = vec4(0.0);\n" "}\n"; static const char* fragmentShaderSource = "${GLSL_VERSION_STRING}\n" "precision mediump float;\n" "layout(location = 0) out mediump vec4 fragColor;\n" "\n" "void main (void)\n" "{\n" " fragColor = vec4(1.0);\n" "}\n"; static const char* tessControlShaderSource = "${GLSL_VERSION_STRING}\n" "${GLSL_TESS_EXTENSION_STRING}\n" "layout (vertices=3) out;\n" "\n" "void main()\n" "{\n" " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" "}\n"; static const char* tessEvalShaderSource = "${GLSL_VERSION_STRING}\n" "${GLSL_TESS_EXTENSION_STRING}\n" "layout(triangles) in;\n" "\n" "void main()\n" "{\n" " gl_Position = gl_TessCoord[0] * gl_in[0].gl_Position;\n" "}\n"; static void checkExtensionSupport (NegativeTestContext& ctx, const char* extName) { if (!ctx.getContextInfo().isExtensionSupported(extName)) throw tcu::NotSupportedError(string(extName) + " not supported"); } static void checkTessellationSupport (NegativeTestContext& ctx) { checkExtensionSupport(ctx, "GL_EXT_tessellation_shader"); } // Helper for constructing tessellation pipeline sources. static glu::ProgramSources makeTessPipelineSources (const std::string& vertexSrc, const std::string& fragmentSrc, const std::string& tessCtrlSrc, const std::string& tessEvalSrc) { glu::ProgramSources sources; sources.sources[glu::SHADERTYPE_VERTEX].push_back(vertexSrc); sources.sources[glu::SHADERTYPE_FRAGMENT].push_back(fragmentSrc); if (!tessCtrlSrc.empty()) sources.sources[glu::SHADERTYPE_TESSELLATION_CONTROL].push_back(tessCtrlSrc); if (!tessEvalSrc.empty()) sources.sources[glu::SHADERTYPE_TESSELLATION_EVALUATION].push_back(tessEvalSrc); return sources; } // Incomplete active tess shaders void single_tessellation_stage (NegativeTestContext& ctx) { const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); const bool requireTES = !ctx.getContextInfo().isExtensionSupported("GL_NV_gpu_shader5"); map<string, string> args; args["GLSL_VERSION_STRING"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); args["GLSL_TESS_EXTENSION_STRING"] = isES32 ? "" : "#extension GL_EXT_tessellation_shader : require"; checkTessellationSupport(ctx); { glu::ShaderProgram program(ctx.getRenderContext(), makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args), tcu::StringTemplate(tessControlShaderSource).specialize(args), "")); // missing tessEvalShaderSource tcu::TestLog& log = ctx.getLog(); log << program; ctx.beginSection("A link error is generated if a non-separable program has a tessellation control shader but no tessellation evaluation shader, unless GL_NV_gpu_shader5 is supported."); if (requireTES && program.isOk()) ctx.fail("Program was not expected to link"); else if (!requireTES && !program.isOk()) ctx.fail("Program was expected to link"); ctx.endSection(); } { glu::ShaderProgram program(ctx.getRenderContext(), makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args), tcu::StringTemplate(tessControlShaderSource).specialize(args), "") // missing tessEvalShaderSource << glu::ProgramSeparable(true)); tcu::TestLog& log = ctx.getLog(); log << program; if (!program.isOk()) TCU_THROW(TestError, "failed to build program"); ctx.glUseProgram(program.getProgram()); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if current program state has tessellation control shader but no tessellation evaluation shader, unless GL_NV_gpu_shader5 is supported."); ctx.glDrawArrays(GL_PATCHES, 0, 3); ctx.expectError(requireTES ? GL_INVALID_OPERATION : GL_NO_ERROR); ctx.endSection(); ctx.glUseProgram(0); } { glu::ShaderProgram program(ctx.getRenderContext(), makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args), "", // missing tessControlShaderSource tcu::StringTemplate(tessEvalShaderSource).specialize(args))); tcu::TestLog& log = ctx.getLog(); log << program; ctx.beginSection("A link error is generated if a non-separable program has a tessellation evaluation shader but no tessellation control shader."); if (program.isOk()) ctx.fail("Program was not expected to link"); ctx.endSection(); } { glu::ShaderProgram program(ctx.getRenderContext(), makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args), "", // missing tessControlShaderSource tcu::StringTemplate(tessEvalShaderSource).specialize(args)) << glu::ProgramSeparable(true)); tcu::TestLog& log = ctx.getLog(); log << program; if (!program.isOk()) TCU_THROW(TestError, "failed to build program"); ctx.glUseProgram(program.getProgram()); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if current program state has tessellation evaluation shader but no tessellation control shader."); ctx.glDrawArrays(GL_PATCHES, 0, 3); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glUseProgram(0); } } // Complete active tess shaders invalid primitive mode void invalid_primitive_mode (NegativeTestContext& ctx) { checkTessellationSupport(ctx); const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); map<string, string> args; args["GLSL_VERSION_STRING"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); args["GLSL_TESS_EXTENSION_STRING"] = isES32 ? "" : "#extension GL_EXT_tessellation_shader : require"; glu::ShaderProgram program(ctx.getRenderContext(), makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args), tcu::StringTemplate(tessControlShaderSource).specialize(args), tcu::StringTemplate(tessEvalShaderSource).specialize(args))); tcu::TestLog& log = ctx.getLog(); log << program; ctx.glUseProgram(program.getProgram()); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if tessellation is active and primitive mode is not GL_PATCHES."); ctx.glDrawArrays(GL_TRIANGLES, 0, 3); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glUseProgram(0); } void tessellation_not_active (NegativeTestContext& ctx) { checkTessellationSupport(ctx); const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); const glw::GLenum tessErr = ctx.getContextInfo().isExtensionSupported("GL_NV_gpu_shader5") ? GL_NO_ERROR : GL_INVALID_OPERATION; map<string, string> args; args["GLSL_VERSION_STRING"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); args["GLSL_TESS_EXTENSION_STRING"] = isES32 ? "" : "#extension GL_EXT_tessellation_shader : require"; glu::ShaderProgram program(ctx.getRenderContext(), makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args), "", // missing tessControlShaderSource "")); // missing tessEvalShaderSource tcu::TestLog& log = ctx.getLog(); log << program; ctx.glUseProgram(program.getProgram()); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if tessellation is not active and primitive mode is GL_PATCHES, unless GL_NV_gpu_shader5 is supported."); ctx.glDrawArrays(GL_PATCHES, 0, 3); ctx.expectError(tessErr); ctx.endSection(); ctx.glUseProgram(0); } void invalid_program_state (NegativeTestContext& ctx) { checkTessellationSupport(ctx); const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); map<string, string> args; args["GLSL_VERSION_STRING"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); args["GLSL_TESS_EXTENSION_STRING"] = isES32 ? "" : "#extension GL_EXT_tessellation_shader : require"; glu::FragmentSource frgSource(tcu::StringTemplate(fragmentShaderSource).specialize(args)); glu::TessellationControlSource tessCtrlSource(tcu::StringTemplate(tessControlShaderSource).specialize(args)); glu::TessellationEvaluationSource tessEvalSource(tcu::StringTemplate(tessEvalShaderSource).specialize(args)); glu::ProgramPipeline pipeline(ctx.getRenderContext()); glu::ShaderProgram fragProgram (ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << frgSource); glu::ShaderProgram tessCtrlProgram (ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << tessCtrlSource); glu::ShaderProgram tessEvalProgram (ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << tessEvalSource); tcu::TestLog& log = ctx.getLog(); log << fragProgram << tessCtrlProgram << tessEvalProgram; if (!fragProgram.isOk() || !tessCtrlProgram.isOk() || !tessEvalProgram.isOk()) throw tcu::TestError("failed to build program"); ctx.glBindProgramPipeline(pipeline.getPipeline()); ctx.expectError(GL_NO_ERROR); ctx.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, fragProgram.getProgram()); ctx.glUseProgramStages(pipeline.getPipeline(), GL_TESS_CONTROL_SHADER_BIT, tessCtrlProgram.getProgram()); ctx.glUseProgramStages(pipeline.getPipeline(), GL_TESS_EVALUATION_SHADER_BIT, tessEvalProgram.getProgram()); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if tessellation is active and vertex shader is missing."); ctx.glDrawArrays(GL_PATCHES, 0, 3); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glBindProgramPipeline(0); ctx.expectError(GL_NO_ERROR); } void tessellation_control_invalid_vertex_count (NegativeTestContext& ctx) { checkTessellationSupport(ctx); const char* const tessControlVertLimitSource = "${GLSL_VERSION_STRING}\n" "${GLSL_TESS_EXTENSION_STRING}\n" "layout (vertices=${GL_MAX_PATCH_LIMIT}) out;\n" "void main()\n" "{\n" " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" "}\n"; const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); map<string, string> args; args["GLSL_VERSION_STRING"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); args["GLSL_TESS_EXTENSION_STRING"] = isES32 ? "" : "#extension GL_EXT_tessellation_shader : require"; int maxPatchVertices= 0; ctx.beginSection("Output vertex count exceeds GL_MAX_PATCH_VERTICES."); ctx.glGetIntegerv(GL_MAX_PATCH_VERTICES, &maxPatchVertices); ctx.expectError(GL_NO_ERROR); std::ostringstream oss; oss << (maxPatchVertices + 1); args["GL_MAX_PATCH_LIMIT"] = oss.str(); glu::ShaderProgram program(ctx.getRenderContext(), makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args), tcu::StringTemplate(tessControlVertLimitSource).specialize(args), tcu::StringTemplate(tessEvalShaderSource).specialize(args))); tcu::TestLog& log = ctx.getLog(); log << program; bool testFailed = program.getProgramInfo().linkOk; if (testFailed) ctx.fail("Program was not expected to link"); ctx.endSection(); } void invalid_get_programiv (NegativeTestContext& ctx) { checkTessellationSupport(ctx); GLuint program = ctx.glCreateProgram(); GLint params[1] = { 0 }; ctx.beginSection("GL_INVALID_OPERATION is generated if GL_TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has not been linked properly."); ctx.glGetProgramiv(program, GL_TESS_CONTROL_OUTPUT_VERTICES, ¶ms[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if GL_TESS_GEN_MODE is queried for a program which has not been linked properly."); ctx.glGetProgramiv(program, GL_TESS_GEN_MODE, ¶ms[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if GL_TESS_GEN_SPACING is queried for a program which has not been linked properly."); ctx.glGetProgramiv(program, GL_TESS_GEN_SPACING, ¶ms[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if GL_TESS_GEN_VERTEX_ORDER is queried for a program which has not been linked properly."); ctx.glGetProgramiv(program, GL_TESS_GEN_VERTEX_ORDER, ¶ms[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if GL_TESS_GEN_POINT_MODE is queried for a program which has not been linked properly."); ctx.glGetProgramiv(program, GL_TESS_GEN_POINT_MODE, ¶ms[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteProgram(program); } void invalid_patch_parameteri (NegativeTestContext& ctx) { checkTessellationSupport(ctx); ctx.beginSection("GL_INVALID_ENUM is generated if pname is not GL_PATCH_VERTICES."); ctx.glPatchParameteri(-1, 1); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if value is less than or equal to zero."); ctx.glPatchParameteri(GL_PATCH_VERTICES, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); int maxPatchVertices= 0; ctx.glGetIntegerv(GL_MAX_PATCH_VERTICES, &maxPatchVertices); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if value is greater than GL_MAX_PATCH_VERTICES."); ctx.glPatchParameteri(GL_PATCH_VERTICES, maxPatchVertices + 1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } std::vector<FunctionContainer> getNegativeTessellationTestFunctions (void) { const FunctionContainer funcs[] = { { single_tessellation_stage, "single_tessellation_stage", "Invalid program state with single tessellation stage" }, { invalid_primitive_mode, "invalid_primitive_mode", "Invalid primitive mode when tessellation is active" }, { tessellation_not_active, "tessellation_not_active", "Use of GL_PATCHES when tessellation is not active" }, { invalid_program_state, "invalid_program_state", "Invalid program state when tessellation active but no vertex shader present" }, { invalid_get_programiv, "get_programiv", "Invalid glGetProgramiv() usage" }, { invalid_patch_parameteri, "invalid_program_queries", "Invalid glPatchParameteri() usage" }, { tessellation_control_invalid_vertex_count, "tessellation_control_invalid_vertex_count", "Exceed vertex count limit in tessellation control shader" }, }; return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs)); } } // NegativeTestShared } // Functional } // gles31 } // deqp