/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Negative ShaderFramebufferFetch tests. *//*--------------------------------------------------------------------*/ #include "es31fNegativeShaderFramebufferFetchTests.hpp" #include "gluContextInfo.hpp" #include "gluShaderProgram.hpp" #include "tcuStringTemplate.hpp" namespace deqp { using std::string; using std::map; namespace gles31 { namespace Functional { namespace NegativeTestShared { namespace { static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" "\n" "void main (void)\n" "{\n" " gl_Position = vec4(0.0);\n" "}\n"; static const char* fragmentShaderSource = "${GLSL_VERSION_STRING}\n" "layout(location = 0) out mediump vec4 fragColor;\n" "\n" "void main (void)\n" "{\n" " fragColor = vec4(1.0);\n" "}\n"; static void checkExtensionSupport (NegativeTestContext& ctx, const char* extName) { if (!ctx.getContextInfo().isExtensionSupported(extName)) throw tcu::NotSupportedError(string(extName) + " not supported"); } static void checkFramebufferFetchSupport (NegativeTestContext& ctx) { checkExtensionSupport(ctx, "GL_EXT_shader_framebuffer_fetch"); } enum ProgramError { PROGRAM_ERROR_LINK = 0, PROGRAM_ERROR_COMPILE, PROGRAM_ERROR_COMPILE_OR_LINK, }; void verifyProgramError (NegativeTestContext& ctx, const glu::ShaderProgram& program, ProgramError error, glu::ShaderType shaderType) { bool testFailed = false; string message; ctx.getLog() << program; switch (error) { case PROGRAM_ERROR_LINK: { message = "Program was not expected to link."; testFailed = (program.getProgramInfo().linkOk); break; } case PROGRAM_ERROR_COMPILE: { message = "Program was not expected to compile."; testFailed = program.getShaderInfo(shaderType).compileOk; break; } case PROGRAM_ERROR_COMPILE_OR_LINK: { message = "Program was not expected to compile or link."; testFailed = (program.getProgramInfo().linkOk) && (program.getShaderInfo(shaderType).compileOk); break; } default: { DE_FATAL("Invalid program error type"); break; } } if (testFailed) { ctx.getLog() << tcu::TestLog::Message << message << tcu::TestLog::EndMessage; ctx.fail(message); } } void last_frag_data_not_defined (NegativeTestContext& ctx) { checkFramebufferFetchSupport(ctx); const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); map<string, string> args; args["GLSL_VERSION_STRING"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n" "#extension GL_EXT_shader_framebuffer_fetch : require\n" "layout(location = 0) out mediump vec4 fragColor;\n" "\n" "void main (void)\n" "{\n" " fragColor = gl_LastFragData[0];\n" "}\n"; glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); ctx.beginSection("A link error is generated if the built-in fragment outputs of ES 2.0 are used in #version 300 es shaders"); verifyProgramError(ctx, program, PROGRAM_ERROR_LINK, glu::SHADERTYPE_FRAGMENT); ctx.endSection(); } void last_frag_data_readonly (NegativeTestContext& ctx) { checkFramebufferFetchSupport(ctx); map<string, string> args; args["GLSL_VERSION_STRING"] = getGLSLVersionDeclaration(glu::GLSL_VERSION_100_ES); const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n" "#extension GL_EXT_shader_framebuffer_fetch : require\n" "\n" "void main (void)\n" "{\n" " gl_LastFragData[0] = vec4(1.0);\n" " gl_FragColor = gl_LastFragData[0];\n" "}\n"; glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); ctx.beginSection("A compile-time or link error is generated if the built-in fragment outputs of ES 2.0 are written to."); verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_FRAGMENT); ctx.endSection(); } void invalid_inout_version (NegativeTestContext& ctx) { checkFramebufferFetchSupport(ctx); map<string, string> args; args["GLSL_VERSION_STRING"] = getGLSLVersionDeclaration(glu::GLSL_VERSION_100_ES); const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n" "#extension GL_EXT_shader_framebuffer_fetch : require\n" "inout highp vec4 fragColor;\n" "\n" "void main (void)\n" "{\n" " highp float product = dot(vec3(0.5), fragColor.rgb);\n" " gl_FragColor = vec4(product);\n" "}\n"; glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); ctx.beginSection("A compile-time or link error is generated if user-defined inout arrays are used in earlier versions of GLSL before ES 3.0"); verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_FRAGMENT); ctx.endSection(); } void invalid_redeclaration_inout (NegativeTestContext& ctx) { checkFramebufferFetchSupport(ctx); const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); map<string, string> args; args["GLSL_VERSION_STRING"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n" "#extension GL_EXT_shader_framebuffer_fetch : require\n" "layout(location = 0) out mediump vec4 fragColor;\n" "inout highp float gl_FragDepth;\n" "\n" "void main (void)\n" "{\n" " gl_FragDepth += 0.5f;\n" " fragColor = vec4(1.0f);\n" "}\n"; glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); ctx.beginSection("A compile-time or link error is generated if re-declaring an existing fragment output such as gl_FragDepth as inout"); verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_FRAGMENT); ctx.endSection(); } void invalid_vertex_inout (NegativeTestContext& ctx) { checkFramebufferFetchSupport(ctx); const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); map<string, string> args; args["GLSL_VERSION_STRING"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); const char* const vertShaderSource = "${GLSL_VERSION_STRING}\n" "#extension GL_EXT_shader_framebuffer_fetch : require\n" "inout mediump vec4 v_color;\n" "\n" "void main (void)\n" "{\n" "}\n"; glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::VertexSource(tcu::StringTemplate(vertShaderSource).specialize(args)) << glu::FragmentSource(tcu::StringTemplate(fragmentShaderSource).specialize(args))); ctx.beginSection("A compile-time error or link error is generated if inout variables are declared in the vertex shader\n"); verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_VERTEX); ctx.endSection(); } } // anonymous std::vector<FunctionContainer> getNegativeShaderFramebufferFetchTestFunctions (void) { const FunctionContainer funcs[] = { { last_frag_data_not_defined, "last_frag_data_not_defined", "The built-in gl_LastFragData not defined in #version 300 es shaders" }, { last_frag_data_readonly, "last_frag_data_readonly", "Invalid write to readonly builtin in gl_LastFragData" }, { invalid_inout_version, "invalid_inout_version", "Invalid use of user-defined inout arrays in versions before GLSL #version 300 es." }, { invalid_redeclaration_inout, "invalid_redeclaration_inout", "Existing fragment shader built-ins cannot be redeclared as inout arrays" }, { invalid_vertex_inout, "invalid_vertex_inout", "User defined inout arrays are not allowed in the vertex shader" }, }; return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs)); } } // NegativeTestShared } // Functional } // gles31 } // deqp